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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devil_engine_001.png]]
2-> ''A last ditch effort to destroy what was once to be our savior. A final mission to eliminate a disastrous future. A single ship against Earth’s entire military. The Andraste is the only hope to defeat...the Devil Engine.''
3--> --[[http://dangenentertainment.com/games/devil-engine The official game page]]
4
5''Devil Engine'' is a HorizontalScrollingShooter developed and self-published by Protoculture Games (previously published by Creator/DangenEntertainment). It was released for PC via Platform/{{Steam}} and for Platform/NintendoSwitch in 2019.
6
7The game is [[GenreThrowback made in the visual and gameplay style of 16- and 32-bit shmups from the 90's]], and features a synth-based soundtrack with Hyakutaro Tsukumo of ''VideoGame/ThunderForce V'' fame as a guest composer. Players pilot the Andraste, an AI-controlled[[note]]in-universe[[/note]] ship with three weapon types at its disposal, an offense-oriented SmartBomb attack, and a defensive Burst attack that cancels surrounding enemy bullets, or the Scathach, a ship focused on HomingLasers and several levels of powerful special attacks.
8
9If you want to see some high-score no-continue-clear runs along with some [[DVDCommentary developer commentary]], check out [[https://youtu.be/m0VFGAUbQlU this]] episode of ''STG Weekly''.
10
11An UpdatedRerelease of the game, ''Devil Engine: Complete Edition'', was [[https://www.gematsu.com/2023/09/devil-engine-complete-edition-for-ps5-xbox-series-ps4-xbox-one-and-switch-delayed-to-november-9 released on November 9, 2023]], and also brought the game to Platform/PlayStation4 and Platform/PlayStation5. This version of the game will feature the ''Devil Engine Ignition'' version that includes a new campaign with 6 new stages, a new ship, and an arranged soundtrack by various high-profile video game music composers. A demo of the first stage of Ignition mode can be [[https://twitter.com/Protocultgames/status/1134684380381663232 played through a password]] in the current version of the game.
12----
13!! ''Devil Engine'' features examples of:
14* AlienGeometries: [[spoiler: The final boss is a constantly changing and moving series of geometric shapes.]]
15* AntagonistTitle: Devil Engine is the game's FinalBoss.
16* AntiFrustrationFeatures: If you use a Burst during an [[BossWarningSiren "EMERGENCY"]] screen, your multiplier will not reset. This is handy for using the Burst to change a weapon power-up to another weapon right before a boss fight.
17* BigNo: The game gives you a textual one if you uncover a Proty only to kill it by shooting it too much.
18--> "OH NOOOOO!"
19* BoringButPractical: The homing shot. Yes, it has the traditional tradeoff of dealing weaker damage than SpreadShot and laser weapons, however it is capable of twisting into angles that the other shot types cannot hit, giving it plenty of utility in Stages 1 and 3 in particular.
20* BossOnlyLevel: Stage 6 simply consists of a rematch with Albiorix, the Stage 4 boss followed by the FinalBoss.
21* BossWarningSiren: When you approach a midboss or stage boss, "EMERGENCY" appears in large-point font with red HighTechHexagons behind it, while a brief klaxon plays.
22* BulletHell: Downplayed for the most part; only a few bosses spit out particularly dense patters, the FinalBoss in particular. Played straight on Expert difficulty.
23* ContinuingIsPainful: Losing a life ends your multiplier and decreases your shot power. Dying in quick succession will leave you with practically a peashooter.
24* DamnYouMuscleMemory: On Expert difficulty, the Proty locations are mostly different.
25* DifficultButAwesome: Scathach is trickier to use because it relies on its HomingLasers for scoring, and those lasers require proper positioning to hit their targets quickly enough. Master it and you'll amass points and thus [[EveryTenThousandPoints extra lives]] much faster than the Andraste can.
26* TheDragon: Albiorix, the Stage 4 boss and penultimate boss.
27* EarnYourBadEnding: The worst possible ending is achieved by clearing the game [[spoiler:on [[HarderThanHard Expert]]. The Devil Engine sets the Earth ablaze and wipes out all of humanity.]]
28* EarnYourFun: Modes, extra continues, and other features are unlocked from points earned over all runs. In fact, Easy difficulty needs to be unlocked in this manner.
29* EasyModeMockery:
30** The difficulty levels come with one-line descriptors that are chosen at random, with the Easy descriptors often being mocking in tone. Furthermore, playing on Easy will stick the words "EASY MODE" in purple font to the top left corner of the screen (whereas Hard and Expert do not indicate your difficulty during gameplay).
31---> "Kid's mode" \
32"Why don't you challenge yourself for once in your life?" \
33"What's the matter, scared?" \
34"For cowards" \
35[[Franchise/TouhouProject "Ehhhh!? Easy mode!?"]]
36** On a less-humiliating note, there are less bullets and enemies in Easy mode, which may seem like an obvious boon but also means less opportunities to earn points (which are needed for bombs and extra lives) and you can't rebuild your multiplier as easily after a Burst.
37* EveryTenThousandPoints: You get an extra life every 50,000 points.
38* FreezeFrameBonus: On some screens, there is a split-second static screen transition with randomly-chosen text in the middle. Some of the lines include:
39--> "Incoming game" \
40"Please insert disc 2" \
41"Quickly fixing whatever broke"
42* GenreThrowback: The game is designed with a lot of inspiration from 90's shmups, so it's relatively light on the BulletHell compared to its contemporaries and the visual style is focused on space military machines.
43* HarderThanHard: Expert difficulty (above Hard), which is unlocked with Lifetime Score, or reached as a 2nd loop after clearing the game on Hard difficulty. Somewhat downplayed, in that Hard is the ''default'' difficulty.
44* HighTechHexagons: The BossWarningSiren screen features them.
45* HitboxDissonance: Despite not exactly being the most bullet-dense shooter, the game is still kind enough to give you a small hitbox in the center of your ship sprite; the hitbox can be made visible with no penalty in the options menu.
46* {{Homage}}:
47** Stage 3 borrows a lot from Stage 2 of ''Thunder Force V'', having the player start off over a jungle before descending into the thicket of trees.
48** Stage 4 has a high-speed over-the-ocean cruise similar to Stage 1 of ''Thunder Force IV'', followed by a segment through a fleet of battleships like in Stage 3 of that game.
49** The FinalBoss's final attack is pretty much just [[https://youtu.be/W8UHzPi4K7c?t=155 one of Shinki's attacks]] from ''VideoGame/TouhouKaikidanMysticSquare'' except horizontal. [[https://youtu.be/m0VFGAUbQlU?t=2201 The developer admits as much.]]
50** One of the available filters changes the color to match ''VideoGame/ZeroRanger''.
51* IdiosyncraticDifficultyLevels: Not the difficulty names themselves, but each time you get to the difficulty select screen, each difficulty level has a randomly-picked one-liner, with the lines for Easy often being [[EasyModeMockery negative in tone]].
52* KaizoTrap: A minor example; in stages 3 and 5, after defeating the boss and even during the stage result screen, it is still possible to ram your ship into terrain and die if you are careless enough.
53* MacrossMissileMassacre: The bomb for the SpreadShot weapon fires a volley of missiles in front of the ship. The Homing bomb does the same but with enemy-chasing missiles.
54* MotionParallax: A camera {{pan}}ning effect is achieved by means of parallax scrolling. It's a breathtaking swivel that occurs after defeating the fifth stage's mid-bosses.
55* NintendoHard: Even on Easy, the game is a legitimate challenge, mitigated only by a limited allownace of continues per run that [[EarnYourFun increases as you build up Lifetime Score]].
56* NonIndicativeName:
57** The lowest two DifficultyLevels are labeled "Very Hard" and "Very Easy" on the difficulty select, even though difficulty levels labeled "Easy" or "Hard" on the same screen are not available; in other screens (such as ranking screens), the difficulty levels are simply called Hard and Easy.
58** The bomb attack is this on two levels. First, it isn't actually a bomb-based attack; it's either a MacrossMissileMassacre or a pair of supplementary lasers. Second, unlike {{Smart Bomb}}s in other shmups, it doesn't provide any sort of invincibility or bullet-erasing.[[note]]The developers stated that they were gonna call the bomb attack something else, but then decided that "bomb" will do.[[/note]]
59* SceneryGorn: Stage 2 starts off with a beautiful "Neon Metropolis". After passing through a tunnel to fight the midboss, you emerge to find enemy ships in the background bombarding the whole place.
60* ScoringPoints: Shooting enemies in quick succession builds up a combo gauge, and the multiplier increases by one when the combo gauge is full and subsequently reset, while not hitting enemies causes the multiplier to slowly decay. At the end of every run, the player's points are pooled into a "Lifetime Score" that is used to unlock many gameplay features. The scoring scale is fairly low; non-boss enemies are all worth 50 points each before multipliers and getting 1 million points is quite difficult without completing the whole game and milking lots of bullets with your Burst.
61* ShoutOut:
62** One of the random lines shown when switching pages on some screens (like the rankings screen) is [[Franchise/TouhouProject "Ships do their best now and are preparing. Please wait warmly until it is ready."]]
63** Lines describing (Very) Hard difficulty:
64*** [[Manga/FistOfTheNorthStar "Welcome to this crazy time"]]
65*** [[VideoGame/{{DOOM}} "Hurt me plenty"]]
66** One of the lines for (Very) Easy difficulty is [[Anime/SuperDimensionFortressMacross "Perpetually awakening the continuing struggle."]]
67** Lines describing Expert difficulty:
68*** [[VideoGame/DevilMayCry "Andraste Must Die"]]
69*** "Dehumanize yourself and face to bloodshed", which is taken from a fan translation of the PC-88 game ''The Screamer''.
70*** [[VideoGame/WorldOfWarcraft "You are not prepared"]]
71** The default high score names list includes:
72*** "NAOMI", referring to Creator/{{SEGA}}'s NAOMI arcade hardware.
73*** [[Franchise/TouhouProject "UTSUHO"]]
74*** [[VideoGame/ChoRenSha68k "68K"]]
75*** [[VideoGame/CrimzonClover "SHOOTINGGAMENEVERDIE"]]
76*** [[VideoGame/ThunderForce "RYNEX"]]
77*** [[VideoGame/HotelMario "LOTSASPAGHETTI"]]
78*** [[Advertising/SegataSanshiro "SANSHIRO"]]
79** One of the bullet appearance options is called [[VideoGame/{{Ibara}} "Pink Sweets"]].
80** One of the unlockable options is called [[VideoGame/MetalGear "European Extreme"]].
81** When you start a game, [[FlavorText the Andraste's bootup UI]] is shown. It shows, among other things:
82*** "[[Platform/SegaGenesis BLAST PROCESSING]] ENGAGED"
83*** "[[VideoGame/ThunderForce VASTEEL]] FLUX STANDBY"
84*** "[[VideoGame/ThunderForce C.R.A.W.]] PROTOCOL DISABLED"
85** The large text on the {{boss warning|Siren}} screen reads "EMERGENCY", like in ''VideoGame/ThunderForce III''.
86** In ''Ignition'', sometimes one of the hexagons will have the "WARNING" text replaced with something else:
87*** [[VideoGame/RadiantSilvergun "NO REFUGE"]]
88*** [[VideoGame/DangarUFORobo "DANGAR"]]
89** The two initial difficulty levels are called Very Easy and Very Hard, in a throwback to ''VideoGame/AlienSoldier''[='=]s difficulty levels being called Super Easy and Super Hard.
90* SmartBomb: Two types, in fact:
91** The Bomb button fires out a high-powered attack that is dependent on the shot type you currently have. It is mainly for bursts of damage; it does not offer any defensive capabilities. Every 5,000 points you gain an extra bomb.
92** The Burst button is a more straightforward example of this trope, canceling most types (but not all!) of bullets around your ship. This will expend your entire multiplier, but cancelled bullets will build your multiplier back up.
93* SpreadShot: One of the three weapon types you can pick up with weapon power-ups.
94* StuffBlowingUp: The unlockable Hot-Blooded option causes enemies to generate more explosions when destroyed.
95* TakeThatAudience:
96** One of the continue "hints" informs you that "milking bosses for score is lame."[[note]]The game does freeze point accumulation for destroying enemies during bosses, although you can milk boss bullets with repeated Bursts.[[/note]]
97** Another hint tells you not to play the game in tate[[note]]Shmup lingo for a monitor turned vertically, derived from the Japanese term 立てる (''tateru'', "to stand up"); a lot of shmups use a vertically-oriented monitor. To English speakers, it's more evocative of the word "ro''tate''", [[InMyLanguageThatSoundsLike but that's not where the term comes from]].[[/note]] because it will "look weird".
98* TitleDrop: The final stage is called Devil Engine, which is also [[AntagonistTitle the name of the final boss]].
99* TrialAndErrorGameplay: The game is very heavy on memorization much like shooters of the 90's, expecting you to learn how the various enemy attacks and traps work instead of just transferring your skills over from other shmups.

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