Follow TV Tropes

Following

Context VideoGame / DarkAgeOfCamelot

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dark_age_camelot.jpg]]
2Launched in late 2001, ''Dark Age of Camelot'' is a long-running {{MMORPG}} from Mythic Entertainment.
3
4The game presents three realms: Albion, a typical TheDungAges representation of medieval England which is heavily steeped in Arthurian myth; Midgard, a frosty, fjord-y representation of Norse mythology populated by Vikings and trolls; and Hibernia, built on Irish folklore and legend.
5
6The three realms war in PlayerVersusPlayer frontier areas, while each realm's home territory is dedicated to Player Versus Environment play.
7
8The MMO is still active as a free-to-play game.
9
10!!Dark Age of Camelot provides examples of:
11
12* AllTrollsAreDifferent: Here they are big rock people from Midgard with short tempers and strong codes of honor.
13* AllYourBaseAreBelongToUs: This trope tends to get invoked when one realm's keeps and towers are taken away by the enemy realms. Reclaiming them largely depends on the morale of the realm's population, and losing all of them can be detrimental to many players' willingness to go out there. Since this is a three-way war, whose keeps are taken changes repeatedly.
14* AmbiguousTimePeriod: While the game obviously takes place during the Dark Ages, that is a pretty big time span (about 500-1200). The most common fan theory is it takes place around the time of Charlemagne (late 700s to early 800s)
15%% * CastFromHitPoints: The "Savage" class.
16* ClusterFBomb: Particularly from [[https://www.youtube.com/watch?v=Opl77bP7vbY&feature=related one player]] (video NSFW) who felt he was [[MemeticMutation wrongly deprived of his Cloudsong]].
17* CriticalEncumbranceFailure: Subverted slightly. As you get closer to your encumbrance capacity, you begin to move slower. Once you go past it however, you're unable to move until you lighten your load a little.
18* CriticalExistenceFailure: Played straight for the most part. As your health goes down, your character's movement slows down.
19%% * TheDungAges
20* DynamicDifficulty: The instanced dungeon difficulty is largely based on how many players are in the group, and it scales up or down as players join or leave.
21* TheFairFolk: There are tons of fairies and fairy-related creatures who are anything but benevolent, they are led by the Faerie Court who make their home in the more remote regions of Hibernia. They are especially defined by their vengeful personalities, lashing out at all the factions for small slights and even going after you directly if you kill too many fairies in a day.
22* GoodVsGood: All three factions are heroic, but fight one another for territory and/or glory. Noticeably while they are perpetually at war, they will quickly work together whenever an evil rises.
23%% * ForeverWar: Pretty much the entire point of [[PlayerVersusPlayer PvP]] in this game.
24%% * {{Gotterdammerung}}: Albion's time of strife after the death of Arthur.
25%% * InventoryManagementPuzzle: Good luck agonizing over which awesome loot to leave behind so you can stagger back to town!
26* IstanbulNotConstantinople: The Realms of Albion, Midgard, and Hibernia are Fantasy names of England, Scandinavia, and Ireland respectively.
27* LastStand: Players defending a keep lord as the room is being breached often experience this. Sometimes they hold off the attack, other times it doesn't go very well for them.
28%%* LevelScaling: It's also based onte player's level to an extent.
29* LoadsAndLoadsOfRaces: The game boasts an impressive 19 selectable races, from different types of humans to various non-humans. Each faction has six races exclusive to them, while the 19th race, the minotaurs, can be part of any of the factions.
30* KeystoneArmy: The Bonedancer class can summon up to 4 pets to aid them in combat...who all die instantly if the bonedancer dies. Averted by the Animist class in hibernia, whose turrets can stick around for a minute or two after the character's death.
31%%* {{Mithril}}
32* PlayerVersusPlayer: The main focus of the game, Called Realm vs Realm in the context of [=DAoC=]. There is still PlayerVersusEnvironment with dungeons and raid bosses, but the meat of the game is meant to be the [=PvP=].
33* PurpleIsPowerful: The game uses a [[ColorCodedForYourConvenience color system]] to indicate a monster's level relative to yours. The highest color is purple, which basically means the monster is way above your weight class and trying to kill it alone is likely suicide.
34%% * ZergRush: The classic Albion attack, although the other two realms use this tactic regularly as well.
35

Top