Follow TV Tropes

Following

Context VideoGame / DanceRush

Go To

1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dancerush_stardom.jpg]]
2Dance Rush is a new VideoGame/{{Bemani}} RhythmGame developed by Creator/{{Konami}}. It's another dance game, except that rather than [[VideoGame/DanceDanceRevolution a segmented pad with buttons corresponding to cardinal directions]], the game takes cues from touchscreen music games (and in particular, ''VideoGame/{{Chunithm}}'') by having a large "pad" divided into columns, and an angled note display akin to ''VideoGame/SoundVoltex'' and the aforementioned ''Chunithm''. The "pad" acts similarly to a touchscreen using infrared sensors, with tap, hold, and slide notes corresponding to the columns, as well as jumps and "down" notes. The notes are divided to correspond to which foot they're meant to be hit with. There is an emphasis on shuffle/running man-type moves, to the extent that this is actually one of the tutorials.
3
4The game also supports a co-op mode, with one player standing in front of the other, as well as a team battle with multiple linked machines.
5
6The cabinet also has a built-in camera for recording and saving gameplay footage to [=e-AMUSEMENT=] for upload to Website/YouTube and the like; it can also add sticker-like effects over your steps. The recording feature, as well as the nature of the gameplay, caters towards freestyle performers. Its soundtrack mainly features electronic music and J-pop.
7
8The game was released on March 24, 2018 as ''Dancerush Stardom''; Konami has not announced any official Western release ... ''but'' it does have English, Korean, and Chinese localizations built-in as user and operator-selectable options, there are some U.S.-oriented licenses on the soundtrack, and [=Round1=] deployed the game to its U.S. locations.
9
10!! This game provides examples of
11* CoOpMultiplayer: Up to two players can play on a single cabinet. One player plays in front and looks at the bottom half of the screen while the other plays in the back and looks at the top half.
12* ColorCodedForYourConvenience: Step notes are colored to indicate which foot should hit the note: [[OrangeBlueContrast left is blue, right is orange]]. The colors are simply a guideline, as the game does not actually discern which foot is hitting the note.
13* EarlyInstallmentWeirdness: The first annual SPARK FESTIVAL event was the only one to not have a [[{{Superboss}} One More Extra Stage]] song and to run for six weeks instead of four.
14* LoadsAndLoadsOfLoading: PLEASE WAIT
15* NintendoHard: Don't be fooled by its low skill floor, particularly in relation to ''VideoGame/DanceDanceRevolution''. At the higher levels, you actually have to use proper dance techniques to hit the notes effectively; simply running in place a la ''DDR'' won't get you far. Unlike other dance games requiring your feet to step on the ground, [[OhCrap there is no backrail bar]] to save you.
16* NoNameGiven: A few of the new original songs on the game were initially credited to simply "オリジナル" ("Original") until the final release and subsequent patches.
17* NumberOfTheBeast: The Discover Missions for "A Legend Is Born" require accruing '''666''' points from the time the mission becomes available, as well as getting a max combo of '''66''' or higher on "Don't Be Afraid" and getting less than '''6''' Bads on any one song.
18* RequiredSpinoffCrossover:
19** Remixes of "Butterfly" and "Dub-I-Dub" by kors k, as well as "Sakura Sunrise" and "Gimme a Big Beat", have crossed over. 女々しくて, a license from DDR X3, also appears.
20** Memetic favorite "smooooch・∀・" was also added.
21** [[OnceAnEpisode Of course]], it wouldn't be a ''BEMANI'' game without some version of "FLOWER" in it. This time, it's a progressive house remix by DJ TOTTO. Quite a few of the crossovers follow a similar practice of being remixed into EDM-influenced versions.
22** A crossover event brought the DDR A songs "Astrogazer", "Drop the Bounce", and "Electric Dance System Music" (the DDR A menu music) to the game in exchange for "Downer & Upper" and "Small Steps" on DDR A20.
23** Some of the crossover songs have charts referencing previous routines seen for the songs in other Bemani games; "Luv Can Save U" mimics elements of its ''VideoGame/DanceEvolution'' routine, and "smooooch・∀・" has motions that match up with its music video (particularly the running and hopping).
24*** In reverse, the lower-level double charts for the crossover songs on ''DDR'' [[https://www.youtube.com/watch?v=efNe_rOmtqI actually approximate]] their ''Dance Rush'' charts (typically by having similar patterns, and holds and jumps in their corresponding places).
25* SceneryPorn: The ''entire'' game, from the interface to even the cabinet, is full of it. The pad in particular is coated in RGB lighting that reacts to the game and touch inputs (itself using an infrared grid to detect input).
26* SdrawkcabName: kors k (real name Kosuke Saito) did production for many songs in this game, under the alias ''Otias'' Entertainment.
27* SomeDexterityRequired: Hoo boy. While skilled play in Dance Dance Revolution usually meant moving your feet as little as possible to enable faster reaction times, skilled Dancerush play absolutely requires you to make full use of your legs. Anything above a 5 practically requires prior knowledge of shuffle dance technique.
28* SpiritualSuccessor: It seems to be designed to be one for the Kinect-based ''[[VideoGame/DanceMasters Dance Evolution Arcade]]''; Konami teased that characters from said game would make cameos in ''Rush''.

Top