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1[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/Cyborg_Justice_Coverart_4078.png]]
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3A BeatEmUp made by Novotrade/Appaloosa in 1993 for the UsefulNotes/SegaGenesis.
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5During a routine patrol, a spaceship is caught in a meteor storm and crash lands on a nearby planet. The pilot dies, and his brain is harvested by the evil [[MegaCorp Cydrek Federation]] to create a cyborg to build a massive fleet to take over the galaxy. They plan to wipe the pilot's memory, but for unknown reasons the mind wipe fails. Cue the RoaringRampageOfRevenge as the rebellious cyborg storms Cydrek's complex to stop their evil plot.
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7The distinctive feature of this game is character customization. Instead of having a few pre-set characters as in most brawlers, the cyborg is created by mix and matching several arm, body and leg types, all with their own abilities. And during gameplay, it's possible and even encouraged to [[EasilyDetachableRobotParts rip off]] and appropriate your opponent's arm and legs.
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9!!This game has examples of:
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11* AppendageAssimilation: One of the main gameplay features.
12* AwesomeButImpractical: The Laser arm can scrap most Cyborgs in one hit, but takes a long time to charge.
13** Honestly, most weapons were. You can kill most enemies and even bosses easily. [[VideogameFlamethrowersSuck The flamethrower sucks]], the fist was weak, the saws weren't necessary as you could bodyslam them and then rip off of their arm. The launcher arm was infinite but you risked losing it. The laser actually was the best for the boss. Simply backflip his lasers and shoot him outside of the screen before he could get to you. This was critical on harder difficulties (especially ''Brutal''), because the boss can rip your torso and GameOver you instantly (since Brutal doesn't have continues). The normal bots can be killed easily just by using the shoulder drop or numerous other things.
14** Pneumatic legs allow the wearer to perform extremely high jumps in the air. They can help when it comes to crossing huge chasms during Level 1, but after that point they become useless.
15* BoringButPractical: Big Foot legs significantly slow the player's walking. However, they have sufficient advantages - enemies cannot perform throws, and the player can safely walk over the paralyzing traps or spike beds unharmed. Same also applies to enemy cyborgs equipped with Big Foot legs.
16* BossInMookClothing: Basically, last cyborgs during the first 4 levels sport Big Booster body and Laser arm with varying sets of legs - combinations exclusive only to them.
17* BrainInAJar: The FinalBoss.
18* ChainsawGood: The Saw arm.
19* CharacterCustomization
20* TheComputerIsACheatingBastard: In Duel mode, the computer opponent is more resistant and does more damage on the same attacks, and those who use the (one-hit kill) Laser hand can charge it before you can take control of your character.
21** The bosses on single player mode in higher difficulties could pull your arm off instantly and would simply sit as you got close and did it every time. Even if you punched them. They would also rip your torso off and instantly Game Over you. The way around this would either be to use the laser and shoot them out of the screen, or if you have two players have the second player fight him as he won't attack the second player (unless the first is killed off).
22* ContractualBossImmunity: Averted, the bosses are as vulnerable to the instant-kill torso rip move as everyone else.
23* CopyAndPasteEnvironments: Each level has three acts. The only graphical difference between the acts is the color palette.
24* EasilyDetachableRobotParts: As a gameplay feature.
25* EasierThanEasy: ''Relaxed'' difficulty - which doesn't let the players get past Level 3-3.
26* EasyModeMockery: Lower difficulties do not let the players to experience the full game. On ''Relaxed'', the game stops after Level 3-3. On ''Easy'', it does the same after 4-3. The only way to achieve the full ending is to beat ''Cyborg Justice'' on ''Normal'' difficulty or above.
27* {{Flatline}}: After the crash during the introduction, the human's ECG flatlines, but is shortly replaced by a square wave.
28* GameplayGrading: A variation. The ''Fighting Sub-System Report'' menu shown after every level adds points to the overall score based on several play styles: ''Technical'', ''Defend'', ''Fair Play'', and ''Brutality''. Abusing the AppendageAssimilation grants huge bonuses for the latter category.
29* TheGoomba: Despite the huge variety of configurations, the most frequent type of enemy cyborgs is distinguished by having Insect body with Somersault legs. At times, this same combination can appear ''twice'' in a row.
30* HarderThanHard: ''Brutal'' difficulty - which doesn't give players any continues. Mastering the technique of ripping out body parts and healing is a tremendous help.
31* InASingleBound: Equip Pneumatic legs to achieve this effect.
32* MeaninglessLives: The players who mastered the AppendageAssimilation technique can restore lost lives by absorbing the torsos of enemy cyborgs, delaying the GameOver with ease.
33* PhlebotinumRebel: The player character.
34* PostDefeatExplosionChain: Every inch of the FinalBoss explodes four times upon defeat.
35* RocketPunch: The Launch arm, which needs to be picked up and re-attached for further use.
36* SomeDexterityRequired: The game features a rather unintuitive, clunky and ''bizarre'' control scheme much more akin to traditional one-on-one fighting games.
37* SuperSpeed: Achieveable with Spiked legs.
38* VideogameCrueltyPotential: You can cut and tear enemy cyborgs to pieces and steal their body parts. Rip off a boss's arm and shoot them with it. Beat a Cyborg down to a pile of junk, put them back together, and tear them apart again. In fact, the only way to restore your life (and ''add more to the life counter'') is by ripping cyborgs in half and absorbing their energy. Furthermore, the ''Brutality'' points (awarded after completing levels) will warrant significant score bonuses for any players that abuse such technique.
39* VideogameFlamethrowersSuck: Zigzagged. The Flamethrower hand weapon does the least amount of damage, but has better range than melee attacks (though not much) and activates faster than any other hand weapon. Combined with the stun effect on the first hit, it's easy to stunlock enemies and beat them down, especially if you can get them to stack up.
40* YouKillItYouBoughtIt: [[spoiler: After destroying the Cydrek mother brain, the player is chosen to be the leader by the other Cyborgs.]]
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