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1The Create-A-Pokemon Project (or CAP Project for short) is a process and metagame on Website/{{Smogon}}. During the process, the competitive community comes together to [[ExactlyWhatItSaysOnTheTin create a Pokemon]] with a distinct, specific role in a custom {{metagame}}. Afterwards, the Franchise/{{Pokemon}} is made playable on Pokemon Showdown!, Smogon's official battle simulator, where it is further playtested, analyzed, and nerfed/buffed (if needed).
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3Starting from [[VideoGame/PokemonDiamondAndPearl Generation IV]], The CAP Project has created 30 fully-evolved custom competitive Pokemon:
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5* 11 in Generation IV
6* 6 in Generation V
7* 5 in Generation VI
8* 6 in Generation VII
9* 5 in Generation VIII
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11In addition to the fully-evolved Pokemon, The CAP Project contains a sub-project dedicated to designing [[SpinOffBabies pre-evolutions]] for these custom Pokemon.
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13A popular spinoff, [[Roleplay/PokemonBattleByPost Pokémon Battle-By-Post (BBP)]] was formed to keep the forum alive between the release of [[VideoGame/PokemonBlackAndWhite Gen. V games]] and until the Gen. V metagame stabilized.
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15All [=CAPs=] so far can be found [[Characters/CreateAPokemon here]].
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17!!Create-A-Pokémon gives examples of:
18* TheArtifact:
19** Revenankh still retains Air Lock (exclusive to Rayquaza) as its ability rather than Cloud Nine (which functions the same but it's more accessible) despite the fact that CAP now forbids giving any exclusive ability for any Legendary or Mythical Pokémon.
20** Custom abilities and moves have been banned since partway through Gen. V, while several Gen. IV CAP Pokemon (Syclant, Fidgit, Stratagem, Colossoil) have custom abilities or moves.
21* ButtMonkey:
22** Most ''Create-A-Pokémon'' Pokémon have fluff that makes them predators of Delibird. Even the shrimp and snail.
23** It's not even exclusive to the main forum. The Training mode of Battle [=CAPacity=] pits you against a sack that shows multiple signs of containing a Delibird. You're training against that thing.
24* CompetitiveBalance: All of the CAP Pokémon are made with the concurrent Pokémon metagame in mind, and hence, they attempt to fit in.
25* DarkHorseVictory:
26** The designers for most of Generation VIII's [=CAPs=][[note]]Quanyails (Astrolotl), Gravity Monkey (Chromera), Unsee (Venomicon), and [=NoahIOTJ=] (Saharaja)[[/note]] had never won a primary design poll prior to making their winning submissions.
27** Hemogoblin's design was created by [=BlorengeRhymes=], who had never won an art poll before. They also submitted the winning designs of both of its pre-evolutions, being the first artist to design an entire three-stage evolutionary line for CAP.
28* EarlyInstallmentWeirdness: Some of the Gen. IV [=CAPs=] have custom abilities and moves, while the first three - Syclant, Revenankh and Pyroak - were created just for RuleOfFun. Starting in Gen. V, [=CAPs=] not only are permitted to only have offical moves and Abilities, they have a more meticulous design process meant to test how certain attributes would affect how the [=CAP=] would function in competitive play.
29* FightingGame: A fan-made game using the CAP characters (and submissions CAP 6 from Wyverii and CAP 7 from [=DougJustDoug=]) called ''VideoGame/BattleCapacity''.
30* GoneHorriblyWrong:
31** [=CAPs=] do not always turn out the way the process hopes they do. The most notable example is Krilowatt, which, rather than fulfilling its point of being a utility counter, instead abused its ability Magic Guard to spam fast, recoil-less-Life-Orb-boosted attacks from its bizarrely expansive movepool. It even had the raw bulk to be virtually unkillable — and it was the last straw before the CAP Pokémon received a massive nerfing.
32** Voodoom is a subversion — it turned out to be nigh-incompatible with its intended partner Togekiss, but it worked very well with Zapdos. As its point was to inspect how offensive pairs worked, it is considered one of the more successful [=CAPs=], despite failing the proposed concept.
33* GoneHorriblyRight:
34** Several CAP Pokémon before movepool revisions were far more potent than the standard Mon, leading to teams made entirely out of CAP Pokémon that could do very well in the metagame. Additionally, the revisions for the first three CAP Pokémon were this as well: people were trying to buff up Syclant, Revenankh, and Pyroak. The results? Syclant generally averted this trope (thanks to Scizor still being more effective than it, although Syclant gained an interesting niche as a suicidal Spikes lead), but Revenankh turned out to be nigh-impossible to kill due to the increased bulk it gained, and Pyroak turned from a MasterOfNone into a Dragon-Dance-spamming GameBreaker.
35** Necturna [[AvertedTrope dodged a bullet]] transitioning into Generation VI. The move re-learner allows Pokémon to relearn Gen. VI event and egg moves. Necturna would be able to have access to Sketch more than once, breaking its concept. Instead, Necturna still has access to only one Sketch move, provided by one of either two explanations; Sketch is no longer in Necturna's egg movepool, thus forcing it to be kept from a Generation V transferred Necturna, or that the Sketched move counts as the egg move, and hence Sketch can't be relearned until Necturna forgets the Sketched move.
36* GrandfatherClause: Even though CAP now doesn't allow any more custom elements to be made, older CAP Pokémon such as Syclant and Strategem retain their custom [[SecretArt Secret Arts]].
37* HotSkittyOnWailordAction: The Gen IV and V CAP Pokémon had a tendency to be in the Field egg group as to avoid egg move legality issues, no matter how non-mammalian the design was. Come Gen. VI, though, egg moves can be passed on through both genders, thus allowing new CAP Pokémon to have more reasonable egg groups.
38* GameMod: The Create-a-Pokémon Project is a game mod for the ''Franchise/{{Pokemon}}'' franchise.
39* ModelSheet: Some CAP Pokemon have one, for the purposes of creating a 3D model.
40* {{Nerf}}: Movepool revisions were this for Syclant through Krilowatt.
41* OriginalCharacter: [[Characters/{{Smogon}} All of them.]]
42* RidiculouslyCuteCritter: Almost all CAP pre-evolutions tend to be cute.
43* RunningGag: Up until Generation V, Delibird tended to be a popular punching bag for CAP Pokémon.
44* SoLastSeason: CAP Pokémon released in old generations are not updated with moves from future generations, barring one Sketched move from Necturna. This usually leaves newer CAP Pokémon as more relevant to the metagame, but retroactive changes can cause old CAP Pokémon’s roles to shift. Then in Gen. VII, this stance was altered and a bunch of older CAP Pokémon ''did'' receive movepool and ability updates.
45* SophisticatedAsHell: One moderator's [[http://www.smogon.com/forums/posts/4779297 post]] answers the permissibility of the move Doom Desire for a concept as current policy states while he ends the post with "Dems be da rules, folks."
46* SpinOff: The Create-a-Pokémon Project was a popular-enough GameMod to acquire its own spinoff games.
47** ''VideoGame/BattleCapacity'' places [=CAPs=], as well as a few unused CAP designs, in a FightingGame.
48** Roleplay/PokemonBattleByPost uses [=CAPs=] as a battling PlayByPostGame.
49** A group of people, back during Generation IV, attempted to make [[http://z8.invisionfree.com/CaP_version/index.php a ROM hack]] of ''[[VideoGame/PokemonRedAndBlue Pokemon FireRed and LeafGreen]]'' with [=CAPs=] in it, although it quickly became an OrphanedSeries.

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