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1[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chameleontwist2.png]]
2
3''Chameleon Twist'' is a PlatformGame created by Japan Supply System, published by Creator/{{Sunsoft}}, and released for the Platform/Nintendo64 in 1997.
4
5There, you play as a chameleon named Davy (or one of his friends, Jack, Fred or Linda) who [[FollowTheWhiteRabbit follows a white rabbit]] into a strange world and [[AnthropomorphicTransformation changes form]]. Now the only way the chameleon can get home is to follow the rabbit and get out of any situation they get stuck in by using their tongue.
6
7The first game was followed by a 1998 sequel, ''Chameleon Twist 2'', which involved one of the four chameleons being launched into the sky by the same rabbit and just exploring.
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9[[SimilarlyNamedWorks Not to be confused]] with the 1992 Platform/SegaGenesis game ''VideoGame/KidChameleon''.
10
11!! This series contains examples of:
12[[foldercontrol]]
13[[folder: General]]
14* BigCreepyCrawlies: Ant Land from the first game is full of them as well as the spiders in Jungle Land during the second game.
15* BigGood: The White Rabbit. He gives you advice at the start of each stage and is pretty much the only character in either game who is on your side.
16* CartoonCreature: What exactly Davy and his friends turn into when they enter the fantasy worlds for the first time is anyone's guess. They're apparently still chameleons, though, which is probably why they got redesigned in the American version of the sequel, so they'd actually look like said animal.
17* CirclingBirdies: When Davy or any of his friends lose all of their health spin around, fall backwards and die, they have stars circling over their heads.
18* CollectionSidequest: Collecting all the crowns in each level in the first game and the coins in the second game.
19* FollowTheWhiteRabbit: Both games start with Davy encountering a white rabbit who sends him into a cartoony world.
20* GreenHillZone: Jungle Land and Sky Land.
21* NoPlotNoProblem: A chameleon and his friends follow a white rabbit into a weird series of fantasy worlds, where they inexplicably take on strange, humanoid forms and must trek through the worlds to get back home. That's it.
22** Many fans assume the monsters are terrorizing the worlds and the rabbit got the chameleons to follow him into the worlds to stop them, but in the end neither game gives any explanation on anything. In fact, they actually imply the adventures themselves are purely for fun and the monsters are just playing along.
23* ShiftingSandLand: Sand Castle from the first game and Pyramid Land from the second game.
24* ShoutOut: The idea of following a white rabbit wearing a coat and pocket watch into a strange land [[Literature/AliceinWonderland seems very familiar...]]
25* SpritePolygonMix: The standard enemies and various spherical objects are 2D sprites while everything else is in full 3D.
26[[/folder]]
27[[folder: Chameleon Twist]]
28* AutobotsRockOut: The final boss's second phase has a rock theme playing in contrast to the ominious music used during the first phase.
29* BossBattle:
30** Jungle Land's boss is a giant gorilla that throws rocks.
31** Ant Land's boss is a giant queen ant.
32** Bomb Land's boss is a serpent-like creature made of bombs.
33** Desert Castle's boss is an armodillo that can hide underground.
34** Kid's Land's boss is a giant cake.
35** Ghost Castle's final boss, which is a barrel monster with arms which then transforms into a tank. It also has an JP exclusive OptionalBoss against Black, allowing you to unlock him in Battle Mode.
36* BossRush: If you collect enough crowns in the main story, you can unlock this mode hidden in Ghost Castle. In the international versions, the boss fights are the same as the originals whereas in the Japanese version they are faster, deal more damage and are harder to defeat.
37* DifficultyByRegion: The Japanese version alters some of the levels to be more difficult, and the BossRush is far more challenging than the original boss fights.
38* InsectQueen: The boss of Ant Land is a Queen Ant that dresses in Victorian-era fashion. She attacks by laying ants from her giant abdomen that the player has to eat and spit out at her. MakesAsMuchSenseInContext.
39* LevelAte: Kids' Land.
40* MissingSecret: The Perfect Code unlocked by completing a NoDamageRun as White, though to this day, it's purpose is currently unknown.
41* NoDamageRun: If the player beats the game once and starts a new game as White, a star will appear on the corner of the screen. If the player gets hurt even once, the star goes away, but if they avoid taking damage for the entire game, a special randomized Perfect Code will show up on the title screen after the credits. Its purpose of course is currently unknown.
42* OptionalBoss: In order to unlock Black for Battle Mode, you have to defeat him first. He can be found hidden behind a barred off door in Bomb Land that requires you collect all 5 carrots in the game to unlock.
43* RegionalBonus: The Japanese version has an actual ending scene instead of fading out to the credits like the US and International versions. Additionally, the Japanese version had carrots that unlocked secret areas and mini-games, helpful powerups that aren't just exclusive to Battle Mode, the White Rabbit giving hints for defeating each boss and being able to fight CPU players in multiplayer instead of needing other players.
44* SapientTank: The final boss's second form is one of these, complete with projectiles.
45* SegmentedSerpent: Bomb Caterpillar, the boss of Bomb Land.
46* SequentialBoss: The final boss has 2 forms. The first is a machine made of barrels that has two arms, who must be defeated by eating the coloured parts of it's arms and spitting them back out. It's final form resembles a tank which rapidly fires projectiles which can be used against it.
47* StuffBlowingUp: The whole point of Bomb Land.
48* TheVeryDefinitelyFinalDungeon: Ghost Castle is the final level in the game, and also has a Pool mini-game and a hidden BossRush where you can refight every boss (except Black).
49* WatchForRollingObjects: In Desert Castle, there is a section where the player has to dodge rolling boulders that fall from the sky and then bounce along the slope.
50[[/folder]]
51[[folder: Chameleon Twist 2]]
52* AmericanKirbyIsHardcore: The second game, but downplayed. The Japanese version used the character designs from the first game with similar box art. The American version uses a head design that looks more like an actual chameleon and the box art uses a darker level for its background. It's still supposed to be cute, but less so than the Japanese version.
53* AmusementPark: Carnival Land in the second game.
54* AndYourRewardIsClothes: Collecting all 20 coins in each level of ''Chameleon Twist 2'' gives your character a new costume to wear.
55* DubInducedPlotHole: No attempt is made to explain why the Chameleons don't look like they did in the first game or why Davy and Jack have swapped skin colors.
56* SlippySlideyIceWorld: Ice land from the second game, obviously.
57* {{Tagline}}: The sequel has the phrase "High Voltage Screaming Action". One can only imagine how exactly this accurately describes the game.
58* ToyTime: Toy Land.
59* WingdingEyes: in the second game if Davy or any of the other chameleons die, their eyes turn into X's, in the first game, if they collect a crown or during the ending sequences their eyes become upside down U's indicating Davy and Friends' joy, happiness or bliss.
60* {{Wutai}}: Great Edo Land.
61[[/folder]]

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