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1%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16681743010.59734100
2[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breackout.png]]
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4''Breakout'' is a 1976 PuzzleGame by Creator/{{Atari}}. Originally designed as a single-player version of ''VideoGame/{{Pong}}'', it involves moving a paddle back and forth to break bricks with a ball. When all the bricks are destroyed, a second wall will appear. Destroy that and you win the game.
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6The game was very popular in arcades, and inspired legions of imitators. Its creators, UsefulNotes/SteveJobs and Steve Wozniak, were inspired to go and found their own company, Creator/{{Apple}}.
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8It had four official sequels. ''Super Breakout'' featured multiple paddles and balls, balls trapped above the bricks, and an advancing wall. It was an EndlessGame with infinite new walls. ''Breakout 2000'' for the Platform/AtariJaguar was a 3D version with [[VideoGame/{{Arkanoid}} powerups, unbreakable bricks, and multi-hit bricks]]. ''Breakout'' for the Platform/IBMPersonalComputer and Platform/PlayStation had a character named Bouncer in a SaveThePrincess plot, breaking out of a prison, then traveling to Egypt, a farm, a castle, a factory, and space. ''Breakout: Recharged'', released on Steam, has classic mode, recharged mode (with items), and Classic Recharged mode (classic mode with items).
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10Not to be confused with BreakoutCharacter.
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12!!''Breakout'' contains examples of:
13* BigDamnMovie: The Playstation 1/PC version might as well be a videogame movie about a paddle going through intense wall related obstacles to save his friends from the forces of evil.
14* BreakingOut: The [[TropeMakers Trope Maker]] [[TropeNamer and namer.]] The UrExample, however, was Exidy's ''TV Pinball'' from 1975, from which ''Breakout'' is derived.
15* DifficultyByAcceleration: One of the earliest examples of this trope. The game speeds up as more bricks are destroyed. ''Super Breakout'' sets the ball to maximum speed instantly if an orange or blue brick is hit.
16* DynamicDifficulty: If the ball hits the top of the playing area on ''Super Breakout'', the paddle is cut in half.
17* EndlessGame: ''Super Breakout''.
18* ExcusePlot: In the Platform/{{Atari 2600}} version, it's about [[GreatEscape a literal prison break.]] ''Super Breakout'' has a plot about an astronaut, with the Atari 5200 version expanding this plot to be about a planet surrounded by a force field. ''Breakout'' for the PC and Playstation had Bouncer rescuing Daisy.
19* LostInImitation: ''Breakout 2000''.
20* PinballScoring: Notably absent.
21%%* ScoringPoints
22* SequelEscalation: ''Super Breakout''.
23* ShoutOut: The achievements in ''Breakout: Recharged'' are all names of Music/PinkFloyd songs, mostly from, appropriately enough, ''Music/TheWall''.
24* AWinnerIsYou: The game ends with the ball bouncing around in an empty room.
25* YourPrincessIsInAnotherCastle: [[spoiler: Beat Batnix in the fourth game? Don't worry; there's one more level.]]

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