1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battlefield_2_modern_combat_ps2_d_nq_np_3130_mlm3935872852_032013_f.jpg]] |
2 | [[caption-width-right:350:The battle has come to consoles!]] |
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4 | ''Battlefield 2: Modern Combat'' is a First Person Shooter and a spin-off of ''[[VideoGame/{{Battlefield}} Battlefield 2]]'' developed by DICE for the Platform/Playstation2 and Platform/{{Xbox}} released in Octuber 2005 and later for the Platform/{{Xbox 360}} in April 2006. |
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6 | Similar to its PC counterpart, the story is set TwentyMinutesIntoTheFuture in a war between NATO and the [[UsefulNotes/ChineseWithChopperSupport PRC]] in the Eastern European/Central Asian country of UsefulNotes/{{Kazakhstan}} after peace negotiations between both factions are interrupted by an unknown assailant. |
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8 | Unlike its PC counterpart, the gameplay is way more streamlined and arcade-y and has a full-fledged singleplayer campaign with an unique "hotswap" mechanic that allows the player to move from to soldier to soldier with press of a buttom. |
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10 | Its multiplayer mode allowed 24 players to duke it out with a variety of vehicles such as light transports, tanks and helicopters, and was one of the most online-featured console games of its time with the implementation of Clans, Leaderboards and unlocks. However, its Xbox and Xbox 360 servers were closed in 2009 and its [=PS2=] servers followed in 2014. |
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12 | Its commercial success led to the development of the ''VideoGame/BattlefieldBadCompany'' duology, a sort of SpiritualSuccessor released in 2008 for the Platform/Playstation3 and Platform/{{Xbox 360}}. |
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14 | !!Be Careful, there are tropes on your radar. |
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16 | * AdaptedOut: There's no Russian or MiddleEasternCoalition faction in the campaign. However, the MEC does appear in some multiplayer maps set in the Middle East. |
17 | * ArtificialStupidity: The campaign AI suffers from unpolished pathfinding, can't decide on targets when multiple enemies are around and constantly fires at walls and buildings. Thank goodness for [[BodySurf shifting]]. |
18 | * ArtShift: Due to the limitations of the Playstation 2 and Xbox, the artstyle is slightly more cartoony with more exaggerated visual effects (explosions, muzzle flashes, tracers, etc). [[AvertedTrope Averted]] in the Xbox 360 version where the artstyle is more in line with ''Battlefield 2142''. |
19 | * BigBad: [[spoiler:The Burning Flag, the paramilitary faction responsible for the conflict between NATO and the PRC in the region. They are led by Commander 31.]] |
20 | * BlownAcrossTheRoom: The physics of the original Playstation and Xbox versions led to bodies being flung abnormally far when shot. |
21 | * BodySurf: The game's main gimmick is taking control different soldiers through different positions by aiming at them and pressing a button. |
22 | * BloodlessCarnage: Due to its "T" rating, only smoke appears when people get shot. |
23 | * CompositeCharacter: After the PC ''Battlefield 2''[='=]s seven classes, ''Modern Combat'' cut them down slightly by merging four of those classes into two composites: Assault [[CombatMedic gained Medic's medical supplies]] and Engineer took over Anti-Tank's heavier explosives. |
24 | * CripplingOverspecialization: All the classes and vehicles suffer from this as each has a function and preferred gameplay style but outside of their function and approach they are left vulnerable or even useless. |
25 | * DemotedToExtra: The MEC was not only relegated to a multiplayer-only faction but only a few maps feature them with the majority being between either the US or the European Union fighting the PRC. |
26 | * FactionSpecificEndings: For the final two missions, you get to choose which side to play as, thus letting you decide which side wins. |
27 | * GreyAndGreyMorality: Both NATO and the PRC are portrayed as extremely prideful and stubborn, but not overly malicious or cruel - pragmatic maybe, but not evil. |
28 | * HeroMustSurvive: Normally averted due to the hotswap mechanic, which means that no single unit is more important than the others, but one mission puts your starting character in a recon helicopter that must survive the level. The helicopter is also unarmed, meaning you have to swap to other units to take out enemies. |
29 | * ImproperlyPlacedFirearms: There are some anomalous picks for the faction-specific weaponry. The PRC Engineer has the RMB-93 (a Russian reverse-cycle pump-action shotgun; only used by Russian security companies, with variants available for purchase by Russian, Belarusian, Moldovan, and Canadian civilians), the EU Sniper has the SVU (a bullpup DMR of Russian origin; primarily used by the Ministry of Internal Affairs, with some models imported to Saleh-era Yemen), the US Engineer has the SPAS-12 (Italian dual-mode shotgun; no branch of the US military has issued it), and the US Sniper has the Barrett M95 (not used by the US military; the M107 is issued, instead). |
30 | * LetsYouAndHimFight: [[spoiler:Though NATO and the PRC spend the game at each other's throats, neither was ultimately responsible for instigating or continuing the conflict; the Burning Flag was responsible for setting up and continuing it. This only comes to light after one side has already been eliminated.]] |
31 | * LonersAreFreaks: The [=PS2=] and Xbox versions discourage adopting an "IWorkAlone" mindset, as minimizing Hotswapping makes ranking up slower and can make missions harder (not helping matters is the [[ArtificialStupidity spotty friendly AI]]). The mission performance even makes note of this with the Style section, as the "Loner" rank grants zero stars. |
32 | * PlayingBothSides: [[spoiler:The Burning Flag, who caused the conflict between NATO and China in order to weaken them. First, they destroy a building full of civilian negotiators, killing all inside. Next, they plant NATO ordnance on an unarmed civilian vessel, tricking the Chinese into destroying it. Finally, they hijack and rig a cargo train with explosives bound for a village. Only after one faction defeats the other do they reveal themselves as the instigators]]. |
33 | * RedshirtArmy: The Hotswap mechanic means there isn't a main PlayerCharacter for the game; only the commanding officer of each side even gets a name. |
34 | * {{Ruritania}}: {{Zigzagg|ingTrope}}ed. Kazakhstan is a real country, of course, but the actual portrayal of it is as a generic war-torn Eastern European country. |
35 | * WesternTerrorists: [[spoiler:The Burning Flag, a paramilitary army composed of Russian and European mercenaries]]. |
36 | * WeHardlyKnewYou: [[spoiler: The Burning Flag appears out of nowhere after the defeat of either NATO or the PRC and are only fought in the last mission.]] |
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FollowingContext VideoGame / Battlefield2ModernCombat
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