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1Fifteen games have been released as part of the ''Anime/BakutenShootBeyblade'' portion of ''{{Franchise/Beyblade}}''.
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3!Portable
4!!Jisedai Beigoma Battle Beyblade
5''Jisedai Beigoma Battle Beyblade'' was released for the Platform/GameBoyColor on July 23, 1999 [[NoExportForYou in Japan only]]. It was developed by Rokumendo Co., Ltd and published by Creator/HudsonSoft.
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7As the first media entry in the ''Beyblade'' franchise, ''Jisedai Beigoma Battle Beyblade'' had little example but the craze it was part of, hence it [[FollowTheLeader taking cues]] from ''[[{{Franchise/Pokemon}} Pokémon]]''. It is a topdown RolePlayingGame with a [[TheOverworld map]] to explore, [=NPCs=] to battle for money, beyblades / bit-beasts, and experience, real-time combat, and a story to follow. The game is the origin of Takao, Kai, and Hitoshi, but features plenty of characters more that didn't get incorporated in the larger franchise.
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9* [[VideoGame/JisedaiBeigomaBattleBeyblade Click here for tropes relating to the game.]]
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11!!Beyblade Fighting Tournament
12''Beyblade Fighting Tournament'' was released for the Game Boy Color on August 11, 2000 in Japan only. It was developed by Rokumendo Co., Ltd and published by Creator/HudsonSoft.
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14''Beyblade Fighting Tournament'' was published shortly after the manga launched and incorporated elements from it. It follows the story of the manga so far, but is far more about battles than about story, moving from tournament to tournament. There's still elements from ''Pokémon'', but subtler. Among these is the choice of any from four lines of bit-beasts divided in nine themes for a total of 36 bit-beasts. The bit-beasts are Dragoon, Dranzer, Driger, and Draciel, and the themes are "default", Master, Ice, Spark, Death, Rock, Knight, Kid, and Armed. Hitoshi serves as the final boss and will wield the corresponding bit-beast of the Metal theme. Gameplay consists of upgrading your bey and getting a good shoot. After that, winning a battle is a matter of luck.
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16!!Bakuten Shoot Beyblade
17''Bakuten Shoot Beyblade'' was released for the Game Boy Color on July 27, 2001 in Japan only. It was developed by Rokumendo Co., Ltd and published by {{Creator/Broccoli}}.
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19The first game to carry the ''Bakuten Shoot Beyblade'' banner, it was an UpdatedRerelease of ''Beyblade Fighting Tournament'' that instead of the BBA and their bit-beasts introduces Daichi and A. Dragoon.[[note]]What "A" stands for is never given, but it's likely "Earth", which is spelled "Āsu" in Japanese.[[/note]] This is, in fact, the game that introduced the character, much like ''Jisedai Beigoma Battle Beyblade'' introduced Takao and co. Other than having one single blader and bit-beast to push forward, gameplay is the same as in ''Beyblade Fighting Tournament''. The story goes up to the American arc, because that's how far the manga had gotten.
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21!!Bakuten Shoot Beyblade
22''Bakuten Shoot Beyblade'' is a trilogy entirely released for the Platform/GameBoyAdvance on December 06, 2001, June 27, 2002, and December 06, 2002 in Japan only. The separate names of the games are ''Bakuten Shoot Beyblade - Gekitō! Saikyō Blader'', ''Bakuten Shoot Beyblade 2002 - Iku ze! Gekitō! Chō Jiryoku Battle!'', and Bakuten Shoot Beyblade 2002 - Gekisen! Team Battle!!. The last game came in two versions, which are subtitled ''Seiryū no Shō ~Takao Hen~'' and ''Kōryū no Shō ~Daichi Hen~''. All three games were developed and published by Broccoli.
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24The ''Bakuten Shoot Beyblade'' trilogy is a RolePlayingGame-VisualNovel hybrid. Gameplay is divided in several rounds wherein mutiple opponents have to be defeated and experience, new shooters, and new beyparts have to be earned. Before and after each round, there's conversation between the characters. As well, the trilogy works towards a continuous storyline that centers around Kaoru Amō, a trilogy-exclusive close friend of Kai. Beybattling is done in two stages, one being real-time stadium movement, the other move selection within a CombatantCooldownSystem.
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26* [[VideoGame/BakutenShootBeybladeGBA Click here for tropes relating to the game.]]
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28!!Beyblade: V-Force - Ultimate Blader Jam
29''Beyblade: V-Force - Ultimate Blader Jam'' was released for the Game Boy Advance on November 14, 2003 and November 18, 2003 in the EU and the USA respectively. It was developed by Full Fat Productions Ltd. and published by {{Creator/Atari}}.
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31Undoubtedly owing to its unusual origin, ''Beyblade: V-Force - Ultimate Blader Jam'' has curious gameplay for a ''Beyblade'' game as it is remarkably similar to Atari's 1984 hit ''VideoGame/MarbleMadness''. It narrates the story of the Psychic arc of the second season, and between these cutscenes players have to guide a bey through a map to the finish line. A good shoot to start with lasting spin is important, but the spin power can be replenished by crossing special tiles that are spread around. Along the way, collectibles and upgrades can be found and enemy beys will have to be bumped off the map, but there is a time limit that has to be considered.
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33!!Beyblade: G-Revolution
34''Beyblade: G-Revolution'' was released for the Game Boy Advance on November 18, 2004 and November 26, 2004 in the USA and the EU respectively. It was developed and published by Atari.
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36In a real-life case of BookEnds, ''Beyblade: G-Revolution'' is the final ''Bakuten Shoot Beyblade'' video game released during the original run and it is the only game to feature gameplay like ''Jisedai Beigoma Battle Beyblade''. It is a topdown RolePlayingGame with a [[TheOverworld map]] to explore, [=NPCs=] to battle for money, beyparts, and experience, real-time combat, and a story to follow. The story is similar to that of the third season, but mostly takes place before the World Tournament and gives its own take on how Takao filled those days.
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38!Console
39!!Bakuten Shoot Beyblade - Beybattle Tournament
40''Bakuten Shoot Beyblade - Beybattle Tournament'' are three games with the same premise and similar gameplay, all developed and published by Takara Co., Ltd.[[note]]Originally. It was published by Crave and Atari in the USA and the EU.[[/note]] ''Bakuten Shoot Beyblade - Beybattle Tournament'' is the first game and was released for the Platform/PlayStation on December 13, 2001 in Japan. For the West, it was renamed ''Beyblade: Let it Rip!'' and released on December 05, 2002 in the USA and on August 22, 2003 in the EU. Its successor, ''Bakuten Shoot Beyblade 2002 - Beybattle Tournament 2'', was released for the [=PlayStation=] on August 01, 2002 in Japan only. The third game, ''Bakuten Shoot Beyblade 2002 Nettō! Magne-Tag Battle'' was released for the Platform/NintendoGameCube on December 06, 2002 in Japan. For the West, it was renamed ''Beyblade: V-Force - Super Tournament Battle'' and released on September 23, 2003 in the USA and on November 28, 2003 in the EU.
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42The three Takara games are [[UpdatedRerelease essentially the same game in a process of improvement]] that lacks a story mode each time, which is why they weren't received well by reviewers and buyers alike. The first game coincides with the first season of the anime, while the two folllow-up games are with the second season, meaning an [[ArtShiftedSequel art-shift]], a cast switch, and the addition of the magnecore. For the tournament mode, the player gets to choose between a male PlayerCharacter and a female one, which designs remain the same across all three games aside from the fact they're redrawn and given updated outfits in the third. For the 1-on-1 mode, all characters are available to play (except Bladers A/B/C). Gameplay consists of real-time combat with simple controls to attack, dodge, summon a bit-beast, and brace for impact. There are [=RPG=] elements in that winning a battle earns experience for the player, experience for the bit-beast used, beypoints, and sometimes a beypart. The player can have multiple beyblades (essential in case the first is destroyed, or else it's game over) and customize then with beyparts earned or bought.
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44* The characters featured in the first game are the PlayerCharacter (male or female), Blader A, Blader B, Blader C, Takao, Kai, Rei, Max, Rai, Michael, Ralf, and Yuriy. There are no unlockable characters.
45* The characters featured in the second game are Player (male or female), Takao, Kai, Rei, Max, Ozma, Dunga, Mariam, and Kane. The one [SecretCharacter unlockable character]] is Daichi.
46* The characters featured in the third game are Player (male or female), Takao, Kai, Rei, Max, Ozma, Dunga, Mariam, and Kane. The unlockable characters are Daichi, Gōki, King, and Blader DJ.
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48!!!''Bakuten Shoot Beyblade - Beybattle Tournament'' contains examples of:
49* BagOfSharing: You can play with any character you want in 1-on-1 mode and the beypoints earned will be available to buy parts for your player character's beyblade.
50* CallAHitPointASmeerp: The English version, at least, calls the currency won by battling "beypoints". Which doesn't at all sound like it'd be a legit currency in-world, but still it allows you to buy beyparts.
51* ConsolationPrize: You still get beypoints if you lose a fight, just less than you would've if you'd won or at the cost of missing out on a part. You also get beypoints regardless if you play in the tournament mode or the 1-on-1 mode.
52* LeakedExperience: Averted. Any bit-beast you seek to improve will have to get separate training. Since you don't need more than one, this condition means the player'll probably stick to one or two bit-beasts.
53* NonstandardCharacterDesign: The games' own design style is rather generic, which means its own characters stand out badly among the unique style of characters from the first season. With the art shift of the second season, the games' own characters fit better, but they're still lacking detail, although the new outfits in the third game almost get the gap crossed. Also, despite the art shift, the second game uses the Blader DJ model from the first season.
54* PinkGirlBlueBoy: The first player character designs have the boy wearing a blue sweater and the girl having pink hair. In the third game, it's even more obvious with the muted tones and the girl exchanging her yellow sweater for a lilac one.
55* SmurfettePrinciple: Zigzagged. In the first game, the female player character is the only female character around. In the second and third games, the only established female character incorporated is Mariam. If you don't pick the female player character, Mariam's the only female character around.
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58!Computer
59!!Top Blade
60''Top Blade V'' was released for Windows (98/ME/2000/XP) in 2001 in Korea only. It was developed and published by Sonokong Co, Ltd.
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62!!Top Blade V
63''Top Blade V'' was released for Windows (98/ME/2000/XP) on January 20, 2002 in Korea only. The game was ported to arcades the following year. It was developed and published by Sonokong Co, Ltd.
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65!Other
66!!Dream Mix TV World Fighters
67''[=DreamMix=] TV World Fighters'' is a MascotFighter by Konami, Hudson Soft, and Takara, released on December 18, 2003 for the Platform/PlayStation2 and the Nintendo Game Cube in Japan only. One of the mascots contributed by Takara is Takao Kinomiya.
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69* [[VideoGame/DreamMixTVWorldFighters Click here for tropes relating to the game.]]
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71!!Puzzle & Dragons
72''Puzzle & Dragons'' was released for iOS, Android, and Kindle Fire, of which the first release date February 20, 2012. It was developed and published by [=GungHo=] Online Entertainment. It is a puzzle-RPG with many {{Crossover}}-type collaboration events, one of which was with ''Bakuten Shoot Beyblade''.
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74* [[VideoGame/PuzzleAndDragons Click here for tropes relating to the game.]]

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