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Context VideoGame / AnotherPerspective

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1[[quoteright:554:]]˛'''Another Perspective''' is a 2014 PuzzlePlatformer, developed by Shaun Spalding. It has a young boy as a protagonist, who appears alone in the world and doesn’t know much about his world, and he’s searching for the truth to it. He has four clones, and the player is allowed to switch between them in order to solve puzzles. The inactive clones freeze in time and can be used as steps or bridges, while each clone also sees things from a different perspective, and may find doors, keys or platforms that others don't perceive.˛˛The game can be found [[ here]]. NeedsWikiMagicLove.˛˛!! This game provides examples of the following tropes:˛˛* CloningBlues: Invoked soon, as the protagonist begins to question whether he’s the original, or merely one of the many clones.˛* DeliberatelyMonochrome: The inactive clones of the protagonists are rendered in black-and-white. The game itself has very subdued color palette, largely limited to the shades of darker colours.˛* DreamSequence: Some are included in the later releases of the game.˛* HarderThanHard: The bonus “Mystery!” mode, which lacks the storyline significance and is purely about puzzle-solving.˛* InterchangeableAntimatterKeys: Played straight, as any key will open any locked door, and the key will promptly disappear afterwards.˛* TemporaryPlatform: A variation of that is invoked due to the “Another Perspective” mechanic. Some things only appear for certain clones, and don’t seem to exist for anyone else. This includes platforms, and certain puzzles can only be solved by placing a clone on the platform only they can see, then switch perspective to another clone and have them jump onto him to reach a higher platform.˛* TimedMission: Can be invoked with a Speedrun Timer for the players willing to challenge themselves.˛-----


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