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1[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/alphab26aug.png]]
2
3[[http://www.alphabounce.com/ AlphaBounce]] is [[FollowTheLeader yet another take on Breakout]] that was made by Motion Twin in 2007 and released on their game site [[http://twinoid.com/en Twinoid]]. The gameplay copies the formula of those like it in the past and adds numerous things to it, such as light-RPG elements, [[RecycledINSPACE a space setting]], and a story that involves the player assuming the role of a prisoner forced to mine for the ES-Corp.
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5In 2010, the game was given a spinoff on the ''Platform/DSiWare'' courtesy of Mad Monkey Studios. It changed the formula of the game to make it entirely different from the PC version, with different powers, environments, etc.
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7Not to be confused with ''VideoGame/AlphaWaves'', even though both games do have a lot of bouncing.
8
9!!''This game provides examples of'':
10* AmazingTechnicolorWorld: The planet Douriv.
11* AntiFrustrationFeatures: The Javelin, which normally only acquired via power-ups, slowly charges up use as the amount of blocks in the stage goes down.
12* ArcadeSounds: Boop-de-doo, though only in the Platform/DSi version.
13* AttackDrone: The player can obtain drones that can harvest minerals and deactivate Sentinels.
14* BreakingOut: A rare example of this being crossed with RPG elements.
15* DeathIsASlapOnTheWrist: Failing a stage merely results in you being kicked back to the world map. There are no Game Overs, though in the PC version this results in the loss of a fuel capsule (which is used to play a stage) and marks the level with a red skull tile until you complete it.
16* DifficultyByAcceleration: Any active balls on-screen goes faster as the stage progresses.
17* EquipmentBasedProgression
18* EscortMission: A few are present in the game. In order to do one, you must sacrifice an envelope from your starting lives per board to allow the character to use it and follow you to their destination.
19* GridInventory: The DS version stores items in this way.
20* InexplicableTreasureChests: Random loot floating in the vacuum of space? Why not?
21* LevelEditor: There is one built into the game, but it's limited; only allowing you to rearrange blocks in existing levels rather than add/delete them, and there's no option to create a board from scratch[[note]] since edited boards apply to all players once they are approved, and no one wants to wind up with a difficult level in an area that's supposed to be easy.[[/note]] It also takes quite a while from first starting the game to unlock it, requiring you to embark on a lengthy FetchQuest for seven stars, including some that are positioned outside the Carbons Belt- thus requiring you to decide which fraction you'll join beforehand.
22* LevelMapDisplay: The overworld of both games is represented as such.
23* LiveItem:
24** Drones in the PC version.
25** The envelope CHIMERA from the Platform/DSi version is a living ship that can automatically heal itself.
26* MissingSecret: The PC version has a powerup corresponding to every letter of the alphabet, excluding U. The ''Kadokado'' version of ''Alphabounce'' originally included a "Unification" powerup that turned every block on the screen into Mineral blocks. This was removed in the PC version as it would have been far too powerful in levels containing lots of blocks.
27* NewGamePlus: After beating the PC version, you have the option to start a new game on Nightmare mode, which also wipes your existing save data.
28* OneHitKill: All caused by bricks to the evenlope:
29** The beam of a Guardian Block when destroyed.
30** A Death Block if struck with your last ball in play.
31** The nuts form an Orbital Nut Block.
32** A red pellet from a Kashuat Sentinel.
33* PainfullySlowProjectile: Your own balls can become this is you collect the Xenox/Xanax power-up early into a level.
34* PermanentlyMissableContent:
35** Depending on which side you choose- either [=ESCorp=] or [=FURI=], you will not be able to obtain two items that are only available to players of the other team: [=ESCorp=] players get a larger envelope (paddle) to start off each level and the fourth missile upgrade, while [=FURI=] instead gives the ability to begin a board with two drilling balls instead of one and the fourth drilling ball upgrade.
36** In early versions of the game, there was a planet known as Karbonis that suffers from an EarthShatteringKaboom in a later update, forming it into the Karbonis belt that serves to [[{{Railroading}} railroad]] [=ESCorp=] supporters inside the belt until they clear enough cleanup missions.
37* PointAndClickMap
38* PointOfNoReturn: Decide to break away from [=ESCorp=] by crossing the Karbonis' Belt early? You're forced to join and permanently side with FURI for the rest of the game. If you remain with [=ESCorp=], you won't be able to join FURI.
39** This becomes important as both corporations give out exclusive upgrades that are only available to one side. Staying with [=ESCorp=] gives you a longer paddle and the final missile upgrade, while disbanding to FURI instead gives you two drilling balls to start each level and also allows said balls to be upgraded one level of strength further.
40* PoisonMushroom: In true Breakout fashion, there are numerous bad power-ups that do an assortment of vile things, such as spawning additional blocks off of others (Ingestion), making the blocks harder to destroy by increasing their hit points by 1 (Boost), and [[ItMakesSenseInContext making your balls drunk]] (Whisky).
41* PowerupLetdown:
42** The Flame Ball gives the ability to destroy multi-hit bricks in fewer hits and... that's it.
43** The Glacial Ball can encase any block in ice and destroy it on the second hit no matter what kind of block it is... except on top of making blocks require two hits to destroy (on blocks that normally only need one) it can backfire horribly on the player and deactivate blocks with helpful effects, including minerals and "?" blocks containing important items.
44** Open and Quasar have the potential to remove mineral and "?" blocks from boards. Remove them, not destroy them.
45* {{Railroading}}: [=ESCorp=]-loyal players will be forced to stick inside the Karbonis' Belt until they do a certain number of cleanup missions, which limits the number of planets you can visit to 9 of the total 22. Approaching the belt beforehand will issue a warning message to the player.
46* RandomlyGeneratedLevels: At first. When a player is the first to engage a level that has never been played, it is generated using a preset number of normal blocks and special blocks. Any player that then plays that level plays the same generated board the first player did, or if they have the seven stars, they can rearrange the blocks into a new configuration.
47* RespawnOnTheSpot: When one of your envelope gets destroyed in a stage after losing every ball on-screen or after being taken out by a lethal projectile, and you have spare ones.
48* RPGElements: A rare example of this being pared with a BreakingOut title.
49* SchmuckBait: As you play through the game, the [=ESCorp=] eventually transfers the OX-Delta drilling ball onto the overworld, though an error made on their part causes the ball to appear outside the Karbonis' belt, which will result in you being kicked out of [=ESCorp=] and forced into [=FURI=]'s hands should you be tempted to go for it early without becoming an [=ESCorp=] loyalist. They say it best:
50--> ''Bad news, prisoner [Player]: we have developed an explosive drilling ball. Its power is twice that of your current ball. Unluckily, it was accidentally transferred to a position quite far from yours: [-532][123]. This position is outside Karbonis' belt. As you already know, NO prisoner is allowed to travel through the asteroid belt. Forget about this ball and return to your local mining activities.''
51* ShiftingSandLand: The planet Tiboon.
52* SingleUseShield: The Barrier powerup in the Platform/DSi version.
53* SlippySlideyIceWorld: The planet Spignysos, which doubles as a GimmickLevel in that the Envelope's movement speed is crippled on all levels that take place on the planet.
54* SpaceZone: The entire game, minus the planets.
55* SpreadShot: The Kamikaze powerup does this in the [=DSi=] version. [[CastFromHitPoints It also drops your health to critical levels.]]
56* StarterEquipment: A standard envelope and ball are supplied to new players.
57* UnintentionallyUnwinnable: On hard mode in the Platform/DSi version, some planet levels are impossible to complete due to software glitches.
58* UnrealisticBlackHole: The player can summon one to do a number to the current board via the Quasar powerup or capsule.
59* UnwinnableByDesign: The PC version. [[HundredPercentCompletion 100% completion]] is not possible due to the [=ESCorp/FURI=]-exclusive upgrades, in addition to the removal of the Karbonis planet.

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