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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/urbanbrawl_697.jpg]]
2
3->''"Saigon. Always dreams of Saigon."''
4-->-- '''Main Character'''
5
6A sequel to a ''VideoGame/DoomII'' GameMod, made by Stephen "Scuba Steve" Browning, but this time released as a standalone game. It's available as a freeware download, but it was also released in a boxed version, which includes some extra goodies. As of now, the bonus levels included in the boxed version are now free to download off of the main site.
7
8While the original ''Action Doom'' was an attempt to bring ''{{VideoGame/Contra}}''-like mechanics to first person perspective, ''Urban Brawl'' is a nod to beat 'em ups like ''VideoGame/DoubleDragon''. You have a pistol, but most of the time, you'll end up fighting with melee weapons like two-by-fours, bottles or pool cues.
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10The game puts you as a grizzled veteran, living in a desolate, crime-filled quarter of the city, with only your daughter to keep you company and bring a point to your life. When she gets taken away by henchmen working for an unknown boss, you set on a quest to find her, learn about the people who took her and take revenge on those responsible, while beating up tons of criminals along the way. Although short, the game offers multiple paths to take and a lot of secrets.
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12Its homepage is [[http://action.mancubus.net/ here]]. An add-on, ''Dead of Winter'', was [[http://forum.zdoom.org/viewtopic.php?f=19&t=45016 released]] in January 2014. A ''[[UpdatedRerelease Reloaded]]'' version was [[https://www.doomworld.com/forum/topic/123821-action-doom-2-urban-brawl-reloaded/ released]] in August 2021, which is tweaked for modern hardware (it's now designed to run on [=GZDoom=]) and gave the protagonist some new abilities like throwing.
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14----
15!!Provides examples of:
16* TwoByFore: One of the many improvised weapons available, complete with nails lodged into one end and tape wrapped around the other to use as a handle.
17* ActionDad: The protagonist, natch, who is willing to take on an entire town of gangsters, a serial killer, ''and'' a corporation to save his daughter.
18* AloneWithThePsycho: The level where, at the behest of an old woman, you seek her lost son in a forest and come across a lonely farm. Exploring, you find a RoomFullOfCrazy with lots and lots of newspaper clippings about kid disappearances, an imprisoned and beaten cop in the basement, and eventually [[GoodOldFisticuffs confront]] the SerialKiller himself in a barn full of butchered child corpses."
19* ArtStyleDissonance: The game's plot has a very dark tone to it, but it is presented with a cartoony, colorful (aside from the black and white comic cutscenes) art style.
20* BatterUp: It wouldn't be an urban brawl without baseball bats being an available melee weapon
21* BettingMiniGame: You can gamble for points in the casino if you wish. Can be done mid-combat if desired, but if you get surrounded when playing poker, you'll get trapped in a CycleOfHurting. The bonus pack also adds blackjack and roulette, and lets you play without worry about combat.
22* BoozeFlamethrower: One of the more rotund enemies, will fill up their mouths with booze and then blow a stream of flame.
23* BreakableWeapons: Each melee weapon (other than the brass knuckles) has a limited number of attacks before it wears out and is tossed. They also visibly degrade when half-way.
24* TheCasino: As you're riding an elevator upwards through the corporation building and punching out everyone you meet along the way, one of the floors you come upon is a casino, complete with snazzy casino music and mini-games to play.
25* ChainPain: A length of chain is one of the many melee weapons the player and one of the {{mook}}s can use, attacking with it like a whip[=/=][[EpicFlail flail]].
26* CelShading: Simulated in the ''Doom'' engine via use of black-outlined sprites, and cleverly created black outlines around level geometry - this is handled by creating a one-sided texture box around objects that show black when seen from one side (the back), but invisible from the other (the front view).
27* ContractualBossImmunity: Attempting to use weapons on [[spoiler:Hugo]] has them simply break instantly, with the noted exception of [[spoiler:the chainsaw]].
28* CreatorCameo: If you turn on the generator in the farm house and enter the room with the missing children posters plastered over the walls, you can find one with Stephen Browning's name and photo on it.
29* CrosshairAware: Done briefly at the beginning of a sequence where you run across a field, hiding behind hay bales from a sniper hiding in a tree. The viewpoint switches briefly from the player character's to the sniper's viewpoint, with a crosshair overlaid. It's used to notify you about the sniper's presence and position in the first place. After his first shot, though, the game switches back to first-person perspective.
30* DeathByCameo:
31** One of the enemies you fight is a scuba diver... named "Scuba Steve." [[SelfDeprecation Who has an effeminate walking style and is pretty easy to take care of.]]
32** In the ''Reloaded'' version, the first boss is DJ Ralphis, named for the composer of the game. And of course, you have to kill him.
33* DoesntLikeGuns: Averted; a gun is the first weapon you pick up and the only type of weapon you permanently keep on your person (barring the brass knuckles you get from a boss on one route), and they are the most efficient way to dispose of enemies. However, ammo is extremely scarce until you start regularly fighting guys who use guns in the final stretch.
34* EarnYourHappyEnding: Zig-zagged. While the easiest ending to get is a bad one ([[spoiler:you run out of leads and die in the subway]]), the good ones are only mildly harder. The by far hardest ending to get, which involves both going to the cabin in the forest ''and'' attacking the Phylex tower, [[EarnYourBadEnding is also a bad one]] ([[spoiler:your daughter shoots you, after which you overdose on painkillers in the hospital, knowing she doesn't want you in her life anymore]]).
35* ExecutiveSuiteFight: The finale is set in the Phylex headquarters, with the final showdown (though not with the CorruptCorporateExecutive himself, since he's wheelchair-bound and just [[FlunkyBoss sends his mooks]] [[spoiler:and a friggin' helicopter]] at you) taking place in the boss' office.
36* GrievousBottleyHarm: Different kinds of bottles are amongst the most common melee weapons. They break after the first hit which makes them great [[SinisterShiv shanks]]. In fact, after your gun, the very first weapon you get in the game is a bottle of Jack Daniels the player character drinks to reduce his sensitivity to pain and then uses as a weapon.
37* HighlyVisibleNinja: It's hard not to notice the ninja ladies with their freakish purple hair.
38* {{Homage}}: To old side scrolling beat 'em ups such as ''VideoGame/StreetsOfRage'' or ''VideoGame/FinalFight'', with an atmosphere and story telling style similar to ''ComicBook/SinCity''.
39* HyperactiveMetabolism: The healing items are all various types of food, from sodas, pizzas to fried chickens and more, which recover varying amounts of health. Like the entire game, it's an homage to beat 'em ups from the 1990s.
40* ICallItVera: The protagonist's pistol is named "Sarah", claiming when picking it up that it's "the only woman left in my life".
41* ImprovisedWeapon: To properly emulate old-school {{Beat Em Up}}s and fit in with its subtitle of "Urban Brawl", there's a whole bunch of them. The choices include but are not limited to [[PipePain pipes]] [[TwoByFore 2x4's]], [[GrievousBottleyHarm bottles,]] [[ChainPain chains,]] [[BatterUp baseball bats,]] sledgehammers, [[ShovelStrike shovels,]] statues (''[[SophisticatedAsHell "Early Etruscan, I believe."]]''), and even [[spoiler:a [[ChaisawGood chainsaw]]]].
42* InterrogationByVandalism: Smashing the dishonest informant Jerry's car to pieces is the way to get him to speak the full truth. Otherwise he will lead you down the wrong route to a bad ending. Although for added insult to injury (Jerry's to be specific) the cutscene of the protagonist interrogating Jerry has him smash the dishonest informant's face into the windshield to get him to spill the beans.
43* KatanasAreJustBetter: The bonus level "{{VideoGame/Samurai|Shodown}} [[ShoutOut Showdown]]" has you pick up a katana and take on endless waves of enemies. The katana tends to wipe through them easily. This does not make the bonus level any less hard. The room the bonus level is based on also holds one in the main game, which cuts through almost every enemy like butter, but upon grabbing it you're ambushed by more enemies than that katana could kill without breaking.
44* KungFuProofMook: You can't grab [[EliteMooks elite mooks]] and fat ones, unlike other enemies.
45* LandMineGoesClick: The forest level, which is filled with landmines visible (barely) as vague gray patches on the brown ground in the darkness of dusk. The first time you step on one, it's always a dud, but the game isn't as merciful the next time.
46* LethalJokeItem: One of the strongest melee weapons in the game is [[Webcomic/PennyArcade a cardboard tube]]. [[VideoGame/LegacyOfKain Fear the tube]].
47* TheMafia: Taking Jerry's tip leads you to being ambushed on a damaged bridge by a "lower mob echelon", including a boss fight against their leader Tommy Lacoata. The hero takes it as a compliment that he's worth the mob's attention.
48* MinigameZone: The casino floor in the Phylex tower, with gambling minigames. There's a bonus level that takes you right to it, gives you a ton of points to gamble with, and lets you play the games without worrying about enemies.
49* MultipleEndings: One good (obviously, you save your daughter), and three bad ones ([[spoiler:you run out of leads in the subway and are murdered by a random mook; the BigBad arranges your arrest before you can fight him; the Big Bad tricks your daughter into shooting you, leading to you committing suicide in the hospital]]). There's also a NonStandardGameOver [[spoiler:if you attack the Big Bad ''before'' your daughter has fled the scene]], as well as an alternate {{bittersweet|Ending}} one where [[spoiler:you get sidetracked taking on Hugo, are unable to find your daughter, but end up starting a new family with the woman who rescued you from the subway station.]]
50* NintendoHard: Some of the bonus levels are nasty shit.
51* NonActionBigBad: Peter Crisp, the old, wheelchair-bound CorruptCorporateExecutive, who doesn't actually do anything during the final showdown, instead sending [[FlunkyBoss waves of mooks]] (and [[spoiler:a helicopter]]) at you. [[spoiler:Though you still get the satisfaction of punching him out a window after you've taken care of all his goons (assuming you're on the path to the good ending, at least).]]
52* OneBulletLeft: [[spoiler:The hero says he only has one chance to hit the helicopter with the weapon he picked up.]]
53* OpenEndedBossBattle: The two gangsters at the end of the subway; you get different endings depending on whether you lose to them or not, in addition to whether or not you did something in a previous level. Interestingly, if you didn't do that certain something previously, it is ''losing'' to them that will lead to the best ending you can get at that point - or, for that matter, continuing the game at all; if you beat them in this situation, you get a bad ending.
54* PapaWolf: The protagonist is willing to beat up a whole town full of gangsters, potentially take on a hulking SerialKiller psycho with his bare hands, and attack a guard-filled company headquarters all by himself, all to save his daughter. This actually backfires in you in one of the possible endings: [[spoiler:your brutality throughout the game ends up making you so blood-covered and creepy that, when you finally find her, your own daughter is afraid of you and shoots you to defend the CorruptCorporateExecutive that kidnapped her.]]
55* PrivateEyeMonologue: Both in the cutscenes and the occasional quip in-game.
56* PrehensileHair: A tone-down version, one variant of the female enemies has them use their long hairs to attack you.
57* RecurringRiff: There is a recurring musical motif throughout the game. It first appears at the very beginning of the [[https://www.youtube.com/watch?v=zYXRhqzPuNE intro theme]], then (if you're going the good way, because there are multiple paths through the game) pops up in the [[http://youtu.be/yeev8am5D0M?t=8s first stage intro]], [[https://youtu.be/wO6S8fFPMnU?t=26s bar music]], end of [[https://youtu.be/vZHp75UeGhM?t=1m3s the final level music]] and (in a warped form) [[https://youtu.be/F1Mnu2uZVak?t=24s the final boss theme]], until it finally ([[MultipleEndings hopefully]]) returns [[{{Bookends}} at the very end of]] the [[https://youtu.be/O0D3MkaDFPo?t=55s good ending theme]].
58* TheReveal: [[spoiler:The hero's wife had an affair with the BigBad, and "his" daughter is the product of that affair.]]
59* TheStinger: Completing the game with the best ending unlocks a scene where [[spoiler:the hero has gone missing and his now-grown daughter setting out to rescue him.]].
60* SerialKiller: One of these can be optionally confronted, depending on which path throughout the game you take. Hugo's a huge, fat silent guy who looks like [[VideoGame/FinalFight Hugo Andore]] and lives alone in a farmhouse in the middle of a forest where he keeps a vicious dog. He kidnaps children and apparently butchers them, then hangs them up in his barn. You confront him one-on-one and potentially beat him to death in a fist fight... or just slice him in half with a [[ChainsawGood chainsaw]], [[GuideDangIt if you have found it]].
61* ShoutOut: Naturally due to being a ''{{VideoGame/DOOM}}'' mod and made as a love letter to old {{Beat Em Up}}s, there's a lot of pop-culture references to see and not just to the genre it is based on too.
62** Each enemy you meet has a specific first name, which sometimes are references to prominent figures within the Doom community.
63*** "Rhaluka" is the name of John Romero's wife at the time.
64*** One boss [[{{Expy}} is]] [[Franchise/StreetFighter Hugo]] [[VideoGame/FinalFight Andore]], who is in turn a CaptainErsatz of Wrestling/AndreTheGiant. The obituary message played when he kills you is simply "'''OBEY.'''"[[note]]The OBEY Giant was a modified version of a sticker fad starring, you guessed it, André the Giant.[[/note]]
65** A cutscene before one of the boss fights... "[[Comicbook/{{Doom}} He's huge. But that means he has huge guts. Rip and tear.]]"
66** To get the info out of Jerry, your only choice [[Franchise/StreetFighter is to go for his car and start wrecking it with your own fists]].
67** One version of the buff shirtless enemies looks like a knock-off [[Franchise/StreetFighter Sagat]].
68** One boss fight is against human [[WesternAnimation/TeenageMutantNinjaTurtles1987 Bebop and Rocksteady.]] The obituary message played when they knock you out says you "lack turtle power".
69** One of the bonus points pickups in the game is [[Film/OfficeSpace The Red Stapler]], complete with quotation. Not to mention that you can find copies of ''VideoGame/{{Daikatana}}'' as points items too.
70** Some of the ornaments hanging up in Peter Crisp's office includes the [[Franchise/TheLegendOfZelda Master Sword]] and [[VideoGame/FinalFantasyVII Cloud Strife's Buster Sword]].
71** In some levels, you can use a payphone to enlist the help of your wrestler friend, [[Literature/{{Doom}} Flynn]] [[VideoGame/FinalFight Haggar]].
72** One of the stores you can find within the sprawling city from the "ZOMG ZOMBIES" bonus level is a [[WesternAnimation/TheSimpsons Kwik-E-Mart]].
73* ShowsDamage:
74** Hugo gets progressively more bloody and bruised as you beat him up... not that it slows him down.
75** [[BreakableWeapons Most weapons]] are given new damaged sprites once they're brought to half-strength.
76* WalkingShirtlessScene: Two types of mooks (somewhat based on Creator/JeanClaudeVanDamme) are shirtless, muscled fist-fighting men.
77* SinisterSwitchblade: One of the game's {{mook}}s is armed with these, which they use in close quarters or even throwing one as a ranged attack (for some reason they have an infite amount) and naturally can be used by the player when dropped. It does a satisflying "click"[=/=]"flick" noise everytime it's drawn out.
78* WhereEverybodyKnowsYourFlame: In the pre-''Reloaded'' version, the first level ends in a gay bar. It's mostly an ordinary bar, if dark and empty, but it features bright disco lights and [[{{Expy}} Expies]] of the Music/VillagePeople attacking you. The bartender is a suave guy with an elaborate hairdo who wears pink and, though tough enough to take hits from you (if you try to just punch him, the protagonist outright says that won't work for getting info out of him), cries if you beat up his precious car.
79* WouldHitAGirl: The protagonist has no qualms of beating up, stabbing or shooting any and female enemies. [[JustifiedTrope Justified]], since they are as violent and ruthless as male enemies.
80* XRaySparks: Using the stun gun on enemies will not only stun them but also give you an impromptu X-ray. [[spoiler:One of the bad endings has this happen to the protagonist as he's taken out by Phylex security.]]
81* ZombieApocalypse: The "ZOMG ZOMBIES" BonusLevel, where you're stuck in a city with endlessly respawning zombies coming at you from all directions.

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