1 | [[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/acorn_story.png]] |
2 | ->''Once upon a time there was a boy''\ |
3 | ''He planted a seed''\ |
4 | ''That grew into a tree''\ |
5 | ''With a magic acorn''\ |
6 | ''But one day something happened''\ |
7 | ''And the acorn disappeared''\ |
8 | '''-Intro''' |
9 | |
10 | ''Acorn Story'' is a PlatformGame made in UsefulNotes/AdobeFlash by George Kobyakov, and [[https://www.kongregate.com/games/geovizz/acorn-story released online]] on August 17th, 2012. There, you play as a small boy, who has set out on a quest to recover his magical acorn. You navigate seven levels through a strange forest, only able to move left or right. The space bar is used to perform actions, such as jumping or pushing objects. |
11 | ---- |
12 | !!This work contains examples of: |
13 | * AbandonedMine: You travel through one of these in the later parts of the game. |
14 | * AllIsWellThatEndsWell: [[spoiler:The boy is no worse off for his adventure, having reclaimed his acorn and returned home safely.]] |
15 | %%* ChirpingCrickets: The background ambiance. |
16 | * DeliberatelyMonochrome: The game's graphics, which are more of a sepia- and brown-toned variety. |
17 | * EarnYourHappyEnding: [[spoiler:After much searching, through rain, darkness, and forest, the child finds his acorn and takes it home.]] |
18 | * GlowingFlora: Some of the trees and plants have glowing tips. Those tips, and your lantern, are the only light sources you have. |
19 | * GrayRainOfDepression: At the end of your minecart ride, you end up in a gray area of the forest, where it is raining. |
20 | %%* KidHero |
21 | * LonelyPianoPiece: The game's soundtrack, accompanied by ChirpingCrickets. |
22 | * TheLostWoods: The forest the game takes place in may be this. |
23 | %%* McGuffin: The Acorn, of course. |
24 | * MinecartMadness: You need to ride a minecart to reach the next area of the game. |
25 | * NoAntagonist: There are no true bosses or enemies in the game, just you and the many traps in the forest. |
26 | * RealIsBrown: The scenery is sepia-toned. |
27 | * SilenceIsGolden: The only text at all is the deliberately sparse intro, as shown above. The plot is very simple, and said intro and some well-placed imagery is all it really needs to express itself. |
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