Follow TV Tropes

Following

Context VideoGame / AbominationTheNemesisProject

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/abomination_nemesis_project.png]]
2''Abomination: The Nemesis Project'' is a 1999 RealTimeStrategy/Action game developed by British studio Hothouse Creations and published by Creator/EidosInteractive. The game is a SpiritualSuccessor to the ''VideoGame/XCom'' series, but is far more action-packed. Also, instead of fighting an AlienInvasion, the player fights TheVirus.
3----
4!!This game provides examples of:
5%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
6* AKA47: Subverted. Most weapons featured keep their real names.
7* ApatheticCitizens:
8** The civilians don't seem to mind the fact that you are fighting a [[NinjaPirateZombieRobot giant mutant plasma crab]], they are too busy walking in front of it.
9** Earliest example you see is when the cultists are pursuing killing citizens. After you have killed the cultists, you can see the surviving ones casually keep walking like nothing has happened.
10* ArmCannon: Most of the Initiates have one or two plasma cannons replacing their arms.
11* ArtificialStupidity
12** Your "agents" sometimes downright refuse to do what you command them to do. Like retreating when faced with a dozen well-armed mooks.
13** Sometimes when throwing grenades, they don't mind a grenade hitting an obstacle and bounce back in their face.
14** The enemies are not much better. Enemies happily run in to others' line of fire, sometimes take a rocket to their back, killing themselves and the one who fires, or burn themselves to death with their buddy's flamethrower.
15* ArtificialZombie: Initiates are frankensteins of male and female Brood plague infectees, with cybernetics filling the gaps.
16* BioAugmentation: Each of the 8 Nemesis soldiers has a unique ability thanks to this.
17** Alex "Ninja" Palmer: Neuro-transmitter Cloaking Implant (InvisibilityCloak)
18** Jodi "Detonate" Fox: Explosive Molecular Manipulation - Can create explosives from everything she touches
19** Karl "Creep" Wagner: Cellular Mimicry (VoluntaryShapeshifting)
20** Marc "Viper" Rodriguez: Shield Generator (DeployableCover)
21** Matt "Savage" Lansing: Skeletal Strength Augmentation (SuperStrength)
22** Nikki "Steel" Jonas: Enhanced Dermis Replacement Therapy (MadeOfIron)
23** Tony "Doc" Lewis: Active Biological Repair Agents (HealingHands)
24** Tori "Pyro" Wilde: Telepyrokinetics, though not the usual PlayingWithFire, instead she can blow stuff up from afar.
25* BodyHorror: Every Brood enemy is a fine example of this.
26** Initiates are decomposing "amalgams of a man and a woman, or more accurately the remains of them", fitted with [[NinjaPirateZombieRobot cybernetic parts]]
27** Satyrs are built ([[{{Squick}} or]] [[BestialityIsDepraved bred]]) from human, canine and chameleon [[LegoGenetics DNA]] and always operating in pairs, each possessing ''one'' human brain hemisphere.[[invoked]]
28* BoringButPractical:
29** The abilities Extreme Strength and Damage Resistant of Savage and Steel, respectively. They are nothing fancy to look at, but having someone to lug around heavy stuff and a damage sponge to draw enemies fire is always useful.
30** The [=AK47=]s offer middling damage and OK range, but have abundant ammo (since most enemies drop this when killed). They are the prominent firearms in stage 1, but become obsolete soon after that.
31* EveryCarIsAPinto: When shot at, cars explode and kill things in the blast radius.
32* GatlingGood: The guidebook for this game advises that you develop miniguns ASAP. It mentions that miniguns are the overall most effective weapon with high base damage, rate of fire and ammo supply putting it just over the Brood's mighty concussion cannon.
33%%* HiveMind: The Brood seems to be this.
34* HollywoodSilencer: Some pistols come with silencers by default, and they sound just like what you would expect. Even the massive Barrett sniper rifle (which in real life cannot be suppressed) also makes a standard Hollywood "poof" sound when fired.
35* LudicrousGibs: You can turn enemies into this even without explosive weapons.
36* MeatMoss: Starts out with bus stops crammed with organs and grows from there. The H.U.D. gets infected as well.
37%%* OrganicTechnology
38* ThePlague: The disease the Faithful spread is an airborne form of [[MakeThemRot Necrotizing Fasciitis]]. They also dope themselves with a retrovirus (by vivisecting a cultist and puking it all over his organs before stitching them back up) that counteracts the plague, but makes them become part of the Brood hivemind.
39* PoliceAreUseless: A few cops try to help you and they do a good job when you're fighting cultists but once the creatures start to appear chances are you'll only meet their dead bodies.
40%%* RealTimeWithPause
41%%* ReligionOfEvil: The cultists.
42* SuperSoldiers: You control a squad of these, plus a few normal ones with specialized weapon training.
43%%* TheVirus: Obviously.
44* VoluntaryShapeshifting: The Satyr enemies can assume the appearance of civilians. Similarly, the "Cellular Mimicry" ability of agent Karl Wagner allows him to copy the appearance of humanoid enemies for a short while.
45* ZombieApocalypse: Has shades of this despite the monsters being very different from common zombies most of the time.

Top