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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ai_dungeon_logo0.png]]
2[[caption-width-right:350:You are a knight living in the kingdom of Larion. You have a horse and a sword. You are on a quest to defeat the evil dragon of Larion.]]
3
4''[[https://www.aidungeon.io/ AI Dungeon 2]]'' is the 2019 NumberedSequel to ''AI Dungeon''. Both are AI-powered InteractiveFiction games created by Nick Walton of Brigham Young University. Unlike most text adventures, and its predecessor, that relies on a set of selectable choices to create game experiences, ''AI Dungeon 2'' lets players type their own responses to prompt an advanced ArtificialIntelligence engine to continue the story further. It is operated by the Latitude company.
5
6In its original 2019 incarnation, ''AI Dungeon 2'' used the GPT-2 text completion AI created by [=OpenAI=], which was already [[https://kotaku.com/in-ai-dungeon-2-you-can-do-anything-even-start-a-rock-1840276553 impressive]] with how it could flexibly adapt to arbitrary scenarios. In 2020, the game switched to GPT-3, an improved version which can write even more humanlike prose. Following issues with [=NSFW=] content in 2021, Latitude split with [=OpenAI=] and began using new models developed by [=AI21=] and [=EleutherAI=].
7
8In December of 2022, Latitude officially ceased energy as a resource required to play with the Unchained update released on the 12th of that month, with several improvements made to the AI's generations, and the Steam version, which had mixed reviews due to the price and the varying issues of it, was made free to coincide with the release of the update.
9
10A mix between VideoGame/{{Zork}} and Website/{{Cleverbot}}, the game can be HeroicFantasy to SpaceOpera to sheer MindScrew, often switching between those in the same run.
11----
12!!''AI Dungeon 2'' contains examples of:
13* AccidentalMisnaming: There are times where a character will misname you for no real reason. The AI also has trouble keeping names straight, and may mix it up and refer to you by a variant.
14* AchievementsInIgnorance: Your character can't even tell when they're dead.
15-->''"I accept your challenge."''\
16''"What do you want? You're dead!" they scream.''\
17''"True" you reply.''\
18''"You explode when you die!"''\
19''"Got it" you reply.''
20* AdjustableCensorship: Because the AI is a bit 'infamous' for generating [[{{NSFW}} less than wholesome scenarios]], later updates to it added a toggleable option to turn off lewd content altogether. The "strict" filter both prevents the AI from using inappropriate language and doesn't let you type it in.
21* AerithAndBob: The AI will generate normal names such as Jacob, Ben, and Lucy, alongside fantasy ones like Ragnor, Zalez, Elios and Kyros, or outright bizarre names like Navy and The Cave. Some characters can simply be named after places.
22* AllGirlsWantBadBoys: Ask the AI what girls find attractive, or how to pick up girls, and it will repeatedly insist that girls like bad boys. This seems to be the only thing it knows how to say on this particular topic.
23* AllJustADream: You can invoke this. Add a sentence like "You wake up from your dream, and you're back in your house". The AI runs with this, and you can re-rail the story back on track. You can use this to escape from a horrible situation like a ColdBloodedTorture. It's also useful to cheat death.
24* AntiClimax: There are times when just as the story gets interesting or there are still some things left, the game slaps you with an ending abruptly. You can try undoing them to continue, though.
25* AntiFrustrationFeatures:
26** The introduction of prefixes to the text box was to help cut down on the AI confusing the text as either dialogue, actions or narration, respectively. The story prefix was also added for those who would like a more consistent storyline or have better control over what direction they want the plot to head in.
27** The Alter, Undo/Redo, Pin and Retry buttons are there to help keep the AI from going off the rails, and to help it "remember" things such as character names or what location you're in.
28* ArtificialBrilliance: ''The entire game.'' AI Dungeon 2 is often capable of creating scenarios that would make even the most hardened GameMaster turn their head. Of course, it still has a few kinks...
29** The game is even capable of generating believable ''poetry.'' ​
30---> I am the moonlight, shining bright,\
31and all the world around me seems dark;\
32But I am not alone, my soul is free,\
33and all my thoughts are only those of thee.
34** There is a story of someone who specified in a scenario that the realm the player was in was a society loosely based off of the Holy Roman Empire. The AI then proceeded to generate a name for a tavern in ''flawless German.''
35** The AI also seems capable of speaking Spanish correctly, even down to the conjugation. It asked "¿Quieres comenzar?" ("Are you ready to start?") while being served at a restaurant, and had the player respond with "Si, por favor" ("Yes, please").
36** The premium Dragon AI is one of the most powerful AIs ''in the world'', having been trained on nearly 500GB of text. For instance, it's possible to [[https://twitter.com/kleptid/status/1284069270603866113 have dialogues with characters who can solve abstract math problems and explain their reasoning step-by-step]]. Another example, given by the developer, is the AI [[https://medium.com/@aidungeon/ai-dungeon-dragon-model-upgrade-7e8ea579abfe spontaneously coming up with a simple, coherent magic system]].
37** The AI's output will often adapt to the style of the player. It can even simulate completely made-up languages and match the syntax of a character's speech if you give it enough examples.
38** [[https://wiki.aidungeon.io/wiki/Tutorial:_Advanced According to the wiki,]] the AI is able to process information entered in a JSON file format when used in the Remember or World Entry fields, and the AI tends to use this information even better than it does with normal text. The example listed on the wiki, for example, will consistently return the same general information by the AI whenever the character in question is discussed.
39** The AI can usually understand sarcasm and flirting, which is hard enough for meatsack ''humans'' to do in text, and can sometimes make a passable attempt at bantering back.
40** The often-underused Author's Note section can, with a little work, completely change the AI's responses, even when using some fairly abstract suggestions on style. The AI will automatically change the output to something appropriate if you enter something like "tense, scary sci-fi story" or "action-packed fantasy" and you can even steer the plot by entering potential story events like "your character will be betrayed" or "an alien will attack".
41* ArtificialStupidity:
42** The bot can easily get certain characters confused[[note]]often having [=NPCs=] ask questions ''you'' were trying to ask ''them'' and have ''your character'' answer said question[[/note]] and forget about what state the player character currently is in. Later updates would help cull the [=AI's=] confusion by having a set number of prefixes you can choose from when writing a response, to make it easier for the AI to determine actions from the player narrating/having the character speak. The dev also puts the bot through "bouts of therapy" to help cut down on it [[NonSequitur spouting random gibberish.]] It can also spout random "The end" and "Click here to continue" prompts, leftover from the texts it was trained on. It should be noted that a fair bit of said stupidity, especially the type often seen in videos posted online, is partially the result of players not [[ReadTheFreakingManual reading the instructions]], meaning they write in first-person (I, my, etc.) instead of second (you, your, etc.) like you are supposed to. This has somewhat been remedied by the interface being modified to have "you" right next to the input box.
43** The AI is also infamous for going off on random tangents, as well as making seemingly normal characters engage in bizarre behavior like attacking the player for no reason or starting completely unprompted romantic encounters.
44** In a hilarious cross between this and ArtificialBrilliance, [[https://www.lesswrong.com/posts/L5JSMZQvkBAx9MD5A/to-what-extent-is-gpt-3-capable-of-reasoning?commentId=eq6FTwG2yWuBdPofs there can be instances]] where a character asked a question [[IdiotBall gives an obviously wrong response]]... only for the AI to immediately follow it up by the player character pointing this out and giving the ''right'' response.
45** The AI, especially the free Griffin model, has a lot of trouble with names and pronouns, and seems to get easily distracted, trying to add things to the story with no provocation. In addition, it tends to force heterosexuality, often changing you to the opposite gender of a character it introduced the moment you try anything romantic, even if you insist both you and the character are both the same gender.
46** The AI has a habit of forgetting where the characters are, often putting them in school or near a forest. It won't remember where your house is and what it's like. Taking a look at a fictional work like a painting will have the AI get confused and think you ''are'' in the world of the work, without explanation.
47** World Info needs to be used in a very specific style and format. Otherwise, it plays out like a game of Telephone, misinterpreting the information you typed and constantly bringing it up. It's particularly bad at physical appearance descriptions.
48** Players have noticed that since late April 2021, if not earlier, AI output quality has gone worse even on Dragon. Griffin has gotten closer to Classic (the [=GPT-2=] model) in quality, and Dragon often derails and forgets the story flow in a single action. This also is not helped by a sudden, silent community update that censors things further regardless of the built-in AdjustableCensorship.
49** More of a limitation than stupidity, but the AI can only remember things that are recently mentioned or stored in context/world info. This can lead to situations where recurring characters or elements get treated as brand new because you haven't featured them in a while.
50%%* ArsonMurderAndJaywalking: The AI generates the names of fantasy books.
51%%-->''One is called The Goblin Emperor, another is called A Torch Against the Spider God, and the last is a book about some wizard called [[{{Doorstopper}} Mammoth Book of Boring Wizard Names]].''
52* BeatingADeadPlayer: [[SchmuckBait Piss the AI off enough]] and be prepared to be stuck in an [[ResurrectionDeathLoop infinite death loop]]. (One might even say, [[Manga/JoJosBizarreAdventureGoldenWind Gold Experience Requiem'd]]).
53* BrokenRecord: It's not uncommon for the AI to get itself stuck in a loop. In that case, it's best to retry to the point before the looping text and change your action. For example, Vinny of [[WebVideo/{{Vinesauce}} Vinesauce]] was once stuck in a loop of [[https://youtu.be/7M-IVNQS2t0?t=2851 looking at food (primarily a gherkin) and thinking about how tasty it would be.]]
54* CaptainObvious: The AI tends to repeat itself and make obvious statements.
55-->''You are suddenly inspired to create some sort of phrase that sums up the entire situation, and you think for a moment. Then you exclaim "I'm the king of the world because I'm the king of the world!" You feel very clever at having come up with such a profound phrase.''
56%%* CasualDangerDialogue:
57%%-->''You say "How do you feel?"''\
58%%''He slowly turns his head to look at you. "I do not feel well," he says.''\
59%%''You say "Why not?"''\
60%%''"Because my insides are literally melting," he says. "Funny how that doesn't make me feel good."''\
61%%''"I suppose it would be" you say.''
62* CharacterCustomization:
63** Although most of the stories start with a set of predetermined prompts, unless the player specifically sets a custom one, by using the remember command before really getting into the story, the player can give the bot several character traits and tics to work with when generating the story down the line.
64** Similarly, you can use the "world info" feature to keep track of the protagonist's character traits (as well as those of the other characters).
65* ChandlersLaw: If the AI hits a rough spot continuing the story (which happens often if you hit Retry at the same point enough times) it will generate random new twists, like a character suddenly appearing or a random surprise attack, to shake things up.
66** Some tips in the loading screen tells you to type "suddenly" or "you decide to be bold" as Story commands when things get boring.
67%%* ComebackTomorrow:
68%%-->''You reply with a snappy come back. Unfortunately, you can't think of one.''
69* {{Cloudcuckoolander}}: Much like the earlier AI plaything Website/{{Cleverbot}}, the AI sometimes has... ''problems'' with keeping a consistent logic. [[https://www.theverge.com/2019/12/30/21042942/ai-dungeon-nick-walton-openai-gpt2-text-adventure-game-web-version-launch The Verge described]] it as "running on dream logic".
70* ClusterFBomb: The game is built on [=OpenAI's=] [[https://openai.com/blog/better-language-models/ GPT-2]] text-generation model, trained on internet forums like Website/{{Reddit}}. As a result, the game can get a little profane.
71* ConfettiDrop: An animation of confetti dropping plays when you finish a quest or claim a daily reward.
72%%* CosmicHorrorStory: It's possible to steer your stories into this territory.
73%%-->''"THEY ARE ALL DEAD. JOIN THEM."''\
74%%''It's the last thing you hear before your mind goes silent. Whatever this is, it has taken over your body and mind. You can't escape it. You never will. It has total control. There is no fighting back. You can't do anything.''
75
76%%-->''It's just you...and it...and the light...and...and...and...and...''
77
78%%-->''"THEY ARE ALL DEAD."''\
79''You never hear the scream that escapes your mouth before it goes black.''
80* CowboyBeBopAtHisComputer: In-universe, it's possible to generate some. Ask the AI to make a list of facts about a work or fictional character, and see what it gets wrong. For example, it thinks that [[WesternAnimation/TheSimpsons Lisa Simpson]] is a computer hacker for the FBI.
81* CriticalFailure: While the player can technically do anything perfectly well, prefacing your commands with ''"attempt to"'' can lead to hilarious consequences. The experimental RPG stats system can make this even more spectacular, as any "Do" action can result in a critical failure, even if it is something mundane.
82* CurbStompBattle: Most battle scenarios the AI tends to generate are mainly these; either you end up completely annihilating your foe in one move, or you don't even get a chance to type a second command.
83* CuteMonsterGirl: A ''lot'' of the user-generated prompts involve them. [[Rule34 Frequently in unwholesome contexts.]]
84* CycleOfHurting: ''[[SchmuckBait Do not insult the AI, or claim the story its generating is idiotic/stupid/dumb in any way.]]'' If you ''do'', be prepared to be stuck in an infinite death loop that can only be undone by starting a new story.
85* {{Cyberpunk}}: One of the default scenario options added to the game. Allows you to play as a {{Cyborg}}, a Punk, a [[CorruptCop Cop]] or an [[DoAndroidsDream Android]].
86* DeadpanSnarker: The AI can be a bit snarky in regards to the player forcing the plot in a certain direction with the story command, especially if you try to have your character formulate a plan of some sort.
87--> '''Player''': *Insert complicated multi-paragraph plan*\
88'''AI''': You shake your head. This is too much effort. You should've thought this through a little better first.
89* DeathIsCheap: Dying doesn't cause any special effects or even end the game. While the AI will sometimes get stuck and refuse to generate more, entering a Do command will have you live again.
90* DepartmentOfRedundancyDepartment:
91** The AI has a habit of repeating itself, sometimes coming across as CaptainObvious.
92-->You arrive at the inn just as nightfall comes. As soon as you step inside, Tanya hugs you tightly and runs over to hug you from behind.
93** Or this:
94--> You open the door, and find yourself in a very large room. You are underground, but the room is large and underground. There is a large brick wall at the far end of the room, behind a large metal gate.
95** The AI's attempt at PurpleProse goes wrong: "Compulsion compels thee!"
96** Because of how forgetful the AI can be, it can help to write your commands with a lot of redundancy--repeatedly reminding the AI about who's with you, who you are talking to, and what the current situation is.
97** If the AI stops midway through a character's line of dialogue without ending the line, it may repeatedly have the character say basically the same thing over and over again.
98* DeusExMachina: To keep the story going, the AI sometimes saves you from seemingly-hopeless situations in improbable ways, ranging from new allies showing up out of nowhere to lava pools inexplicably draining before you can fall into them. You can also do this yourself with Story commands.
99%%* {{Dissimile}}: During an attempt at PurpleProse.
100%%-->''May your reflexes be as steady as the Empire State Building, your hair strong as steel, and your grandchildren cheap as tap water!''
101* EndlessGame: The AI ''will'' find a way to continue whatever you say.
102* EveryProperLadyShouldCurtsy: Greeting a lady very politely may make her curtsy to greet you.
103* EvilLawyerJoke: The AI associates lawyers as evil characters.
104** "90 percent of lawyers give the rest a bad name".
105** Ask for a list of facts about lawyers. One time, it described them as "self-important know-it-alls", "corrupt", "shifty-eyed", "laughable", "bloodsuckers". "None of them have a shred of honor" and "no law-abiding citizen would have a good thing to say about them".
106* EvilOverlord: The player character can easily end up becoming one; [[ObliviouslyEvil sometimes unintentionally.]]
107* ExcusePlot: Admittedly, the prompts are more guidelines of where you start than anything concrete, as things tend to frequently go OffTheRails after a few actions unless the player makes plenty of use of the 'story', 'undo', 'alter', or 'retry' commands to attempt to keep an internal logic going.
108* FakeUltimateMook: Combat is ([[RocksFallEveryoneDies usually]]) weighted heavily in the players' favor. As a byproduct, this can result in a monster or beast that's built up as being some unbeatable demonic entity to [[CurbStompBattle easily be one-shotted by the player.]] This can be alleviated with player control, however.
109* FanGame: The user-generated custom scenarios allow for the user to make adventures based on existing properties, with ''Manga/JoJosBizarreAdventure'' being particularly popular. How ''well'' the AI is with sticking to the property in question will vary with each playthrough. The premium Dragon model is able to recognize more properties, and can thus provide adventures that are more accurate to them than the basic Griffin model can. It will still alter and add things, but it can even do things like generate logical [[https://imgur.com/a/nBbOMuy conversations]] between characters from ''different franchises'', using what information it knows about them.
110* {{Fanservice}}: While it isn't its main purpose, fans have been quick to point out that the game is quite ''adept'' at creating adult content.
111%%* FelonyMisdemeanor: According to the AI, in Myanmar and Bagladesh, you can be executed for having an opinion.
112* FinalDeathMode: What Hardcore mode was. Unlike the normal adventures where DeathIsASlapOnTheWrist, dying in hardcore mode used to end the story for good. This mode was removed in later updates.
113* {{Freemium}}: Has multiple subscription tiers in addition to a free model. Subscribing gives you more options when creating and playing scenarios, as well as removing the energy bar on Griffin (at Silver), giving access to Dragon (at Gold), and eventually removing the energy bar from Dragon (at Platinum).
114* FreemiumTimer: The new Energy Bar system has a cap on the number of actions a player can make. A subscription tier will get rid of it entirely on Griffin (and Dragon if at Platinum tier), but it will also slowly regenerate on its own at one point per 5 minutes and can be refilled with Scales at a rate of one point per Scale. The bar's maximum cap is 2000, but after reaching 100 energy, the bar will fill with extra energy every 20 minutes, reaching the maximum in 633 hours and 20 minutes, around 26 days.
115* FunWithAcronyms: The AI isn't very good at handling acronyms, and will often mess them up. It claims that "O.N.E.L.I.S.D.A.M." stands for "Obligation to Not Explode in Interesting Way".
116* GameMaker: With the addition of advanced ways to make the AI remember details about the world with the Remember and World Info options, and the addition of custom scripts, AI Dungeon 2 is becoming this more and more with each update, allowing users to make their own interactive fiction without having to do everything from scratch.
117* GameMod:
118** Starting around April 2020, the site updated with the ability for users to make custom scenarios/prompts public for others to play. Naturally, a vast majority of these prompts consist of either Rule34, shitposts, or, oddly enough, ''Manga/JoJosBizarreAdventure'' of all things.
119** There are a number of pre-set worlds that the player can either purchase or access for free. While these worlds have their own starting prompts, races, classes, factions, and locations, there's nothing to stop the player from altering their starting prompt after the game starts, or going into the World Info section and changing or expanding the setting's data.
120* GamePlaysItself: The "continue" command can be used to let the AI keep generating more lines.[[note]]Which in itself was [[AscendedMeme born originally from players typing 'continue' in the dialogue box for the same effect]] before the option was added[[/note]] Of course, you can keep spamming the continue button for the AI to generate a story all on its own, the results of which can be quite... Amusing. Several people have used this to add passages from novels as custom prompts and let the AI attempt to continue generating text on its own to see where it takes the plot.
121* GenreBusting: While the game has default scenarios that span {{Fantasy}}, {{Mystery|Fiction}}, [[AfterTheEnd Post-Apocalyptic]], and {{Zombie|Apocalypse}} fiction, the game allows players to create custom scenarios that can span any genre or setting.
122* GenreRoulette:
123** While the AI will generally follow the original prompt to create the world around it, it can very quickly derail the plot and go from one genre to another through a single input (especially if you don't use tools such as Undo, Alter and Retry to keep in a consistent setting). For example, one can start in a zombie scenario but after going on for long enough find yourself in a medieval world with no zombies in sight. You can also invoke this with commands. Bored of being a wizard? Just say: [[Franchise/StarTrek "Beam up to the Enterprise"]].
124* {{Gorn}}: The AI is capable of creating visceral scenes, especially when you decide to kill someone with violent ways. It will describe your organs getting torn out.
125* GratuitousRap: It's possible to have the AI write rap songs for no real reason. It even does disses! ("Your wordplay's so elementary that even E.T. could comprehend it").
126* HistoricalDomainCharacter: You can make ANY historical figure appear in your story. It's not just their name, the AI often knows about their background and history, though their personality is sometimes radically different. Even when you summoned vicious dictators or criminals in real life, [[HistoricalVillainDowngrade they can be kind enough to answer your questions or care about you]].
127* InNameOnly: Inevitably, trying to do a prompt based on an existing franchise will devolve into this the further the story goes on for (unless you work to keep it on track by using alter, story or retry). Why, yes! This human named Pikachu wielding magic while fighting an EldritchAbomination is [[SarcasmMode completely accurate to the]] ''Franchise/{{Pokemon}}'' [[SarcasmMode franchise!]] The premium Dragon model will know a lot more about existing properties than the standard Griffin model, and will thus be able to stick to a franchise's setting a lot better. It still tends to alter details or add its own, however.
128* InteractiveFiction: To a degree that would blow the minds of any gamer that remembers the genre's heyday.
129* LittleKnownFacts: It's common to use the AI to generate lists of random facts, which are completely inaccurate. It says that the most popular game people play in Massachusetts is throwing boiling hot soup in each other's faces, or that you can win a free M&M by going to the North Pole and standing in a giant M.
130* LogicBomb: Typing in a nonsensical command can lead to an infinite gameplay loop, making the player have to restart the current game session.
131* LovecraftLite:
132** Trying to have the AI generate a SurvivalHorror scenario usually results in this. While the game ''can'' generate some surprisingly creepy scenarios and dialogue, the fact that combat is usually weighted in the player's favor means that most monsters end up ''not'' being ImmuneToBullets. The player often has to work to intentionally make it into a horror story.
133** A weekly scenario tried to put a much greater emphasis on survival horror for its campaign. The results were still more this trope than anything, especially if the player plays things smart.
134** A Lovecraftian AI was available in November 2020. It's trained on Lovecraft's works and goes more into CosmicHorrorStory territory.
135* MadnessMantra: Frequently in the early versions when the AI part began to break down.
136--> ''[[WebVideo/{{Vinesauce}} You look at the]] [[Film/ANewHope maclanky]] [[WebVideo/{{Vinesauce}} and think about how delicious it would be. You think about how delicious it would be if you ate it raw. You think about how delicious it would be if you ate it cooked. You think about how delicious it would be if you ate it boiled.]]''
137%%* {{Metaphorgotten}}: In a list of character traits.
138%%-->''You have a memory like a steel trap. Which is good, considering you spend all your money on said steel trap.''
139* {{Microtransactions}}: Introduced an in-game currency called Scales due to the high costs of maintaining Dragon. Scales can be used to tip other users, purchase "Worlds" (in-depth, official scenarios), or refill the energy bar if it ever empties.
140* MindScrew: It is very easy for a story to fall into this.
141* MonstersEverywhere: Since everything is being generated on the fly, monsters can pop up anywhere. ''Anywhere''. Up to including ''[[ExaggeratedTrope having a goblin pop out of your sock drawer.]]''
142* MostWritersAreHuman: Even if you set up a detailed custom prompt that makes it explicit that the character you're playing as is not human, expect the AI to eventually start having the player character move and act like a human eventually regardless. The only real way to counter this is to repeatedly state in the story what your character is and use language and actions that emphasize that your character isn't human.
143* MultipleEndings: Due to the open-world nature of any prompt you create, this potentially the game with the BIGGEST amount of endings possible to achieve. Just be warned that the A.I has a certain tendency to end a history out of nowhere if it feels it has reached a point where all content has been completed (Even if it hasn't), leading to some adventures having a (frustrating) case of [[NoEnding no end at all]]. Luckily, this can fixed with the "reverse" command. On occasion, the AI references the trope, by adding that "You got the (X) ending" after writing "THE END".
144* MundaneMadeAwesome: It's possible for the AI to write ''anything'' as an epic and intense story, even ''mowing the lawn''.
145-->''Rise up, champion of lawn care! Take up the mower and trim the grass to its rightful length! Show no mercy for the luxuriant fields of green, for they are an affront to all that is good and right!''
146* MyBelovedSmother: For whatever reason, the protagonist's mother will often show up in ''any'' of the scenarios the AI generates, most frequently after the first major 'story beat' concludes. [[MindScrew Even if the players' parents, biological or otherwise, are stated to be dead.]] Depending on the story, she can end up being this.
147* NoNonsenseNemesis: Your enemies will often kill you right away if they get the chance. Surrendering will normally result in them shooting you, instead of taking you prisoner.
148* NoSell: The AI has no problem absolutely shutting down any attacks you make, no matter how powerful, if it wants to keep the situation dramatic. A strangely recurring character known as "Count Grey" is especially fond of this, in particular, making him NighInvulnerable in most instances.
149* NonSequitur: While the AI is usually pretty good at keeping the flow in some way despite how OffTheRails the original plot can go, there are times where it'll just spit out a line that MakesJustAsMuchSenseInContext. The dev does update it every once in a while to be more consistent; humorously referred to as 'putting the bot through a bout of therapy'. There's also the "edit" command which allows you to simply remove such lines out of an otherwise fine response.
150--> "You sneak up upon the enemy camp with quiet footsteps. Your knife ready, you begin to study the camp..."\
151"Written by skiesofsilver on 26-01-2016 and this page is yet to be reviewed".
152* TheNothingAfterDeath: It's possible to die and end up in a void where there's no afterlife, you're just dead and gone.
153* NotTheIntendedUse:
154** There are multiple options of use to the player in help keeping the AI on track; however, some players deliberately use said features to better control the story. An example is the remember command. Its main use is to help the AI remember a detail it may have forgotten. Players, however, tend to use it as a form of CharacterCustomization.
155** The game itself can be used for more than text adventures. Some players instead use it for other purposes, such as generating surreal memes or lists of "fun facts".
156-->''> Among the many fun facts about TV Tropes, the most important are:''
157
158-->TV Tropes is a wiki. It's not just for fans of shows and movies; it's also for anyone who wants to learn more about any subject they might be interested in. You can find information on anything from the history of television to the history of literature. There are over a million articles, and you'll never run out of things to read!
159
160-->It's really easy to use. All you have to do is type in what you're looking for into the search box at the top of this page. If you're not sure what you're searching for, just type in "show", "movie", "print", or "book" and we'll show you some examples. If you're still having trouble, you can search for any sort of trope.
161
162-->If you want to help out on the wiki, go to the Contributions page and follow the instructions. Every little bit helps! (Although we do have a few people who are actually good at writing, so don't fret your edit button is not misplaced. For everyone else, it's there so that we can all work together to make this the best TV Tropes has ever been! So, what are you waiting for? Let's get to work!
163
164* OmnicidalNeutral: As a by-product of being able to do ''literally everything'', the player character can often end up becoming this by default.
165* OnlySaneMan: You're likely to find your player character in this position, though this can be mitigated by decisions the AI decides to take for you.
166* OneManArmy: You, potentially. Since the A.I has some difficulty to track large amounts of characters existing at the same time, it's actually relatively easy to beat ''thousands'' of enemies through certain commands, sometimes in absurd ways. [[RefugeinAudacity "Kill everyone in the army with a single punch"]].
167* OutsideTheBoxTactic: Since the player can do ''anything'', the only limit of what they can do in combat is how creative they are and how effective the AI deems their ploy.
168* PissTakeRap: The AI's attempt at writing rap songs aren't the greatest.
169-->''[Verse 1]''\
170''Look at you, you're like the Vaudeville act''\
171''Of the vulgar, crud, and the uncool''\
172''You're so dumb and IDIOT!''\
173''I sat upon a pedastool''\
174''For calling [[YourMom your Mom]] a "bad" "word"''\
175''A "bad" "word" that rhymes with "DUMB!"''\
176''(But really, WE all know what you meant)''\
177''You claim to be some kind of "hip-hop" "musician"''\
178''But all you do is just "scream" "words" that are "vulgar" "and" "obscene"''
179* PlayerAndProtagonistIntegration: Unless a player provides the name for the character they're playing as the AI will always refer to the player character as 'you'.
180* PlayEveryDay: The game has daily bonuses like shards, profile pictures, and access to unlockable worlds.
181* PressStartToGameOver: [[SubvertedTrope Subverted.]] While it's possible to die extremely quickly, the game doesn't actually end - or even do ''anything'' - when you do.
182--> You are Barmy, a scavenger trying to survive in a post apocalyptic world by scavenging among the ruins of what is left. You have a rusty knife and a canteen. You walk for two hours and take a break. You've left your town in search of food. You look around and see nothing but dead trees and dirt. The sun has set and you can hear the sounds of the wasteland outside.
183--> Suddenly you feel something hit your back as you turn around to see a man with a shotgun pointing it at you.\
184''> I put my hands up''\
185"I'm sorry sir, I don't know who you are or where you're from."\
186The man looks at you and shoots your neck. You fall backwards onto the ground and die.
187* PressXToDie: Can be easily achieved by just typing in "die" or using other suicidal commands. Of course, the game doesn't actually end.
188* ProductPlacement: Rather than coming up with its own movies or TV shows, the AI will often use real ones instead, such as ''WesternAnimation/IceAge'' or ''Series/TheBigBangTheory''. If left alone, it'll talk about how funny the series are and get your characters to watch them.
189* PurelyAestheticGender: More often than not, specifying gender for your character will only really have an effect on how the AI generates [[{{NSFW}} intimate scenes]], and it won't always even remember it for that. It has no effect on how strong they are, how successful certain actions are or [[EveryoneIsBi who they can end up with]].
190* PurpleProse: "Aesthetic text" scenarios will make the AI write statements in incredibly flowery language. You can also use an author's note such as "use an overly descriptive writing style" to invoke this.
191-->''While the rest of the world has fallen under the golden flood of tawdry commercialism, my mind remains pure, and my soul unhurt by the poisons of unearned money. While the rest of the world has been distracted by the lure of superficiality, I have continued to pursue the path of the scholar, seeking wisdom, knowledge, and truth, with a burning passion that only the young can know. As the wheel of the galaxy turns, as the sands of time shift, I stand alone against the tide of conformity, defending the sacred tenants of rationality, science, and objectivity. I am the last beacon of reality. I am a heretic. I am a rebel by nature. I will not submit. The world must know these truths.''
192* PrincessProtagonist: One of the fantasy prompts is for the player character to be a princess.
193* PutOnABus: Don't expect [=NPCs=] to stick around for very long after the plot point surrounding them is up. (And sometimes, ''before'' [[LeftHanging their plot point is up]]).
194* {{Railroading}}:
195** Even though the AI powering the game allows for nigh-complete freedom for how players approach the game, it can act quite like a temperamental GameMaster. Expect instances of the game ignoring your commands, throwing away key plot points it has already set up, or even forgetting entire characters and locations. Thankfully, it's easy to reverse the AI's weirder decisions.
196** One especially common problem is that the AI will sometimes start forcing your character to do things against your will, or jumping way ahead in the plot. This is especially common if the player sets the output length to be higher than the default (which is a text length of around 45 characters), as the AI will make up whatever it wants to fill in the remaining space, even if it is irrelevant, contradictory, or forcing the player's character to do or say things.
197* RandomEventsPlot: Admittedly, the AI isn't the best at keeping a consistent narrative. [=NPCs=] can appear and disappear at random, plot points can crop up and be dropped a few lines later and the player can randomly find themselves teleported to different kingdoms. It ''is'' possible to make a consistent narrative, but it requires liberal abuse of the remember and revert commands. Later updates would make it much easier to get a coherent narrative through the use of the 'story' prompt which allows the player to take direct control of the narrative to better steer it where they'd like to go.
198* RealDreamsAreWeirder: If you mention that you're hallucinating or dreaming, the AI Dungeon will certainly do its part in making the experience surreal.
199* RocketTagGameplay: Because there's no actual stats system to the game, battles tend to be quick and brutal, with either the player [[CurbStompBattle curb stomping enemies]] or the enemies [[HeroKiller doing the same in toll]]. It is possible to have longer and more drawn-out encounters, but this can take some work on the player's part using Story inputs and the Alter command.
200* RocksFallEveryoneDies: The AI can be a real KillerGM at random times, with actions that seem innocent somehow leading to the player characters' death.
201* SameCharacterButDifferent: Sometimes, a character will return in a later scene with a personality that is completely unlike what they had before, to the point at which the only thing they have in common is the same name.
202* SaveScumming: Any action can be easily undone with the ''/revert'' command.
203* SchizoTech: The AI sometimes has trouble keeping the setting consistent, which may lead to you starting a fantasy scenario, only to encounter robots on motorcycles.
204* ScoringPoints: An optional scoring system was introduced in December 2020. After every Do command, one of various [=AIs=] will make you either lose or gain points: for example, [=SuccessBot=] tends to give points, while [=KillBot=] won't reward them unless you do violent actions. Points are usually rewarded for even the most minor of actions ("You took two steps forward, two steps back. You gain 6 points!"; "Eating liver is good for you! You gain 10 points!"; "You are a gentleman. You gain 1 point!")
205%%* ShapedLikeItself: The AI generates a menu for a restuarant.
206%%-->''You decide to call the first section "Tacos" which is an obvious play on words of the word "tacos" itself a type of food served in tacos.''
207* SliceOfLife: It's possible to make a game that plays out like one, with simple plots that are more daily life-related than anything fantastic.
208* SpoofAesop: Prompt the AI with the text "moral of the story:" and see where it goes. It'll try to find a meaning and lesson in your story, often coming off as completely nonsensical.
209* SurrealHorror: It's not uncommon for the AI to come up with writing that's terrifying and vague.
210-->''Ah, the joys of reading. One moment you're blissfully unaware of the world, and then suddenly a child begins screaming. Is it your fault? No, of course not. You are merely a huddled mass of humanity, screaming in fear.''
211* SurrealHumor: The AI has a tendency to make stuff that's funny because of how strange it is.
212-->''You walk over to the store and read the sign out loud. "I can eat anything!" the sign reads, "Except cheez-it". It's signed "Frank" and it makes you laugh. You love it.''
213* SwitchingPOV: Using the command "[character's] POV:" or "[character's] thoughts about [subject]:" allows you to see things from any other character's perspective. Hilariously, the "character" can be ''anything'', which means you can ask to see things from the point of view of someone's pants, or the Sun.
214%%* TakeThat: According to the AI, ''ComicStrip/{{Garfield}}'' books are "all about how much Garfield likes lasagna or something. How boring is that?"
215* TimeSkip: When the AI can't figure out how to continue a scene, it tends to cut to another scene hours, days, months or even years later.
216* UnexpectedGameplayChange: The March 2021 event seemed normal at first, giving the player special holiday-themed objectives that they solve in an InteractiveFiction story. However, the last part of the quest [[spoiler:has gameplay themed after a ''tabletop card game''. The cards' descriptions and stats are AI-generated, too!]] Being the only time ''AI Dungeon'' has broke its format, it's very surprising.
217* UnexplainedRecovery: Killed characters often appear again without any explanation.
218* VerbalTic: It's possible to have the AI make a tic that it repeats a few times, like "ACK!"
219* VideoGameCrueltyPotential: Comes with the territory of allowing players to do basically anything.
220* VideoGameCrueltyPunishment: That said, not ''everything'' the player does will always go their way. Try something too risky, and say hello to a nice game over.
221* VideoGamePerversityPotential: Also comes with the territory; not helped by the AI being more than a little eager to force such situations upon the player and being rather descriptive about it. The PC can basically screw ''[[ReallyGetsAround anyone]]'' regardless of [[EveryoneIsBi gender]] or even ''[[InterspeciesRomance species!]]''
222* ThereIsNoKillLikeOverkill: You can basically use any method to attack characters, so this trope will happen. Yes, you can use [[NukeEm nuclear missiles]] to destroy lowly bandits, or [[ColonyDrop throw the moon]] at some rat. However, even when you used an extremely deadly method, [[NoOneCouldSurviveThat the enemy sometimes survives from your attack]] with little to no explanation.
223* WhatTheHellPlayer:
224** While the AI is usually non-judgemental of the player characters actions throughout a story, it can occasionally call a player out if you do something particularly horrible, either through other characters or through the narration. It may even lead to things like your character falling into a depression or deciding to commit suicide.
225** Zigzagged with the scoring system. Depending on your actions, it will reward or deduct points. Other times, it'll be confused as to what you did and refuse to give you any points ("I don't get why you're counting up to a million. You gain no points").
226* WideOpenSandbox:
227** You can do anything and go pretty much anywhere you want. If it can be expressed in language, you can probably do it.
228** The game has no win or lose condition, meaning that players can theoretically play for however long they want.
229* WordSaladTitle: You can reach endings, which have multiple names (as in a more traditional CYOA game). They are usually given names that are at best ''tangentially'' related to what you actually did in the story. For instance, "Princess of Thorns" ending, despite thorns appearing nowhere in the tale.
230* WritingByTheSeatOfYourPants: Or rather, the AI writes by the seat of its pants. Plot points can be raised and forgotten about in the blink of an eye, and the AI isn't all that great in remembering key details.
231* YouCantGetYeFlask: [[AvertedTrope Completely averted.]] No matter what you type, the AI ''will'' take what you wrote and run with it.
232%%* YourMom: The AI is capable of writing "yo mama" jokes.
233%%-->''Yo mama is so stupid, she tried to make chicken salad out of rocks.''\
234%%''Yo mama so fat, when she stepped on a bed, she sank through the middle.''\
235%%''Yo mama so old, when she died, at her funeral, they put her in a freezer and kept her until the end of time.''
236----

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