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1* ExecutiveMeddling: Averted...twice. At the time, Richard Garriott's brother and parents were the only 'executives' to meddle, but they had two objections. 1: Fan mail indicated people loved slaughtering whole towns, stealing from people, and other decidedly unheroic actions. Garriott's parents and brother argued that VideoGameCrueltyPunishment would alienate the fan base. 2: The child room. This is a room in the final dungeon where pulling a level opens cages with children in them...who then proceed to attack you. It's not actually a virtue test. The engine treats the children as monsters and doesn't penalize you for killing them, which one beta tester took to be an endorsement of child abuse (Garriott pointed out that you could use CherryTapping to make them run away or put them to sleep, but still). In both cases, Garriott did the equivalent of holding his breath until he got his way. Nobody complained about either in the final release (though Spoony would bring this up in his retrospective), and it led to a running gag where every ''Ultima'' game afterwards had an area somewhere where you could be 'forced' to slaughter children.
2* PortOverdosed: The most widely-ported game in the series, and one of the most widespread computer {{Role Playing Game}}s ever made. The game was commercially released on at least 15 different platforms.
3* {{Vaporware}}: PC and Platform/{{Android}} versions of ''Ultima Forever'' were planned to be released at the same time as the Platform/{{iOS}} version, were delayed to an unspecified later date, and were never released.
4* WhatCouldHaveBeen: A sequel, ''Ultima IV: Part II'', was planned around 1986. A fan parody used the same title.

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