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1!!The games:
2* AscendedFanon: The identity of Unknown has been discussed for a long time among fans. Eventually, [[spoiler: the most popular rumor that she's a OneWingedAngel version of Jun Kazama was made canon... at least in ''Tag 2''.]]
3** Possibly (but not confirmed), the existence of [[spoiler:Jaycee]] in ''Tag 2''. During the ''Tekken 5'' era, fans discussed the possibility of [[spoiler:Julia becoming a wrestler, on account of her many command grabs and throws]] back in the (currently defunct) Tekken Zaibatsu.com Internet forums. The discussion on the subject fell off, but by the time ''Tag 2'' arrived, it looks like Harada might have caught wind of it in hindsight and decided to make it happen. For the record, the existence of [[spoiler:Julia as Jaycee]] was canonized in ''7'', even though ''Tag 2'' is non-canon in itself.
4* CastTheExpert:
5** King II's motion capture was supervised by ''[[Wrestling/UniversalWrestlingFederation Pancrase]]'' stars, namely Wrestling/MinoruSuzuki and [[Characters/UniversalWrestlingFederationPancrase Osami Shibuya]]. Acts as a bit of a full-circle moment considering that the arm lock suplex used by Michelle and Julia was created by Suzuki and taught to ''joshi'' wrestlers.
6** Hwoarang's Taekwondo motion capture (and some of Baek Doo San's derivated moves after Tekken 5) was supervised by ''[[http://www.taekwon-do.co.jp/ Japan International Taekwon-Do Federation]]'' medalist [[https://bandainamco-am.co.jp/am/vg/tekken3/fan.php Hwang Su Il]].
7** Eddy's Capoeira motion capture (and by extension Tiger and Christie's) was supervised by Mestre Marcelo Pereira's ''[[https://mandinga.org/media/tekken/ Capoeira Mandinga Academy]]''.
8** Jin Kazama's Kyokushin Karate moveset (implemented since ''Tekken 4'') was supervised by the ''[[http://www.kyokushinkaikan.org/en/ International Karate Organization Kyokushin-kaikan]]'' led by [[https://en.wikipedia.org/wiki/Shokei_Matsui Shokei Matsui]], one of Mas Oyama's successors.
9** Steve Fox's boxing motion capture was supervised by the ''[[http://yokohama-sakuragym.com/ Yokohama Sakura Boxing Gym]]''.
10** Bob was co-motion captured by stuntman Koji Nakamura (best known for portraying the titular characters of ''Series/UltramanTiga'', ''[[Series/UltramanDyna Dyna]]'' and ''[[Series/UltramanGaia Gaia]]'') and ''[[http://jpn-xma.com/ Extreme Martial Arts]]'' performer [[https://www.youtube.com/watch?v=wW5bH57D7QU Yutaka Kambe]].
11** Leo Kliesen's Bajiquan moveset was supervised by Tetsuya Hattori of ''[[http://www.kaimonkensha.com/ Kaimonkensha]]'', who is also associated with Shenmue and Dead or Alive.
12** Lidia Sobieska [[https://youtu.be/uPSqCWPi4Ko was motion captured]] by 7th ''dan'' Tatsuya Naka, of the Shotokan Karate organization ''[[https://www.jka.or.jp/en/ Japan Karate Association]]''.
13** Other credited organizations in ''Tekken 5'' include [[https://en.wikipedia.org/wiki/Kensaku_Maeda Kensaku Maeda]]'s former kickboxing gym ''[[http://dragondojo.co.jp/ Dragon Dojo]]'', the ''[[https://www.jwtf.or.jp/ Japan Wushu Taijiquan Federation]]'' (most likely responsible for Feng Wei's motion capture), and stunt / motion capture companies ''[[http://stunt-japan.com/ Stunt Team Gocoo]]'' and ''[[http://www.neoagency.co.jp/ Neo Agency Co., Ltd.]]''.
14* CowboyBebopAtHisComputer: Upon the release of ''Tekken 5'', a Spanish magazine launched an article about the characters of the game, which turned out to be a specially atrocious example of misinformation. The article had Craig Marduk labeled as "Marshall Law", presented Ling Xiayou as come from the future (presumably a misunderstanding from her goal to build a time machine to change the past) and said that Yoshimitsu was Ogre's son.
15* CreatorsFavorite: Katsuhiro Harada has said it's Heihachi Mishima, a character who until ''Tekken 8'' never missed a ''Tekken'' game (even though canonically he isn't supposed to be in ''5''). In terms of gameplay, whenever he decides to [[DescendedCreator participate]] in community events and tournaments such as Evolution, he plays Feng Wei.
16* {{Defictionalization}}: Before the release of ''Tekken 7'' DLC character Lidia Sobieska in 2021, several content creators were sent a package including, among other ''Tekken''-related items, a letter from Heihachi Mishima to Lidia, as well as a Polish karate black belt with her name on it. Although there was a brief video teaser of her appearance and her Polish nationality, the package was actually the first time her name and fighting style were introduced to players.
17* DescendedCreator: Katsuhiro Harada himself initially voiced the battle cries for Law and Yoshimitsu. He stopped doing so for the former after ''Tag'' and the latter after ''Tekken 5'' because he was no longer capable of replicating those sounds. In a different sense, he also counts as he actually enters as a competitive player for the game's tournament during EVO, complete with a team sponsorship.
18* DevelopmentGag: One of Law's strings is called the "Rave War Combo". "Rave War" was the tentative name for the series before "''Tekken''" was finalized.
19** Originally, one of the preliminary names considered for Steve Fox was "Dean Earwicker". While that name was eventually discarded, since ''Tekken 5'' there's always a "ghost" AI opponent using Steve and bearing the name in question.
20* DuelingGames:
21** The first ''Tekken'' was this to the first ''Virtua Fighter''. Both were pioneers of the 3D fighting game subgenre by having their characters use polygons instead of sprites and have full 3D battlefields. The former had stages entirely with no walls while the latter incorporated used the ring-out system. Both games even had the prominent involvement of designer Seiichi Ishii.
22** The first sequel ''Tekken 2'' was rivals to ''Virtua Fighter 2'', ''Soul Edge'' and ''Dead or Alive''. All four of them are 3D fighting games that continued the popularity of the martial arts archetype for 3D fighting games. Although ''Tekken 2'' didn't use the Sega Model 2 like its two non-Namco rivals, it was also like them to be the final entry to use 32-bit polygons. ''Soul Edge'' expanded on the side-stepping element present in ''Tekken 2'', which was fully refined in ''Tekken 3''.
23** The critically and commercially acclaimed ''Tekken 3'' was this to ''[[VideoGame/SoulCalibur SoulCalibur]]'', ''Dead or Alive 2'', and ''[[VideoGame/StreetFighterIII Street Fighter III: 3rd Strike]]''; as the four are among the most well received fighting games ever made. This example is set in stone since the latter of the four has been Main/VindicatedByHistory. Interestingly enough, the first three examples were each the first in their respective franchises to include sidestepping as a mobility option, in addition to having full 3D character models as opposed to the partial polygon designs in the examples above.
24** Although it was a hard act to follow, ''Tekken 4'' a competitor to ''Virtua Fighter 4'', ''[[VideoGame/SoulCalibur SoulCalibur II]]'', and ''Dead or Alive 3''; as they were rival 3D fighting games that were released around the time where fighting game developers were transitioning from arcades to consoles as the former platform of choice was becoming less popular across the globe. English voice acting also became more prominent during this time for the genre.
25** In the years 2004 and 2005, ''Tekken 5'' was this to ''[[VideoGame/SoulCalibur SoulCalibur III]]''' and ''Dead or Alive 4''; as they were 3D fighting games released around the time where developers overall were transitioning from sixth generation consoles to seventh generation consoles. ''Tekken 5'' interestingly shares the introduction of character customization with the former.
26** In the year 2009, a fighter tried to challenge the current flagship fighter ''VideoGame/StreetFighterIV''. That rival was ''Tekken 6''; both games were martial arts-based fighting games that were released in a year where ''Street Fighter IV'' essentially revived the entire fighting game genre as a whole introducing more fans to the fighting genre as a whole allowing more competition in the future. It was also the year where the seventh generation of console gaming had reached its peak. The two notably introduced stage transitioning during battle in their respective franchises.
27** ''Tekken 7'' is this to ''VideoGame/StreetFighterV'' due to them being the sequels to the example above and they represent the franchises during the eighth generation of console gaming. It can also be considered a rival to ''VideoGame/Injustice2'' and ''VideoGame/MarvelVsCapcomInfinite'' as they are also AAA fighting games that were released in the year 2017.
28*** As of September 30th, 2017, [[https://www.gamespot.com/articles/tekken-7-sales-pass-2-million-copies-on-ps4-and-xb/1100-6453966/ the game sold 2 million copies]], having outsold both Capcom fighters due to the two being Main/ScrewedByTheNetwork. This would make Injustice 2, the only true competitor for the title in terms of sales, which interestingly enough also includes guest characters in its roster (in the form of [[Franchise/MortalKombat Sub-Zero, Raiden]] and Hellboy).
29** As before, we have ''Tekken 8'' being this to ''VideoGame/StreetFighter6''. Both are their series' main foray into the MediaNotes/TheNinthGenerationOfConsoleVideoGames, with their releases occurring 6 months between each other.[[note]]Of note was that the ''Tekken 8'' release was delayed in part due to ''Street Fighter 6'' itself in order to avoid two major releases in the genre taking the spotlight away from each other.[[/note]] Both have seen praise for similar factors such as their presentation and gameplay, and along with ''VideoGame/MortalKombat1'' helped usher many new players into the fighting game community as a whole.
30* DummiedOut: There were plans for a "Taekwondo Girl" character, but she was cut before the mobile game's cancellation.
31* FandomNod: Echoing her [[AmericansHateTingle far more negative reception in America than in Japan]], Lucky Chloe is stated InUniverse to be a worldwide sensation, except in North America.
32* FlipFlopOfGod: Around 2012, Harada stated that he maintained a policy not to introduce characters as paid DLC in ''Tekken''. This was likely an attempt to calm the fighting game fanbase down following the shitstorm caused by the scandal of ''VideoGame/StreetFighterXTekken'', whose DLC characters are not only paid, but turned out to be already on the disc. ''Tekken Tag Tournament 2'' doesn't feature paid character DLC, so the promise seemed genuine. Fast forward to 2017, Eliza and Geese Howard were both revealed as paid character DLC for ''Tekken 7'' (in case of the former, if you didn't pre-order the game). Harada at first stated that this break only affects guests and would never be applied to classic characters, but not only did Eliza, a classic character, disprove this (before the statement went out, no less), a year after release, Anna Williams and Lei Wulong, both classic characters with plenty of history in the series in case Eliza is not authentic enough, were added as paid DLC.
33* FountainOfExpies: One almost has to wonder if the developers consider Bruce too "vanilla" of a character as his "function" in the roster of ''7'' has been occupied by three vastly different characters; Bryan Fury is grandfathered in thanks to DivergentCharacterEvolution while Josie and later Fahkumram embody his moveset and archetype respectively.
34* GodDoesNotOwnThisWorld: Seiichi Ishii, the original director and lead designer of the series, left Namco shortly after finishing ''Tekken 2'' and has not been involved with the series since then.
35* KeepCirculatingTheTapes: ''Tekken 3'' is the only [[Platform/PlayStation PS1]]-era game that isn't available as a [=PSOne=] Classic on the [=PlayStation=] Store. Harada mentioned that, as much as he'd like to have it rereleased, certain difficulties were preventing it from coming out (most likely licensing issues involving [[GuestFighter Gon]]). That said, copies are both cheap and easy to find, and for those wanting to play it in HD, [=PS1=] discs even work with [=PS3=] consoles.
36** Then the [=PlayStation=] Classic, which includes ''Tekken 3'', was announced for December 2018...and unfortunately (and inexplicably) used the notoriously sluggish PAL version rather than the proper NTSC version.
37* KillerApp: ''Tekken'' first broke into the mainstream as a result of its exclusivity to [=PlayStation=] consoles, with ''Tekken 3'' and ''Tekken 5'' both being in the top ten bestselling games for their respective consoles.
38* MissingTrailerScene: A weird video game example (albeit minor). One trailer for ''Tekken 6'' showed [=NANCY-MI847J=]'s stage as being playable in a standard fight. This is not an option, even via random select.
39** One of the initial trailers for ''7'' had Kazumi and Kazuya speak English, implying that the game could have had dual audio tracks in the same way ''Blood Vengeance'' and ''Street Fighter X Tekken'' did.
40* NoExportForYou:
41** Before 2018, it seemed ''Tekken 3'' would ''never'' see the light of day as a "[=PSOne=] Classic" rerelease on the [[Platform/PlayStationNetwork PlayStation Store]]. Apparently, it's ''[[ScrewedByTheLawyers because of Gon's presence alone]]'', as [[WordOfGod Jawad Ashraf of SCEE himself confirmed]] [[http://blog.eu.playstation.com/2012/04/11/heads-up-game-store-update-11th-april-2012/ on April 11, 2011]] [[DissonantSerenity a bit too nonchalantly:]]
42---> '''Jawad:''' ''"No Tekken 3 has the lil' guy Gon is a licensed character."''
43** Katsuhiro Harada [[http://kotaku.com/why-everyones-freaking-out-over-a-controversial-tekken-1669473004 stated via Twitter]] that Lucky Chloe, a controversial new character in ''Tekken 7'', will not be available in the North American version of the game, and jokingly hinted North American players would get a muscular skinhead-type character instead. Michael Murray said he was [[TrollingCreator trolling fans]], which was confirmed when she was included in the U.S arcade release.
44* TwoVoicesOneCharacter: For the majority of the roster who do not originate from Asia or speak languages from that region (like Lars and Alisa speaking Japanese despite representing Sweden and Russia, respectively), there have often been discrepancies with their battle grunts and cutscene dialogue where it is made clear that two separate actors are providing the voices. For example, characters like Eddy and Julia retain their voice grunts from ''5'' despite getting more prominent English voice actors in ''6'', and in Eddy's case, lost ''that'' in favor of a native speaker of Brazilian Portuguese in ''Tag 2'' (similar treatment applies to characters from non-English territories who spoke the language in previous games).
45* TheOtherDarrin:
46** For reasons Harada exasperatedly describes at length [[http://www.twitlonger.com/show/i152f8 here]], the developers couldn't possibly retain the same voice actors for most of the characters even if they wanted to. However, many characters, despite receiving new voice actors for dialogue (especially in ''Tag 2'', where many characters began speaking in their native languages), retained older battle grunts by previous [=VAs=] through ''Tekken 7''.
47** Marshall Law's voice actor (not counting the [[NonDubbedGrunts high-pitched warcries]]) changed from Robert Clotworthy in ''5'' to Creator/DavidVincent in ''6''. Harada stated in an interview that he did the battle cries for the longest time for Law.
48** Paul's original voice actor since ''3'' was Eric Kelso, but starting with ''5'', his spoken dialogue is voiced first by Dave Mallow, then by Creator/JamiesonPrice in ''6'' and ''Tag 2'', with Kelso providing battle noises before being fully replaced by Price in ''8''.
49** Shiho Kikuchi voiced Kunimitsu and Jun in ''2'' and ''Tag''. As of their reappearances in ''Tag 2'', they're now voiced by Creator/MegumiToyoguchi and Creator/MamikoNoto, respectively.
50** Back in ''5'', Anna was voiced by MMA announcer Lenne Hardt, who would later become much more well-known among Tekken fans as the LargeHamAnnouncer for Tekken 8's character trailers. She was replaced in ''6'' by Creator/TaraPlatt.
51** In Heihachi's case, Creator/DaisukeGori has succeeded Creator/BanjoGinga since ''3''. After Gori's suicide, Creator/UnshoIshizuka took over from ''Anime/TekkenBloodVengeance'' to ''7'' until his passing. The role was eventually passed on to Creator/TaitenKusunoki starting with the Japanese dub of ''Tekken: Bloodline''.
52** Nina was previously voiced by Lisle Wilkerson in ''Tekken 4'', but was replaced by Creator/MaryElizabethMcGlynn in ''Tekken 5''. Meanwhile, her battle cries in the earlier ''Tekken'' games were provided by Creator/YumiTouma (who, incidentally, would go on to later voice Xiaoyu). Creator/ErikaHarlacher would voice Nina instead of [=McGlynn=] in ''Bloodline'''s English dub.
53** Creator/ToshiyukiMorikawa voiced Hwoarang from ''3'' up to ''4'' with the latter speaking with a mix of English and Japanese. All his spoken lines in-game were replaced with Jung Goo Lee's lines when ''4'' was released internationally and then fully replaced by Sang Hyeon Um from ''5'' onwards.
54** Lee has two different voice actors: Creator/RyotaroOkiayu for his Japanese lines, and Creator/KaijiTang for his English-speaking persona Violet.
55** Steve Fox is voiced by an uncredited voice actor in ''4'', Guy Perryman in ''5'' (whose battle grunts were retained through ''7''), then Creator/GideonEmery in ''6''/''Tag 2'', and a currently unknown VA for ''7'', with Emery returning in ''8''.
56** Jack Merluzzi voiced Raven in ''Tekken 5''; though his voice grunts are retained in subsequent games through ''7'', since ''Tekken 6'', he has been replaced by Creator/DCDouglas.
57** Christie was originally voiced by Xanthe Smith, who was replaced with Lisle Wilkerson after ''4''. As of ''Tag 2'', she now has a Portuguese-speaking voice actress.
58** Eddy's voice actor was previously Marcus Lawrence in ''Tekken 5''. Creator/RogerCraigSmith provided his dialogues since ''Tekken 6'' onward, although Lawrence's grunts are retained. As with Christie above, he also gained a Portugese VA.
59** Xiaoyu was originally voiced by Creator/YumiTouma from her debut in ''Tekken 3'' all the way to ''Tekken 6''. The role was recast to Creator/MaayaSakamoto in ''Blood Vengeance'', which stuck for future game releases. As for her English voice actors, Xiaoyu rotated through 3; in order, we have Creator/CarrieKeranen in ''Blood Vengeance'', Creator/CarrieSavage in ''Street Fighter X Tekken'' and Creator/FayeMata in ''Bloodline''.
60** Julia Chang has gone through three changes in voice actresses: Cara Jones voiced her in her ''Tekken 3'' ending (Creator/HiromiTsuru did her battle cries there and also voiced her in ''Tag''), while Kimberly Forsythe did her voice in ''Tekken 4''. Annie Wood took over Julia's dialogue and voice cries in ''Tekken 5'', but since ''Tekken 6'', her dialogues [[spoiler: and by extension, Jaycee's]] have been provided by Creator/StephanieSheh, and Creator/JeannieTirado took over for them in ''Bloodline''.
61** Creator/HiroyaIshimaru provided Lei's voice since ''Tekken 3'', and he generally did a good job at imitating a Hong Kong English accent. However, ''Tekken 6'' replaced him with David Jeremiah, who sounds unabashedly ''American''.
62* TheOriginalDarrin:
63** The Japanese dub of ''Tekken: Bloodline'' brought back Creator/ToshiyukiMorikawa and Creator/YumiTouma as Hwoarang and Nina since they last voiced them in ''4'' and ''Tag 1'' respectively.
64** ''8'' has Creator/GideonEmery reprise his role as Steve Fox after being replaced by an unknown actor in the previous installment.
65* PreOrderBonus:
66** Pre-ordering ''Tag Tournament 2'' will give players access to a Music/SnoopDogg stage, with the Doggfather himself appearing in the background. Snoop even provides the BGM for his stage; a single recorded just for the game.
67** For ''[=TTT2=]'', there was also the [[{{Fanservice}} Big Bikini Bundle]].
68** For ''6'', players could use a [[WebComic/PennyArcade "Cardboard Tube Samurai"]] version of Yoshimitsu.
69** Eliza from ''Tekken Revolution'' was a pre-order bonus for ''7'' on all three home platforms. [=PS4=] players received an extra character for pre-ordering ''7'', as well as several extra character costumes, including King's old ''Tekken 2'' costume, and Jin and Xiaoyu's ''4'' costumes. Xbox One players got a copy of ''Tekken 6'' for free.
70* ReferencedBy: ''VideoGame/ActionTaimanin'' featured wooden puppet {{Mook}}s called Automatons, which are designed after Mokujin.
71* ThrowItIn: The sub-bosses appointed to the various characters in ''Tekken 1'' generally had no bearing on their stories at the time since it was designed as an arcade game. In ''Tekken 2'', when the stories were fleshed out, the creators tried to justify the relevance of said sub-bosses. In the case of Paul, they justified his seemingly random choice of Kuma as sub-boss by saying the two were rivals - and thus gave him Kuma to face in the second game too.
72* TrollingCreator: Katsuhiro Harada is infamous for doing this on his Twitter ''constantly''. The biggest one is him saying that [[AmericansHateTingle Lucky Chloe]] will be removed from the US version and replaced with a muscular [[BaldOfEvil skinhead]] in response to some hate tweets. This added even more fuel to the fire in forums, even though he's joking.[[note]]As of December 11, 2014, Michael Murray, a senior designer at Bandai Namco, confirmed that Harada was joking.[[/note]] Basically, he is to Namco as Creator/HidekiKamiya is to Creator/PlatinumGames.
73** This backfired on Harada in the leadup to ''Tekken 7'''s home release, when an obvious joke answer from an interview where he said animal rights activists prevented Roger Jr. from appearing in ''7'' got picked up by a number of gaming websites as the actual reason the character didn't show up. Harada had to [[https://twitter.com/Harada_TEKKEN/status/857759327628566528 clear it up on Twitter]] that he was joking, and the answer was an example of how hard it is to keep the fanbase happy about the game's roster selections.
74** And the sentiment for the above led into the infamous "Don't ask me for SHIT" T-shirt. Since then, he's continued to be humorously dismissive of entitled fan demands, even tweeting replies to the people who make unreasonable expectations of ''other'' game developers. While he does disagree with fan assumptions and expectations (of character inclusions specifically), he is receptive to genuine fan interest and questions.
75* {{Typecasting}}: Creator/HisakoKanemoto as Lucky Chloe. Surely that's not another blonde character on her resume.
76* WhatCouldHaveBeen:
77** Jun was DummiedOut in ''Tekken 3''. [[https://www.youtube.com/watch?v=rK9K3mZeNr0 It's Jin's moveset and Nina's body, but the coding is Jun's, complete with Jun's voice and a Vs. portrait.]] The dev team likely planned to include her, but then decided to go with the current plot.
78** One concept art for ''3'' suggests Yoshimitsu would've retained his design from ''2'' but with his right arm completely missing.
79** Sega tried to get ''Tekken Tag Tournament'' ported to the [[Platform/SegaDreamcast Dreamcast]], and even offered Harada the use of a ''Videogame/VirtuaFighter'' character as a GuestFighter at no cost. However, this never came to fruition, and the series remained on Sony hardware until the release of ''Tekken Advance'' for the Platform/GameBoyAdvance.
80** According to the [[WordOfGod Tekken 6 artbook]], Unknown was meant to be Jun's younger sister. This was dropped when ''TTT'' became a spin-off. ''[=TTT2=]'' then reveals [[spoiler:Jun herself ''is'' Unknown]].
81** Steve's prototype name was the outlandish "Dean Earwicker", which earned a substantial amount of negative feedback from fans. It was changed to the more natural-sounding Steve Fox. As a nod to this, both a Tekken Force member in ''4''[='=]s Tekken Force Mode and a Tekken Lord Steve in ''5''[='=]s Arcade Mode go by the name of Dean Earwicker.
82** Harada had wanted to release ''Tekken Revolution'' for the Platform/Xbox360, but Microsoft turned down the offer.
83** A PC port of the original ''Tekken'' was announced in 1996, alongside ports of other Namco arcade games like ''[[VideoGame/RidgeRacer Rave Racer]]'' and ''[[VideoGame/AceCombat Air Combat 22]]'', but after that announcement, nothing came of it.
84** [[http://40.media.tumblr.com/7836540c3fdd3394c12bc23386ee1836/tumblr_mt8ueprpYt1s99uvdo1_1280.jpg A muscular version]] of VideoGame/PacMan was almost one of the character design choices for the ''Tekken Revolution'' poll, but some [[ExecutiveMeddling Namco exec]] shot down the idea.
85** Tekken 3 was to include a JokeCharacter named Sake, who was a salmon who would serve as a mid-boss/playable character and simply flop around helplessly. Sake was DummiedOut because [[WordOfGod Katsuhiro Harada]] believed that arcade players would feel ripped off if they were to pick the character. The remnants of Sake exist as Yoshimitsu's model mixed with Jin Kazama's moveset.
86** [[https://www.youtube.com/watch?v=eYvM8JeeO_o This collection of announcer lines taken from from the arcade version of Tekken 4]] reveal several announcer calls that went unused in the final game. Noteworthy examples include a rendition of the traditional "Good Morning!" arcade bootup sound (a series tradition ever since the first game, but was omitted in ''4'' for some strange reason), name announcements for the entire cast of ''Tekken Tag Tournament'' (despite only a handful of them make it it in the actual game), name announcements for several prototype names for Steve (including the aforementioned Dean Earwicker), Christie and Lee's Violet persona, and, most notably, name announcements for Jinpachi Mishima and Kinjin, two characters who did not make their formal debut in the series until later installments! (''5'' for Jinpachi, ''Revolution'' for Kinjin.)
87** In a case of what ''almost'' could have not been, Motohiro Okubo - a producer who had worked on both ''Tekken 7'' and ''VideoGame/SoulCaliburVI'' - shed a bit of light behind Noctis' inclusion. [[http://kayane.fr/2018/02/19/interview-with-motohiro-okubo-producer-on-soul-calibur-vi-and-tekken-7/ He stated]] that as both games had different teams and ''Tekken 7'' was released first, they decided to include Noctis there first as per negotiations with Square Enix. Had things turned out differently, Noctis would have likely entered the ''VideoGame/SoulSeries'' instead, and Okubo agreed that he would have fit that universe a lot more than ''Tekken''.
88** [[https://tekken.fandom.com/wiki/Shuwawei Shuwawei]], a female taekwondo practitioner was intended to appear in ''Tekken Mobile''. However, due to the announcement of shutting down the entire game on February 15, 2019, Shuwawei will no longer be released as a playable character.
89** In the [=PS3=] version of ''Tekken Tag Tournament 2'', there was originally going to be an OldSaveBonus to those who bought ''Tekken Hybrid'', which included an HD remaster of ''Tekken Tag Tournament 1'', a demo of ''Tag 2'' and the ''Blood Vengeance'' CGI movie. These extras would have been the ''Blood Vengeance'' outfits for Xiaoyu and Alisa, the movie's designs for Devil Jin and Devil Kazuya, and Shin Kamiya as a selectable character, who would have been a MovesetClone of Jin. Everything except Shin was present in the ''Tag 2'' demo but did not make it to the final game due to hardware limitations.
90** At one point Harada considered [[UsefulNotes/KentuckyFriedChicken Colonel Sanders]] and Red from ''VideoGame/AngryBirds'' as guests for ''Tekken 7''.
91** Usefulnotes/DonaldTrump was briefly considered as a possible guest character for ''Tekken 7'', but the idea was quickly abandoned after Harada's encounter with an Uber driver who disliked Trump.
92** ''Tekken Tag Tournament Turbo'' is an [[https://www.youtube.com/watch?v=YWHphulBbOQ updated version]] of the original ''Tekken Tag Tournament'' developed by Namco as a fun little side project. Featuring new animations, a significantly faster game speed, and altered physics to match, it underwent limited location tests in Japan but ultimately never saw the light of day elsewhere until the late 2010s when Harada deecided to bring a cabinet for fans to play to EVO. Beyond those limited location tests, however, it remains unreleased to this day.
93** Another GuestFighter considered for ''Tekken 7'' was [[VideoGame/{{Darkstalkers}} Morrigan Aensland]], who was extremely close to making it into the game as the developers even planned to contact Capcom about their plans. Despite their confidence in trying to stay as true to ''Darkstalkers'' for Morrigan's animations, they felt her gameplay would've taken up too much time and scrapped her. It is theorized that the remnants of whatever system mechanics were planned for her eventually went to Eliza, who fulfilled a similar archetype to Morrigan as a supernatural fighter themed after a creature of the night.

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