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1* ActingForTwo:
2** English: Creator/PatrickSeitz as Hugo and Bob, Jordan Byrne as Kazuya and Jack.
3** Japanese: Creator/JunichiSuwabe as Lars and Vega, Kenichiro Matsuda as Jack and Raven, Creator/TomokazuSeki as Bryan and Yoshimitsu.
4* DevelopmentHell: Since ''[=TxSF=]''[='=]s announcement (the one that Namco was supposed to develop), there's been virtually no news on its status, while Namco went on to make a second ''Tag Tournament'' and ''Tekken 7''. There was hope that Akuma's inclusion in ''[=T7=]: Fated Retribution'' might be a stepping stone for this side of the crossover to happen, but nothing came of it, with Harada stating the project has been shelved for the time being. It was reported that it was 30% completed when the word came to stop working on [=TxSF=].
5* MarthDebutedInSmashBros: This is the first time westerners can legitimately play as Toro and Kuro in a game; some may only have seen them in [[TheCameo cameos]] for Sony exclusive (Japanese) games and products.
6* OldShame: Quite obviously seen as an embarrassment on Capcom's end due to fan reception and the way they handled their DLC [[NeverLiveItDown which they've yet to live down]]. Credit where it's due though, they eventually decided to make the most of it by reusing and porting Rolento, Hugo, Poison, Elena, and six of the game's stages over to ''Ultra Street Fighter IV''.
7* TheOriginalDarrin: Creator/YumiTouma returns to voice Xiaoyu after being darrin'd by Creator/MaayaSakamoto in ''[[Anime/TekkenBloodVengeance Blood Vengeance]]''.
8* TheOtherDarrin:
9** Japanese:
10*** Lili is voiced by Asami Seto, standing in for Creator/RinaSato (Lili's voice actress in ''[[Anime/QueensBlade Queen's Gate: Spiral Chaos]]'').
11*** Creator/AtsukoTanaka doesn't reprise her role as Nina from ''[[Anime/TekkenBloodVengeance Blood Vengeance]]''. Instead she's voiced by Creator/YuuKobayashi instead.
12*** As mentioned above, Creator/UnshoIshizuka takes over for the late Creator/DaisukeGori as Heihachi's Japanese voice actor.
13*** Asuka is voiced by Seiko Ueda instead of Creator/RyokoShiraishi.
14** English:
15*** Creator/PatrickSeitz replaces the late Len Carlson as Hugo.
16*** Creator/{{Mike McFarland}} takes over for Eric Kelso as Paul.
17*** Jin is not voiced by [[Creator/PatrickSeitz Darren Daniels]] like he was in Blood Vengeance, but instead voiced by... Creator/BradSwaile, who stands out as the sole prolific Canadian VA in a dub casting primarily filled by voice actors from California and Texas.
18*** Xiaoyu is also voiced by another Creator/{{Carrie|Savage}} who doesn't have the surname ''[[Creator/CarrieKeranen Keranen]]'', the latter was her voice for Blood Vengeance.
19*** Creator/KeithSilverstein takes over from David Schaufele as the voice of Bryan Fury.
20* TheProductionCurse: Due to the game's TroubledProduction, as well as the fact that it seemingly ''could not'' stop running into controversies prior to its launch period, it earned the nickname "''Street Fighter Cursed Tekken''" around the office, with one staff member joking that it was greenlit on an IndianBurialGround.
21* ScienceMarchesOn: The Jurassic-Era Research Facility (aka ''Videogame/DinoCrisis'' stage). ''Dino Crisis'' was created essentially to cash in on ''Film/JurassicPark'', and the dinosaur models are closely related. However, since both that game and film have been released, new evidence has revealed that a Tyrannosaurus Rex probably looked ''nothing'' like it was portrayed back then. However, it would be hard to reflect that in this game, as it's a throwback.
22* StillbornFranchise: While neither ''Franchise/StreetFighter'' nor ''VideoGame/{{Tekken}}'' are dead by any stretch of the imagination, this crossover between them never got off the ground after ''[=SFxT=]'''s original release due to a combination of being OvershadowedByControversy over the on-disc DLC, the overall lukewarm reception, and the disappointing sales. The intended sequel ''Tekken X Street Fighter'' has halted development, seemingly permanently.
23* TrollingCreator:
24** If the constant inclusion of [[CreatorsPet Seth]] in ''SSFIV'' didn't make Yoshinori Ono one already, then the methods he used to include Toro and Kuro makes him one.
25** [[WordOfGod Namco Bandai producer Katsuhiro Harada]] once claimed the game wouldn't come out until 2018.
26** Harada also made a popularity poll for both ''Tekken'' and ''Street Fighter'' characters, stating beforehand that it won't influence the developer team's choices, it is just for "research"... and yet some fans voted like crazy in hope ''it would'' get their favorite character in; knowing the ''[[VideoGame/MarvelVsCapcom3 MvC3]]'' polls' hype and consequent fiasco, Harada knew what was coming for this poll.
27* TroubledProduction: The game had budget problems right off the bat. In addition to the licensing fee Capcom had to pay Namco to use their characters, the decision was made to hire Creator/PolygonPictures to produce expensive CGI trailers to promote the game, complete with licensed songs from bands like Music/RiseAgainst. These additional expenses led to the unpopular Gem System being implemented as a way to recoup costs, as well as the execs setting wildly unrealistic sales forecasts for the game.
28* {{Vaporware}}: ''Tekken X Street Fighter'' was announced as a followup along with this game. The game was only 30% complete when development was brought to a halt.
29* WhatCouldHaveBeen:
30** The absolute first initial press release that these games were being made indicated that they might have been called "''Capcom vs. Namco''". It was later revealed that this was not the actual title, but rather what we have now.
31** [[http://www.joystiq.com/2011/07/30/dan-and-anna-knocked-out-of-street-fighter-x-tekkens-final-rost/ Dan and Anna were considered,]] but ultimately did not make the cut. In fact, Dan was '''{{killed|OffForReal}}''' by Kazuya in the Comic Con 2010 trailer [[ShooOutTheClowns to drive this point home]].
32** [[Franchise/{{Halo}} Master Chief]] and [[VideoGame/GearsOfWar Marcus Fenix]] were considered for exclusive characters for the 360 version. However, bad timing meant it was rendered impossible, and the 360 received no one.
33** [[https://www.youtube.com/watch?v=NmPTKAr0S64&=04m05s According to this]], Classic Franchise/MegaMan was considered for the game, but Creator/KeijiInafune himself axed the idea, saying that "it wasn't interesting enough" and challenging Ono to come up with something original. Ono suggested using Bad Box Art Mega Man instead, and making him obese as a joke at how 25 years had passed since that iteration of the character had appeared. Inafune loved the idea, but Mega Man fans, on the other hand, were outraged.
34** [[VideoGame/{{Uncharted}} Nathan Drake]] [[http://www.eventhubs.com/news/2012/mar/05/uncharteds-nathan-drake-was-considered-street-fighter-x-tekken/ was considered as a guest fighter for the PS3 version]], but the dev team settled on Cole due to his abilities.
35** Originally, the [=PS3=] exclusive characters were going to be region exclusive. Cole for the American version and Toro & Kuro for the Japanese version. It finally was changed so any region could enjoy all 3 bonus characters.
36** Originally, Mega Man and Pac-Man were going to be in the Xbox 360 version of the game as well instead of being [=PS3=] exclusive, however, Microsoft did not want those characters on their system and instead wanted the game to be ExactlyWhatItSaysOnTheTin, no bonus characters.
37** [[http://www.eventhubs.com/news/2012/apr/09/mega-mans-concept-art-street-fighter-x-tekken/ Bad Box Art Mega Man's concept art]] shows he (and this version of Roll) had numerous different interpretations including Classic Mega Man as [[WesternAnimation/MegaManRubySpears a muscle bound hero]] or even skinny teenage hoodie Mega Man.
38** Originally, there were plans for a companion game to ''Street Fighter X Tekken'', simply titled ''Tekken X Street Fighter''. It would have been a ''3D'' fighting game produced by [[Creator/BandaiNamcoEntertainment Namco]] that would use the ''Tekken 7'' engine. Unfortunately, the game wound up [[DevelopmentHell on hiatus]] after the low sales and mixed reception of ''Street Fighter X Tekken'' and has since halted development on June 20, 2021, with the game only being 30% completed.

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