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1* AscendedGlitch: The speed increase of the aliens as the game went on was an unintended side effect of the weak processors at the time -- they couldn't handle all the aliens moving back and forth at once, but as the player started killing more and more of them, the processor had less aliens to worry about and could move them faster. The developers liked it enough to keep it in. This inspired the whole idea of games getting harder as the player progressed.
2* BreakthroughHit: For Creator/{{Taito}}.
3* ExecutiveMeddling: The original design was a ''VideoGame/{{Breakout}}'' clone with the twist that the "bricks" fire back. This eventually become ''Videogame/{{Arkanoid}}'', [[spoiler:where the final boss fire back]]. Then they were originally people, but the executives vetoed it. They were then changed to airplanes, but they didn't make sense with the way they moved. After seeing ''[[Film/ANewHope Star Wars]]'', the developer was inspired to change the enemies to aliens, which were [[WhatMeasureIsANonHuman acceptable to shoot and kill.]] It also justifies their lateral movement patterns, which didn't work with the previous designs.
4* InspirationForTheWork: According to Website/TheOtherWiki, designs of the aliens were based on the octopus-like ones from ''Film/TheWarOfTheWorlds'' as well as in squids and crabs.
5* KeepCirculatingTheTapes: ''Infinity Gene'' had yet to see a re-release for modern systems. The mobile versions had already been delisted due to not being updated for modern versions of the OS.
6* KillerApp: A TropeCodifier, with Taito struggling to make enough arcades to fill the demands until recruiting Midway to help, and the Atari 2600 version quadrupling the console's sales.
7* MilestoneCelebration:
8** 1998's ''Space Invaders X''. In the opening cutscene, the operator of the "new" Tank steers his vessel past the "Tank Graveyard" and smiles grimly at a 1978-era Tank.
9** In 2008, around the 30th anniversary of the original game's release, Creator/SquareEnix and Taito released ''Space Invaders Extreme'' for the Platform/NintendoDS and [[Platform/PlayStationPortable PSP]], and ''VideoGame/SpaceInvadersGetEven'' for the Platform/{{Wii}}.
10** For 2018, Taito ported the original ''Videogame/SpaceInvaders Extreme'' to Windows via Steam, using the PSP version's interface and most of the DS version's soundtrack with a few new tracks. A port of ''VideoGame/GrooveCoaster'', itself a GaidenGame to the series, was released on the same platform.
11* PortOverdosed: There is a version of ''VideoGame/SpaceInvaders'' for almost every platform ever made, including graphing calculators and wristwatches.

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