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1* AcclaimedFlop: The game received rave reviews from the press and continues to be well-regarded even with newer ports, but its initial release was met with lackluster sales. Not long after, game director Hideki Kamiya along with Creator/ShinjiMikami and Atsushi Inaba left Capcom to form what would later turn into Creator/PlatinumGames, and Creator/CloverStudio was disbanded.
2* ApprovalOfGod: Despite not working on it, Hideki Kamiya has given his approval to [[PolishedPort the PS3 remastered version]], going as far as to tell someone to play that instead when a fan told him he bought the Wii version. He seems to have similar feelings towards the [=PS4=], Xbox One, Switch, and PC remasters as well.
3* CreatorBacklash: Creator/HidekiKamiya [[https://twitter.com/PG_kamiya/status/603823178494775296 doesn't look back on the Wii port too fondly.]] Much of this stems from the removal of the credits sequence due to legal issues regarding the use of Clover Studios' logo; according to Kamiya, the credits acted as a summation of the development team's final thoughts, emotions, and messages about ''Okami'', and that its removal was immensely disappointing to him.
4* DevelopmentGag: The idea of a more realistic setting was scrapped relatively early in development, but the realistic Ammy nonetheless appears as a PaletteSwap that can be won upon finishing the game and starting a NewGamePlus.
5* GodNeverSaidThat: Or more accurately, God Never Intended That. Many fans got hyped when Creator/HidekiKamiya stated that the series was coming back on [[https://twitter.com/nakamura193/status/1185203513543933953 a tweet]] on Ikumi Nakamura's twitter page on October 2019. However several months later, [[https://www.nintendoenthusiast.com/hideki-kamiya-okami-sequel-not-happening/ he admits that he got carried away with it and never actually meant that the series is actually coming back]], but rather, he just wants to make a new game.
6* NoExportForYou: A variation; the [=PS3=] version has been released worldwide as a download title, but a physical version was only released in Japan. That said, if the disc is inserted into a console set to English, the game will automatically run the translation, with only the intro being untranslated.
7* ScrewedByTheLawyers: The game's FMV credits sequence was hit by this twice. The 2008 Wii port axes them entirely due to the inclusion of the Clover Studio logo, which was not within Capcom's legal rights to use but couldn't be removed in time due to Ready at Dawn not having access to the master assets for the video. While all versions of the 2012 HD remaster ''do'' add back in the credits (save for the removal of the Clover Studio logo), the insert song "Reset" is replaced outside of Japan by [[https://www.youtube.com/watch?v=v6ExaCxoMGY a remix]] of the Ryoshima Coast BGM due to international licensing issues.
8* WhatCouldHaveBeen:
9** Initially, the game would have been [[https://www.youtube.com/watch?v=sWlNUIH-KRA much more realistic looking.]] However, this was changed early on, since the watercolor look helped convey the concept of restoration. Another reason, more pragmatic, is that the Platform/PlayStation2 simply could not handle a more detailed version of the game (without cutting out objects or making the levels smaller).
10** Ammy could fire laser beams from mirrors and had to fight monkeys and panthers. These can be seen in the videos, if you have more than 30 hours of playtime.
11** According to the art book for the game, Ammy could have transformed into a dolphin upon diving into a deep body of water, and into an eagle upon launching herself off a high cliff.
12** Sakuya would have had a third, more powerful form where she is completely naked except for strategically placed smoke. It was vetoed, but concept art of it exists.
13** The art book reveals the existence of an unused five-headed dragon enemy, which would have been a variation of the Crow Tengu that used four of its heads as its arms and legs.
14** The Tao Troopers' headquarters originally had a different design that intentionally references the [[Series/{{Ultraman}} Science Patrol HQ]], but with a traditional Japanese aesthetic applied to it.
15** The original concept for the Canine Warriors were [[AnimalMotifs humans with dog themes]] similar to Princess Fuse, but became literal dogs in the final game.
16** Concept art for the Ark of Yamato shows that a rematch with Lechku and Nechku was planned as part of the dungeon's BossRush; however, the fight was removed because the pair are fought ''just'' before unlocking the Ark of Yamato, which would've made the area excessively redundant.
17* WordOfDante: LetsPlay/{{Chuggaaconroy}}'s let's play of the game featured him making various claims about what each of Yami's forms represented. While these statements were never officially corroborated, the fact that he did extensive research for the game's references to Japanese culture and mythology meant that his audience took his word as fact. Consequently, his claims became so widespread among the fandom that the moderators of the game's fan wiki now instantly ban anyone who tries to add that information to Yami's page, as they're so sick of reverting it. Chuggaaconroy himself went on to openly regret his actions, stating that his interpretation was inspired by a random [=YouTube=] comment on a video of ''Okami''[='s=] soundtrack, and that he never got around to researching Japanese mythology to see if there was anything to support this, assuming that he had already confirmed it when the time came. In his bonus videos for the let's play years later, he offered a new interpretation of Yami that revolved around evil starting small and snowballing with time, but preempted it by openly stating that it was simply his personal theory and not based in any official statements.

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