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2Works with their own Trivia pages:
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4[[index]]
5* ''[[Trivia/Metroid1 Metroid]]''
6* ''Trivia/MetroidIIReturnOfSamus''
7* ''Trivia/SuperMetroid''
8* ''Trivia/MetroidFusion''
9* ''Trivia/MetroidZeroMission''
10* ''Trivia/MetroidPrimeTrilogy''
11** ''Trivia/MetroidPrime''
12** ''Trivia/MetroidPrimeHunters''
13** ''Trivia/MetroidPrime2Echoes''
14** ''Trivia/MetroidPrime3Corruption''
15** ''Trivia/MetroidPrimeFederationForce''
16* ''Trivia/MetroidOtherM''
17* ''Trivia/MetroidSamusReturns''
18* ''Trivia/MetroidDread''
19* ''[[YMMV/MetroidManga Metroid (Manga)]]''
20* ''Trivia/MetroidSamusAndJoey''
21[[/index]]
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23!!Tropes with their own pages:
24* [[WhatCouldHaveBeen/{{Metroid}} What Could Have Been]]
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26* AcclaimedFlop: A downplayed example. ''Metroid'' is widely held up as a revolutionary game series, being one of Nintendo's premiere franchises since the NES, and with many well-received entries credited for helping to [[{{Metroidvania}} found an entire genre]]. At the same time, while most of the games aren’t flops by any means and at the very least make back their budget, only ''three'' games in the entire franchise have ever broken two million copies sold [[note]]the original ''Metroid'', ''Metroid Prime'', & ''Metroid Dread''[[/note]]. By comparison, ''VideoGame/SuperMarioLand'' alone sold more copies than ''every Metroid game combined'', until ''Dread'' came out and finally pushed the franchise's total sales numbers past the 20 million mark.
27* CreatorsOddball: ''Metroid'' is tonally much DarkerAndEdgier than many of Nintendo's other franchises, featuring bleaker aesthetics and having darker themes such as genocide at the forefront rather than as a background element.
28* FranchiseKiller: ''VideoGame/MetroidOtherM'' was seen as this, as its poor reception put the franchise on a six-year hiatus from 2010 to 2016.[[note]]The franchise had previously had an even longer ''eight-year'' hiatus from [[VideoGame/SuperMetroid 1994]] to [[VideoGame/MetroidFusion 20]][[VideoGame/MetroidPrime 02]], but WordOfGod states that was due to ''Super'' being a ToughActToFollow.[[/note]] When the series finally did get [[VideoGame/MetroidPrimeFederationForce a new entry]], it was a SpinOff title that also saw poor reception; it wouldn't be until [[VideoGame/MetroidSamusReturns the following year]] that a new, well-received entry would be released, which would prove good enough to revive the franchise, as ''[[VideoGame/MetroidPrimeTrilogy Metroid Prime 4]]'' and ''VideoGame/MetroidDread'' were announced in the years after.
29* GodNeverSaidThat:
30** Thanks to the rather vehement BrokenBase surrounding ''VideoGame/MetroidOtherM'', it has been persistently reported ever since that series co-creator Creator/YoshioSakamoto hates the ''VideoGame/MetroidPrimeTrilogy'' due to his minimal involvement in their creation and views them as CanonDiscontinuity. [[https://www.reddit.com/r/nintendo/comments/bkho4o/the_sad_state_of_slandermisinformation_about/ In reality]], he considers them to be great games and fully canonical, but regularly stresses that they are self-contained {{interquel}}s taking place early in the series' chronology. In addition, an October 2021 interview with former Retro Studios sound designer Clark Wen had him reveal that [[https://www.youtube.com/watch?v=HU8nACs6jpI&t=30m15s Sakamoto himself was on-hand during the first game's development]] to ensure the game's lore stayed faithful to the rest of the series. The belief that he hates the ''Prime'' games stems from an interview where he explains that the events of the ''Prime'' games have no impact on the plot of ''Other M''. Speaking of, ''Other M'' and subsequent ''Metroid'' games still feature {{continuity nod}}s to some of ''Prime'''s worldbuilding. ''VideoGame/MetroidSamusReturns'', a remake of the second game in the series, would even explicitly canonize the ''Prime'' titles by adding new story content in the form of [[spoiler:[[TrueFinalBoss Ridley]] transitioning from his cyborg-form Meta Ridley to his organic body from ''Super Metroid'']], better linking the two halves of the franchise together.
31** In the same vein, some fans claimed his statement meant he considered ''Other M'' more important to the series than the ''Prime'' games. He never made a definitive statement about this either way, but when discussing the MythArc of the 2D games following the announcement of ''VideoGame/MetroidDread'', Sakamoto didn't even pay ''Other M'' lip service, implying that it's just as much of a GaidenGame to the main series as the ''Prime'' installments.
32* SerendipityWritesThePlot:
33** The appearance of the Varia Suit in ''VideoGame/MetroidIIReturnOfSamus'' and onwards is the result of the Game Boy's lack of color. The original NES game had Samus's suits differentiated only by color, but since the grayscale Game Boy lacked such a color palette, the suit itself was redesigned with large shoulders, which would become its trademark.
34** With ''VideoGame/Metroid1'', the iconic Morph Ball came into being because the programmers had trouble making an appealing animation of Samus crawling through small passageways. So they made a much simpler animation of a rolling ball.
35* StockSoundEffect:
36** Present in both ''Super Metroid'' and ''[[VideoGame/MetroidZeroMission Zero Mission]]''. Both games make use of a roar originally used in Universal's 1957 film ''Film/TheLandUnknown'' for the Tyrannosaurus. Kraid uses this roar in both games, while Crocomire and Phantoon share it with him in ''Super Metroid''.
37** Also present in ''Super Metroid'' is [[{{Franchise/Godzilla}} Anguirus]]' roar used for both Draygon and Ridley. It may be due to this that the other roar was mis-attributed to this franchise as well, with the trivia web series ''Did You Know Gaming'' saying that it's the monster Titanosaurus.
38* ThrowItIn:
39** Samus being a woman wasn't used until the last minute when some of the developers thought it would be cool to surprise players that beat the game fast enough with such a twist.
40** The Varia Suit was mistranslated from the Japanese ''Barrier'' Suit, the Japanese equivalent. The new name was kept for the sake of consistency, but has the bonus of also potentially being short for "Variable Suit", pertaining to its abilities to handle many different types of environments.
41* UrbanLegendOfZelda: Many minor ones, but most well-known are the belief that the infamous [[ClassicCheatCode Justin Bailey]] code had an actual meaning (ie, "just in (a) bailey," with "bailey" supposedly being an Australian slang for "swimsuit," or the name of one of the programmers who worked on the localization), and that a similar code exists in ''Metroid II'' and ''Super Metroid''. "Justin Bailey" is just one of many randomly generated codes, some of which grant the same result, and no similar code exists in other entries of the series.
42* WhatCouldHaveBeen: [[WhatCouldHaveBeen/{{Metroid}} Has its own page]].
43* WordOfGay: In a 1994 interview with ''VideoGame/Metroid1'' and ''VideoGame/SuperMetroid'' background designer Hirofumi Matsuoka, Matsuoka claimed that only he knew that Samus Aran is secretly a "newhalf", a slang term similar to "shemale". It has been hotly contested within the fandom whether this statement should be taken as official confirmation of Samus being transgender, or if it should just be dismissed as a joke in poor taste by a non-authoritative source; note that series director Creator/YoshioSakamoto directly contradicted this statement in a 2004 FAQ, where he said that a ''Metroid'' game on Platform/PlayStation was "as likely as Samus being a newhalf", i.e. an expression of extreme unlikelihood akin to "when Hell freezes over" or "when pigs fly".

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