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1* AllStarCast: While making the first ''Gabriel Knight'', everyone at Sierra probably stopped working when Creator/MarkHamill, Creator/TimCurry, Creator/MichaelDorn, Creator/MaryKayBergman, Creator/{{Jim Cummings|1952}}, Creator/JeffBennett, Creator/EfremZimbalistJr and so many other stars stopped by their office to record their lines.
2* FakeNationality: Just about everyone in the tour group in [=GK3=], apart from Mosely, Lady Howard and Estelle.
3* GenreKiller: The infamous [[MoonLogicPuzzle "cat hair mustache" puzzle]] in ''Gabriel Knight 3'' [[http://www.oldmanmurray.com/features/77.html is cited]] by Website/OldManMurray as one for adventure games as a whole. To be fair, though, they didn't consider ''Gabriel Knight'' to be a particular killer so much as [[FranchiseOriginalSin a good case study for how the genre had embraced nonsensical "puzzles"]] and FakeDifficulty to the point of becoming utterly unapproachable nonsense [[GuideDangIt without the use of the strategy guides and game help hotlines]] these puzzles were most assuredly [[RevenueEnhancingDevices designed to sell]].
4* MultiDiscWork:
5** ''The Beast Within: A Gabriel Knight Mystery'' comes on six [=CDs=].
6** ''Gabriel Knight 3: Blood of the Sacred, Blood of the Damned'' comes on three [=CDs=]. That's half of the previous game, likely due to late 1990s 3D graphics not taking up as much space as full-motion video.
7* TheOtherDarrin: Dean Erickson replaces Tim Curry as Gabriel in ''The Beast Within''. Curry returned for the 3rd game. Jason Victor takes over the role in the remake.
8** Unlike Gabriel, Grace has been played by a different actor in every game: [[Series/TheKingOfQueens Leah Remini]] in the original, Joanne Takahashi in the live action ''Beast Within'', Charity James in ''Blood of the Sacred'', and Cissy Jones in the remake.
9** None of the original voice actors reprised their roles in the 20th anniversary remake, due to the original audio quality being too poor to salvage, and concerns that the actors (now several decades older than the characters) would no longer sound convincingly like twenty- or thirty-somethings. Plus, it probably would have been far too expensive for a small studio to hire A-list voice talent.
10* PlayingAgainstType: [[Creator/TimCurry Tim]] "Too scary to play the [[PrecisionFStrike fucking]] [[{{Franchise/Batman}} Joker]]" [[Creator/TimCurry Curry]] is the hero? And [[Creator/MarkHamill Mark]] "Actually played the fucking Joker" Hamill is the BumblingSidekick?
11* PromotedFanboy: Illusionist and author Mariano Tomatis ''really'' got into Rennes as a kid because of Gabriel Knight 3. As early as 2005, he signed up on the budding Italian Wikipedia to author... you guessed it, [[https://it.wikipedia.org/w/index.php?title=Rennes-le-Château&offset=&limit=500&action=history the Rennes-le-Château page]]. After publishing extensively on the subject, in 2019, he was tasked with the renovation of [[https://www.artribune.com/progettazione/new-media/2019/11/gabriel-knight-3-videogioco-museo/ the real Rennes-le-Château museum]]!
12* SequelInAnotherMedium: After the 20th anniversary edition, Jane Jensen wrote a short story called Temptation: A Gabriel Knight interlude, which later got a comicbook adaptation.
13* SheAlsoDid: After the failure of ''Gabriel Knight 3'' Jane Jensen left the game industry to become an author of QueerRomance fiction.
14* WhatCouldHaveBeen: Each game in the series had story or gameplay elements that never made it into the final product:
15** ''Sins Of The Fathers'' was originally designed with a playable segment as Gunter Ritter in Colonial America.
16** ''The Beast Within'' was likewise planned to have a playable segment as King Ludwig. In the finished game, said segment instead appears as a psychic dream of Gabriel's, as a cutscene only.
17** The motorcycle in ''Blood of the Sacred, Blood of the Damned'' was supposed to be driven in a first person perspective. An arcade-style sequence where Gabriel escapes the Night Visitors, who pursue him as swarms of bats, was also planned, but eventually scrapped. The notorious "cat mustache" puzzle was also never intended to be in the game, but Roberta Williams left the design team without telling anyone what she'd planned for that sequence, and the puzzle was the first one anyone could put together by the deadline to finish that part of the game.
18** Accessing SIDNEY in ''Blood of the Sacred, Blood of the Damned'' gives you a lot of seemingly irrelevant information about hauntings in Scotland, which WordOfGod has confirmed was intended as a teaser for the fourth game. After it became apparent that ''[=GK4=]'' wasn't going to get funding, Jensen apparently briefly considered turning her material into a novel. Needless to say, fully twenty years on neither a game nor a novel has appeared yet, and though ''[=GK4=]'' is still officially on Jane Jensen's to-do list, there's no telling when or if it'll happen at this point.

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