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1Use the Sheikah Slate to warp to the main page [[VideoGame/TheLegendOfZeldaBreathOfTheWild HERE!]]
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3'''TheLegendOfZeldaBreathOfTheWild/Tropes0ToC''' | '''TheLegendOfZeldaBreathOfTheWild/TropesDToG''' | '''TheLegendOfZeldaBreathOfTheWild/TropesHToM''' | '''TheLegendOfZeldaBreathOfTheWild/TropesNToT''' | '''U-Z'''
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5[[foldercontrol]]
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7[[folder:U]]
8* UnbreakableWeapons:
9** The game tends to [[BreakableWeapons the other extreme]], with only one unbreakable weapon: [[spoiler:the Master Sword]], which instead periodically runs out of energy and becomes unusable until it recharges. However, it will never break against [[spoiler:any of the bosses, since they're aspects of Calamity Ganon, the sword's intended target]].
10** Notably unlike Link, however, [[TheComputerIsACheatingBastard enemies do not consume the hardness of weapons when they use them]], and can swing them indefinitely without damaging them in any way. The only way to break their weapons is for them to be set on fire, which steadily eat away at their hardness in the same way as it does when Link's holding a burning weapon.
11* UncommonTime: [[https://www.youtube.com/watch?v=gR1J5X7X7vk Hyrule Castle's theme]] alternates between 5/4 and 6/4 time.
12* UndeadCounterpart: There are skeletal Stal-variants of most of the game's humanoid enemies -- Stalkoblins (skeletal Bokoblins), Stalmoblins (skeletal Moblins), Stalizalfos (skeletal Lizalfos), and Stalnox (skeletal Hinox). They're only encountered at night, [[WeakenedByTheLight as daylight destroys them]], and are {{Glass Cannon}}s compared to their living counterparts -- any blow will cause them to collapse into a pile of bones, although they'll keep reforming until you smash all the skeleton group's skulls (which again can't take even one point of damage).
13* {{Underlighting}}: Tying in with the game's anime-inspired visual design, underlighting is mimicked to depict the various TronLines that appear throughout the game.
14* UnderwearSwimsuit: Link can ditch all his clothing down to a pair of boxers, and swimming in just them gives him slightly faster swim speed than swimming with clothes on (save for the Zora Armor and the Salvager Set.)
15* UndignifiedDeath: Compared to the Blight Ganons, various monsters, or even Ganon himself, Master Kohga of the Yiga Clan doesn't go down in an epic battle against Link. Rather, when he attempts his "ultimate move", which is just a giant spiky ball, he's too busy figuring out how to use it to notice it rolling toward him. He ends up falling into the pit, with the spike ball landing on top of him. Link doesn't even do a single thing, like pushing the ball in the first place. [[TooDumbToLive Kohga met his end due to his own stupidity and absentmindedness.]]
16* UnexpectedlyRealisticGameplay: This game is basically ''The Legend of Zelda'' but with real-life rules, removing a lot of video game tropes that are taken for granted throughout the series.
17** Link can't reliably find the supplies he needs just by cutting grass and breaking pots (though that's not to say that nothing can be found this way). Instead, he'll have to scavenge them from places where one would expect to find them, like taking arrows from bow-wielding Bokoblins and restoring health by eating meat from hunting animals. Most rupees are obtained through selling items. He also doesn't hold items dramatically in the air whenever he collects them.
18** Unlike most other ''Zelda'' games, you are free to ignore where the story tells you to go and even skip to the final boss, missing out on a lot of secrets and Link's origin. In real life, you are not restricted to follow a plot, but you won't be able to find answers to your questions unless you search them out.
19** If you're caught in a thunderstorm, your metal equipment [[ImprovisedLightningRod acts as a lightning rod]]. If you're expecting it to act like the Skyward Strike from the battle against Demise in ''Skyward Sword'', you'd be sadly mistaken: lightning can and will kill you. [[note]]This isn't quite [[RealityIsUnrealistic how it works in real life]], but it's a common enough assumption that it fits here.[[/note]]
20** Going into freezing environments without a source of heat or insulated clothes is bad for your health. Likewise, the heat of the desert day will wear down Link's health if he's not dressed for it (or dressed at all).
21** If you fall into freezing water, no amount of clothes will prevent you from freezing to death. The rate of damage taken is rather unrealistic though, and will kill you in about a second at 3 hearts. It's actually a bigger hazard and far more likely to kill you early on than bottomless swamp mires or lava pools, since if you fall in those (or drown in normal water due to low stamina) you teleport back to solid ground minus a heart.
22** If you get into a tough fight while on horseback, your horse [[{{Permadeath}} can be killed -- and won't come back]] -- if you're not careful. Although the presence of the Horse God kinda makes that a moot point.
23** If Link [[https://i.imgur.com/VMzq9Tm.jpg falls from a very high area]], rolling on the ground won't save him this time, he'll die when he lands. On a similar note, if he gets thrown back and sent rolling down an incline, Link will take damage as he rolls.
24** In previous games, Link was durable enough to shrug off laser blasts as little more as a quarter heart of damage. Here, lasers are potentially lethal (especially charged barrages). Being set on fire, frozen solid, or electrocuted are also as harmful as you'd expect.
25** In previous games, there was NoArcInArchery. Here, though, you'll need to account for drop when aiming at far targets.
26** Rainy weather will make Bomb Arrows useless due to the fuse being wet, while making electrical damage all the more dangerous. Conversely, trying to use a Bomb Arrow in the burning heat of Death Mountain ends with it blowing up in your face before you can even draw your bow.
27** The Gerudo desert is punishingly hot in the day, and freezing cold at night. The wild temperature swings are true of real deserts, where the lack of humidity and cloud cover mean no protection from the heat of the sun during the day, and nothing to keep heat from escaping during the night.
28** If Link or any enemy gets electrocuted, they'll likely drop their weapon (unless it's the [[ClingyMacGuffin Master Sword]]) and shield.
29** In a cold area, equipping a Flame weapon will help warm Link up. The opposite is true as well, as equipping an Ice weapon in a hot area will help cool Link down. Similarly, holding a flaming weapon near a block of ice will gradually melt it.
30** Rupees no longer drop from grass or monsters, just as how one wouldn't expect to find money just laying out in the field in real life. While they're still found under rocks, in pots, and in boxes, they only drop from one enemy type: the Yiga Clan, who are human.
31** Weapon types matter when you're using them to gather resources. Trying to use a bladed weapon to break open an ore vein will both take longer and do a lot of damage to its durability; same thing for trees and blunt weapons. By contrast, using something that would logically be better at breaking ore (like a sledge hammer or a two-handed axe) will do almost no durability and break it in one hit, while swinging at a tree with a heavy axe or a two-handed sword will be much better than swinging at it with a sword meant only for combat.
32** Wooden objects that were indestructible in previous ''Zelda'' games will break and shatter under enough force. Shoot a bomb arrow at a tree, and the tree will fall. Even wooden chests containing key items aren't immune; if they take enough damage, they'll be reduced to splinters, and the item inside will drop onto the floor.
33** The time it takes for stores to restock take varying amounts of time. Stores that sell monster parts will only restock after a Blood Moon, because either they go kill the monsters themselves or are supplied by adventurers, they need to wait for respawns just like the player does.
34** Like metal weapons, wood weapons also become a liability in the wrong environmental conditions. In high temperature areas, wooden items and weapons will smoke and burst into flames in aversion of ConvectionSchmonvection. So will plants, animals, and other flammable materials.
35** Unlike many other games, dodging doesn’t make give invincibility for the duration of the animation, so you’ll have to actually dodge in the correct direction to ensure safety.
36* UnfinishedBusiness: The ghost of King Rhoam has stuck around for a century so that he could help an amnesiac Link get set on his quest to defeat Ganon and save Zelda. Similarly, while the ghosts of the Champions were ''initially'' trapped in the [[HumongousMecha Divine Beasts]] by Ganon's power, once freed they decide to stick around willingly so they can use the Divine Beasts to help Link in the final battle.
37* UnintentionallyUnwinnable:
38** It is possible to do certain things in shrines and put yourself into a situation where the shrine cannot be completed, usually by falling onto a remote ledge that you can't escape from (as dying dumps you back on that same ledge). The solution is to teleport out of the shrine, which resets it back to the default state.
39** If you drop an orb into the swamp on Eventide Island, it becomes impossible to retrieve without restarting the whole shrine quest.
40* UniqueEnemy: In Master Mode, because all enemies are scaled up a color to up the difficulty, the base form of the various enemies become unique to enable players to still complete Compendiums with personal pictures. There's only one Red Bokoblin on the entire map for example.
41* UnusualHiringPractices: Bolson's construction company only hires people whose names end in "-son." This also applies to people who don't even do construction, such as the members of each race that you need to populate Tarrey Town with in the "From The Ground Up" sidequest.
42* UseTheirOwnWeaponAgainstThem: Nearly every enemy can be disarmed of their weapon with a ShieldBash, depending on the strength of the enemy and one's own shield. Doing so will cause them to drop their weapon, which Link can then use for himself.
43* UtilityWeapon: Every weapon in the game can be used to interact with the environment in multiple ways, though certain weapons are better at tasks than others. Even something as seemingly useless as a rusted sword can be used to chop down trees or grass, smash open crates, strike flint to start a fire, or be used in an electric circuit puzzle.
44[[/folder]]
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46[[folder:V]]
47* VacuumMouth: Rock Octoroks attack by first suctioning up dirt and random detritus from their volcanic surroundings and releasing it in one huge exploding boulder. You can kill them by tossing a bomb at them to make them swallow them and then detonating it. They can also be able to clean any "rusty" weapons or shields by either throwing it at them or dropping it near them when they start to suck them in. However, they eventually spit the cleaned gear back at you as projectiles unless you're quick to grab it out of mid-air.
48* VaginaDentata: Pools of Malice will often feature toothy mouths that even "give birth" to floating monster skulls.
49* VagueHitPoints: While Link's hitpoints are evident by his heart meter, the hitpoints of his weapons are not. The only visible indicator of how much durability his weapons have before they shatter is a sparkle on the inventory screen when they're brand new and a red flash on that same menu when they're a hit/shot or two away from breaking.
50* VariableMix:
51** In the field, music is typically low-key and ambient. Going indoors or traveling in a snowstorm will muffle the music.
52** When approaching a town or stable, its music will start quiet and crescendo until reaching full volume as Link enters the town proper. Every town theme has a separate version for day and night, with the latter having a slower tempo and more relaxing arrangement.
53** The background music for the Divine Beasts starts off simple and ambient, but develops as Link activates more terminals.
54** Tarrey Town's music gains elements of the music from Rito Village, Goron City, Hateno Village, Zora's Domain, and Gerudo Town, respectively, as Link invites denizens of those regions. This also extends to [[spoiler:Hudson and Rhondson's wedding]] at the end.
55** Hyrule Castle's music dynamically switches between a bombastic orchestral arrangement while outdoors and a sinister pipe organ version while indoors. Both variants gain an extra drum part during combat.
56** If Kass is at a stable, he will play Epona's Song on his accordion over the normal background music.
57* VentPhysics: The paraglider. With a certain ability, Link can even create his very own (temporary) updraft.
58* TheVeryDefinitelyFinalDungeon: The player is explicitly told from the start of the game that Hyrule Castle is housing Calamity Ganon. If you ignore all the dialogue and cutscenes, the giant darkened castle in the middle of the world map, with black smoke swirling around and hordes of giant death-robots on patrol, is still pretty conspicuous; and even if you don't pick up on any of that, each main dungeon's completion adds a miles-long laser-sight pointing directly at Ganon's lair. [[PlayingWithATrope Interestingly played with]] in that not only can it be visited at any time to fight the final boss, stopping by sometime before actually confronting Ganon is encouraged -- a few sidequests and one of Link's memories require the player to visit the castle early.
59* VestigialEmpire:
60** Averted with Hyrule Kingdom. While much of the nation's infrastructure remains intact and three large communities are thriving, nothing remains of its central government or massive military (aside from the corrupted Guardians). Though many citizens fondly remember or wish returning to the lost golden age, there isn't the leadership or safety to pursue it. For all practical purposes the kingdom is dead... [[spoiler:at least until Link defeats Ganon and saves Zelda]].
61** The Gerudo. There was a time when their civilization spanned across the desert and highland. In size and grandeur it might have rivaled Hyrule Kingdom itself, having the luxury to craft gold weapons and armor covered in gemstones. To the direct north of Gerudo Town are ruins of an ancient city larger than the modern one. To the far east are monolithic statues dedicated to the Seven Heroines. To the far west are additional ruins of a massive lost community (perhaps even two). To the far north, past Gerudo Summit, is the missing statue of the [[spoiler:Eighth Heroine]]. It's never clarified what caused the fall of this mighty nation, or why the Gerudo have fallen so far from their former glory.
62** Done more subtly with the Zora, but the traditional path to Zora's Domain is full of markers made of the same sort of stone as the main Zora City, indicating that at the very least the main road used to be under their control, but lost it to monsters and Vah Ruta's punishing rain, and the nearby Toto lake is also full of ruins with some Zora armor buried there. While the Zora still control their reservoirs and surrounding lakes, one of their major diving spots is cut off by a Lynel armed with shock arrows, which are lethal to the Zora.
63* VideoGameCaringPotential:
64** Horses have to be tamed and cared for in order to be of much use, and can die, making it a lot easier to care about them. Until they're used to being ridden, they can be calmed by patting them. If they get hurt, they can be fed to heal them. Or just if you want to. You can acquire wild Horses from defeated Bokoblin riders which already have max bonding. This seems to imply that the Bokoblins have already tamed them or mistreated them so harshly that they would rather serve humans instead at the first available opportunity. That Bokoblin horses will return to their fallen riders to allow them to remount them suggests the [[PetTheDog former]].
65** Using monster masks, you can avoid conflict with some monsters and even feed them.
66** At several points, travelers are attacked by monsters, and the player has the opportunity to help them out.
67** You can hang out with dogs, and feed them fruit and meat, and they'll become friendly and follow Link around. Feed them enough, and they'll usually lead you to buried treasure. You can feed sand seals, too, and you never actually need to. Feeding Riju's seal Patricia will give you hints, but otherwise, like with horses, it's also just a feature if you feel like being nice.
68* VideoGameCrueltyPotential:
69** You can force Link to suffer in cold areas by removing his warm clothes, leaving him shivering. Conversely, you can also make him trudge through ''deserts and volcanoes in full metal armor.'' However, if he's poorly equipped, he will take damage from extreme temperatures, making it a problem for the player.
70** Unlike other games in the series, horses can actually die from being hit by attacks. While this mainly means that the monsters you encounter have another target, this doesn't stop you from murdering your own horse if you feel it's outlived its purpose, or if you find a horse with a nicer-looking design or even better stats. And it's ultimately ''unnecessary'', since you can have up to 5 at a time in the stables, and can let go the ones you don't want. Also, if you try to bring it near the lava in the Eldin region, [[https://www.youtube.com/watch?v=VF6Ca3EvECk the poor thing will burst into flames]] unlike other damage-registering [=NPCs=].
71** While [=NPCs=] can't be harmed, you can still swing your weapons at them to make them scared or annoyed. They'll have a different reaction to your bombs, where they'll look at it in terror, track where it goes if you toss it, and then freak out proper when you detonate the bomb. They also have a different reaction to your attempts at setting them on fire with the Fire or Meteor Rod.
72** Fighting monsters has so many ways you can utilize: [[MadBomber blowing them up with Bomb Arrows or Bomb Barrels]], [[FireIceLightning shooting elemental arrows at them]], [[ManOnFire setting them on fire with a torch]], blowing them off a cliff with a Korok Leaf... the possibilities are endless! But what takes the cake is what you can do to Stalmonsters: You can beat one with its own arm (or explode it with a Remote Bomb or scatter it with a Korok Leaf), then ''steal its skull'' and run away with it while the rest of the Stalmonster desperately tries to take it back, and finally ''kick the skull off a cliff,'' after which the Stalmonster throws a fit in rage before collapsing into a pile of bones.
73** Want to catch a whole school of fish but you’re too ill-equipped/lazy to swim after them? Simply let loose a Shock Arrow into their general area [[ElectrifiedBathtub and watch them all float up to the surface of the water!]] If you're short on Shock Arrows, a Bomb from your Sheikah Slate will do the same job.
74** An old lady in Kakariko Village yells at you for stepping in her garden where she's growing her plum trees. She'll also yell at you if you blow up a tree with a bomb. Blow up all the trees and she gets depressed that her trees are all gone.
75** Like most games in the series, attacking Cuccos earns you the wrath of the [[VideoGameCrueltyPunishment Cucco Revenge Squad]]. However, due to the open world nature of this game, it is possible to kill them [[KarmaHoudini without consequences]] by carrying one all the way up to the [[DeathMountain hottest parts of the Eldin region]] and [[https://www.youtube.com/watch?v=nEAehpiX3s0 then throwing it into lava]].
76** An NPC will give you 500 rupees if you agree to meeting a Great Fairy and making an offering in his place. Nothing is stopping you from ignoring the request and just keeping the money for yourself, though doing so does deprive you of a means of further upgrading your armor.
77* VideoGameCrueltyPunishment:
78** Even though you can hunt wild animals for food in this game, domesticated animals are off limits, and [[RunningGag true to Zelda tradition]], this especially includes Cuccos (so you'll be substituting other birds for poultry). Even though you can get an egg from doing so, attacking them directly still earns you the wrath of the Cucco Revenge Squad. On the plus side, if you trick an enemy into attacking a Cucco, the Cucco Revenge Squad will target ''them''.
79** Attacking any NPC who has a weapon or Bludo the Goron Chief will have them retaliate, not dealing any damage but throwing Link flat on his ass. If the NPC knocks Link off a big drop or causes him to slide down an incline, this could result in them ''killing him''.
80* VideoGamePerversityPotential: The player can freely switch acquired outfits at any time. You can also wear nothing but the boxers Link wakes up in at the start of the game, which several [=NPCs=] will comment on.
81-->'''Sophie:''' People who lack clothes just love it here at Ventest Clothing!
82* VideoGameStealing: Link can steal from the gigantic [[OurOgresAreHungrier Hinox]], who wear greatswords, bows, and other weapons strung around their neck. Link can quietly land on the Hinox's belly and pluck the weapons from the necklace as if he were plucking an apple and sneak away all the richer.
83* VideoGameTools: The line between "tool" and "weapon" is blurred --weapons can be used to break ore, chop down trees, or light fires; and you can kill enemies with an iron sledgehammer or even a wooden ladle. Durability comes into play instead: yes, you can chop down trees with your Royal Broadsword (attack level 36), but it'll wear the sword down a lot faster than it would a Woodcutter's Axe (attack level 3).
84* VideoGameVista: We get a sweeping shot of the Great Plateau when Link leaves the Shrine of Resurrection. Since Link has amnesia, this is like a whole new world to him.
85* VillainBeatingArtifact: Surprisingly {{Averted}} with the Master Sword, which is actually not needed to defeat Ganon. Played straight, however, with [[spoiler:the Bow of Light, whose projectiles are one of the few things that can harm Dark Beast Ganon and is obtained and used only during the final battle.]]
86* VillainsOutShopping: Common monsters can sometimes be found hunting in the wild. Similarly, when they're at ease in their camps, they'll dance around and chat with each other.
87* ViolationOfCommonSense:
88** If you're planning on [[HoistByHisOwnPetard Perfect Parrying a Guardian's laser]], it can be more beneficial to stand at point blank range; the laser isn't hitscan, so the closer you're standing to the Guardian, the easier it is to time the parry due to the laser having almost no travel time from the very brief startup animation. This only works on Decayed and Turret Guardians, as well as Stalkers and Skywatchers that you've disabled by slicing a leg off or destroying their propellers, respectively.
89** Pretend you're ''way'' above the ground with the paraglider, you're almost out of stamina, and the fall from this height will kill you. What do? Put away the paraglider, fall to the ground like a meteor, and save that last little bit of stamina to reopen it the second before you hit the ground. Falling from 1000 feet and hitting the ground with that amount of force? Lethal. Falling from 1000 feet and putting the strain of all that force on Link's arms? Harmless.
90* VirtualPaperDoll: Link's appearance changes depending on what he's wearing. If he's not wearing anything on top, he'll be shirtless, and if he he's not wearing any pants, he'll wear shorts instead.
91* VoiceGrunting: Even though there's voice acting in the game, it's mixed up with grunts in the cutscenes not using voice acting.
92[[/folder]]
93
94[[folder:W]]
95* WackyWaterbed: Link can go to the inn in Zora's Domain and sleep on a Blissful Waterbed for a fee[[note]]80 rupees[[/note]]. Once he pays the fee, there's a sound effect of Link bouncing and giggling on the waterbed, which the player does not see, though it is implied that the innkeeper, being across from the beds, sees Link bouncing. Given the equipment Link uses in his adventure, the Blissful Waterbeds are apparently [[MadeOfIndestructium indestructible]], which is why the innkeeper says nothing about Link's behavior on the Blissful Waterbed.
96* WalkingShirtlessScene: It's possible to play with a shirtless Link. But pulling this for the entire game won't be easy, especially in the cold or exceptionally hot areas. However, the Barbarian and Desert Voe armor sets are more-or-less shirtless, with only a few straps from armor covering Link's chest. Both sets can be upgraded and safely worn through most of the game.
97* TheWallAroundTheWorld:
98** Hyrule is a rectangular landmass with its northern and western borders defined by wide, bottomless gorges. The eastern and southern borders meet the sea and part of Gerudo desert. All of these obstacles can be surmounted by a very determined player, but they will eventually hit an invisible wall and be unable to proceed.
99** The edge of the Great Plateau serves as one initially, as jumping off without the paraglider has the same effect as Link falling into a bottomless pit inside a Shrine. After getting the paraglider, however, the player can come and go as they see fit.
100* WallCrawl: Link can scale entirely vertical surfaces, at the gradual cost of his stamina.
101* WarpWhistle: Because the game's map is a ''huge'' WideOpenSandbox, it is littered with points Link can warp to using the Sheikah Slate, including the cave he wakes up in at the very start. Most of the locations are [[CrowsNestCartography Sheikah Towers]] and Shrines. There are 120 Shrines in the base game (plus an additional 16 in the second DLC), so there's usually one fairly close to any point of interest, and they don't have to be beaten to use as warp points, just reached on foot and activated. If there isn't a close enough Shrine to a desired destination, warping to the top of a region's Tower and paragliding in the right direction can cover a lot of ground quickly; and two Sheikah laboratories (Purah's in Hateno and Robbie's in Akkala) can provide a warp point once they're fueled with blue fire. If that's not enough, the first DLC allows you to set up a warp point ''anywhere'' by going there and leaving a marker on the ground, though you can only have one of these at a time.
102* WatchForRollingObjects: The Mo'a Keet Shrine's challenge consists of navigating a series of sloping chutes along which large stone or metal balls roll down periodically. The pathways are too narrow to dodge aside on, and too long for Link to traverse between a ball dropping into the bottomless pit at the end and its replacement being deposited at the top. Clearing the first part, which as stone balls, requires using Stasis to halt them in place when they exit the chute and running up the slope in the larger time window afforded until the Stasis breaks and the ball continues on its way. Clearing the second, with metal balls, requires using Magnesis to grab the sphere before it flattens you and depositing it somewhere flat.
103* WaterIsWomanly: ZigZagged. The previous Zora Champion, who piloted the water-wielding mecha Vah Ruta, was the very feminine and ladylike Mipha -- she was a kind and gentle princess, a renowned healer, girlier than her teammates Zelda and Urbosa, and was in love with Link. However, Link's ally in the present and the new Zora Champion of sorts is her brash and outgoing younger brother Sidon.
104* WaveMotionGun: Each of the Divine Beasts is armed with one, with which each Champion pilot takes aim with at Calamity Gannon's lair inside Hyrule Castle, awaiting Link's move to storm the castle. When fired simultaneously, they become a ConvergingStreamWeapon that will blast off up to a half of Calamity Gannon's health bar before the boss fight. You can also spot the consequences of a test fire gone awry aeons ago when the ancient Hyruleans were building the Divine Beasts: Hebra Mountain has a giant circular hole cored through its side.
105* WeakButSkilled: The Master Cycle Zero from "The Champions' Ballad" DLC is this compared to the UnskilledButStrong horses of the game. Horses are ultimately faster but the Master Cycle Zero far outperforms them in terms of maneuverability and versatility on various terrain. It can safely jump off the highest cliffs and while the player will be hurt by running into things, it's only a small amount and it takes almost no time to resummon it, compared to horses, who stop short in front of a barrier and need to be remaneuvered. Also, it is less prone to spontaneously combusting if ridden on Death Mountain than its organic counterparts.
106* WeaksauceWeakness: Anything that shoots lasers, including Guardians, is dreaded for such lasers because of their high strength. However, there is one caveat to this: Guardians and their brethren can almost never hit you while you're gliding through the air. Start a brush fire or use Revali's Gale to make an updraft and fly into the air, and suddenly the Guardian is rendered a non-threat. Even when you aren't giving any directional input, the laser will just hit the air right above you. Even worse, you are probably now free to [[CraniumRide land on the Guardian's head and ride it,]] or start smacking it with the Master Sword if you desire. Guardian Stalkers can also be tripped when walking over a bomb when chasing you and the bomb is detonated when under them.
107* WeBuyAnything: In full effect, but it is justified or lampshaded depending on the vendor in question. The clothing vendor in Kakariko Village will gush about how she doesn't get to see "exotic goods" often because the village is so remote. Another travelling merchant who specializes in food will happily claim that "someone will want it" whenever you sell him something.
108* WellExcuseMePrincess: This game's incarnation of Zelda is much like [[WesternAnimation/TheLegendOfZelda1989 her cartoon counterpart]], being aloof and haughty towards Link with a dose of InferioritySuperiorityComplex driving the snark -- Link's ease at tapping into the powers of his previous incarnations was a constant reminder of her own repeated failures to do the same. Link taking this behavior in stride, combined with his saving her from Yiga Clan ninjas, causes her to have a JerkassRealization and she warms up to him.
109* WhamLine: A small-but-effective one comes at the end of the of the Champion's Ballad [=DLC=], especially for those who thought they were finally finished with it [[spoiler:and hadn't been spoiled on the duel against the Sheikah Monk Maz Koshia]]]].
110-->"In the name of the Goddess Hylia..."\
111* cue the WhamShot mentioned below*\
112"[[spoiler:I offer this final trial!]]"
113* WhamShot:
114** After completing all of the Shrines on the Great Plateau, the Old Man comes to congratulate you, tells you to go find the location he's going to meet you next, then [[spoiler:he completely disappears in ghostly green light.]]
115** In the final photo memory scene, [[spoiler:after Link has been fatally wounded, Zelda slumps over his unconscious body, only for [[VideoGame/TheLegendOfZeldaSkywardSword Fi's trademark chime]] to play. The camera then focuses in on the Master Sword in Link's hand, which is shining with a familiar glow.]]
116** Once you reach the final monk at the end of The Champions' Ballad [=DLC=], he begins congratulating you, as with every other monk. [[spoiler:But then he starts ''moving''...]]
117* WhatMeasureIsANonHuman: The rule with organic enemies seems to be that if they have animalistic attributes, it's okay for them to drop body parts that Link can take.
118** Although all humanoid enemies are intelligent enough to craft weapons and create dwellings, Bokoblins, Moblins and Hinox are all partially piglike and Lizalfos are entirely reptilian, and so their body parts are freely harvestable to sell or brew into elixirs. Even though Lynels appear to be the most intelligent enemies in the game, their lion faces and horse bodies also seem to be why their body parts can be harvested as well.
119** Wizzrobes are creepy imp-wizards, but they're the only humanoid enemy without any animal qualities and, as such, they only drop their weapons.
120** Yiga assassins, who are actually human beneath their masks, merely SmokeOut when Link defeats them and their leader Master Kohga does himself in by accident at the end of his fight, since they're fellow people and the game doesn't want Link to be directly responsible for murder.
121* WhatTheHellHero:
122** If you manage to kill your horse, you can revive it at the (slightly hard to find) Horse Fountain. But not without being scolded by Malanya, the Horse God:
123--->"This horse says that YOU killed it! You! How could you?! Do you plan to revive it just to kill it again?"
124** If you see an NPC being chased by a monster, you’re perfectly free to watch them get clobbered. Should you talk to some of them afterwards, they will berate you for doing so. [[UngratefulBastard This can happen even if you kill the monster, but were too slow to stop them from knocking the NPC out.]]
125* WhereItAllBegan: Multiple times in "The Champions' Ballad" DLC, which begins by summoning Link back to the Shrine of Resurrection. [[spoiler:The end of the DLC once again calls Link back to the Shrine of Resurrection, which is revealed to be an elevator that takes him down to the Final Trial. After the subsequent boss fight, which takes place on a platform levitating above the Shrine's entrance, the DLC's storyline wraps up on the same outcropping where Link stands after emerging from the Shrine at the beginning of the game.]] Also played with, because while the DLC is the last bit of content released for ''Breath of the Wild'' and wraps up in such a climactic fashion, Zelda's voice chimes in immediately afterward to remind you that [[EndGamePlus you still need to go to Hyrule Castle and defeat Calamity Ganon to properly beat the game]].
126* WheresTheKaboom: Bomb Arrows won't explode if used in the rain, resulting this happening to the player if they forget to take the weather into account.
127* WideOpenSandbox: An explicit goal for this particular game is to give players the kind of freedom that hasn't been present in the series since [[VideoGame/TheLegendOfZeldaI the original game]]. To further emphasize this, Creator/EijiAonuma even stated that it's possible to reach the Calamity Ganon ''as soon as the opening segment is over'', before doing a single thing (though he obviously advises against this, as you're ''way'' underequipped at that point and you'd miss the whole story). Hyrule is stated be 140 '''square miles/362 kilometers''' in size. In comparison, the overworld in ''VideoGame/TheElderScrollsVSkyrim'' (a game famous for its huge size) is merely ''16'' square miles/42 kilometers. It's still slightly smaller than ''VideoGame/XenobladeChroniclesX'', which is 154 square miles/398 kilometers in size. Many of Xenoblade's developers worked on this game, so a wide open world is assured. [[http://www.zeldainformer.com/breath-of-the-wild-map-size-comparison-shows-larger-world-than-skyrim/ This article]] shows the world map's size in comparison to Skyrim, and shows that the entirety of ''Twilight Princess'' almost fits inside the starting area.
128* WindIsGreen: All of the Champions' gifts are represented by a color. It's no surprise that Revali's Gale, the ability that lets you create an updraft, is green.
129* WintryAuroralSky: The frigid Hebra region in the northwest of the map is usually shrouded in a blizzard that reduces visibility, but occasionally the storm will clear. When this happens at night an aurora is visible. There are equally northern regions (Eldin and Akkala) that aren't as cold, and so don't have an aurora.
130* {{Wormsign}}: The Molduga minibosses create a large raised mound above themselves as they swim through the desert sands.
131* WreakingHavok:
132** The physics are far more extensive than any previous game in the series. Shigeru Miyamoto has said that the [[http://www.ign.com/articles/2016/06/24/nintendo-on-why-new-zelda-was-delayed main reason for the delays]] was due to development on the physics engine.
133** You can push boulders down cliffs and hills, and see them tumble around.
134** The Magnesis power exists exclusively for this purpose. Using it, you can even pick up dropped weapons and just beat enemies with them.
135** The game uses RagdollPhysics for both Link and enemies, and if either goes limp on a slope, they can roll quite far.
136** Stasis can be used to build up kinetic energy in an object until it shoots off once the rune's power runs out.
137** Many puzzles found in the game's shrines are based on real-time physics, unlike in past ''Zelda'' games, where the physics puzzles used set states instead.
138** One can [[https://youtu.be/SkG-PTZs294?t=1m18s create a makeshift catapult]] using a treasure chest, a plank, and a boulder.
139* {{Wutai}}: This time around, Kakariko village is closely based on a traditional Japanese village, and Sheik's ninja thematic from ''Ocarina of Time'' now applies to the tribe's warriors (as well as the Yiga Clan) as a whole. Link can also buy the Stealth Mask, Stealth Chest Guard and Stealth Greaves and dress up as one of the Sheikah, complete with needles in his man-bun.
140[[/folder]]
141
142[[folder:X-Z]]
143* YellowLightningBlueLightning: All of the electricity has a visible greenish hue (this is to visually distinguish it from the white wind, red fire, and blue water, as well as make it easier to see when you're in the yellow-and-orange Gerudo Desert in which the lightning-based Divine Beast roams), however, the menu icon for Urbosa's Fury, the ability that lets Link call down lightning, is yellow.
144* YouAreAlreadyDead:
145** Hitting an enemy with a fatal Ice Arrow shot won't kill it immediately. Instead, the enemy will be frozen and intangible until it thaws, at which point it will collapse and die.
146** An enemy under the effect of Stasis+ won't take damage as it is attacked. Rather, it takes all of the accumulated damage in quick succession after the effect wears off.
147* YouCantFightFate: The King's diary mentions prophets and a prophecy about Calamity Ganon's reawakening. His efforts with reviving the Guardians, repairing the Divine Beasts, funding a massive military build up of Hyrule (look at all those ruined forts and garrisons), assembling the Champions, and getting Zelda to unlock her powers as soon as possible were to prevent the kingdom's fall. It fell nonetheless. All of this was foreseen 10,000 years ago. The towers and shrines didn't activate during the fall of King Rhoam Bosphoramus Hyrule. It wasn't the right time. That wouldn't occur until ''after'' the fall of Hyrule and another 100 years later.
148* YouCantThwartStageOne: Inverted. Calamity Ganon's Hyrule Compendium entry reveals that as soon as he realized Link had awoken, Ganon focused all efforts on rebuilding his body. However, the process is interrupted and he only manages to slap together an incomplete spider-like form by the time Link arrived. This occurs whether Link clears all the dungeons first or goes straight for Ganon right away. So in a way, in BOTW the player always thwarts Stage One.
149* YouDontLookLikeYou:
150** Link still resembles himself in the face, but all the merchandise and advertising shows him in the blue Champion's Tunic rather than his usual green, and without a hat. Most of the game will be spent in this and other miscellaneous outfits that bear even less resemblance to Link's typical appearance. [[note]]An outfit much more closely resembling Link's traditional appearance ''is'' available, but only as a BraggingRightsReward for [[spoiler:completing all 120 shrines]]. Outfits based on Link's appearance in specific previous games in the series can also be obtained as random drops from scanning certain Toys/{{amiibo}}.[[/note]]
151** The bird-like Rito tribe have undergone a heavy redesign since their [[VideoGame/TheLegendOfZeldaTheWindWaker last appearance]]. The "human with a beak" design has been ditched in favor of a more birdlike appearance, complete with full-body feathers and ever-present wings.
152** The Sheikah still have white hair but have a much wider variety of eye colors, when previously only red was seen.
153** The Zora now come in multiple colors rather than just the standard/minor variations of blue, and are based on marine life, mainly sharks.
154* YouHaveResearchedBreathing: Link needs to exchange 4 Spirit Orbs for a Stamina Container in order to gain more stamina rather than just building it up naturally through all of the combat, wall climbing, and sprinting he does throughout the game.
155* YouShouldntKnowThisAlready:
156** There are points at the Great Plateau where Link can actually climb down to Hyrule safely without the need of the Paraglider. But if you try to do so before actually obtaining it, the game will just send you back as if you fell into a BottomlessPit.
157** You can reach various Divine Beasts via exploitative methods before actually triggering their respective sidequests, only to find that they lack collision data and serve only as an aesthetic until you go through the story proper.
158** If you go to Hateno Village first instead of Kakariko Village to try and skip a step in the main quest, you'll find your efforts thwarted by the research lab's furnace inexplicably missing the actual brazier you're supposed to light with the blue flames.
159** If you happen to reach Master Kohga's boss arena via any other route besides through the Yiga Clan Hideout, it will be completely empty and nothing will happen there. Kohga is scripted to not appear unless you actually take the secret passageway from the hideout. And if you try to enter the hideout without officially starting the associated quest, the entrance will be sealed, and you won't even find the Yiga archers that normally ambush you near the entrance.
160** Trying to ignore the Koroks for the Lost Pilgrimage shrine quest by navigating the path without ever talking to them will instead lead you to an empty patch of grass where the shrine is supposed to be.
161** The shrine at Warbler's Nest is technically just unlocked by using a Korok Leaf to blow air through a group of statues in the correct sequence, but the sequence is only revealed after a sidequest that starts in Rito Village. At the end, the Rito sisters are reunited at Warbler's Nest for singing practice and the order they sing in reveals the sequence. Trying to solve the puzzle beforehand will not do anything. You need to learn by completing the quest, even if you already knew.
162* YouWakeUpInARoom:
163** The game begins with Link awakening inside a mysterious place called the Shrine of Resurrection, with only the strange machine he lay in and the mysterious Sheikah Slate. The way out is locked; however, Link can just use the tablet to unlock the door.
164** One of the disguised Yiga Clan members may tell you about a dream that plays out exactly like this, then proceed to attack you.
165* YouWillNotEvadeMe: Should you be unlucky enough to be in the sights of a [[BossInMookClothing Lynel,]] there is ''no'' running or hiding from their arrows unless you warp out of the area with the Sheikah Slate, even more so if they happen to be carrying Ice Arrows.
166* ZergRush: The final room of ''Trial of the Sword'' has ''eight'' horse-mounted Red Bokoblins assisting a Silver/Gold Lynel.
167* ZeroEffortBoss: [[spoiler:Dark Beast Ganon]] feels more like an interactive variant of a CutsceneBoss, except that you can die [[spoiler:if you don't dodge his breath attacks. This isn't particularly hard (especially on horseback, which you're put on by default at the start of the fight). Zelda tells you exactly what to do and the boss fight mostly belongs to her — the player and Link already put in the hard work of defeating Ganon's other five forms]].
168* ZipMode: You can use the Sheikah Slate to instantly teleport to any Towers and Shrines you’ve found and registered, as well as the Shrine of Resurrection. The Master Trails DLC adds the obtainable Travel Medallion, which allows you to place a travel point anywhere in the overworld, but only one at a time.
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