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9* ''Tabletopgame/BattleTech'': The [=AS7-D=] Atlas HumongousMecha was [[WeaponForIntimidation explicitly designed to bring fear]] to the hearts of mechwarriors. The Atlas tips the scales at 100 tons, carries almost an entire light mech's mass as armor, and is savage at any distance. As it is a command mech sporting advanced communications equipment and satellite uplinks on its [[SkeleBot9000 skull-shaped head]], it is often [[FrontlineGeneral piloted by top field commanders]], making it that much more dangerous. It's one of the most dangerous 'mechs available in the original 3025 start, and even many [[PowerCreep Clan 'mechs]] generally do not want to get too close if they can avoid it.
10-->"A Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally."
11* ''TabletopGame/BleakWorld'': Ghosts live in constant fear of Reapers and [[FateWorseThanDeath the Second Death]] because of [[EldritchAbomination "the Caretaker"]] who presides over [[EldritchLocation the Death Beyond Death]] and tortures them for all eternity, but, unlike hell, they keep all their mental faculties and will never find the release of insanity or submission.
12* ''TabletopGame/{{Champions}}'' isn't exactly known for this, but the ''Dark Champions'' proved that this trope can show up in any genre with The Harbinger of Justice, ''aka'' "The Blue Moon Killer." Criminals have been known to break down sobbing in his mere presence; further, he is on the most-wanted lists of the law-enforcement groups in the setting, who are equally terrified of him.
13* ''TabletopGame/{{Cyberpunk}}'': Adam Smasher is this, no matter where and in what incarnation of the game he appears. Smasher is a SociopathicSoldier who takes missions based on [[NoKillLikeOverkill how much carnage and mayhem he gets to cause]]. If he gets a chance to knock off a few civilians too, even better. On top of this, he has a cybernetics fetish, and has replaced 96% of his body with metal, believing that violence and metal are superior to emotion and meat. In other words, this guy is ''the'' quintessential cyberpsycho, though unlike most characters who get that way via [[CyberneticsEatYourSoul too much cybernetic implantation]], everything about Smasher indicates that he was psycho long ''before'' getting cybered up. For everyone who isn't [[WorldsBestWarrior Morgan Blackhand]], [[NamesToRunAwayFromReallyFast even Smasher's name is a signal to run]].
14* ''TabletopGame/DungeonsAndDragons'':
15** Anyone in who isn't at least level 20 will metaphorically and/or physically crap their pants at the news that the Tarrasque has awoken. The beast, while occasionally fading into myth due to its long hibernation periods, is NEVER totally forgotten, as when it IS awake, it embarks on rampages of destruction and feeding that can destroy whole countries. Even if it is defeated, it requires the use of the top-level arcane spell ''wish'' to keep it from just brushing off death. Only ''the most powerful spell in the game'' can kill it.
16** Out-of-character, rust monsters have a fearsome reputation for their ability to eat your weapons and armor, leaving you defenseless -- the iconic "screw you" monster. (Ironically, they can't eat flesh, and for races that don't use metal, can be as friendly and tamable as puppies.) Similarly, the adamantine clockwork horror can throw ''disjunction'' and ''disintegrate'' at will, destroying magical gear and living creatures that fail their saves; for some reason, this monster was given a Challenge Rating of 9, far below what those abilities alone deserve.
17** On a meta level: dragons and even the Tarrasque may be met with a cry of ''Charge!'' from all around the table, but throw a vampire at the party, and it's "Run away! Those things can ''LevelDrain!''"
18** Vecna, the Lich God of Secrets, is so feared that few mortals even say his name aloud; instead, most use his titles, such as The Maimed Lord, the Whispered One, and the One Spoken Only in Whispers. Even when he was mortal, he was so notorious for his cruelty that few dared say his name, most referring to him by his original title, the Master of the Spider Throne.
19** ''TabletopGame/{{Eberron}}'': Even the other, more technically powerful "great evil" factions - the Lords of Dust and the Dreaming Dark -- are at least a ''little'' [[HorrifyingTheHorror worried]] at the prospect of dealing with [[HumanoidAbomination the daelkyr]]. Rakshasa, for example, don't fear death, because their essence will reform eventually -- but they don't want to risk that the daelkyr, whose very essence is change, could ''alter'' that essence and turn the rakshasa into something a lot weirder. More than that, though, the daelkyr are ''unpredictable'': the quori can't spy on their dreams because they don't dream, they're not central to the Draconic Prophecy the way the overlords are, and their actions aren't motivated by anything resembling human or immortal logic; their influence can just kind of turn up anywhere and cause all sorts of chaos
20** ''TabletopGame/ForgottenRealms'': The Simbul used to throw Red Wizards into mindless panic just by appearing. Mostly because of her bad habit of killing them on sight. That, and being probably the most powerful magic user on Toril. (Some descriptions state that as far as level and abilities go, she's even stronger than Elminster.) Others don't run for cover, but still instantly sober up at a mention that she may or may not be involved -- like [[spoiler:Cormyreans]] did in ''All Shadows Fled''.
21* ''TabletopGame/D20Modern'' has the Frightful Presence Feat, which requires hostiles of lesser level to make Will saves or become afraid just by seeing the character who has it. The same ability appears in the 3rd Edition ''TabletopGame/DungeonsAndDragons'' but is drastically more difficult to obtain.
22* ''TabletopGame/{{Exalted}}'': Adorjan, the Silent Wind, an EldritchAbomination in the form of a red gale that sweeps through any part of ''Exalted''[='s=] very weird hell that falls silent. It's specifically noted in second edition that demons ''cannot comprehend'' the idea of silence without death, mostly thanks to her.
23* ''TabletopGame/InNomine'':
24** Basically everyone but the archangels Michael and Gabriel are scared shitless of Lucifer -- and with them, that's as much a product of Michael's bravado and Gabriel's insanity as anything else. Angels fear him as the most powerful demon around and essentially a terrorist leader, demons fear him because he likes to inflict arbitrary punishments on his subordinates to keep them too weak to try overthrowing him, humans fear him because he's ''Satan'', and the spirits of the Marches fear him because of his position and malevolence.
25** Beleth, Princess of Nightmares, is a figure of dread and fear among angels and demons alike. Her talent for bringing fears to heart-stopping life means that even the greatest Malakim warriors exchange nervous glances when discussing her. The Princes of Hell know that she spies for Lucifer, and will not even work alongside her if they can help it for fear of what she may find -- or place -- in their heads.
26* ''TabletopGame/{{Malifaux}}'': Seamus is a UsefulNotes/JackTheRipper analog who shares the top spot in the Guild's Most Wanted list with a demon queen. While he can [[{{Necromancer}} reanimate the dead]], his reputation is based primarily on being a PsychoKnifeNut who even monsters fear.
27* ''TabletopGame/MutantsAndMasterminds'': [[EvilOverlord Omega, Lord of the Terminus]], [[HeroKiller personally killed Earth's greatest hero]], [[CaptainErsatz the Centurion]], in [[ComicBook/TheDeathOfSuperman 1993]]. He was one of the multiverse's first mortals, as well as a generous king & brilliant scientist [[FallenHero before he sided with entropy in order to be on the winning side]], & was reduced to a flaming skeleton as a result. After being injured by the Centurion in his invasion of Earth-Prime, [[OrcusOnHisThrone he sits and waits for his chance]] to [[ItsPersonal destroy Earth-Prime for resisting his forces]], and the threat of a possible invasion haunts all the Earth's heroes, and don't have the Centurion anymore to protect them.
28* ''TabletopGame/{{Pathfinder}}'':
29** [[OmnicidalManiac The evil god]] [[EldritchAbomination Rovagug]] is this among the other gods. He wants nothing less than the destruction of all creation, has slain countless of his fellow deities, and even gods who hated each other [[EnemyMine joined forces]] to bring him down and [[SealedEvilInACan imprison him within Golarion itself]]. Even down there he's far from harmless, as his struggles cause earthquakes, and every now and then he releases some form of Spawn to wreak havoc across entire nations. One of these is Tarrasque (see above). Yes, ''the freaking Tarrasque'' [[FightingAShadow is this guy's kid.]]
30** At low levels, stirges -- bat-winged, cat-sized mosquitoes -- are this, especially swarms. All they have to do is ''hit'' and they drain Constitution.
31** Antipaladins [[InvokedTrope invoke this]] at level 3 thanks to their ''Aura of Cowardice'' ability. Not only do all nearby enemies become more susceptible to fear effects, but they lose whatever immunity to fear effects they might have. And we mean ALL enemies: paladins, halflings, mindless undead, constructs... if it exists, it WILL learn to fear the antipaladin.
32* The Lady of Pain is this to anyone who lives in Sigil in the ''TabletopGame/{{Planescape}}'' campaign, and with good reason. It takes a lot to make her angry at you, but if you ''do'' make her mad, she locks you up in an eternal maze. (And ''that's'' if she's in a ''good'' mood. If someone catches her on a bad day when they make her mad, then magic is going to be needed to identify the body). Also, if you see her physical manifestation, you should probably just go the other way. She seldom speaks, and just being unfortunate enough to be touched by her ''shadow'' you will die a horrific, and brutal death-of-a-thousand-cuts.
33* In ''TabletopGame/{{Shadowrun}}'', the lore has a few examples.
34** The Great Western Dragon Lofwyr, [[CorruptCorporateExecutive CEO]] of [[MegaCorp Saeder-Krupp]]. He's the reason for the in-universe popular saying "Never, ''ever'', cut a deal with a dragon". Experienced runners won't ''touch'' an S-K job, because while the payout is ''great'', if you fail, you die - and rumor has it you will be ''EatenAlive''.
35** In the shadows, the AAA-rated MegaCorp Aztechnology has by far the dimmest and darkest reputation, and most shadowrunners tend to avoid jobs on (or by) them if they can. This is because Aztechnology, on the surface a consumer- and agricultural-focused corps that provides much of the world's food, consumer goods and practically applied magic, runs a PathOfInspiration that operates on BloodMagic, and is known to ''ritually sacrifice'' people who cross them.
36** Also feared for good reason by runners is Mitsuhama Computer Technologies, known for their "zero zone" policy -- "[[TheresNoKillLikeOverkill zero penetration, zero survival]]". A run against Mitsuhama will almost inevitably go hot, and they ''will'' pull out all the stops against you because it's a matter of pride. As a result, only desperate or very well-prepared runners will consider Mitsuhama jobs because of the necessary investment needed to challenge their security.
37* ''TabletopGame/VampireTheMasquerade'':
38** The Kindred fear the Antediluvians. They were the grandchildren of Caine, who cursed them and their children with their clan weaknesses. The Camarilla as a policy denies their existence, while the Sabbat want to destroy them and take their power. One of them awakening from torpor brought about the Week of Nightmares and several factions had to [[EnemyMine team up to fight him]]. The Technocracy authorized [[GodzillaThreshold absolutely anything]] to stop him. Hitting him with a magically-enhanced nuclear weapon only weakened him; the Technocracy readjusted three orbital mirrors to hit him with the equivalent of three Suns to finally dust him.
39** Each Antediluvian has access to the tenth level of their Disciplines, which allows them to do anything they can imagine with their powers (such powers are typically named "''Plot Device''"). The ''Gehenna'' book illustrates just what the Antediluvians will do if they awaken in the Final Nights.
40* ''TabletopGame/{{Warhammer}}'':
41** Archaon, the overlord of Chaos. The warriors of Chaos stand out as being an entire race of TheDreaded, and this guy is the biggest, baddest of the lot. He has all four of the Chaos Gods backing him, and he has almost destroyed the world several times. (As of The End Times, he ''has'' destroyed the Old World. Chaos won, Archaon accomplished his mission, game over, buy our new ''TabletopGame/WarhammerAgeOfSigmar'' stuff.)
42** Malagor, most powerful and infamous of the Beastman shamans. Also known as the Dark Omen, the Crowfather, the Despoiler of the Sacred, and the Harbinger of Disaster. So feared is he that the Cult of Sigmar in the human Empire vilifies him as the epitome of sin and blasphemy. He actually has an in-game special rule that prevents enemy units from using their general's Leadership; in other words, Malagor scares the other races so much that their own leaders can't keep their troops in line unless they're right next to their troops.
43** Also from the Beastmen, Gorthor. Even ''the Beastmen themselves'' were shit-their-pants terrified of him, as evidenced by his name being Bray-tongue for "Cruel". You want to know why? Many Beastmen wear human skins as a matter of course. Gorthor wore the skins of ''Beastman shamans''. Most Beastman wouldn't dare to ''touch'' a shaman, and this guy went around wearing their skins. As for how the humans view him, well, they talk about him the way they talk about Archaon. Archaon is still alive. Gorthor died one thousand years ago.
44** The Ogre Bragg the Gutsman is this to his own people, because he's the only Ogre who dares to disembowel his rivals, which is, [[BlueAndOrangeMorality to Ogres]], the most cruel, disgusting and horrific way to die imaginable. And not only that, he's brutally good at it, carrying a weapon tailor-made for hooking right above an Ogre's belly-worn protection and scooping everything out. Thankfully, many argue that Bragg couldn't become Tyrant in his own right because so many Ogres are too scared to stick around and obey him. Bragg himself has been kicked out of many places this way, and is more than happy to wander the Earth plying his gruesome trade somewhere else, so he's perfectly happy with this reputation as long as he keeps getting enemies to disembowel.
45** With a name like Nagash the Undying, you're bound to be this. He's the inventor of Necromancy. The living humans of Nehekhara refuse blankly to speak his name, and the only time in history the ''[[ChronicBackstabbingDisorder Skaven]]'' united was to bring him down, and when they failed, the ''entire empire'' stayed away from him.
46** Malekith, the [[SorcerousOverlord Witch-King of Naggaroth]] is naturally feared and reviled by his enemies, especially the High Elves. Even then, he has a [[HotBlooded very temperamental]] mindset that strikes dread and terror towards his Dark Elf servants, who themselves are some of the most brutal and bloodhungry races in the setting. Malekith ''hates'' failure and being disappointed by his followers to such an extent that they will go through the harshest weather conditions and fight in [[CurbStompBattle obviously losing battles]] rather than coming back and being [[ColdBloodedTorture subjected to]] [[FateWorseThanDeath horrific punishment]] on Malekith's orders.
47** [[MeaningfulName Tullaris Dreadbringer]], the Chosen of [[WarGod Khaine]] and Captain of the Har Ganeth Executioners is one of the most murderous war leaders in the Warhammer world. He is known for committing acts of slaughter in the name of Khaine, torching an entire settlement because the voices in his head told him to do so, and executing each captive in a slow and agonising way. He has killed other Har Ganeth Executioners for sloppy blade work or lack of dedication and [[HighPriest Witch Elves]] are wary of him, as a few of them have ended on his chopping block. His reputation is so great that entire armies have routed from the battlefield after seeing his blood stained armour in battle. Even Malekith is uncertain of him, as he has claimed to be the Chosen of Khaine for political clout, and knows that one day the two of them will clash over who is the rightful Chosen one.
48** Mentioning Shadowblade in a room full of Elves is a good way to make them all go deathly quiet. He's the greatest assassin the Dark Elves have ever produced, and more importantly, their best infiltrator. (Most assassins can hide in their army's forces; Shadowblade can hide in the ''enemy'' army.) He's called Shadowblade because he personally killed everyone who ever knew his real name, save maybe for Malekith, and that's only because he's on Malekith's payroll.
49** In counterpoint to Shadowblade is Alith Anar, the Shadow King of Nagarythe. After Malekith declared war on the High Elves and fled Ulthuan, but not before killing all of Alith Anar's family for staying loyal to Ulthuan, Anar was named as his successor to rule over the kingdom of Nagarythe. Since that day he has waged unending war against the Dark Elves, with a personal kill count of thousands within the first few years, and not ''one'' of those he kills dies easily. Just like Shadowblade is to the rest of the Elven Kingdoms, the Dark Elves refuse to even speak his name. Malekith himself is scared of him, and he has a prophecy that tells him specifically how he's going to die, and yet he is ''still'' scared of the Shadow King of Nagarythe.
50** The Beastmen speak in hushed whispers of an entity known as "Shaabhekh", which is Bray-Tongue for "Soul-Killer". Indeed, killing is what he does well, having slain untold thousands of Beastmen over the centuries. They speak of the fabled Green Knight of Bretonnia.
51** It is said that the two most feared creatures in the ''entire world'' are the vampires of Sylvania (who are in-universe NightmareFuel), and the carnosaurs of Lustria. Carnosaurs are canonically stated to be the reason that ''there are no dragons in Lustria''.
52** Harald Hammerstorm is an AscendedExtra (a warrior smashing a skeleton from an early edition's artwork, the cover page of the very first book in fact, wielding the initially titular Warhammer of the series) who's just about the only one capable of causing fear in the undead. Ironically, he's killed by vampires, albeit only by Vlad Von Carstein who himself is greatly feared and it was very close.
53** In ''TabletopGame/WarhammerAgeOfSigmar'', the Lizardmen have become this to the Skaven on a species-wide level, due to a form of ancestral memory.
54* Pick a name from ''TabletopGame/{{Warhammer 40000}}'' and you'll find a few billion people ([[MyFriendsAndZoidberg and xenos]]), at least, shitting their pants in fear from the mere thought of them. Maybe a few [[RobotWar 'Crons]], a few [[HordeOfAlienLocusts 'Nids]], some Dark Eldar or someone straight from the [[NegativeSpaceWedgie Eye of Terror]], and even heroes of great renown find that they have to draw on every ounce of their resolve not to run away or die. Exceptional cases follow:
55** The Night Lords. Entire solar systems have surrendered rather than battle them (tip: this doesn't stop them from butchering you). Even their Primarch, Konrad Curze, otherwise known as the Night Haunter, was this for the criminals of the world he crash-landed upon as an infant, becoming an insane combination of ComicBook/{{Batman}}, ComicBook/ThePunisher, and, of course, [[Film/ApocalypseNow Colonel Kurtz]].
56** Khârn the Betrayer gets points for being so AxeCrazy that [[EvenEvilHasStandards even other]] Khorne [[TheBerserker Berzerkers]] have been known to freak out when he shows up. It's not just that he's an unstoppable murder machine, he's an [[ChronicBackstabbingDisorder erratic]], ''[[TeamKiller teamkilling]]'' unstoppable murder machine. [[note]]For an explanation of what he did, the World Eaters (Khornate Traitor Legion) once fought the Emperor's Children (Slaaneshi Traitor Legion) on the frozen Daemon World of Skalathrax. At night, it got cold enough there to kill even a Chaos Space Marine in seconds, so the two Legions called a temporary ceasefire and went into shelters. Khârn was so incensed at this temporary stop to the slaughtering that he grabbed a flamer and started torching every shelter he could find, no matter which Legion was inside and slaughtering everyone who tried to stop him with his chainaxe. He was so thorough in his slaughtering that he managed to completely shatter his own Legion's unity.[[/note]]
57** Within [[TheEmpire the Imperium]], [[StateSec Inquisitors]]. Not just because they're personally badass, although many are, but because they have effectively unlimited power. They can order your whole planet sterilised or just take you away to [[JackBauerInterrogationTechnique torture]], and no one will, officially, say anything. Just the sight of their badge of office has been known to make people soil themselves.
58** The Necron Pariahs have this as their entire hat. In a certain area around them, almost any creature experiences crushing, debilitating dread. In a Literature/CiaphasCain novel, the crack Stormtrooper squad that had been shown to be far and away more cohesive, ruthless, and cunning than any Guard squad Cain had ever fought with falls completely apart in the presence of Necron Pariahs, gibbering and crying and so forth while the Pariahs casually slice them apart.
59** The Necrons ''in general''. One of the ''Literature/WordBearers'' novels has a Word Bearers Dark Apostle, whose ''job'' is to give bloody praise to the gods of the warp and thus must have a decently strong will, respond to the appearance of a large Necron ship in-system by running up the Buckets of Nope flag and sounding the retreat.
60** Tyranids seem to be scared shitless of the Necrons, if you see how much effort they put on evading the Tomb Worlds, even if this can be debatedly simple pragmatism, because Necrons are metal and hence are not edible. (Although the Tyranids do give the Outsider at least one hundred light years of breathing room at all times, even though the thing is imprisoned in a DysonSphere. [[note]]The Outsider, for the uninitiated, is one of the Necron C'tan Gods, an EldritchAbomination that eats stars - this one was tricked into eating one of its own and promptly went batshit insane.[[/note]])
61** Even the simple thought of a Tyranid Hive Fleet approaching a planet is capable of inducing mass panic in everyone, jamming all the outgoing transports as full as they'll go and then some, but even if the whole race is absolutely terrifying, some notable beasts have to be mentioned:
62*** Lictors are already camouflaged assassin-beasts that can come out of nowhere and eat your face, but the unique Lictor known as Deathleaper combines it with an intelligence that let it deliberately raise itself to Dreaded levels. On the shrine-world of St. Caspalen, rather than assassinate the reigning cardinal and create a martyr, it infiltrated his bunker and slaughtered everyone inside ''except'' him. Then it did it again the next day. And the next. After the tenth, he was a paranoid wreck who was massively hampering, not bolstering, the planet's morale. When the cardinal finally committed suicide, the planet's defenses all but collapsed and were easy prey for the 'nids.
63*** The Doom of Malan'Tai, the first Neurothrope, is this for the Eldar. Largely ignored by the defenders of Malan'Tai craftworld, who were concentrating on killing the huge monsters and scuttling swarms instead of the unassuming little floating thing, it managed to reach the craftworld's Infinity Circuit, where the souls of dead Eldar are kept safe. Or ''were'', until the Doom of Malan'Tai earned its name by psychically sucking a few billion souls out of the circuit and using the resulting juice to slaughter every living defender by itself.
64** The Eldar Harlequins. To put it into perspective, the Dark Eldar (who probably counts as an example of this trope as well) are a race of murderously psychotic beings with an almost genetic urge to rape and torture people in horrific ways, are ''utterly terrified'' of the Harlequins and dare not refuse a Harlequin troupe access to their normally impregnable inter-dimensional city, even if they're just there to put on one of their shows. MonsterClown, taken to the max.
65*** [[HorrifyingTheHorror It's implied that the Harlequins themselves are scared shitless by the Dark Reaper Phoenix Lord, Maugan Ra.]] He certainly earned it, though, seeing as he once took on an entire Tyranid Hive Fleet all by himself, and survived [[note]]To wit, entire Space Marine Chapters have been wiped out trying to do this[[/note]].
66** The Solitaires stand out even among the Harlequins, being the only ones who can play the role of Slaanesh in dramatizations of the Fall of the Eldar without losing their sanity. Eldar are so afraid of Slaanesh that [[TheScottishTrope they won't even say their name]] -- of course they'd be scared of an Eldar who pretends to ''be'' Slaanesh.
67** Commissar Yarrick is notable for being this to ''[[BloodKnight Orks]]'', who literally have no fear of death. The thing is, Orks believe that he's an unkillable badass, and [[ClapYourHandsIfYouBelieve that belief indeed causes him to be unkillable and badass]] (the fact that he lost an arm to an ork and promptly killed and looted the same ork's artificial arm to use it himself, and got himself a laser-shooting eye after hearing the orks heard he could kill with a glance, only adds to this). He has a special rule that means if he's killed by a unit in an Ork army, he stands a very good chance of ''[[BackFromTheDead getting back up]]''.
68** The C'tan Nightbringer is the in-universe UrExample of this trope. He is the grim reaper incarnate, so terrifying that he imprinted the fear of death on every race in existence except the Orks and the Nids.
69** The [[BadassArmy famed Imperial Guard Ork Hunters]] who operate in the the jungles of Armageddon don't scare easily - after all, their homeworld of [[{{Film/Predator}} Cata]][[{{Franchise/Rambo}} chan]] is one of the most deadly places in the entire galaxy, home to man-eating zombie plants and scorpions the size of tanks. However, even they tell stories of Snikrot, an Ork Kommando whose knowledge of stealth and guerilla warfare rivals even that of any Eldar Pathfinder. They tell stories of Snikrot's scalped and eyeless victims left to bleed to death, or how he can pass through a throttlevine grove without disturbing a single leaf, or how he loots the dog tags of the Guardsmen he kills so he can whisper their names to the jungle moon.
70** The Eldar fear Slaanesh so much that their various cultures are primarily based on ways to avoid losing their souls to them. The Craftworld Eldar live repressed monastic over-specialized lives and stick their souls into rocks, the Exodites are SpaceAmish who live on the fringes of the galaxy far away from the [[NegativeSpaceWedgie Eye of Terror]] and work very hard to keep themselves hidden from Chaos, and the Dark Eldar (those Eldar who haven't abandoned the hedonism that birthed Slaanesh in the first place) offer up the souls and suffering of others in place of their own so they can keep indulging themselves (and in a society entirely based on KlingonPromotion, there's no backstabbing during a realspace raid, because that's when they're most vulnerable to having their souls taken). Eldar refer to Slaanesh only as "the Great Enemy", and if ''VideoGame/DawnOfWar'' is any suggestion, saying Slaanesh's real name is profanity.
71** The Emperor of Mankind is also this to Daemons of Chaos (and possibly to the Chaos Gods themselves.) As basically the 40K universe's living incarnation of Order, their name for him is "The Anathema." The same daemons who terrify the hardest most vicious bastards in the entire universe quiver in horror and run from the Emperor's attention, as they risk a true death instead of a simply banishment. It is next to impossible to true kill a strong Daemon, and some of the strongest daemons would rather defy the Dark Gods, a surefire way to get very badly punished at best, than risk an encounter with The Anathema.
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