Follow TV Tropes


Context Technobabble / VideoGames

Go To

1%%%˛%%˛%% This page has been alphabetized. Please add new examples in the correct order.˛%%˛%%%˛{{Technobabble}} in video games.˛----˛* The presenter in High Voltage's tech demo for their [=Quantum3=] Engine spoke out so much technobabble, it made the E3 2004 tech demo of Unreal Engine 3 look tame in comparison. Terms include "Camera space RGB gloss maps", "tangent space gloss map", "standard tangent space bump maps", and roughly 20 seconds of showing a feature list of about 100+ features..˛----˛˛* ''VideoGame/AdventRising'': The descriptions for all the weapons are full of techno babble. Quark mind-drives, entropic energy waves, and grav-shielded singularity cores, just to name a few terms.˛* ''VideoGame/{{Borderlands}}'' has numerous examples of this, mostly in mission briefings. An example is a mission from Patricia Tannis: ˛-->"Tannis needs more parts to ensure [[Film/Ghostbusters1984 the protection grid holds on her device’s ecto-containment unit, safeguarding against total protonic reversal, which would be extraordinarily bad]]."˛* This is done ''once'' in the first ''VideoGame/CommandAndConquer'', when Dr. Moebius giddily explains what [[GreenRocks Tiberium]] is:˛-->Molecularly, Tiberium is a non-carbon-based element, that appears to have strong ferrous qualities, with non-resonating reversible energy! Which has a tendency to disrupt carbon-based molecular structures, with inconsequential and unequal positrons orbiting on the first, second and ninth quadrings!˛** For ''Command and Conquer 3'', EA took things up a notch and commissioned scientists from the Massachusetts Institute of Technology to "provide a white paper describing the biophysics of Tiberium, its atomic structure, its method of transmutation, the form of the radiation that it emits, and the way to harness it for powering machinery and weapons -- giving it the same treatment as would be suitable for a scientific journal article on a real substance." Actually, an [[ interesting read.]]˛* Mocked by the blueprints of your ship in ''VideoGame/CosmicOsmo'', which point out the ''Aero-ether Quanto-particulate Detecto Rings'' and a ''triple-loop Polar Yagi Recepto-Wod,'' among other features.˛* The in-game description for the flashlight in ''VideoGame/{{Doom 3}}'' delves into this, just to say that it's an InfiniteFlashlight.˛-->"UAC Standard issue light source. This model utilizes a static transfer power supply, so battery replacement is unnecessary."˛* VideoGame/{{Fallout 3}} has you take the '''G'''eneralized '''O'''ccupational '''A'''ptitude '''T'''est as sort of a way to set up what kind of character you'll be playing with. The first question reads: ''You are approached by a frenzied Vault scientist, who yells, "I'm going to put my quantum harmonizer in your photonic resonation chamber!" What's your response?''˛** One of your responses can be: ''"But doctor, wouldn't that cause a parabolic destabilization of the fission singularity?"''˛** Or you can just say "Yeah? Up yours too, buddy!"˛* ''Franchise/FinalFantasy'':˛** In ''VideoGame/LightningReturnsFinalFantasyXIII'', Hope's given explanation for Lightning's having to return to the Ark every day at 6 A.M. is that it's to "regulate the time distortion". It's never really explained just what this means.˛** Similarly, in ''VideoGame/FinalFantasyTactics'', Orators have a skill called Mimic Daravon that puts enemies to sleep. Daravon is the person who explains the mechanics of the game in the optional tutorial.˛* ''VideoGame/GhostbustersTheVideoGame'' is even worse with the technobabble than the movies that inspired it. "Charged nucleon jackets" and "fermion absorption rings" are but two examples.˛* This is an actual Skill in ''VideoGame/GuildWars'', which you earn from the technologically advanced civilization of the Asura. It damages and dazed your opponent.˛* Dr. Judith Mossman in ''VideoGame/HalfLife2'' has the tendency to speak in technobabble which your character is supposed to understand, and likely does. ''You'' however, are not, and likely don't.˛** In ''[[FanficRecs/HalfLife Welcome To City 17]]'', he doesn't understand it either, because that is technobabble [[ScienceMarchesOn from twenty years in the future]] to him.˛** Freeman's doctoral thesis is titled ''Observation of [[ Einstein-Podolvsky-Rosen]] [[ Entanglement]] on Supraquantum Structures by Induction Through [[ Nonlinear]] [[ Transuranic]] Crystal of Extremely Long Wavelength ([=ELW=]) Pulse from Mode-Locked Source Array''. Basically, shooting low-frequency electromagnetic waves through heavy element crystals to make things teleport.˛** [[LampshadeHanging "You can call it the 'Zero Point Energy Manipulator' if you really want to."]]˛** Dr. Kleiner is practically a walking encyclopedia of technobabble when he's busy at work or making public announcements.˛** Parodied in the ''VideoGame/HalfLife1'' expansion ''Opposing Force'', when Shephard finds an [[spoiler:armed nuclear bomb]], with instructions for turning it on. (However, ''Shephard'' only needs to press a button to turn it off.)˛--->1. Indispose the gravitronic rev limiter [[UpToEleven to 11]].\˛2. Rotate red knob to the on position.\˛3. Press button labeled B.˛* In ''VideoGame/KingdomHeartsII'', Sora and his friends have a hard time understanding what [[{{BadassBookworm}} Tron]] is saying when they first meet him, because of this trope. As time goes on, Tron becomes easier to understand [[spoiler: as a result of gaining emotions due to his friendship with them. ''VideoGame/KingdomHearts3DDreamDropDistance'' implies that this could be the result of the program getting a heart]].˛* ''VideoGame/MassEffect2''˛** A lot of the [[FanNickname Engineer Duo's]] talks are this. Lampshaded when Engineer Daniels yells at Donnelly for "boring the Commander with tech".˛** Even more so would be [[DeadlyDoctor Mordin]] [[BadassBookworm Solus]], who combines this with being a MotorMouth and a TerseTalker.˛* ''VideoGame/{{Portal}}'': The 1500 Megawatt Aperture Science Heavy Duty Supercolliding Super Button is, quite simply, a big red button that opens doors.˛** Also, the Aperture Science Material Emancipation Grill. It dissolves all unauthorized material, including, on semi-rare occasions, dental fillings, crowns, tooth enamel, and teeth.˛** Let's not forget the Man Sized Ad Hoc Quantum Tunnels Through Physical Space With Possible Applications as Shower Curtains (portals).˛** The Aperture Science Unstationary Scaffold is a really just moving platform.˛** The incinerators that appear in the game are only referred to as Aperture Science Emergency Intelligence Incinerators. ˛** GLaDOS lampshades this by referring to [[spoiler: her morality core]] only as an "Aperture Science Thing-We-Don't-Know-What-It-Does."˛* ''VideoGame/{{Portal 2}}'': The Aerial Faith Plate (a catapult platform), the Excursion Funnel (a blue funnel that pulls you in the direction it's facing), and the Thermal Discouragement Beam (a laser). ''Faith, Excursion, and Discouragement are licensed trademarks of Aperture science.''˛* Appears all over the place in the ''Franchise/RatchetAndClank'' series, frequently with [[TheSmartGuy Big Al]]. For example, when the eponymous duo encounter him in Marcadia's defense facility during the [[VideoGame/RatchetAndClankUpYourArsenal third game]]:˛-->'''Ratchet:''' How can you use the city's defense network to play a video game?!\˛'''Al:''' [[RhetoricalQuestionBlunder Simple]]. I bypass the security server with a 626 hex matrix adapter and reprogram the graphics sub-processor.\˛'''Ratchet:''' No, no, I mean- urgh! Clank, you speak, uh... "nerd".\˛'''Clank:''' It appears you have a feedback loop in the induction coils of your DB-3 signal processor.\˛'''Al:''' Impossible! I ran a recursive checksum on the signal matrix.˛* ''Franchise/SonicTheHedgehog''˛** Blast Processing. [[note]]In fact, it has been suggested that "Blast Processing" has an actual meaning: it refers to the Genesis' [[ rather powerful I/O processor]], which could offload some work for the CPU. Alternatively, it may simply refer to the system's design approach: it was built around a very powerful CPU, whereas the SNES had a slower CPU controlling more advanced video and sound subsystems. This is the reason why some early SNES games had slowdown issues (devs hadn't quite figured out this novel design), and why polygon-based games ran much better on the Genesis.[[/note]]˛** Tails has been known to rattle off {{Technobabble}} ever since he was finally given a speaking role that revealed he was the team's resident science geek extraordinaire.˛** ''VideoGame/SonicAdventure2'' gets points off, though, for referring to a Bernal sphere (the ARK) as a "Bernoulli sphere."˛* This is one of the cruxes of the CoOpMultiplayer MobilePhoneGame ''Spaceteam''. Each player has a [[ProceduralGeneration procedurally generated]] control panel for the fictional CoolSpaceship and a series of instructions, but the instructions cannot always be carried out on their panel; the intended result is for players to yell absurd jargon at each other: "Inflate Nanoflange!" "Set Triweaver to 2!" "Rotate Posidome!" For additional amusement, the tasks and panels sometimes involve [[MundaneMadeAwesome mundane]] tasks like "Rearrange Deckchairs", "Suspend Disbelief" and "Darn Socks".˛* ''VideoGame/TalesOfTheAbyss'' likes explaining the exact mechanics behind its magic system, and its explanations can turn into this. When you're discussing the game and it becomes necessary to explain that it wasn't obvious that a character's [[spoiler: fonon frequency was 3.14159]] because having the ability to channel a fonon through one's fon slots does not necessarily mean that one is isofonic to said fonon's aggregate sentience... yeah.˛** ''VideoGame/TalesOfSymphonia'' has some to explain [[NiceJobBreakingItHero why something you did nearly destroys the world]], which makes so little sense that even if the was avoided the player would the events would probably still happen.˛%%* ''VideoGame/TerminalVelocity'' and its {{spiritual successor}}s ''VideoGame/{{Fury 3}}'' and ''Hellbender'' use quite a bit of technobabble, especially in the descriptions of your ship's weapons.˛* ''VideoGame/UnrealTournament'' mixes technobabble with a generous measure of GunPorn in most weapon and item descriptions, so even if bits of it go over your head, you can still be confident of the power it's packing.˛* ''VideoGame/XenobladeChronicles2'' actually has an amusing version near the end where the explanation actually makes perfect sense ([[spoiler: a character states that they can activate an orbital station's retro-rockets to prevent it from crashing into the planet below]]), but the other characters treat it as this trope because the general tech level of the setting is nowhere near far enough along for them to be able to understand. Also, [[spoiler:the explanation is still meaningless because the character in question made it up to get the rest of the cast out of the way while they perform a HeroicSacrifice.]]˛* ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'' are madly, passionately in love with their technobabble. A lot of it's real, about evenly divided between advanced physics, neuroscience, and five or six kinds of Gnosticism (including Jungian psychology, which gets a lot of its terminology from [[HermeticMagic Hermetic alchemy]]). Admittedly not all of the physics would actually work like that—you can't use quantum entanglement, i.e. the EPR paradox, for a SubspaceAnsible, for example, and you probably couldn't use the [[MentalWorld Collective Unconscious]] as a [[SubspaceOrHyperspace hyperdrive]], either.˛˛----


How well does it match the trope?

Example of:


Media sources: