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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/hecatomb1.jpg]]
2 [[caption-width-right:320:Caution: sharp edges.]]
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4Hecatomb was a short-lived horror-themed CollectibleCardGame created by Creator/WizardsOfTheCoast in 2005, notable for using 5-sided plastic cards in place of paper product. Lasting only three sets before being discontinued in 2006, it drew elements from many sources, ranging from mythology to modern day conspiracy theories like TheGreys, as well as other works like the Franchise/CthulhuMythos.
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6In the game, each Player represents an Endbringer-a being of Godlike power who travels from world to world, destroying each in turn to fuel their own power. Vying with other players, you release monsters, recruit cultists, enact rituals, craft or seek out relics, summon [[EldritchAbomination eldritch beings]] from beyond, and recruit Dark Gods to your cause-bringing about the destruction of a world in order to reap the souls of its inhabitants. Four '''Dooms''' represent avenues of power: Destruction (Red), Greed (Green), Corruption (Gray), and Deceit (Blue). All cards are one of the four, requiring at least one Mana of its Doom to play, with no multi-colored cards.
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8The game is structured differently than contemporaries such as TabletopGame/MagicTheGathering; rather than eliminating opponents, your goal is to enact your scheme to bring about [[TheEndOfTheWorldAsWeKnowIt the Apocalypse]], which happens when a player reaches twenty Souls. Each player starts with 5 Souls, and receives 1 Soul at the beginning of each of their turns-the end of the world is inevitable, and forestalling it is difficult. Each player summons minions to serve as foot soldiers, with a catch-minions are all but useless on their own, and cannot attack or block unless 2 to 5 of them are 'stitched' together into '''Abominations'''. Abominations attack and block each other; unblocked, each Abomination will reap a number of Souls from the opponent equal to its size, plus any bonuses, up to whatever the opponent possesses at the time. Thus, the ever growing 'pool' of Souls forms a universal resource fought over and changing hands until one Endbringer can reach critical mass.
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10Supplementing these Abominations are Relics, Fates, and Gods. Relics are devices that provide continuous and sometimes global effects, which cannot be destroyed by combat. Fates are spells, rituals, rites, equipment, strategies and other such schemes that provide one-shot or temporary effects. Gods can only be summoned one at a time, deigning to join your cause to provide a triggered effect as they enter play, and a continuous effect while they remain. Mana is specific to each Doom, but any card can be sent to the Mana zone as a resource, rather than specific cards.
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12!! '''Hecatomb contains examples of:'''
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14* TheAntiChrist: Each player is an Endbringer, an OmnicidalManiac who travels worlds and destroys them one by one.
15* AnimateInanimateObject: The [[ExactlyWhatItSaysOnTheTin Animate]] minion type, who are rather rare (making up only 20 of the 360 cards released, 21 out of 365 if you count the promo cards.)
16* DoomsdayDevice: Several in the form of Relics, ranging from cobbled-together junk or severed heads floating in jars to famous artifacts like {{the Spear of Destiny}}.
17* CosmicHorrorStory: The basic premise - each player is an OmnicidalManiac competing with other {{Omnicidal Maniac}}s to be the first to [[YourSoulIsMine gather enough souls]] to bring about TheEndOfTheWorldAsWeKnowIt to fuel their powers, then move on to the next AlternateUniverse to start over. You fight each other by summoning/creating monstrous minions (many of them {{eldritch abomination}}s in their own right) and [[FusionDance fusing them together]] to form [[HybridMonster Abominations]], calling down [[GodOfEvil evil gods]] (including [[EldritchAbomination Great Old Ones]]), and similar dirty tricks, all to get the requisite 20 soul tokens at your enemies' expense. And since every player gained a soul token at the beginning of his/her turn...
18* Franchise/CthulhuMythos: Every set has several representatives of it, either minions like Shoggoths and Gugs, or Gods such as Big C himself.
19* DestroyerDeity: All of them. In addition to Mythological Deities, numerous creatures from the Franchise/CthulhuMythos are grouped here. They cannot be attacked, only one God can assist each Endbringer at one time, and each provide 2 effects-one as they come into play, another while they remain so.
20* EldritchAbomination: Many and varied, ranging from lowly expendable minions to Gods that can nearly (and sometimes actually) end a game on their own. Most (but by no means all) are aligned with either Corruption or Deceit, and if Minions, tend to have the Outsider type.
21* EvilVersusEvil: Every conflict between Endbringers has this as the premise. They all want the same thing, the destruction of the world, and they only fight so that the world ends in the way they want.
22* TheEndOfTheWorldAsWeKnowIt: The goal of the game. In a fight between Endbringers, this is the end result of someone winning.
23* FourIsDeath: The four Dooms represent your particular bases of power: Destruction, Greed, Corruption, and Deceit. Each have different styles, though there is significant crossover with the limited number of keywords:
24** '''Destruction''' tends to curve high, with large minions and combat enhancements designed to help its Abominations destroy enemies in combat; reinforced by sacrificial effects to seal the deal.
25** '''Greed''' is more mid-range, with tough minions that are difficult to destroy; combined with effects to recover resources, hamstring enemy Abominations, and manipulate Mana.
26** '''Corruption''' sets up fast with solid, cheap minions and powerful, self-destructive effects. This is supplemented with Soul manipulation, minion destruction, and discard effects.
27** '''Deceit''' uses minions for their triggered or activated abilities. This is buttressed with Tap/Untap effects, combat stitching/severing, and card draw.
28* TheGreys: Present in the second and final expansion, Blanket of Lies, where multiple alien conspiracies clash with shadowy government agencies.
29* OmnicidalManiac: What each player is, whether representing a MadScientist, SorcerousOverlord, or deranged master cultist to [[EldritchAbomination something unspeakable]].
30* SurroundedByIdiots: A Destruction fate card literally has this name, which forces an opposing player to discard a Relic in play; the picture and flavor text strongly implies that an incompetent underling accidentally destroyed it.
31* ZergRush: Generally averted, due to the mechanics of the game. Minions must be stitched into Abominations in order to attack or defend at all, and cannot attack the turn they are summoned or stitched without assistance. The solitary win condition-reaching twenty Souls-makes it impossible to knock a player out of the game, and generally precludes 'win early or not at all' strategies. Still a viable tactic when mixing Corruption and Greed, whom possess excellent early minions and combat support; allowing them to seize an early advantage before turtling as the Souls pile up.

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