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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/engine_heart.png]]
2''[[http://1d4chan.org/wiki/Engine_Heart Engine Heart]]'' is a [[TabletopGames pen-and-paper RPG]] set in a world where small household robots are the sole remaining heirs to the planet. In some role-playing games you might take on the role of a wizard or an elf battling the forces of evil. In this game, you play a SexBot or an empty vending machine searching for soda cans to sell to the human corpses around you.
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4The tone of the game is both light-hearted and bleak, and is similar to works such as ''WesternAnimation/WallE'' and the writings of Creator/RayBradbury.
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7!!''Engine Heart'' provides examples of:
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9* AfterTheEnd: The game is set [[HumanitysWake after the human race has disappered]]. Exactly how [[TheEndoftheWorldasWeKnowIt all the humans disappeared]] is never explained, and is presumably left up to the [[GameMaster Programmer]] to decide.
10* AndIMustScream: In the adventure "Power and Light," [[spoiler: Frank, who has a nuclear battery, is hacked by his friends into an immobile and mute, yet still self-aware, charging station. If a PC has a nuclear or solar battery, they'll try to do the same to them.]]
11* ArtificialIntelligence: The game makes a distinction between robots, which are mobile, and A.I.s which are more intelligent and housed in buildings. Unfortunately, [[AIIsaCrapshoot the A.I.s that remain alive tend to become dictators]].
12* CuteMachines: Every player character in the game.
13* GiantEqualsInvincible: Size is directly proportional to durability, meaning that larger robots are more durable [[MightyGlacier at the expense of evasion]].
14* HumanitysWake: The overriding theme of the game is how humanity's sapient robots adapt to their masters being gone. Many robots, particularly those with the resources to continue operating unimpeded, continue as if the world hadn't changed at all. Others are forced to prioritize the struggle for survival, are shanghaied into some other robot's mad agenda, or are left to devise new purposes for themselves in a world that's nothing like the one they were created for.
15* InTheFutureWeStillHaveRoombas: Given that all the players are assumed to be playing robots designed for specific purposes like washing cars or cutting lumber, [[JustifiedTrope a Roomba is a perfectly acceptable character concept]].
16* PowerSource: In keeping with the Bradbury-themed tone of the book, robots have the option of being nuclear-powered. This removes the worry of having to ever recharge, but if a nuclear battery is overtaxed it runs the risk of [[GoingCritical exploding]] and [[ArtisticLicenseNuclearPhysics destroying almost everything in the area]]. Even if the explosion is somehow avoided, it still takes at least an hour at absolute minimum to cool down and stabilise.
17* RidiculouslyHumanRobot: Robots with the "Android" ability are "designed to be indistinguishable from a human".
18* RoboSpeak: Some robots can communicate with wi-fi, but all robots can talk to each other with a speaker and a microphone.
19* ScavengerWorld: One of the game's main themes is the breakdown of human infrastructure. Finding a working charging station to plug in and recharge your battery can be an adventure in itself. Of course, since this is about robots, your character is as likely to be the scavenged as the scavenger.
20* ShoutOut: The opening vignette features the same Sara Teasdale poem as Ray Bradbury's "Literature/ThereWillComeSoftRains".
21* SlidingScaleofRobotIntelligence: Not all robots in this game are equally smart, and there are four different kinds of intelligence. Some robots are even programmed to subvert the usual scale, being able to easily interact with humans without falling into the UncannyValley, but not actually being very smart otherwise.
22* TVHeadRobot: Robots with the "Display Screen" ability "can display status messages or play video recordings" through their screens.

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