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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blankpng.png]]
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3GameShow created by William T. Naud and Rich Jeffries [[note]](not to be confused with the announcer for early episodes of ''[[Series/{{Password}} Super Password]]'' and the 1987 version of ''Series/{{Blockbusters}}'')[[/note]] in 1974, which was hosted by Art James on Creator/{{NBC}}. The Creator/JackBarry production (his first for the network since the quiz show scandals) involved six contestants, one of whom was the Checkwriter, competing over the week to fill checks ranging from $1 to $9,876. The Checkwriter hit a plunger to stop the five giant displays at center stage and determine which of the show's 40 number combinations (all numbers 1-9) would be in use.
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5The other five contestants, seated behind a group of podiums, was asked a question by James which required connecting two words ("Give me the one word that connects a citrus fruit and a bad car", with the answer "lemon"; some questions required a two-word answer). The first to buzz-in and give the correct answer then tried to "use his/her ESP" and guess which number the Checkwriter had picked; a correct prediction meant the challenger became the new Checkwriter (using the plunger to select a new group of five numbers), while an incorrect guess put that number into the rightmost slot of the check. Play continued until a Checkwriter wrote a three-digit check, at which point s/he played a game with a member of the audience.
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7The audience member was shown four prizes along with their values, and picked one. The Checkwriter's job was to guess which prize the audience member had selected; an incorrect prediction gave that prize to the audience member, and the process repeated again, with three incorrect guesses giving the audience member all four prizes.
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9A correct prediction during the audience game ended it right there and allowed the Checkwriter to go for their thousands digit (picked by way of another question and ESP bit with the other players). If a Checkwriter completed his/her check, or lost the audience game, Art asked a question to the other five players, with the player responding correctly switching places with the former Checkwriter. All players kept whatever money they earned from writing checks, and on each Friday the player who wrote the largest check also won a new car.
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11If this is confusing, we don't blame you. It was also pretty dull.
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13''Blank Check'' wasn't a success — replacing Dennis James' ''Series/NameThatTune'' on January 6, 1975 in a scheduling shuffle with the popular ''Celebrity Sweepstakes'', it not only had to run just 25 minutes to accommodate the network's five-minute newscast at 12:55 PM, but went up against ''Series/SearchForTomorrow'' on Creator/{{CBS}} and the soon-to-be-canned-but-still-kicking-your-ass ''Series/SplitSecond1972'' on Creator/{{ABC}}. Not even Art or the show's staff considered it more than a dumb-luck guessing game, calling it "Blank Mind".
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15''Check'' was canned on July 4 and remained mostly forgotten until 1986, when Barry's business partner Dan Enright (apparently having gained the ''Check'' rights after Barry died in 1984) sued ''Series/ThePriceIsRight'' over one of their pricing games — Blank Check, which debuted in 1981. Rather than fight it, ''Price'' removed the game for seven weeks before bringing it back under its current name of Check Game.
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17!!This show provides examples of:
18* BonusRound: The audience game. Up to four nice prizes for a member of the audience, and a crack at the thousands digit for the Checkwriter.
19* BonusSpace: When determining the numbers, spinning a "straight" (e.g., 1-2-3-4-5) awarded the current Checkwriter a prize.
20* {{Foreshadowing}}: A big-money NBC game show whose format amounted to little more than dumb-luck number-picking? While it may [[Series/DealOrNoDeal sound familiar]], at least ''Blank Check'' had questions!
21* GameShowWinningsCap: Five days, as per the format.
22* InSeriesNickname: As noted above, the staff nicknamed the show "Blank Mind."
23* ObviousRulePatch: By March 7, the rules were altered a bit.
24** Art started with the challenger at the far left and asked a general-knowledge question, with a correct answer leading to the ESP game with the Checkwriter as before (the toss-up "connect these two" questions were only used after the audience game to determine the new Checkwriter).
25** The Checkwriter now had a "hidden" choice of 0 as the fourth, third, or second number.
26** The next player (on the top/back row) was then asked a question, and this pattern continued until a four-digit check was written.
27* {{Pilot}}: Two were recorded on October 4, 1974. Among the differences between them and the series:
28** The theme song was Quincy Jones' "Chump Change", then in use on ''Series/NowYouSeeIt''.
29** The audience game was only played after a Checkwriter had filled in ''all four'' numbers of their check. Four players were called, one at a time, and chose one of two prizes (each player had a different set of prizes); a correct guess by the Checkwriter give him/her that prize, while an incorrect guess gave it to the audience member. If the Checkwriter correctly predicted three of the four prize choices, s/he won a 1975 Buick Skylark as well.
30** As the car was in the audience game, there was no reward for the largest individual check of the week.
31* StudioAudience: Of which one member would play a game with the Checkwriter after every three-digit check.

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