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6The RuleOfThree in video games.
7----
8
9!!Systems
10* Some of the earlier games for the UsefulNotes/SegaMasterSystem (such as "Safari Hunt", "Ghost House" or "My Hero") only had three levels each. The "fourth" level was usually the repeat of the first, but with stronger or faster enemies, the "fifth" level was the repeat of the second level, and so on, with the difficulty upped every time the three levels were completed.
11
12!!Specific Games
13* In the ''Franchise/AceAttorney'' series, a trial in the courthouse for a particular case can only last up to a maximum of 3 days before the judge passes the final verdict to the accused. In the third game, ''Trials and Tribulations'', the character Dahlia Hawthorne appeared exactly 3 times in the courthouse for 3 different cases as a witness before she is "permanently retired" for good. The main protagonist also faced Godot in a courthouse battle up to 3 cases in total. The series was originally a trilogy, before the focus shifted briefly to Apollo Justice before settling back on Phoenix.
14* At launch, ''VideoGame/AnimationThrowdownTheQuestForCards'' had three playable characters for each series: ''WesternAnimation/FamilyGuy'' has Peter, Stewie and Brian, ''WesternAnimation/AmericanDad'' has Stan, Steve and Roger, ''WesternAnimation/BobsBurgers'' has Bob, Tina and Louise, ''WesternAnimation/{{Futurama}}'' has Fry, Bender and Leela and ''WesternAnimation/KingOfTheHill'' has Hank, Bobby and Dale.
15* ''VideoGame/AwayJourneyToTheUnexpected'': In at least the first two areas, you have to pull three levers to gain access to the Labiworks facility. You also have three hearts in your LifeMeter at the start of the game.
16* ''VideoGame/AyoTheClown'': [[PlayerCharacter Ayo]] starts the game with three hearts in his HealthMeter, and there's three teddy bears and three lollipops to collect in each level.
17* In ''VideoGame/BatmanArkhamAsylum'', you're forced into hallucinatory confrontations with Scarecrow three times before the villain has finally had enough and runs off terrified of ''you''.
18* Cleverly averted in ''VideoGame/BaldursGateII'', with the Slayer hallucination. At first, the slayer describes defeating how embracing its power will allow the player to defeat their enemies as easily as 'one, two, three...' while showing the player's enemies dying with each count. Then it keeps on going with four and five, [[EvilIsNotAToy this time showing allies (and the player themselves) dying as well.]]
19* ''VideoGame/BioLabWars'': There are three [[PlayerCharacter mercenaries]] to choose to play as, and you start out the game with three lives.
20* In ''VideoGame/BlackAndWhite'', the Sailors' Quest involves the aforementioned sailors asking for three things by song: Wood, grain, and meat.
21* ''VideoGame/BlazBlue'': Each character's story branches (except the true branch) have [[MultipleEndings three endings]]: True ending, Alternate Ending, and a Gag Reel. Also, there's three main characters (Ragna, Jin, and Noel).
22* ''VideoGame/CommanderKeen'' started as a trilogy, had another three episodes (a duology and a stand-alone adventure), and was going to have another trilogy before it got cancelled.
23* ''VideoGame/ConkersBadFurDay'': Most of the tasks and boss fights in the game involve doing something three times, to a point where it begins to feel like padding. The inside of the dung beetles' hive takes this to the next level -- both summoning the Great Mighty Poo and fighting him involve doing something once, then twice again, then three more times.
24* ''VideoGame/CorridorZ'': There are three PlayerCharacters to choose from, and you're usually pursued by three zombies at a time.
25* Lampshaded in ''VideoGame/DarksidersIII''. One of the puzzles requires you to put three swords (the swords work as keys in this case) on three stones which is going to activate a bridge that will allow the player proceed further into the game. Fury is annoyed to say the least. Ironically, Fury '''is''' the protagonist of the third game in the Darksiders' game franchise... much to her expense.
26-->'''Fury:''' So three swords total?\
27'''The Watcher:''' So it seems.\
28'''Fury:''' It's always three, isn't it?\
29'''The Watcher:''' Pardon?\
30'''Fury:''' Three keys, three stones, three swords... rather predictable, don't you think?\
31'''The Watcher:''' Have you lost your mind?\
32'''Fury:''' No, I just hate it when the Creator takes short cuts.
33* Survivors in ''Videogame/DeadByDaylight'' can be impaled on a meat hook only three times. The first time, they are able to try and struggle free. The second time, you only have half the bar to give you less time. Be snagged again, and it is instant death.
34* ''VideoGame/DensetsuNoStafy'':
35** There are three objects you bring to Herman in place of his old shell, the last one being the one he accepts.
36** You have to chase after Kit Fish three times to finally catch her in the Sea of Ice.
37** In order to clear rubble blocking a passageway, Starfy retrieves three different items; a spade, a pickaxe, and a ''bomb''.
38* ''Franchise/DonkeyKong'':
39** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': Each level setting is used exactly three times.
40** ''VideoGame/DonkeyKong64'': Each of the playable Kongs can learn up to three skills from Cranky Kong's potions: A traditional move that can be performed with an easy combination of button presses, [[PlatformActivatedAbility a special move involving the use of a Kong-identified floor pad]], and another special move involving the use of a Kong-identified barrel which uses Crystal Coconuts as fuel. In turn, Cranky is one of the three non-playable Kongs who teach abilities to the playable ones; the other two are Funky Kong (who specializes in weaponry) and Candy Kong (who specializes in musical instruments).
41** ''VideoGame/DonkeyKongCountryTropicalFreeze'':
42*** The walrus and giant owl enemies need to be jumped on three times to defeat.
43*** Each boss has three phases, and almost all of them need to be hit three times to enter the next phase or defeat them if it's the last.
44*** Starting from the third consecutive jump, the player is rewarded for damaging enemies by jumping on them without touching the ground.
45* ''Franchise/DragonAge'':
46** ''VideoGame/DragonAgeOrigins'' has three dragons. The [[BigBad Archdemon]] is the final boss; [[VoluntaryShapeshifting Flemeth]] and the High Dragon are optional.
47** ''VideoGame/DragonAgeInquisition'', the third game in the series, has threes plastered all over its design and writing. For starters, there are three advisors at the War Table, representing three aspects of the Inquisition's power (CombatDiplomacyStealth), and one Keep for each advisor to oversee. Each of the three {{character class}}es is represented by three companions and contains three specializations. The CharacterLevel is {{cap}}ped at 27, which is three to the power of three. The narration follows an implicit ThreeActStructure, with each act spanning three main quests. Three power players vie for dominance in the Winter Palace, and three candidates (who accidentally comprise a complete FighterMageThief triad) compete for the Sunburst Throne in the endgame. Lastly, three major DLC expansions have been released: a sandbox, a dungeon crawl, and a story epilogue--mirroring all three of the contemporary WesternRPG subgenres.
48* ''Franchise/TheElderScrolls'':
49** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
50*** Sets of three exist in numerous places within the game, all following the FighterMageThief breakdown. There are three vampire clans in Vvardenfell (the Quarra as the physical-focusing, the Aundae as the magic-focusing and the Berne as the stealth-focusing), three Imperial Guilds (the Fighters', the Mages' and the Thieves') and three Great Houses with a significant presence in Vvardenfell (Redoran as the warriors, Telvanni as the sorcerers, Hlaalu as the sneaky merchants). And then there is the fact that the local religion centers around three gods (with a corresponding set of three 'Good Daedra'), who outright are referred to as "The Three" in some dialogues... suffice to say that three recurs a lot in ''Morrowind''.
51*** In the ''Bloodmoon'' expansion, you have to kill spriggans three times before they stay dead.
52** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' every dragon shout is comprised of three words of power. Same with the names of dragons- the first one you fight is named Milmulnir, which translates to "Allegiance", "Strong", and "Hunt".
53* ''{{VideoGame/Fairune}}'' has this in both games.. Three Red Gems to enter the Lava Zone, three Green Gems to return from the Lava Zone, three Logs to build a raft in the water ruins of the Underworld and Hope Girl needs to bring three Sacred Icons to the monolith on the Grasslands in Fairune 1. In Fairune 2, every door leading to the fairy requires three orbs of a color and three logs are again cut down and used, this time to complete a bridge across a river. [[spoiler:You'll also need three Dimensional Stones to access another part of Sky Land, and three different swords to open the last door before the final boss.]]
54* ''Franchise/FinalFantasy''
55** Some games like (''[[VideoGame/FinalFantasyVII VII]]'', ''[[VideoGame/FinalFantasyVIII VIII]]'' and ''[[VideoGame/FinalFantasyX2 X2]]'') give you three people per party. ''VideoGame/FinalFantasyIX'' gives three early bosses called The Black Waltz, essentially three powerful Black Mages. After the third Waltz is defeated, Zidane comments that the name "Waltz" indicates that there won't be any more of them.
56** ''Final Fantasy VII'' makes of use in, of all scenes, when Cloud, Aerith, and Tifa threaten to [[FreudianThreat castrate]] Don Corneo.
57--->'''Cloud:''' I'll chop them off.
58--->'''Aerith:''' I'll rip them off.
59--->'''Tifa:''' I'll smash them.
60** Notably, every game since ''[[VideoGame/FinalFantasyIV IV]]'' has had exactly three female characters in the playable cast, regardless of the total cast size. This is explicitly referred to as the 'Three Females Rule' in Squaresoft fan circles. Note that later games have gravitated toward a total playable cast size of 6, thus equalizing the gender balance while still following the rule. Usually, one female is [[SugarAndIcePersonality broody and aloof]], the other is [[GenkiGirl young and energetic]], and the third is usually somewhere in between.
61* ''VideoGame/FireEmblemTheSacredStones'' features the three famed generals of Grado, who lead the army that opposes the player's party for most of the game. We have the [[KnightInShiningArmor veteran knight]] Obsidian general [[OldSoldier Duessel]], [[MyCountryRightOrWrong loyal]] Fluospar general [[MagicKnight Selena]] and [[AntiVillain honorable]] Sunstone general [[DragonRider Glen]]. Just before the start of the series they are joined [[spoiler: and gradually replaced]] by three more generals, the [[AxCrazy sociopathic]] Moonstone [[BloodKnight Valter]], [[OnlyInItForTheMoney unscrupulous mercenary]] Tiger Eye [[TheStarscream Caellach]] and the [[SinisterMinister scheming bishop]] Blood Beryl [[ManipulativeBastard Riev]]. Having a total of six generals divides them into the [[AntiVillain noble original trio]] and [[CardCarryingVillain three shady newcomers]].
62* ''VideoGame/GameAndWatch'': Getting three misses in most titles will cause your game to be over!
63* ''VideoGame/{{Ghoulboy}}'': [[PlayerCharacter Thulgar]] starts the game with three lives.
64* ''VideoGame/GoblinSword'': The [[PlayerCharacter swordsman]] starts the game with three hearts.
65* ''VideoGame/GranblueFantasy'' applies this to the playable version of Cerberus. True to her namesake, all of her skills work in threes, often referencing threes in name at the same time. Absorption hits three times and heals Cerberus for up to 1333 HP. Disillusion hits three times. Triad Deception inflicts three debuffs on the enemy. Lastly, her triple attack rate is increased by her support skill; Infernal Heaven, and her charge attack; Triple Damnation.
66* In ''VideoGame/GrandTheftAutoSanAndreas'', the various gangs that are featured in the game all have three in-game models. Averted with the Italian Mafia, who have four models.
67* ''VideoGame/HeavyWeapon'' gives you three lives per level, allows you to have a maximum of three [[SmartBomb Nukes]] and three levels of DeflectorShields, and you can upgrade your equipment to a maximum of three levels.
68* ''VideoGame/HotlineMiami'' has Richard (a rooster-masked man), Don Juan (a horse-masked woman), and Rasmus (an owl-masked man); three mysterious entities who appear to Jacket in his nightmares and question his motives between the acts.
69* ''VideoGame/JetForceGemini'': Three playable characters, each of them visits three planets and, in the third of them, they face a boss. They then go to Mizar's Palace for a first-time confrontation against the BigBad. Then they have to find twelve ship parts, of which three are hatch keys (one for each of them).
70* ''VideoGame/JoumeeTheHedgehog'': [[PlayerCharacter Joumee]] has three hearts of health at the start of the game. She loses one for each obstacle she hits.
71* ''VideoGame/JurassicParkTrespasser'' has three different tribes of raptors. Also, the neurotoxin dart rifle in one level holds exactly three shots, which, if you take it all the way to the end of the level with you, is exactly how many shots to the head it needs to kill the T-Rex waiting for you.
72* ''VideoGame/KidBabyStarchild'': [[PlayerCharacter Little Dude]] has three hearts worth of health.
73* ''Franchise/KingdomHearts'':
74** The series generally gives you a three-person party of Sora, Donald and Goofy (Donald and Goofy can be replaced by other playable characters).
75** In the ''WesternAnimation/OneHundredAndOneDalmatians'' side-quest in the first ''[[VideoGame/KingdomHeartsI Kingdom Hearts]]'' game, 99 Dalmatian puppies are found throughout the game hidden in chests. There are always three puppies in each chest, for a total of 33 chests.
76** In ''VideoGame/KingdomHeartsChainOfMemories'', nearly every chapter advances with the use of three Keycards: the Key of Beginnings, the Key of Guidance and the Key to Truth.
77* ''Franchise/TheLegendOfZelda'':
78** There's the supreme Triforce: Power, Wisdom, Courage. Also the three Goddesses that go with it: Din, Nayru, and Farore.
79** [[VideoGame/TheLegendOfZeldaCDiGames Three CDi games]].
80** Ever since ''VideoGame/TheLegendOfZeldaALinkToThePast'', there is almost always a twist that comes after three dungeons/{{MacGuffin}}s: Three Pendants of Virtue (in ''A Link to the Past'' itself and ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]''), three Spiritual Stones (in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''), three Goddess Pearls (in ''[[VideoGame/TheLegendOfZeldaTheWindWaker the Wind Waker]]''), three Fused Shadows and then three missing Mirror Shards (in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', note that [[FreeSamplePlotCoupon the fourth Fused Shadow is already in Midna's possession and the fourth Mirror Shard is still in its place]]), three Servant Spirits and then three Pure Metals (in ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''), and three Ancient Tablets, three Sacred Flames, three Dragons who know the Song of the Hero and the aforementioned three fragments of the Triforce (all of them in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''). To a lesser extent, ''A Link to the Past'' also started the tradition of certain abilities, items and tools coming in sets of three (Magic Medallions, Spells, elemental Arrows, etc).
81** In ''VideoGame/TheLegendOfZeldaMajorasMask'', Link has three days to save Termina. Each temple also has three boss fights: A MiniBoss to obtain the Hero's Bow or elemental arrow (of which there are three), another to obtain the Boss Key, and a main boss to free the giant and end whatever curse has invaded the land. And the final boss is fought in three stages.
82** The ''VideoGame/TheLegendOfZeldaOracleGames'' were supposed to be three (the third game would have featured Farore), but the link system between three games was too complicated to implement.
83** In ''VideoGame/TheLegendOfZeldaTheMinishCap'', there are three [[ForDoomTheBellTolls bells tolls]] in the final dungeon [[spoiler: and after the third, Vaati becomes a god and Zelda is permanently turned to stone]].
84** Several bosses will go down after three sets of attacks from Link. [[VideoGame/TheLegendOfZeldaOcarinaOfTime King Dodongo]], for instance, goes down after three bombs.
85** Link begins every game with 3 hearts.[[note]]Except for ''VideoGame/TheLegendOfZeldaSkywardSword'', where he starts with six; and ''VideoGame/ZeldaIITheAdventureOfLink'', where his rectangle-based meter starts with four.[[/note]]
86* ''VideoGame/LegoHarryPotter'':
87** Lots of the puzzles require three objects to be put into place.
88** When Hermione uses her bag of holding, she pulls out what she needs on the third attempt.
89* ''VideoGame/LepsWorld'': In each level, there are three pots of gold to collect, and you have three hit points (one of which is empty at the start of each level).
90* In ''VideoGame/LonesomeVillage'', many of the puzzles have three stages with increasing difficulty in each one.
91* ''VideoGame/MetallicChild'': Installing three Mini-Cores into [[PlayerCharacter Rona]] will initiate Core-Connect, which causes her to stars [[PowerGlows glowing]], and her combat skills to be optimized.
92* ''Franchise/{{Metroid}}'':
93** The ''VideoGame/MetroidPrimeTrilogy'' games frequently invoke the rule of three, with three Temples in ''[[VideoGame/MetroidPrime2Echoes Echoes]]'' (and each of them requiring 3 Keys for full access), 3 Phazon-infested planets in ''[[VideoGame/MetroidPrime3Corruption Corruption]]'' (each having one of the three fellow hunters corrupted by Phazon), and the 3 alternate beams and 3 alternate visors in each game. Also, in the second game, Dark Samus is fought a total of three times, as is Metroid Hatcher in the third. In ''[[VideoGame/MetroidPrimeHunters Hunters]]'', each of the eight portals leading to the Octoliths has to be activated by retrieving three Alimbic Artifacts.
94** In ''VideoGame/MetroidSamusReturns'', Diggernaut, the Metroid Queen and [[spoiler:Proteus Ridley]] have three phases each in their respective boss battles.
95* All three of the ''VideoGame/ModernWarfare'' games have a character voiced by Craig Fairbrass in a supporting role [[spoiler:that ends up dead at the hands of the BigBad]]; Gaz in 1, Ghost in 2, Wallcroft in 3. Wallcroft is a subversion, however, in that [[spoiler:he ''does'' survive Makarov's chemical attack on account of having a gas mask on -- that said, he's never seen again after that mission.]]
96* The Three Trials in ''VideoGame/MonkeyIsland''. And in ''VideoGame/TheCurseOfMonkeyIsland'', Guybrush is told by the Voodoo Lady that he needs three things [[spoiler: to get to Blood Island:]] A map, a ship, and a crew.
97* ''VideoGame/MystIIIExile'' heavily uses this trope as much as ''VideoGame/{{Riven}}'' used Rule of Five. There are 3 Lesson Ages (excluding the final one), which internally hold 3 sections, puzzles, or environments, colors, symbols, and more.
98* In the ''VideoGame/{{Neptunia}}'' games, the oracle Histoire always requires three days to accomplish anything.
99* ''[[VideoGame/NexusWar Nexus Clash]]'' has three sides -- Good, Evil and Free Will. Each side is governed by three [[PowersThatBe Elder Powers]] that represent various facets of their alignment. There were once ''four'' Elder Powers for each side, but one of each was [[FourIsDeath killed/disappeared]] before the events of any of the games.
100* In ''VideoGame/{{Nintendogs}}'', you must say the name of a trick clearly 3 times for your dog to learn it.
101* ''VideoGame/NomolosStormingTheCatsle'': [[PlayerCharacter Nomolos]] starts the game with three hearts and three lives.
102* ''VideoGame/{{Ori and the Blind Forest}}'' has the protagonist Ori searching for and restoring the three Elements that sustain the dying forest of Nibel, the Elements of Water, Wind, and Warmth.
103* ''VideoGame/PankyThePanda'': You have three lives in which to complete the game. Run out, and it's GameOver.
104* ''VideoGame/PlanescapeTorment''
105** There are three principles that are commonly held to be fundamental to existence throughout the Planes: the Unity of Rings, which states that everything is circular, coming back to where it started; the Center of All, which states that there is a center of everything, or rather, that wherever a person happens to be is the center of the Multiverse; and the Rule-of-Three, which states that everything tends to come in threes — much like these three principles. Since belief is equivalent to reality on the Planes once enough people believe it, the principles, especially the Rule-of-Three, tend to reinforce themselves (as long as someone notices a pattern, be it accidental or not).
106** The rule is explicitly named and explained by Morte at the beginning of the game when the protagonist observes a zombie walking in a large triangular pattern. Morte is of the opinion that it is all nonsense, since you can always spot any pattern you'd like if you look hard enough and cherry-pick examples. \
107You get the Rule-of-Three Earring from the interaction with the corpse, which gives you 33 coppers three times.
108** Early in the game, you learn you will have to fight three powerful enemies that are shades of evil, of good and of neutrality, given life and twisted by the laws of the planes.
109* ''Franchise/{{Pokemon}}'' has this in spades.
110** Each mainline game excluding ''Yellow'' starts with the player's character choosing their starter Pokémon between three candidates: One which is grass-type, one which is fire-type and one which is water-type (''Yellow'' has you start with Pikachu, which is electric-type).
111** Most generations usually have a flagship trio of Legendary Pokémon: Generation I has Articuno, Zapdos, and Moltres. The second generation has Raikou, Entei, and Suicune. Generation III has Regirock, Regice, and Registeel, as well as Kyogre, Groudon, and Rayquaza. Generation IV has Dialga, Palkia, and Giratina as a trio, as well as Azelf, Uxie, and Mesprit. The fifth generation has ''three'' trios: The Tao trio, the Forces of Nature and Swords of Justice (the latter is a quartet). The sixth generation has Xerneas, Yveltal and Zygarde, while the seventh generation has Solgaleo, Lunala and Necrozma.
112** The maximum number of evolutionary stages for a single Pokémon is three (unless it branches, such as Eevee, who started out with three evolved forms; it now has eight). Apart from Eevee, the only other Pokémon who has more than two branches in its evolution, Tyrogue, has three evolved forms.
113** By the end of each generation, there are three non-remake games: ''[[VideoGame/PokemonRedAndBlue Red, Blue, and Yellow]]'' in Generation I (in Japan, ''Yellow'' is the TrilogyCreep, because there's already ''Red, Green and Blue''); ''[[VideoGame/PokemonGoldAndSilver Gold, Silver, and Crystal]]'' in Generation II; ''[[VideoGame/PokemonRubyAndSapphire Ruby, Sapphire, and Emerald]]'' in Generation III; and ''[[VideoGame/PokemonDiamondAndPearl Diamond, Pearl, and Platinum]]'' in Generation IV. Though with Generation V, they've finally broken this chain by creating ''[[VideoGame/PokemonBlack2AndWhite2 Black 2 and White 2]]''.
114* ''Videogame/Portal2'':
115** The game combines this with DepartmentOfRedundancyDepartment:
116--->'''[=GLaDOS=]''': Well, this is the part where he kills us.\
117'''[[spoiler:Wheatley]]''': 'Ello! This is the part where I kill you!\
118Chapter title shown: The Part Where He Kills You.
119** There's also the achievement, but it doesn't appear on subsequent playthroughs, making it three.
120* ''VideoGame/Psychonauts2'':
121** There are three psychoseismometers Raz has to find in the overworld for Gisu.
122** To get into the High Roller's Lounge, Raz has to find three gazillion dollars (represented by a large coin with a "G" on it) to prove he's wealthy enough to enter.
123** Compton's Cook-Off involves three rounds of cooking dishes, and then Raz must defeat the three judges.
124** PSI-King's Sensorium contains three shrines Raz must visit to find the instruments of the band members, accessed from three parts of the overworld.
125** There are three fragments of Ford's mind that must be brought together to return Ford to his normal self.
126** Bob's Bottles requires you to find three seeds of Bob's past. The boss of the level is a three-headed [[FoulFlower flower monster.]]
127** Cassie's Collection has Raz recruit three of Cassie's Archetypes to take on the Librarian. In order to recruit the Counterfeiter archetype, you must find three pieces of evidence against her corrupt boss Fannie Flats.
128* In ''VideoGame/QuakeIIIArena'' the Quad damage powerup, contrary to what the name would suggest, multiplies your damage by three.
129* ''VideoGame/RadRodgers'': At the beginning of the game, [[PlayerCharacter Rad]] has three heart containers, and three lives.
130* In the ''Franchise/RatchetAndClank'' 'series:
131** The first game, ''VideoGame/RatchetAndClank'':
132*** Most of the planets have three paths, or two paths and a special area (gravity boots, hoverboard race, etc.)
133*** The final boss fight has three phases.
134** ''VideoGame/RatchetAndClankGoingCommando''
135*** The Thug Leader of Thugs-4-Less must be defeated three times.
136*** The final boss fight at the end of the game has three phases, but can be shorter if the player applies MoreDakka.
137%%** Dr. Nefarious at the end of ''VideoGame/RatchetAndClankUpYourArsenal''.
138* ''VideoGame/SamAndMaxFreelancePolice'':
139** The game series is split into three seasons.
140** Max correctly guesses the number of prophecies the Sea Chimps have thanks to the series' use of this trope, with heavy LampshadeHanging.
141** Episode 103 is where the duo is initially given 2 tasks to complete for the Toy Mafia. Immediately after Chuckles says "two things you must do for us." another mafia member alerts him of a new problem that has arisen, causing Chuckles to correct himself and gives the heroes three tasks.
142* In the ''VideoGame/{{SaintsRow}}'' games, the player has to take down three rival gangs.
143* In ''VideoGame/{{Scribblenauts}}'', if you feed an animal something three times, it goes to sleep.
144* ''VideoGame/{{Shatterhand}}'' requires three alpha/beta powerups to activate the robot companions.
145* ''Franchise/SonicTheHedgehog''
146** ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]'' and ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' had three acts per zone, and so did [[VideoGame/SonicTheHedgehog1 the]] [[VideoGame/SonicTheHedgehog2 five]] [[VideoGame/SonicTheHedgehogChaos Sonic]] [[VideoGame/SonicTheHedgehogTripleTrouble games]] [[VideoGame/SonicBlast released]] on the UsefulNotes/GameGear.
147** In later games, there are usually teams of three, shown in ''VideoGame/SonicAdventure2'' with the Heroes (Sonic, Knuckles, and Tails) versus the Dark (Shadow, Rouge and Eggman). Further built upon with ''VideoGame/SonicHeroes'', where each team is a team of three: Team Sonic (Sonic, Tails and Knuckles again), Team Rose (Amy, Cream and Big), Team Chaotix (Espio, Charmy and Vector), and Team Dark (which is Shadow and Rogue again, but with E-123 Omega in place of Eggman).
148** Also another example from ''Heroes'' is that Metal Sonic has three forms, his normal "hedgehog" form, then his Metal Madness (a gigantic metal dragon-ish form) and his final form, Metal Overlord.
149** In ''VideoGame/SonicAdventure 1'' and ''[[VideoGame/SonicAdventure2 2]]'', the goal of Knuckles' (and Rouge's) stages is to find three Master Emerald Shards (or Door Keys or Chaos Emeralds) hidden in them. There's a radar at the bottom of the screen which lights up and beeps whenever Knuckles (or Rouge) gets close to a Master Emerald Shard (or Door Key or Chaos Emerald). The closer he (or she) is, the redder the color is and the faster the beeping is.
150* In ''[[CompilationRerelease Sonic's Ultimate Genesis Collection]]'', there's an achievement for clearing the first level of ''VideoGame/StreetsOfRage 1'' with all three characters.
151* Lampshaded in ''VideoGame/SpiderManEdgeOfTime'', when Amazing Spider-Man has to retrieve three time gate parts, each controlled by three consoles.
152-->'''Spider-Man 2099:''' The part will be safe to take after all three consoles around it are deactivated.\
153'''Amazing Spider-Man:''' Why do these things always come in threes?\
154'''Spider-Man 2099:''' I have no idea.\
155'''Amazing Spider-Man:''' You know, that's going to bug me the rest of the day.
156* ''VideoGame/{{Starcraft}}'' has 3 races: Terran, Zerg and Protoss.
157* ''VideoGame/StitchyInTookiTrouble'': [[PlayerCharacter Stitchy]] starts the game with three hearts, and there are three masks to collect in each level, along with three stars to earn per level based on how quickly Stitchy gets through it.
158* The online driving game ''[[WesternAnimation/WreckItRalph Sugar Rush Speedway]]'' has three types of course; it has three championship rounds, one for each course type, plus a final championship round featuring all three types in each course; each championship has three courses, and hence three races; the third and fourth have three-lap races; and initially, three racers are unlocked.
159* ''Franchise/SuperMarioBros'':
160** Almost all bosses in non-RPG Mario games contain some relevance to three, be it the amount of hits it takes, or the phases it goes through, or a combination thereof.
161** Each world in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioLand'' has three levels, except the last world in the former (which only has two).
162** ''VideoGame/SuperMarioBros3'' has threes hidden in various maps. One is three threes of coins in World 5-1. Also, the king of World 3 lives in Kyoto (where Nintendo's headquarters are).
163** Mario in ''VideoGame/SuperMarioGalaxy'', ''VideoGame/SuperMarioGalaxy2'' and ''VideoGame/SuperMarioOdyssey'' can take three hits before he dies. The only exceptions are if he finds a Life Mushroom in the former two, or a Life-Up Heart in the latter one, both of which give him three more hits as long as he gets coins to replenish any hits; or is doing the Daredevil Comet Challenge, which gives him ''one'' hit.
164** In ''VideoGame/MarioAndLuigiBowsersInsideStory'', there are three parts to the Miracle Toadley Cure.
165** In ''VideoGame/SuperPaperMario'', World 7 contains many mythological references, many of which invoke the Rule of Three.
166** In the ''VideoGame/MarioKart'' series, as well as the games inspired by it, use three laps as the standard duration of a race, occasionally wavering only if the track is very long or very short.
167* ''VideoGame/SwordOfTheStars'' has three classes of FTL-capable starships, with each being thrice the length of the previous.
168* ''VideoGame/SydneyHunterAndTheCavernsOfDeath'': [[PlayerCharacter Sydney Hunter]] starts the game with three lives.
169* ''VideoGame/TinyHandsAdventure'':You start the game with three lives, and it defaults to that after each GameOver.
170* ''VideoGame/{{Ultima}}'':
171** The Virtues were organized in overlapping threes; three Virtues are based directly on one of three Principles, three were based on a combination of two Principles to form another trinity, and one Virtue is based on all three Principles. One Virtue stood as a Unity of the three groups of three.
172** The games themselves are organized into three trilogies. The first three are the Age of Darkness, when most of the land is filled with monsters and dominated by the evil Triad. The second three are the Age of Enlightenment, as Lord British cultivates civilization and an ethical foundation based on the Virtues; in this arc the Codex of Infinite Wisdom is first brought from the Void, and then returned to share with another civilization. The final trilogy, involving the Avatar's nemesis the Guardian, is actually spread over five chapters, including ''[[VideoGame/UltimaVIIPartII VII Part 2]]'' and VideoGame/UltimaUnderworld II.
173* ''VideoGame/UncleAlbertsAdventures'':
174** In ''Uncle Albert's Mysterious Island'', the player must collect three jewels and three pieces of sacred steles.
175** In ''Le Temple Perdu de l'Oncle Ernest'', Chipikan faces three opponents during a basketball match and must score three points for each of them.
176** In ''La Statuette Maudite de l'Oncle Ernest'', three jewels are needed to unlock a parchment, and the Eye of Shiva is divided in three pieces.
177* In ''VideoGame/{{Undertale}}'':
178** Mad Dummy has a VerbalTic of repeating words thrice: 'Foolish. Foolish! FOOLISH!' and similar. The battle music ("Dummy!") also repeats parts of "Ghost Fight" thrice in succession.
179** 'Come and buy pastries made by spiders, for spiders, [[BlackComedyCannibalism of spiders!]]
180** Three traps from [[ActionGirl Undyne]] before the final battle with her.
181* The boss battles in ''VideoGame/VoodooVince'' take three rounds each, with each round increasing the aggressiveness and effectiveness of the boss's attacks, making the environment more hazardous, or a combination of both. The final boss, the Kosmobot, takes this further: you defeat it by overcoming three different stages across two levels, with the first stage itself already consisting of three rounds.
182* ''VideoGame/Wolfenstein3D'', ''Videogame/{{Doom}}'' and ''VideoGame/{{Heretic}}'' each started out with three episodes. The latter two each have episodes consisting of nine (three squared) missions (counting the optional secret levels; ''[=Wolf3D=]'''s have nine when ''not'' counting those).
183* ''VideoGame/WorldOfWarcraft'':
184** Three talent trees/specializations (Mists of Pandaria bucked the trend and gives Druids four specializations).
185** Three roles: Tank, Healer, Damage
186** Three kinds of pets: Cunning, Tenacity, Ferocity
187** Many, many 5-player instances feature three boss fights. And if their entrances don't have a singular quest giver (who usually comes with two bodyguards), it's usually a group of three.
188** Even in questing, more often than not when you come to a new town or area, if you pick up all the quests and go out to do them all before you turn them in, you may end up doing that 3 times before someone sends you to a new town or area. And often one quest giver will give you three different tasks one after another and the third one is usually the most important.

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