Follow TV Tropes

Following

Context Recap / TheWalkingDeadS06E06AlwaysAccountable

Go To

1!Season 6, Episode 6
2
3-->'''Daryl contends with a trio of unpredictable survivors while Sasha and Abraham weigh their options going forward.'''
4
5Daryl, Sasha, and Abraham arrive at the 20 mile marker for the herd, their mission to get their half of the herd finally complete. They still need to put one mile between them and the herd before turning back home, but just as they being to speed ahead, they're suddenly attacked by a group of hostile men. Despite scoring a few kills, Daryl is separated from Sasha and Abe and flees into a charred forest. Sasha and Abraham manage to fend off their attackers, and Sasha admonishes Abe for being too jolly about their ambush.
6
7Daryl is suddenly held up by Dwight, a man traveling with his wife Sherry and sister-in-law Tina. He's knocked out and robbed, and is violently prodded along with them the next day, as Dwight believes that Daryl is a member of the hostile gang. It becomes clear that Dwight's party is on the run from this gang as well. Tina suddenly faints, and Daryl takes the opportunity to make a run for it with the bag full of their supplies and his own. When he gets far away enough, he slips his restraints and opens the bag... only to find a bunch of insulin in a cooler. Realizing that Tina is diabetic, Daryl decides to go back to Dwight and returns their insulin to save Tina.
8
9Sasha reasons that it'll be easier for a tracker to find them if they stay put, so she and Abe hole up in relatively sheltered office. Abe is eager to kill a walker that is safely locked in a room, but Sasha chastises him for his recklessness. The big guy shrugs her off and stands watch that night. The next morning he finds some RPG's while scavenging for supplies, but sees the rocket launcher is draped over the shoulder of a walker that is hanging off of a bridge. Abe decides to try to take the launcher without killing the walker, but finds he can't without getting bitten. However, soon enough, the walker plummets from the bridge under its' own weight, leaving the launcher safe for Abe to snag. He returns to Sasha and admits she was right... but then says he's come to admire her and makes it clear he wants to be more than friends. He invites her to stay with him in the office, as they have supplies and shelter. Sasha's receptiveness is questionable, but she notes indirectly that he's still got Rosita back at home.
10
11Meanwhile, Daryl forms a tenuous alliance with Dwight's group after returning Tina's insulin, and the group are forced to hide when the armed men arrive hot on their trail. Daryl lures a man named Cam into the path of a walker, which bites his arm. The leader of the pack, Wade, amputates his arm and calls off the hunt for Dwight's group. The four then find the graves of two people Dwight's group knew, and Tina goes to lay flowers by their graves. However, the deceased reanimate and kill her.
12
13As they dig Tina's grave, Daryl takes a chance and asks Dwight and Sherry the three questions. Dwight says he's never killed a man as he fears he could never come back from it. Satisfied, Daryl invites them to join him in Alexandria, and the two seem receptive. Daryl brings them to his bike, which he had earlier hidden, only for Dwight and Sherry to once again hold him at gunpoint. Daryl is forced to hand over his crossbow and bike to the two. Sherry says they're sorry, and Daryl replies that they're ''gonna'' be before they leave with his trusty weapon.
14
15Daryl finds a fuel truck and uses it to find Abe and Sasha. The three drive home, no worse for wear, and Daryl asks for anyone on the walkie-talkie. Someone finally answers with a "Help!"...
16
17----
18* AmazonChaser: Abraham lists this as one of the qualities he's started to crush on Sasha for.
19* AnArmAndALeg: Savior Cam is forced to have his arm chopped off after it's bitten by a walker.
20* AntiVillain: Dwight. He doesn't want to be evil, but the harshness of the new world is testing his humanity.
21* ArtisticLicenseMedicine: The show's portrayal of diabetes is...questionable. Insulin brings a person's blood sugar down. Typically, if a diabetic faints, it is because their blood sugar is already too low and they need glucose (like fruit or a fruit drink, for instance) to bring it up again. Giving a diabetic more insulin in this situation could very likely kill them. The only reason a shot of insulin would 'fix' a diabetic who had fainted would be if their blood sugar was too high, which would only happen if they had eaten and skipped shots afterwards. In that situation, if a diabetic's blood sugar is so high that they actually pass out, they go into a state of diabetic ketoacidosis - or a diabetic coma - and have other problems to worry about.
22** It's unlikely that she would still be alive, quite frankly. Diabetics require ''a lot'' of insulin. They would need to loot many, many pharmacies to keep her well stocked. And the insulin needs to be refrigerated. They had it in a cooler, but where do they get the ice? Constantly? In the middle of summer? This is addressed in the next season where its noted how costly Tina's need for insulin is.
23* AxeCrazy: Abraham is revealed to still relish in the deaths of walkers and enemies.
24* BadassBoast: Daryl gives one to the duo who stole his bow and bike.
25--> '''Sherry:''' I'm sorry.
26--> '''Daryl:''' You're gonna be.
27* BlondeBrunetteRedhead: Dwight (blonde), Sherry (brunette), and Tina (redhead).
28* BuryYourDisabled: Tina, the diabetic character in Dwight's group, dies.
29* CallBack:
30** Daryl's panicked, almost fatal attempt to shoot a walker while preparing his crossbow is similar to his situation in "Chupacabra".
31** Daryl drifting in and out of conscious to see his captors around a campfire is reminiscent of Bob's predicament back in "Strangers". Thankfully, Daryl isn't the dinner of his captors as Bob was.
32** A member of the hostile survivors gets bit and has his arm amputated to keep him alive, like Joan and Tyreese.
33** The moss covered walker that Daryl shoots has a Cherokee Rose on the back, which Daryl gave to Carol in the season 2 episode, "Cherokee Rose"
34** The new group of hostile survivors are seen from the protagonist's position in hiding, their faces frequently obscured. This is similar to Rick's first encounter with the Claimers in [[https://tvtropes.org/pmwiki/pmwiki.php/Recap/TheWalkingDeadS04E11Claimed Claimed.]]
35* ContinuityNod:
36** Daryl asks the others the three questions Rick's group has employed since the end of the Woodbury War, as first seen in "30 Days Without An Accident."
37** Abraham is slightly wary of Daryl after he abandoned them briefly back in "Thank You".
38** Abraham is reminded of his past in the military and of his late family.
39** Sasha admonishes Abraham once again for his devil-may-care antics with the herd back in "First Time Again".
40** Abraham reminds Sasha of her PTSD in the previous season thanks to the deaths of Bob and Tyreese - in particular, her slashing at him in "Them" and her freak-out at the house party in "Forget".
41* CrypticBackgroundReference: Just who ''are'' the hostile people that harass Daryl and the others? It's strongly implied to be the [[TheDreaded Saviors]].
42* TheDreaded: The unnamed group are this to Dwight's group.
43* EarlyBirdCameo: Dwight and Sherry (who is his wife in the comics) makes his debut earlier than his comic counterpart, and potentially the show's version of "the Saviors".
44* EvilCannotComprehendGood: Although more of an AntiVillain, Dwight asks why Daryl saved him and his friends despite all the horrible things they put him through.
45* EvilIsOneBigHappyFamily: The hostile group actually look out for one another and amputate infected group members in order to save their lives. Once one of their own is injured, they call off their forces and return to their base.
46* FailedASpotCheck: Daryl uses this to his advantage against one of the hostile group. He lures a guard searching for them close to a walker, which ends up infecting him and costing him his arm.
47* {{Foreshadowing}}:
48** Daryl gets his crossbow and motorcycle stolen by Dwight and his wife. Since Dwight's trademark weapon in the comic series is also a crossbow, it's likely that he'll be using it from now on. Daryl also vows to get even with them later.
49** The group following Dwight's team and assaulting Daryl's party will likely return.
50* GoodIsDumb: Discussed in-universe. Both Dwight and Daryl question whether or not they're dumb for trying to be decent human beings in a dark world.
51* IJustWantToBeSpecial: It's revealed that Abraham thinks he's no longer important to the group and desires to get more involved in Alexandria's decision making.
52* ImpaledWithExtremePrejudice: Abraham finds a walker with an RPG stuck on a metal pole hanging on a bridge.
53* KarmaHoudini: Dwight and Sherry get away with stealing Daryl's motorcycle and crossbow after leaving him behind. However, with Daryl's threat and considering [[ColdBloodedTorture what]] [[TwoFaced happens]] [[IHaveYourWife to them]] when the Saviors capture them in the comics, it's unlikely they're out of the clear. [[KarmaHoudiniWarranty In the end, Daryl turned out to be correct.]]
54* TheLoad: Tina isn't useful due to being young and diabetic. Unfortunately, she dies because of her lack of survival experience.
55* MythologyGag: In the comics, Dwight's trademark weapon is a crossbow. He ends up [[{{Foreshadowing}} stealing Daryl's weapon]], with the implication that he'll be using it in the future.
56* NoGoodDeedGoesUnpunished:
57** Despite having returned to save the group who had captured him, and helping them evade some hostile survivors, Daryl [[UngratefulBastard still loses his crossbow and motorcycle to them.]] Subverted later, when he manages to find a fuel truck, allowing him to retrieve Sasha and Abraham and return home.
58** Tina attempts to pay respects to two of her deceased friends by leaving flowers on their corpses. Unfortunately, they're still living zombies and end up killing her once she gets too close.
59* RedemptionRejection: Despite Daryl offering Dwight's group sanctuary in Alexandria, he and his wife rob him of his weapon and vehicle, taking off for parts unknown.
60* ShipTease: Abraham flirts with Sasha.
61* ShootTheShaggyDog: Shortly after Dwight's group gets Tina's insulin back, the latter is eaten by her reanimated friends and Dwight and Sherry are forced to return to the Sanctuary, with Sherry becoming one of Negan's wives and Dwight getting half his face burnt off, rendering their whole escape attempt AllForNothing.
62* ShoutOut: The moss walker chasing Daryl looks a lot like [[ComicBook/SwampThing Swamp Thing.]]
63* TheSociopath: The hostile group, who are later revealed to be The Saviors. They want to attack Dwight's group for a single case of insulin. The scout leader Wade even nonchalantly hacks off one of the infected arms of one of his cohorts, telling him to man-up and walk it off afterwards.
64* ThouShaltNotKill: Dwight admits that he never killed another human being because he's afraid that he can't come back from it once it's done.
65* ThrowTheDogABone: After Abraham goes through an emotional struggle, he manages to find an RPG for his arsenal and gets a [[ShipTease moment with Sasha]].
66* TwoGuysAndAGirl: Daryl, Sasha, and Abraham. [[TwoGirlsAndAGuy Inverted]] with Dwight, Sherry, and Tina.

Top