1 | '''Basic Trope''': When falling, a blade will always land point end in. |
2 | * '''Straight''': A sword falls out of the sky, hits the ground at a perfect 90 degree angle point first, and sticks. |
3 | * '''Exaggerated''': |
4 | ** Multiple swords fall from the sky, all sticking in the ground point first at the same angle. |
5 | ** Alice drops a sword while holding it straight up. It lands sticking out of the ground, point first. |
6 | * '''Downplayed''': The sword is thrown and ends up landing in the ground with the point buried but at an acute angle from the ground. |
7 | * '''Justified''': |
8 | ** The blade is a weapon designed to land point first, like a dart is. |
9 | ** The blade was straight, not spinning, when it landed, making that much more certain the blade lands the right way. |
10 | ** The blade is a powerful magnet, and another magnet is just under the ground. The poles are configured so that the sword will always land point down. |
11 | * '''Inverted''': |
12 | ** A throwing weapon ''always'' lands hilt first. |
13 | ** Swords never land point end in even in circumstances when they should. |
14 | * '''Subverted''': A sword falls end over end, but clatters to the ground on its side. |
15 | * '''Double Subverted''': ...and hits the ground point first and sticks in on the second bounce. |
16 | * '''Parodied''': |
17 | ** A really ridiculous object, such as a staff, snaps to the ground point first like it was magnetized. |
18 | ** When swords are set down, they stab themselves into whatever they were set on. |
19 | ** [[DeviousDaggers Alice]] throws a dagger at [[BigBad Emperor Evulz's]] face, only for it to hit him [[EpicFail pommel-end first]]. It broke his nose on impact, however, causing him to clutch his face and [[MinorInjuryOverreaction make a big deal out of it.]] |
20 | * '''Zig Zagged''': |
21 | ** The sword clatters on the ground, sticks upright on the bounce for a moment, then falls over. |
22 | ** Variable results for each throw. |
23 | * '''Averted''': All swords land realistically. |
24 | * '''Enforced''': It's done [[RuleOfCool for dramatic effect]] |
25 | * '''Lampshaded''': A character, when asked, shrugs and says: "Swords seem to do that a lot". |
26 | * '''Invoked''': Alice runs by where her sword is about to land, knowing it will land point down and can be drawn when she passes by. |
27 | * '''Exploited''': Bob can't get close enough to an enemy to attack and doesn't have a ranged weapon, so he throws hs sword knowing it'll be able to stab the enemy. |
28 | * '''Defied''': |
29 | ** Bob intercepts the fall as Alice's sword flies by to prevent it from hitting the ground. |
30 | ** Bob angrily kicks the sword down flat after it lands perfectly stuck into the ground. |
31 | * '''Discussed''': "If this is an adventure story, then supposedly when I throw this sword it will stick over there and quiver dramatically". |
32 | * '''Conversed''': "Ever notice how swords always land dramatically point down in this heroic fantasy stuff?" |
33 | * '''Deconstructed''': Swords are damaged and dulled by stabbing into the ground. |
34 | * '''Reconstructed''': |
35 | ** The main character gets a new, sharper sword to replace the old one. |
36 | ** The main character can get away with it because his sword is made of a magically hard metal. |
37 | * '''Played For Laughs:''' |
38 | ** The sword lands point down [[AgonyOfTheFeet on someone's foot]]. |
39 | ** The sword lands point down in ''thin'' '''air'''. Not in the ground. '''Thin air'''. |
40 | ** No matter what, its completely impossible for any character to drop a sword with anything but the point down. |
41 | ** Tying two swords together results in them hovering in midair, unable to decide which direction to fall (somewhat like the cat "paradox"). |
42 | * '''Played For Drama:''' |
43 | ** The sword lands point down on an innocent bystander and kills them. |
44 | ** The sword spikes Lord Evulz in the top of the head in the GrandFinale, thus ending the conflict. |
45 | ---- |
46 | Let's go to the Main Page and throw some swords at it. That way, we can find out if TheBladeAlwaysLandsPointyEndIn! |
47 | ---- |
48 | %% Optional items, added after Conversed, at your discretion: |
49 | %% |
50 | %%* '''Implied''': ??? |
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