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1'''Basic Trope''': Video games tend to allow you to survive what in RealLife would be a hopeless or fatal scenario simply by achieving a victory condition.²* '''Straight''': You're falling to your death in a pit of lava but get off one lucky shot that kills the boss, ending the stage just before you die.²* '''Exaggerated''': You're ''in'' the lava pool, and the boss walks into a trap you set, killing himself ''during'' your death animation. Next stage, it turns out you didn't even lose a life in the process.²* '''Downplayed''' Your character is forced to kill the boss before too many of his magic minons flood the area. Right as it's looking overwhelming, the boss dies.²* '''Justified''': ²** You're playing an RTS or SRPG, where victory relies on conditions that can feasibly be met even if most of your forces have been routed.²** The traps that are active in the area are part of the big bad's magic, and once killed they vanish.²** The mission is just that important. Whether it is preventing a nuclear/bacteriological/{{Phlebotinum}} weapon from going off, firing such a weapon at your enemy, pulling a DoNotAdjustYourSet on the enemy's PropagandaMachine, or anything like that, it doesn't matter whether you live or die, so long as you succeed. It's outright stated that you went on the mission fully expecting to either take a few of them before you go down or become a DoomedMoralVictor.²* '''Inverted''': NonstandardGameOver²* '''Subverted''': KaizoTrap²* '''Double Subverted''': The trap was just a cat scare.²* '''Parodied''': A capture-the-flag game ends with all the enemies [[MadeOfExplodium spontaneously exploding into]] LudicrousGibs for no apparent reason, other than that you've won.²* '''Zig Zagged''': The only way to beat the end boss is to kill him just as you land in the lava, triggering the end-of-mission cinematic. However, midway through the cinematic, the boss barges into the victory celebration, declaring that your victory was "totally cheap." This time, you force the boss into the lava, and he kills you with a trick shot as he dies. The good news is that you get to interrupt ''your own'' GameOver sequence to respawn, because "it's only fair," and kill the boss for good. Or, at least, until he respawns, disgruntled, after the end credits.²* '''Averted''': This is not the kind of game where you can "nearly" lose.²* '''Enforced''': Narrow victories are an important thematic element of the game.²* '''Lampshaded''': "Of course, even a bad commander can still win if he achieves the victory conditions before the enemy achieves theirs..."²* '''Invoked''': The game provides bonuses for clearing stages while near defeat.²* '''Exploited''': ???²* '''Defied''': The game is intentionally designed so that there are no "close" victories or defeats (even where these would normally be plausible), only total and decisive ones. If you're not crushing the opponent utterly, then you're getting trounced.²* '''Discussed''': "Look, I don't care how it works in videogames - in [[ThisIsReality real life]], if you kill the commander, [[FieldPromotion someone else will just take over]]."²* '''Conversed''': "It's clear the Good Guys will win the moment they say the magic word. All this dramatic battle and almost crushing defeat is just for pathos."²* '''Deconstructed''':²** War is literally a game in the setting, with thousands being killed for the sport of dictators.²** CONGRATS! Your team just brutally slaughtered that dictator. Instead of laying down their arms, however, the EliteMooks surrounding you [[BerserkButton aren't really happy about that...]]²* '''Reconstructed''':²** The victory condition itself involves gaining a prize with healing or restorative properties; indeed, the point of the game is to acquire this positive force to prevent the enemy from exploiting it.²** Well, that, and you've got backup, or the [[ScrewThisImOuttaHere the elite mooks just run, knowing their paycheck just went down the shitter.]]²** Alternatively, you just became the DoomedMoralVictor and value accomplishing your mission more than your life, or went on a suicide mission in the first place because YourDaysAreNumbered because of a ConvenientTerminalIllness.²----²Victory is assured if you head back to InstantWinCondition.²----²%% Optional items, added after Conversed, at your discretion:²%%²%%* '''Implied''': ???²%%* '''Plotted A Good Waste''': ???²%%* '''Played For Laughs''': ???²%%* '''Played For Drama''': ???

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