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1'''Basic Trope''': Finding an unusable piece of equipment means that someone able to use it will join the party at some point.
2* '''Straight''': On entering town of Tropeville, Alice and Bob find that the weapons shop sells pistols, (which neither of them can equip). In the next dungeon, Claire TheGunslinger joins the party.
3* '''Exaggerated''':
4** TheRival, Claire, is shown using pistols throughout the entire game. The fact that pistols can be bought in almost every shop foreshadows that she joins the party late in the game.
5** On entering town of Tropeville, Alice finds a [[RevolversAreJustBetter Magnum Revolver]] in the Tropeshop, which is [[HandCannon so heavy and huge]] that no one can wield it, except ''[[FinalBoss Fina Bloss]]''. The fact Alice can buy the gun means Fina would [[DefeatMeansPlayable join the party after defeating her]].
6* '''Downplayed''':
7** There's an [[TeaserEquipment extremely expensive pistol]] (which can be upgraded in a sidequest once Claire joins the party) in the shop of the first town, but the player won't be able to afford it without a lot of grinding and will probably forget about it.
8** Even though no one except Claire can use the pistol properly, the rest of the party members can still [[PistolWhip equip the pistol and bludgeon an enemy with it]]. However, only Claire can actually repair and upgrade the pistol, which foreshadows her presence.
9* '''Justified''':
10** Claire lives in a part of the world where guns are more popular as weapons, hence why they weren't available in the areas Alice and Bob had visited before.
11** Claire is the weapon shop's owner.
12* '''Inverted''':
13** Alice and Bob can equip any weapon their player wants them to. Claire's (who has stats and abilities geared towards pistols) arrival is foreshadowed by the fact that the shop's sold out of pistols (which the player needs to progress).
14** Claire joins the party, but no new pistols appear for the first half of the game, since they're unknown in Alice and Bob's region. Claire's frustration is played for laughs.
15* '''Subverted''':
16** The shop stocks pistols, but Claire turns out to only use long-arms (shotguns and rifles), which become available after she's recruited.
17** Pistols are available, but at no point in the game does anyone who can use them join your party.
18* '''Double Subverted''':
19** Claire turns out to be a GuestStarPartyMember; her BrattyHalfPint brother Dan joins the party and does use said pistols (she even gives Dan a better starting weapon if the player bought her a better gun from the shop).
20** Looking around for pistol users to join the party is futile. They are actually used by Bob but only after he gets his class promoted from knight to dragoon.
21* '''Parodied''': The weapon shops start selling trombones and deadly bagpipes. Alice and Bob question who would use such an absurd weapon. Cue Claire the QuirkyBard.
22* '''Zig Zagged''': Some shops have weapon types nobody in the party use, but some are just there for flavor or sidequests and some members join the party before or long after their weapons appear.
23* '''Averted''': The weapons a character uses don't appear until they join the party (with the implication they were always there, but not of interest).
24* '''Enforced''': The game engine doesn't allow the stock in shops to change based on who's in the party (and they don't have the budget to modify it), so the designers have to put guns in the weapon shop of Tropeville so the player doesn't have to trek over to the next town before kitting out Claire with better equipment.
25* '''Lampshaded''': The description on the first gun available reads "Gee, if only you had somebody on your team who knew how to use these..."
26* '''Invoked''': Claire sets up a chain of clues to lead Alice and Bob to her. This includes selling the local weapons shop a few spare pistols (which she knows they'll recognize).
27* '''Exploited''': On seeing the pistols in the shop, Alice and Bob start asking around about any local gunslingers to find out where to go next.
28* '''Defied''': By law, weapon shops can only sell weapons to someone who holds the relevant license for that type of weapon and can't openly display them. As a result, it's impossible for the party to tell if there are any weapons in stock other than the ones they use (and thus carry a license for).
29* '''Discussed''': "If only we had a gunner on the team." "Check the weapons shop and see if they're selling guns yet. That'll clear things up."
30* '''Conversed''': "You know how in RPG video games you can tell who's going to join because you start finding weapons they can use..."
31* '''Implied''': Alice buys something from the weapons shop. We don't see what it is, but Bob points out neither of them can use it. Later on, she introduces him to Claire, who joins to the party.
32* '''Played For Laughs''': The game uses this trope to make it clear that Claire will join the party and keeps teasing various reasons for her to do so (before dashing them, of course).
33* '''Played For Drama''': Claire is TheDragon (at that point in the game). The fact shops are selling her weapon makes it clear that they're on her home turf.
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35EquipmentSpoiler - That's odd, nobody in the party can use wicks...
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38%% Optional items, added after Conversed, at your discretion:
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40%%* '''Deconstructed''': ???
41%%* '''Reconstructed''': ???
42%%* '''Plotted A Good Waste''': ???
43%%* '''Played For Laughs''': ???

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