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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/supermariobrospinball_9362.jpg]]
2[[caption-width-right:350:A ''Mario'' game by... Creator/{{Gottlieb}}?]]
3
4->''"My name is-a Mario. We have-a good time, huh?"''
5-->- '''Mario''' at the game's beginning, voiced by Creator/CharlesMartinet
6
7''Super Mario Bros.'' is a PhysicalPinballTable based on the popular ''Franchise/SuperMarioBros'' video game franchise. It was designed by Creator/JonNorris and released by Creator/{{Gottlieb}} in 1992, and is the first of two ''Mario''-themed pinballs from Gottlieb.
8
9In spite of the name, the pinball takes most of its inspiration from ''VideoGame/SuperMarioWorld''. True to the video games, the player must help Mario become S-U-P-E-R, then shoot for and destroy seven of Bowser's castles to rescue Princess Peach. Warp pipes quickly move the ball across the playfield, while Mario can enlist help from his brother Luigi and Yoshi the dinosaur. Even better, hit three koopa shells, then grab a key and start one of six Bonus Rounds for more points.
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11Aside from the license, ''Super Mario Bros.'' is notable for being the first pinball game from Gottlieb to use a dot matrix display.
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13This game and ''Pinball/SuperMarioBrosMushroomWorld'' both marked Creator/CharlesMartinet's first performance as Mario. According to Martinet, Gottlieb and Nintendo used his voice clips without paying him and remained uncredited as a result.
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15----
16!!This pinball machine demonstrates the following tropes:
17
18* AdaptationDistillation: The pinball game mixes artwork from ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', with around 95% of the music based on the latter.
19* BettingMiniGame: One of the sinkholes would pull a three-reel slot machine that might yield various bonuses.
20* ConsolationPrize: A 200,000-point bonus is given if you lose the BettingMiniGame.
21* CowardlySidekick: Not only does Luigi look nervous on the playfield, but his target is in a cave. (It also features the Big Boo, unintentionally foreshadowing Luigi's recurring nemesis from the ''VideoGame/LuigisMansion'' series.)
22* EpilepticFlashingLights: Done after the player gets a [[InvincibilityPowerUp Starman.]]
23* InvincibilityPowerUp: The Starman allows you to become invincible, as is the norm. However, here it's given an interesting take.
24* ProgressiveJackpot: The number of castles destroyed is carried over from one game to the next.
25* RatchetScrolling: Done in the Video Mode.
26%% ZCE * SaveThePrincess: But of course!
27* SpectacularSpinning: Bowser's castle spins. There's no reason for it to do so, other than because it can.
28* SpellingBonus: Spell S-U-P-E-R to make Mario... well, ''super.''
29* TimedMission: Some of the Bonus Rounds, most notably "Yoshi's Countdown".
30* VideoMode: Appropriately enough, the Video Mode is a simplified version of ''Super Mario Bros.'' While Mario moves automatically across the screen, he must dodge Bullet Bills and BottomlessPits along the way. Use the right flipper button to jump, and the left flipper button to run. Reaching the flagpole at the end yields 10 million points, or 30 if Mario ran the entire way.
31* YourPrincessIsInAnotherCastle

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