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1[[quoteright:311:https://static.tvtropes.org/pmwiki/pub/images/nascar_pinball_transparent.png]]
2[[caption-width-right:311:''I can't drive... 55!'']]
3
4->'''Allen Bestwick:''' "Welcome, race fans, to NASCAR pinball!"\
5'''Fan:''' "Woo-hoo!"
6
7''NASCAR'' is an [[PhysicalPinballTable arcade pinball game]] designed by Creator/PatLawlor and illustrated by Creator/JohnYoussi. It was released in 2005 by Creator/SternPinball.
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9As one would expect, this table is based on UsefulNotes/{{NASCAR}}, the popular American [[SportingEvent autoracing sport.]] With accompanying commentary by NBC's Allen Bestwick, launch balls onto the magnetically-charged oval speedway around the playfield and scream into the action, then enter the Hauler truck and rack up the Miles and make the Speed Shots on the Road Course. Raise the Test Car to access the underground Garage, where you can whoop it up with the Super Fan, indulge in Happy Hour, and join the Infield Party, but watch out for the Bump 'N Run. Spell RACE to lock pinballs for multiball, collect the various Jackpot bonuses, then freeze the Super Jackpot and add more balls for bigger points. If you can make it through the rigors of the oval and take a Victory Lap, celebrate with a Super Party -- and then take on the Champion Challenge.
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11Compared to other pinball tables, ''NASCAR'' is a relatively casual game, one that's not too difficult to play but couples speed and flow with a fair amount of depth and variety. Pinball enthusiasts view its traditional fan-shaped design as a change of pace for Pat Lawlor, one that grows on you after several plays.
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13''NASCAR'' was released exclusively in North America; for the rest of the world, it was rethemed and released as '''Grand Prix''', with an UsefulNotes/IndyCar racing motif. The game was later redecorated and re-released in 2007 as '''Dale Jr.''', a [[LimitedSpecialCollectorsUltimateEdition chrome-trimmed red-colored limited version]] commemorating famed racer Dale Earnhardt, Jr.
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16!!The ''NASCAR'' pinball demonstrates the following tropes:
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18* AdjustableCensorship[=/=]FrothyMugsOfWater: Both ''NASCAR'' and ''Dale Jr.'' prominently feature Rusty Wallace's No. 2 Miller Lite Dodge and Dale Earnhardt Jr.'s No. 8 Budweiser Chevrolet on the backbox. Alternate backglass art was available without the beer companies' logos for all-ages locations.
19* AnnouncerChatter: Both from Allen Bestwick and an assortment of rowdy fans.
20-->'''Allen Bestwick:''' "There's a big payback at the end of this line."
21* TheBigRace
22* CulturalTranslation: ''Grand Prix'', which replaces the NASCAR images and fan culture references with UsefulNotes/IndyCar equivalents.
23* [[KineticWeaponsAreJustBetter Kinetic Toys Are Just Better]]: The oval speedway around the playfield, which magnetically accelerates pinballs into the game.
24* LicensedPinballTable
25* LimitedSpecialCollectorsUltimateEdition: ''Dale Jr.,'' of which only 600 were made.
26* LoonyFan: Some of the in-game fans come across like this.
27-->'''Fan:''' "Party in the infield! ''WAHOO!''"
28* MatchSequence: A car races past a sign, which spins to reveal the match number.
29* PaletteSwap and RecycledSet: ''Grand Prix'' and ''Dale Jr.''
30** PaperThinDisguise: The dust clouds surrounding the Formula 1 cars are shaped just like the American stock cars.
31* ProductPlacement:
32** ''NASCAR'' features cars from three race teams: Rusty Wallace's No. 2 Miller Lite Dodge, Kevin Harvick's No. 29 GM Goodwrench Chevrolet, and Ricky Rudd's No. 21 Motorcraft Ford.
33** ''Dale Jr.'' includes Earnhardt's red No. 8 Budweiser Chevrolet.
34* RealSongThemeTune: ''NASCAR'' features Sammy Hagar's "I Can't Drive 55."
35* ShoutOut: Holding the left flipper after locking one ball locks the other for you, without hitting the left ramp.
36-->'''Display:''' "[[Pinball/TheAddamsFamily Good thinking!]]"
37* SpellingBonus: Spell R-A-C-E to light the locks for Race Multiball, while C-H-A-M-P-#1 enables the Champion Challenge WizardMode.
38* TimedMission: Some of the modes.
39-->'''Allen Bestwick:''' "Ten... nine... eight... seven..."
40* WizardMode:
41** The sub-Wizard Mode is "Super Party", available after completing all of the Garage modes. This is a three-ball multiball; hit the pop bumpers enough time to count down to zero, then knock down the drop targets light for a Super Jackpot.
42** The main Wizard Mode is "Champion Challenge", available after spelling CHAMP #1 (which is possible only by completing the game's five main challenges). This is a four-ball multiball with all targets lit for maximum value. The player begins in 6th place; hit the Test Car and enter the Garage to advance, and hit the playfield targets to raise the Super Jackpot. Reach first place to collect the Super Jackpot.
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