1 | %% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them. |
2 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/flight_2000.jpg]] |
3 | [[caption-width-right:350:"Prepare for Mission."]] |
4 | |
5 | ->'''Mission Control:''' "All Systems Go... Commence Countdown!" |
6 | |
7 | ''Flight 2000'' is a widebody PhysicalPinballTable released in 1980 by Creator/SternElectronics. It was designed by legendary industry veteran Creator/HarryWilliams, and features artwork by Gerry Simkus and Doug Watson. |
8 | |
9 | As Stern's first talking pinball game, ''Flight 2000'' requires the player to prepare and launch three rockets into space. This is done by hitting targets around the playfield to spell BLASTOFF, then locking a pinball into the playfield's three-stage launcher. Do this twice, then knock down the Countdown targets in reverse order. Once this is done, load the last pinball into the launcher to cycle the launch sequence and initiate three-ball multiball. |
10 | |
11 | Although it sounds very simple in theory, players found it a challenge in practice, and achieving multiball soon became a matter of pride for the best players. ''Flight 2000'' was lauded for its fast, uncomplicated, yet formidable gameplay, and many call it one of the best games from Stern Electronics. |
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13 | A digital version is available through [=FarSight=] Studios' ''VideoGame/ThePinballArcade''. |
14 | |
15 | ---- |
16 | !!The ''Flight 2000'' pinball demonstrates the following tropes: |
17 | * AdvancedTech2000: The game’s title ends in “2000”, with the game itself themed around futuristic space flight. |
18 | * AwesomenessIsVolatile: The game depicts exploding asteroids throughout the playfield and backglass, just because it can. |
19 | * CrewOfOne: Each spaceship contains a single HumanPopsicle. |
20 | %%* ExcusePlot |
21 | %%* HumanPopsicle: The passengers of the spaceships. |
22 | %%* MachineMonotone |
23 | %%* MissionControl |
24 | * SleeperStarship: It is implied that the spaceships are such; each one carries an individual [[HumanPopsicle hibernating person]] flying for an unspecified destination. |
25 | * SpellingBonus: B-L-A-S-T-O-F-F lights the lock, while 5-4-3-2-1 (in order) is needed to enable multiball. |
26 | * WizardMode: Multiball is considered by many to be an UrExample of the Wizard Mode, due to the difficulty of achieving it and the satisfaction of finally doing so. |
27 | ---- |
28 | [[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gamatron-backglass_8429.jpg]] |
29 | [[caption-width-right:300:We ''don't'' [[WesternAnimation/MegasXLR dig giant robots!]]]] |
30 | |
31 | After the closure of Creator/SternElectronics, Gary Stern started a company called Pinstar. One of Pinstar's early products was '''Gamatron,''' a conversion kit for Creator/{{Bally}} and Stern pinball tables. ''Gamatron'' was essentially a copy of ''Flight 2000,'' using the same software and a minor variant of the playfield to accommodate standard-width cabinets. Unfortunately, ''Gamatron'' lacked many of the features that were popular in pinball games of the [[TheEighties mid-eighties,]] and only a few kits were sold. |
32 | |
33 | ---- |
34 | !!The ''Gamatron'' conversion kit demonstrates the following tropes: |
35 | %%* AllYourBaseAreBelongToUs |
36 | %%* AlternateCompanyEquivalent: Almost to the point of being SerialNumbersFiledOff. |
37 | %%* CyberCyclops |
38 | %%* EvilIsBigger |
39 | * HumongousMecha: Gamatron is a massive robot. |
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