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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/demolition_man_pinball.jpg]]
2[[caption-width-right:350:Happy now, Wesley?]]
3
4->"''Send a maniac to catch a maniac.''"
5->--'''John Spartan'''
6
7''Demolition Man'' is a 1994 pinball game designed by Creator/DennisNordman and released by Creator/WilliamsElectronics. Based on the [[Film/DemolitionMan film of the same name]], Creator/SylvesterStallone and Wesley Snipes reprised their roles as John Spartan and Simon Phoenix for the game's custom callouts, along with quotes from the film.
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9This game was known for its emphasis on multiballs, which recreates the major fights between Spartan and Phoenix throughout the film. Its main features include the pivoting Cryo-Claw, used to select a mode or an award, and the two pistol-grip handles, which control the Claw, the flippers, and the plunger, as well as rewarding hidden bonuses with certain button combinations. Activate the five Cryo-Claw modes, wage battle across the Fortress, the Museum of Violence, the Wasteland, and the Cryo-Prison, then build up all seven Jackpots for the explosive finale.
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11----
12!!''Demolition Man'' demonstrates the following tropes:
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14* CarFu: The two toy cars on the playfield, which act as captive balls -- hit the one in the rear to propel it at the other and score a Car Crash.
15* ClusterFBomb: The profanity [=ROMs=], which until recently, was unavailable to the public.
16* {{Combos}}: A big part of this game, as making a lit major shot will cause the game to light whatever subsequent shot can be made from after it, and a skilled player can keep stringing lit shots for larger combos. A random Computer Award is available after every ten Combo shots.
17* EyeScream: One of the captive balls is an eyeball, which awards the Retina Value.
18* HotPursuit: Car Chase mode.
19* LosingHorns: During the match sequence, after Simon says, "Wonder if I can play the accordion, too?", an accordion plays at the end if none of the digits match.
20* MatchSequence: Four monitors rotate, with possible numbers shown on each display, and the monitor with the matching number stops rotating.
21* MindScrew: The introduction to "Demolition Time", in which the display goes haywire, and finally displays the mode's instructions.
22* SarcasmMode: Said by Phoenix in the introduction of "Capture Simon":
23-->'''Spartan''': You and me, Phoenix.
24-->'''Phoenix''': Oh, I'm ''so'' scared!
25* SkillShot: After plunging the ball, shoot the ball up the right side ramp for five million points and to increase the combo value.
26* SpellingBonus: Spell M-T-L to increase the bonus multiplier and light the Cryo-Claw.
27%%* StuffBlowingUp
28* WizardMode: Two of them:
29** Demolition Time, which is reached after getting all Cryo-Claw awards. It's a five-ball multiball where all shots are worth 15 million points, and the Explode targets increase the value by 5 million points. Hitting all the Explode targets adds another ball into play.

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