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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/black-hole-pinball_1968.jpg]]
2[[caption-width-right:350:A New Experience in Space!]]
3->''"Do you dare to enter the Black Hole?"''
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5''Black Hole'' is a widebody {{pinball}} machine by Creator/{{Gottlieb}}. It was originally conceived by Joe Cicak, designed by John Buras and Adolf Seitz Jr., and released in October 1981.
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7It had a number of features going for it, the most striking of which were the dual playfields: a normal playfield, and the "Black Hole", a reversed playfield embedded underneath, visible through a transparent hole in the table. It also featured speech, something of a novelty at the time, with the game memorably taunting prospective players by saying "Do you dare to enter the Black Hole?" during AttractMode. Finally, it featured an eye-catching mirrored backglass with a rotating black hole. Both features were taken out of the export version. The game cost 50 cents to play, which was fairly extravagant at the time, but [[http://www.ipdb.org/showpic.pl?id=307&picno=5050 played up in marketing]] to promote the game's earning potential.
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9The original concept came from [[PromotedFanboy Joe Cicak, a pinball player from Pennsylvania]] who was curious on how to use the empty space inside a conventional pinball table. After watching Creator/CarlSagan's ''Series/CosmosAPersonalVoyage'', he and his friends were inspired to build a prototype game; when the actual game proved fun to play, they decided to present it to Gottlieb, who were making games with large playfields. Gottlieb, already under pressure for innovative table designs from the success of [[Creator/WilliamsElectronics Williams']] ''Pinball/BlackKnight'', quickly agreed to purchase the rights.
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11''Black Hole'' isn't for the timid – many players were turned off by the table's difficulty, and the reversed lower playfield is guaranteed to disorient new players. Getting multiball is difficult and considered an incredible achievement, which explains why its highly regarded by players looking for a challenge. Even today, it remains an interesting piece of pinball history for its design and art.
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13Digital versions of the game are available for ''Pinball Hall of Fame: The Gottlieb Collection'' and ''VideoGame/ThePinballArcade''.
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15!!This pinball machine provides examples of:
16* InterfaceScrew: The lower playfield, which is slanted away from the player so pinballs fall "up" the table.
17* MachineMonotone: Unlike Williams' machines at the time which used human voices, the above quote (and all other dialogue) is said by a Vortrax SC-01 voice synthesis chip.
18* NintendoHard: This game is a notorious drain monster, particularly if you don’t score enough points on the lower play field, since the ball will go right down the outlane.
19* OneWayVisor: Shown on all the astronauts.
20* SpellingBonus: The B-L-A-C-K-H-O-L-E drop targets light g-force accelerators to increase score values on the lower level.
21* SuckingInLines: Shown on the black hole on the side of the cabinet and backbox.
22* SwirlyEnergyThingy: The black hole shown on the backglass spins. Unfortunately, this feature was excluded from the export release, along with the mirrors.
23* TitleDrop: Done by the game's dialog during the AttractMode.
24* UnrealisticBlackHole: The nature of the spinning black hole on the backglass means the trapped astronauts are moving with it.[[note]][[RealityIsUnrealistic It actually]] ''[[RealityIsUnrealistic is]]'' [[RealityIsUnrealistic possible to orbit a black hole without falling in]].[[/note]]
25* WizardMode: Multiball is considered this since it's ''really'' hard to achieve.

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