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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/batman-forever-pinball2_5694.jpg]]
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4->'''Two-Face:''' "Let's start this party with a bang!"
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6''Batman Forever'' is a [[LicensedPinballTable licensed]] [[PhysicalPinballTable arcade pinball game]] designed by Paul Leslie and Creator/JoeKaminkow. It was released by Creator/SegaPinball in 1995, shortly after [[Film/BatmanForever the movie]] was released into theaters.
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8Like its source, this is a very brash and flamboyant game, where the goal is to take down [[Characters/BatmanTwoFace Two-Face]] and [[Characters/BatmanTheRiddler The Riddler]] by completing various scenes from the film. Go on a Gotham City crime spree, race the Batmobile across rooftops, survive the Brain Drain, and collect the Riddler's Mystery Boxes. You'll also get to defuse the bomb at the circus, lock pinballs in the Batcave, and launch pinballs from the Batwing at playfield targets. Complete all six Gotham Events, then light up the Bat Signals and match Two-Face's two heads for a chance at FOREVER, a multiball frenzy that lasts... [[SubvertedTrope as long as you can manage.]]
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10The game features sound clips from the movie, as well as new custom speech recorded specifically for the machine by Creator/TommyLeeJones (Two-Face) and Creator/ChrisODonnell (Comicbook/{{Robin}}), and supports up to six players. It even includes a "doubles mode" where two-player teams compete against each other, and a "guaranteed minimum time" mode for beginners.
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12Although the movie received mixed reviews from filmgoers, ''Batman Forever'' is considered by players to be a blockbuster table -- many consider it both one of Sega's best pinballs and the best Batman pinball from any manufacturer. The gameplay is fast and balanced, with a reasonably deep ruleset and skillful use of flowing ramps and looping shots throughout. Unfortunately, Sega's small marketshare and the movie's lackluster reception kept sales down; approximately 2,500 tables were produced, making this game an overlooked collector's item today.
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15!!"The Bat wants to play? Fine! We'll play!":
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17* {{Combos}}: The "Batarang", scored by shooting the left outer loop, clockwise over the top, then up the middle ramp. Players who get the most Batarangs can enter their initials at the end of the game.
18* CoolCar: The Batmobile.
19* CoolPlane: The Batwing, which is mounted over the left slingshot bumper and fires pinballs at playfield targets.
20* CoOpMultiplayer: The "league" option, where players are placed in two-player teams and pool their scores against the others.
21* LargeHam: As in the movie, Two-Face (Creator/TommyLeeJones) and The Riddler (Creator/JimCarrey) really act it up.
22* MatchSequence: Two-Face flips a coin (natch), which brings the match numbers down with it when it lands.
23-->'''Two-Face:''' ''[when it matches]'' Fortune smiles on you, my friend!
24* PaintingTheMedium: The ball launcher is the pistol grip from Batman's grapple gun.
25* PunnyName: One for each of the villains:
26** The Riddler's saucer is named "Mr. E" (mystery).
27** The Gotham Event for Two-Face is named "Face Two-Face" (face-to-face).
28* SecondaryAdaptation: The game adapts ''Film/BatmanForever'', itself a film adaptation of the original ''Franchise/{{Batman}}'' comics.
29* SigilSpam: The Bat Signals throughout the playfield. The player must light all of them to enable the WizardMode.
30* SpellingBonus:
31** B-A-T increases the bonus multiplier and relights the Laser Kick.
32** "Brain Drain" requires spelling C-A-V-E in order to finish.
33* TwoFaced: The middle-left portion of the table has two standup targets, one for each half of Two-Face's face. Hitting two of them consecutively (both good, both bad, or one good and one bad) is "Coin Matching," and gives a reward according to the pair.
34* VideoMode: Drive the Batmobile up a wall and over Gotham's rooftops, dodging obstacles along the way.
35* WhereDoesHeGetAllThoseWonderfulToys: Shooting the right loop when it is off will cause the display to award a random "Bat Gadget". Collecting several lights the Laser Kick kickback.
36* WizardMode: "Forever", which is only available after completing all Gotham Events, matching Two-Face's good and bad heads, and lighting up all of the bat signals on the playfield. It's a nonstop four-ball multiball scoring frenzy, and the goal is to collect jackpots by shooting pinballs into the Batwing. Unfortunately, the Batwing is constantly pivoting during "Forever", which means a mistimed shot will not get loaded or scored.

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