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1!As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.
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3[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ignitedspringtrapending.jpg]]
4[[caption-width-right:350:'''''[[CallBack I AM STILL HERE.]]]]'''''
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6You thought it couldn't get any worse after ''VideoGame/FiveNightsAtFreddysSisterLocation'' and ''VideoGame/FreddyFazbearsPizzeriaSimulator''? Well, thanks to this fangame, [[FromBadToWorse you haven't seen anything yet.]]
7
8----
9[[foldercontrol]]
10
11[[folder:General]]
12* The Ignited Animatronics. They resemble horribly mangled and burned versions of the already dishevelled original animatronics from ''VideoGame/FiveNightsAtFreddys2''; for instance, Freddy (who is actually one of the ''least'' messed-up) [[BodyHorror has no lower jaw or hands]].
13* Unlike most of the official games, where you're fighting the Animatronics because it's your job, in this game you're just some poor sap who gets stalked by the Animatronics ''in his own house''. In the world of this game, [[ParanoiaFuel nowhere is safe]].
14* The OST in every single game has a sort of SoundtrackDissonance and literal dissonance to make it seem creepy.
15* ''The screams''. While the official FNAF games have some pretty effective JumpScare noises to begin with, this game takes it to a whole new level. Everyone has their own unique one, too: Freddy and Bonnie bellow out an enraged, bellowing roar, while Chica and Foxy emit a horrifying, high-pitched shriek. The worst by far, though, are the Fallen Endos, who emit a [[HellIsThatNoise completely unnatural-sounding, reverberating electronic screech]].
16[[/folder]]
17
18[[folder:Endless Mode]]
19* The objective of all levels in the mode requires you to collect items within the location while avoiding the animatronics. That doesn't sound so bad... until you find out that you have to do it within a time limit. [[FromBadToWorse And the items have randomized spawn points]]. Sure, there are only so many spots where the items can be generated, but it's only doable for small-sized levels with a small number of nooks and edges like Freddy's, which takes place in a house corridor. Meanwhile, Chica's stage is an expansive ''forest'', and yes, there are a lot of trees there. Have fun item-collecting!
20* Every time the animatronics spot you and start giving chase. Oh, god, every time...
21** You think they would easily give up chasing you once you've gone far enough? Well, good news for you, it is applicable to Freddy: while he has a tendency to give you heart-stopping hunts, he does eventually stop if you manage to reach far enough. The bad news is, it applies to Freddy ''only''. If you get spotted by Bonnie, turn on your panic mode and start searching frantically for the task items, because he and his terrifying blood-red eye lights will [[ImplacableMan never stop chasing you]]. Forever.
22** You think Bonnie is bad? Well, you'll have to brace yourself for the worst with Foxy. His default mode is actually ''trailing you'', even if he doesn't attack you yet. However, every once in a while, he activates and starts running for you until you're able to flash your flashlight at him. Unlike Bonnie, you literally can't escape Foxy's wrath until you flash your flashlight, because he runs faster than you do. [[FromBadToWorse Oh yes]], he also has a constant-attack mode, too: Flash your flashlight at him while he's dormant, and you'll see him flash [[RedEyesTakeWarning eyes as blood red as Bonnie's]] and... well, [[YouAreAlreadyDead you may as well simply stand still]] and FaceDeathWithDignity. At least you have it coming.
23** [[AlwaysABiggerFish You think Foxy is bad?]] Well, meet Chica in her Forest den. Basically, she's Foxy turned to the extreme. At least Foxy is satisfied with you shining flashlights at him every time he activates. Not only does she run faster than you, Chica wants your attention not more, not less. Not looking at her makes you vulnerable to her sneak attack; looking at her too much turns on her attack mode. And by looking means that you glimpse her anywhere in your peripheral vision, even if you can only see her faint endoskeleton eyes in the distance, so you might initially think she comes out of nowhere because you don't realize you were looking at her for the past 5 seconds. This is guaranteed to be a common occurrence because, as stated above, her stage is a forest with plenty of free-roaming experience. Worst of all? Unlike the others, who have loud stomping and roaring to signal their charges, Chica is completely, ''unnaturally'' silent.
24* The game can only register your progress if the animatronics get you, regardless if you complete your objective or not. Yes, you will need to see each of their jumpscares at least once, even if you're aiming for a NoDamageRun.
25* The Forest stage, where you collect pages while avoiding an AnimalisticAbomination, gives off the vibe of [[VideoGame/{{Slender}} another]] [[VideoGame/SlenderTheArrival horror game]] where you also collect pages while avoiding a HumanoidAbomination. For bonus points, the animation for the tree branches in this game makes it look like they're alive...
26[[/folder]]
27
28[[folder:Halloween Mode]]
29* The ending. Oh dear ''God'', the ending. To go into more detail, after causing a gas leak and blowing up the building, you make your way through the burning rubble to the exit... only for Ignited Springtrap to ''pop up behind you and strangle you to death''. Even worse, while trying to fight back, the player character tries to grab onto Springtrap's head, only to '''''TEAR HIS MASK OFF, REVEALING HIS [[NightmareFace GRUESOMELY MANGLED FACE.]]''''' The fact that this is the page image [[FromBadToWorse makes it even worse!]]
30** Let's not breeze past this: Ignited Springtrap ''survived a building blowing up'' and -- presumably, since the game ends after he strangles you -- [[NiceJobBreakingItHero escapes into the world at large]]. [[ThisIsGonnaSuck We're screwed.]]
31[[/folder]]
32
33[[folder:Story Mode]]
34!!Gameplay:
35* [[NintendoHard Level one:]] [[YouWakeUpInARoom The bedroom]]. It has you as a little child fending off the animatronics.
36** The more you look at the animatronics (which will be often), the more insane you get, and the effects are terrifying. Among other things, a black substance starts ''dripping from the ceiling.'' To top it off, you fail the level [[SanityMeter if your sanity drops too low]].
37** The prioritizing skills needed to pass the level really racks up the tension. Do you try holding off Freddy at the risk of getting killed by Bonnie, or vice versa?
38** The way Foxy sneaks up on you is very creepy. You hear a scraping noise, then see a hook behind you, then Foxy is ''right next to you'' looming over you ominously...
39*** Perhaps even worse is his actual jumpscare, in which he not only screams at you but actually swings his hook at you, complete with a short, gory impact sound.
40* Level two puts you in the shoes of Scott's terrified wife, who has to hide from the killer bots' sight in the living room.
41** Bonnie is the primary attacker in the demo, attacking from the door directly behind you. You have to check the keyhole there frequently to check how close he is, ranging from a slight red flicker a while away to ''right in your face.''
42** Foxy is his ever-menacing self at this level, actually ''growling'' as he scans the room for you. If he catches you, he roars in your face [[NeckLift as he lifts you up with one arm,]] then proceeds to [[NeckSnap snap your neck.]] Ditto with Freddy, but with the added view of him looming over you; leaking out rainwater from his mask in a way that makes him look like he's ''[[{{Squick}} drooling over your corpse]]''.
43** Later in the night, you have to deal with Chica, who will attack from the window while making a [[HellIsThatNoise wonderful array of creepy noises,]] and will stun you if you don't avert your gaze from her.
44*** Chica will also audibly loom over the rightmost area of the player if they use the camera system for an unreasonable duration, leading directly into her also stunning you.
45*** If the player is confronted by Chica post-5 AM, the player can [[YouAreAlreadyDead die from her attacks instead of exclusive stunning.]]
46** This is also the first level where there's a disturbing change at 5 AM: the scenery turns red and black, the ambience gets more oppressive, all of the photos show [[TheWallsHaveEyes creepy eyes staring back at you]], and the poster of a nicer-looking ''[=FNaF=] 2'' Freddy is replaced with one of his Ignited form.
47* Level three takes you to the office, where you have to use grainy security cameras to protect yourself.
48** Freddy ''will not let you pass the level'' unless you confront him eleven times. If you fail to do this, you are treated to a creepy cutscene where [[AndIMustScream the hour hand moves, but 6:00 AM never comes.]] [[GroundhogDayLoop The clock just repeats itself endlessly]] and everything ignites into flames as the words "COME BACK" are flashed. Oh, and for added fun? The scene leading into this is all of the lights going out, the front door opening, and Freddy staring at you from the darkness, eyes flickering, while a heavily-distorted version of his ''[=FNaF=] 1'' Toreador March jingle plays...
49** To fend off Foxy, you have to look at him through the cameras. Disturbing thing is, he shakes more and more violently as you look at him until he howls at you and the feed cuts to static.
50** Looking at Bonnie grants you a terrifying roar as well as him punching out the camera. Therefore, you may be left with only one, or ''no'' cameras to protect yourself, and [[ParanoiaFuel you won't be able to know if the next door you open will be your last...]]
51*** However, this can actually help the player in some ways: as Ignited Foxy does not spawn in broken cameras, so if the player looks at Bonnie in all three of the cameras, the night will be a lot easier. Bonnie also only spawns when no-one else is in the room, so the next door the player opens actually will NOT be the last.
52*** As of Version 2.0, Bonnie won’t be able to kill you after you open a door containing him. He will, however, still get you if he destroys all of your cameras: this essentially turns the game into a choice of [[SadisticChoice whether to preserve your cameras at the risk of being killed by Foxy, and vice versa.]]
53** Chica will frequently appear later in the night. She's stuck in the wall, writhing horribly while the mold around her makes terrible organic squelching noises. You must find her three randomly scattered cupcakes before she breaks free and kills you. The cupcakes are not too hard to find; after all, you can hear one ''screeching in agony'' when you get close.
54** Once again, the setting changes at 5 AM, with a red hue, eyes on every picture, and Chica's poster changed to her Ignited version.
55** At random points, you can faintly hear [[https://youtu.be/MJBBgGNBHdI?t=232 the ghostly, distorted voice]] of a CreepyChild slowly singing the Christian children's song ''"Jesus Loves Me, For The Bible Tells Me So"'', seemingly from nowhere. Disturbing as hell when it happens.
56* Level four: The Basement. It features 6 separate phases and 4 endoskeleton animatronics. At the beginning of each phase except the 4th and last, the Ignited animatronics talk to the player - [[BigBad Michael]] in this case - through monitors explaining... [[EvilPlan something...]] in a mysteriously confusing and poetic manner.
57** Phase one only includes Endo C "Mouth". It begins with the player waking up in a beaten down bathroom under the house. The player then has to go out of the basement to find a monitor room: this monitor room will tell the player something (see the quote below). The player then has to get out of the basement only to find the way out blocked off by an iron grating. When the player finds this, they then have to interact with it: this turns the red warning light next to the door, triggers Golden Freddy's spectral laugh on proceeded by the words "DON'T COME CLOSE," in which words are also proceeded by "COME BACK" and the door to the bathroom flash on the screen. When the player is told to "come back" to the bathroom they find Endo C idle next to the monitors; [[ParanoiaFuel if the player gets too close, Endo C]] ''[[ParanoiaFuel will]]'' [[OhCrap kill the player]]. And it will utter a ''[[HellIsThatNoise jarring mechanical screech]]'' whilst doing so.
58--->''"YOU ARE AWAKE. YOU EXIST TO LET US OUT. LET US OUT, OPEN THE WAY, OR BURN WITH THE REST OF THEM."''[[note]]When the monitors say "YOU ARE AWAKE", the monitors will show the 3rd game's phantoms' eyes for a certain period of time. When the monitors say "YOU EXIST TO LET US OUT", pictures of the original form of the animatronics will appear on the bottom monitors. And when the monitors say "OR BURN WITH THE REST OF THEM", the four Fallen animatronics (the antagonists of this level and the proceeding level) will replace the pictures of the original form of the animatronics on the bottom monitors.[[/note]]
59** Phase two includes two endoskeletons: Endo C and [[SurprisinglySuddenDeath Endo R "Blue"]] (see note for how Endo R works).[[labelnote:Endo R's basement mechanics]]Endo R is a threat in only this phase, but does not have a set time limit and will appear at random. A cutscene of [[MurderByCremation the player burning]] ''[[MurderByCremation alive]]'' [[MurderByCremation in the furnace]] while, most likely satisfyingly, [[SurpriseWitness being observed by the 4 endoskeletons that attack us]] will always occur if the player gets killed by Endo R; "COME BACK" will flash on the screen at the end of the cutscene. When the game warns the player about Endo R, "GO BACK", "YOU ARE NOT SAFE", and Endo R reaching for the player will flash on the screen, or nothing will flash on the screen on rare occasions. When the player does not make it back to the bathroom in time while Endo R is attempting to attack, the room will gain a red hue and the Insanity ambience will play, and [[TimeDilation literally seconds later]], Endo R will run into the room at the most LudicrousSpeed and kill the player, uttering a much deeper version of Endo C's screeching sound. At best, you'll only see it as a blur rounding a corner before it shrieks in your face.[[/labelnote]] This time, when the player gets out of the bathroom, they will be treated with a different room; the room is now decorated in the style of a Freddy Fazbear's pizzeria; posters adorn the walls, colorful banners and groups of paper stars hang from the ceiling, and, most noticeably, several tables laden with party hats have appeared. The faint sound of a music box can also be heard in the background. The monitors will yet again tell the player something (look at the quote below). On the bottom monitors, it will show the player the four objects needed to proceed with the phase. If the player obtains Freddy's hat, which is located next to monitors, Endo C will be idle next to the furnace. If the player decides to obtain Bonnie's guitar, located in one of two storage cabinets, only one of the two cabinets will contain the guitar and the other will contain Endo C; if the player goes near the one containing Endo C, they will hear soft growling. If the player obtains Foxy's hook, Endo C will be standing next to the bathroom door, which will lead to [[YouAreAlreadyDead only death]] if Endo R appears and the player has to "COME BACK"/go back to the bathroom. If the player '''decides to''' obtain Chica's cupcake, they will have to go up to the poster of Withered Chica, surprisingly in a clean condition, located next to the stairway, and open it up to reveal a hole in the wall; the player will also hear growling here and will have to wait for it to stop, or Endo C will appear behind the player, turn the player around, and kill them. The player has to put these 4 items in a furnace. However, they can only put one in at a time. Once the furnace has been shut and all the items have been burnt, the Fallen animatronics will disappear and the only thing the player has to do is go back to the bathroom to proceed with the next phase.
60--->''"WE COME FROM THE FIRE, BUT OUR BODIES NEED SHAPE. [[TheMaker BRING HIS CREATIONS TO US]], [[PlayingWithFire TO IGNITE OUR FLAME]]."''[[note]]When the monitors say [[FireIsRed "IGNITE," the font is coloured red]] in-game instead of the usual white. And when the top monitors say "BUT OUR BODIES NEED SHAPE", the bottom monitors will show 4 items, the 4 items being the props the original animatronics obtain.[[/note]]
61** Phase three includes only Endo B (see note for how Endo B works).[[labelnote:Endo B's basement mechanics]][[Recap/DoctorWhoS29E10Blink If the player stares at Endo B, he will not move]], similar to how a [[Franchise/SuperMarioBros Boo]] works. The player can use this to their advantage.[[/labelnote]] When the player leaves the bathroom, the party decorations have disappeared; instead, many objects in the room are now covered with large blue tarps, giving the impression of a storage area long abandoned. For the 3rd time, the monitors tell us something and also reveal who we're playing as in this level; Michael (look below for what the monitors say). If the player tries to enter the furnace room, they will find that their way is now blocked by a cell door with a keypad next to it. To unlock the door, the player must figure out the correct code to enter, using the pictures on the wall next to the door as hints. Four of these pictures have numbers on them; these pictures also each show a fluctuating number of antagonists that have appeared throughout the franchise. If the numbers from each of the pictures are put in order of how many animatronics their picture has from least to most, the player can obtain the code '9632.' The door slowly begins to slide open; as it does so, the player experiences more hallucinations, this time telling them "DON'T TURN YOUR BACK" and "DON'T LOOK AWAY". At this point, Endo B becomes active. The player must lure Endo B into the monitor room by looking away long enough for him to enter the room and allow the player to manoeuvre around him, but not long enough for him to make it all the way over to the player and attack them. Once the player is in the furnace room, they should take the opportunity to press the button next to the door in order to close it behind them, since this will trap Endo B in the monitor room and make the remainder of the phase much less stressful. The path to the stairway is blocked by another cell door; however, just like with the monitor room, there are again several pictures on the walls that can be used as clues to obtain the code to open it. The puzzle here is much more straightforward than the first. There are four pictures on the walls, and each picture depicts one of the four main animatronics and a certain number of presents (from one to four) beneath them. Inspecting the keypad will reveal that four of the buttons have coloured numbers instead of the usual black. Each of these colours corresponds to a different animatronic: red to Foxy, yellow to Chica, blue to Bonnie, and brown to Freddy. The code can then be determined by putting the animatronics on the walls in order from least to most presents, then substituting in their associated number; doing this will produce the code '2541.' Once the code is entered, the door opens, and the path to the staircase is clear. However, the staircase is blocked off by pipes, and the player has to obtain a key hanging from a thread. Once the player obtains this key, they will hear Golden Freddy's spectral laugh for the second time in the level and Endo B will disappear, allowing the player to safely go into the bathroom and proceed with the next phase.
62--->''"MANY SHAPES, ALL SIMILAR, BUT DIFFERENT. ALL KEEPING US IN HERE WITH YOU, THE ONE HE CALLS MICHAEL, IN THE STORIES HE FORMED. FIND THE KEY TO FIT THE LOCK, AVOID THE ONES LOST TO THE FIRE, GIVE HIM TO US AND WE PROMISE HIS KINDRED TO FILL YOUR DESIRES."''[[note]]When the monitors say "MANY SHAPES, ALL SIMILAR, BUT DIFFERENT.," crude drawings of each of the 4 ''FNAF'' games appear on the lower monitors; instead of being erased, as usual, the previous message is overwritten by the new one.[[/note]]
63** Phase four includes only Endo F "Red", who has a significantly bright [[BioluminescenceIsCool red glow around it]]. In this phase, the player has to do one [[SarcasmMode simple thing]]: walk from one side of the hallway to the other. After walking a certain distance, the screen will flash with "KEEP GOING", "DON'T LOOK BACK", and a glitched frame of Endo F's jumpscare, meaning Endo F has spawned. The hallway will obtain red lighting appearing from the lights above, and deep, yet soft rumbling ambience will start playing. Not obeying the game and deciding to turn around will give Endo F the chance to activate and catch up with the player and then kill them. [[note]]The player ''will'' hear Endo F's [[HellIsThatNoise running footsteps]] right behind them as soon as they get to the end of the hallway. It is unknown how the player does not die when they get to the end, as they have to open a door as soon as Endo F makes it to them.[[/note]]
64** Phase five includes Endo C and Endo B. In this phase, the player is greeted by a long and almost empty room. The player is forced to wait for the Ignited animatronics to stop talking to the player through the monitors to proceed (see quote below). ''As soon as'' the Ignited animatronics flash in Michael's face "HE REMAINS", ''every single monitor'' turns off, the last Fallen animatronics featured in the phase spawn, the setting permanently has a red and noisy hue with oppressive ambience playing in the background (like the Living Room and the Office), and the player can proceed to play the phase. However, [[AndIMustScream something even more unusual is happening]]; [[SendInTheClones there are multiple clones of Endo C and Endo B]]; two of Endo C and three of Endo B. Both Endo Cs are idle under a light and use the same mechanic in the first 2 phases. The Endo Bs block the player's path with a 3rd one closing off the doorway to the exit. There is a button on the opposite side of this exit that the player has to push. When the player has pushed this button to open the gate and finds the exit, they will interact with it. When they do, [[HopeSpot it will open and the red hue and dissonant ambience will halt and the Fallen animatronics will disappear]], but a second later [[RobotsThinkFaster the door disappears]] and [[GigglingVillain Golden Freddy's spectral laugh]] will be heard concurring with Golden Freddy's jumpscare flashing across the player's face. The player then has to go back to the bathroom to proceed with the final "phase".
65--->''"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM. WE BRING HIS VISIONS TO LIFE BECAUSE THAT IS HOW WE LIVE: [[FeedItWithFire FEEDING FROM]] [[TitleDrop THE JOY OF CREATION]], [[FeedItWithFire AND BURNING WHAT REMAINS]]. HE REMAINS."''[[note]]"WE ACT, WE POSE, WE PLAY, WE STOP, WE STARE, WE SCREAM" show the original four animatronics on the bottom monitors. Before "HE REMAINS" flashes in the player's face, [[{{Foreshadowing}} many rooms will be shown burning on the monitors]].[[/note]]
66** The final "phase" is set in the area where Michael knocked out Scott, with Scott's computer showing one of the anniversary images. The player is now allowed to walk out of the Basement and complete the level entirely.
67*** It's implied that these endoskeletons are those of the Ignited animatronics. They're accounted for by letters, being B, R, C, and F, possibly standing for Bear, Rabbit, Chicken, and Fox. Endo B will hide its face except for when it attacks, Endo C has a giant mouth, and Endo F lacks arms completely.
68* [[FinalBoss Level five: The Attic.]] A tense final level with a more classic gameplay style where the player is [[WithMyHandsTied tied to a chair]], next to a [[NarniaTime very glitched digital clock that shows even times that are impossible to naturally show in real-life,]] and what the monsters plaguing his home can ''really'' do to the fabric of space and time, with only a monitor to desperately keep track of the AdvancingBossOfDoom animatronic from the basement and using obstacles to block their path.
69** However, the [[TrueFinalBoss main boss]] of the level is Creation, who will start in the basement and slowly make his way up through the house by [[SuperStrength easily destroying obstacles blocking his way.]] You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in.
70** [[DropInNemesis Endo C and Endo B will be idle outside the two doors to randomly attempt to attack the player]], and they will both also [[MookChivalry politely wait at the same time]] for either [[SurprisinglySuddenDeath Endo F or Endo R]] to [[CunningLikeAFox run at the door for them]].
71** Golden Freddy is present and plays a significant role in this level and will attempt to attack the player by having his [[BiggerIsBetter giant]] [[FloatingMask floating]] [[FlyingFace head]] [[NoIAmBehindYou teleport]] [[DontLookBack behind]] [[ScaredOfWhatsBehindYou them]] [[RandomNumberGenerator at random]]. The player is forced to complete the level by shock flashing Ignited Golden Freddy 12 times; this mechanic is a CallBack to the Office level where the player had to flash Ignited Freddy with the flashlight 10 times to finish.
72*** [[WeakenedByTheLight When Ignited Golden Freddy gets flashed, his spectral laugh will be heard, and the more the player flashes him, the more degraded and broken his laugh gets, the more glitchy the Golden Freddy plush sitting next to the computer and his giant head becomes]], and the more likely [[HouseFire the house is to fully go]] [[KIllItWithFire ablaze]]. The problem with this is that the more you flash Ignited Golden Freddy, the more aggressive Creation gets and the harder it is to fend him off.
73*** If the player dies by Ignited Golden Freddy, they will be treated with a NonStandardGameOver of a cutscene of Nick's phone on a wooden floor splattered with blood that shows Tobias calling, which implies Nick Cawthon is [[FamilyUnfriendlyDeath murdered]] by [[BigBad Creation]] [[NothingIsScarier as soon as he moved back into his childhood home.]] [[InvincibleVillain Creation, I say. After so many years!]]
74* The ending. Hoo boy, the ending. [[HopeSpot After fending off Creation from the attic]], Scott attempts to crawl away, only for Michael to tell him that [[ImplacableMan he won't stop coming after Scott]] until he's "[[KillItWithFire consumed by flames]]". Scott begs Michael not to harm his family, only for Michael to appear before him. We get a brief HopeSpot when we hear Scott leaving the house and reuniting with his wife and kids... only for him to [[MadnessMantra start repeating "you are safe now, that's all that matters"]] in a CreepyMonotone while his family freaks out. The game ends on some final words from Michael:
75-->See? They're safe now. Just as you wanted. Thank you for your cooperation, Scott Cawthon. [[DemonicPossession I'll take care of everything from here.]]
76* There's something seriously disturbing about the fact that the main character of the Story Mode is Scott Cawthon himself. The very man that made the games now has to fight off his own nightmarish creations and dies at the end. The game takes place in the future where he is dead and nobody remembers him or the games, and it's unnerving to think this is all because of his death at the hands of [[IronicDeath something he created...]]
77** On a similar note, Scott's SanitySlippage in the messages during the Office level. In the first one, he calmly explains the situation and the attack patterns of Freddy, Foxy, and Chica, but in the very next one, he goes from ranting about Bonnie figuring out how to break his cameras to discussing, in an eerily calm manner, how the Animatronics seem to be getting smart enough to help each other. There's something profoundly unsettling about a man being caught so completely off guard by his own creations.
78** For bonus Nightmare Fuel, the Ignited Animatronics are not Scott's creations. Scott himself notes this, saying outright that they're just using the images of Freddy, Bonnie, Chica, and Foxy to give themselves form. Even "Mike" is drawing a shape from the concept of the never-seen "Mike Schmidt" from the first ''VideoGame/FiveNightsAtFreddys1'' game. This also explains why they can [[NarniaTime break time and make it eternally night for as long as they please]], and [[WeaponizedTeleportation can haphazardly teleport any direction that's open]], [[EmergingFromTheShadows with the addition of making the player blind for a mere second]]. Scott isn't just up against animatronics, not even possessed animatronics - he's facing something that isn't even from this world, something that Scott can't comprehend.
79
80!!Cutscenes:
81* ManOnFire: If the player pays attention to the Attic level from what the monitors say and what is shown when Endo R physically attacks the player, it is shown that Michael, the player in the level, gets burnt ''alive'' at what seems like ''after'' the level is completed, yet lives, which is how his burnt appearance is gained in the very final cutscene.
82* RunOrDie: In the cutscene before the Office, Ignited Freddy traipses up to Scott Cawthon from a hallway and attempts to use his super robot strength to punch him to death. Scott diverts this and Freddy misses. He then looks back at Freddy, which unintentionally encourages Freddy to chase after Scott until he gets to the Office. Freddy, after a short period of time ([[CallBack like Endless Mode]]), gives up on chasing Scott, conveniently when Scott makes it to the Office.
83* TragicMistake: In the cutscene before the Living Room, Scott's wife teases him to get laid and decides to '''wait in the living room''' for Scott so they can watch TV together rather than get out of the house to check on the kids with Scott, with both completely unaware that the Ignited are getting ready to pounce on both in that very room. However, Scott's wife Val is the only one deciding to wait in the living room... [[InTheEndYouAreOnYourOwn alone.]]
84[[/folder]]

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