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5 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alone_in_the_dark_pc_29___deathscreen.png]] |
6 | [[caption-width-right:350:[[TheseAreThingsManWasNotMeantToKnow "Nobody can pierce the mystery and not pay the price. Nobody can contemplate the face of gods with impunity."]]]] |
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8 | * The first game: |
9 | ** The ghosts; if you touch them, they turn into a crazy vortex and chase you everywhere, with a constant demonic groaning noise, and [[InterfaceScrew the screen shaking]]. It doesn't always happen immediately either. |
10 | ** [[SchmuckBait Reading "De Vermis Mysteriis" while standing outside the marked tile]] causes your character to utter a horrified moan as an unseen force lifts them up, and then very quickly and with no warning ''snaps their spine in half'' and hurls their body back to the ground. |
11 | ** The [[TomeOfEldritchLore Fragments Of The Book Of Abdul]], a collection of prose that references two of the gods in the Franchise/CthulhuMythos[[note]]Cthulhu and Shub-Niggurath[[/note]], while not as deadly as "De Vermis Mysteriis", still has quite the effect on the player character. Namely, [[GoMadFromTheRevelation clutching their head, banging it against the floor]], and then '''[[BodyHorror stretching and contorting in ways that should be impossible]]''', howling in pain. And, as someone who knows their [[Creator/HPLovecraft Lovecraft]] could tell you, the "Book Of Abdul"? That would be the Necronomicon[[note]]Noted usually to be the book of ''Abdul'' Alhazred[[/note]], '''the''' TomeOfEldritchLore. No wonder just mere '''''fragments''''' cause such horrific effects. |
12 | ** If you get clever and simply try to walk out the front doors before you're allowed to, [[spoiler: you get sucked into the Great Old One waiting right outside.]] |
13 | ** Certain monster sightings will pause all music with a sudden but subtle ScareChord to incline that you're likely about to get attacked or worse, often from having stumbled into a room completely unaware of something inside it until it's already lurching for you. |
14 | ** Game over leads to the corpse of your character being dragged to a sacrificial altar before what seems to be the feet of the BigBad, as the game then cuts to a shot of the mansion [[spoiler:and the awakening of Pregzt that effectively spells the doom of humanity.]] |
15 | ** The game really captures the feeling of an Creator/HPLovecraft story, with a highlight being [[ApocalypticLog Jeremy Hartwood's diary and suicide note]], detailing the [[SanitySlippage man's slide into madness brought on by "The Dark Man"]] and his [[BetterToDieThanBeKilled last words as he commits suicide to avoid a much more painful death]]. |
16 | ---> Jeremy's Notebook: '''He has come back... [[DreamWalker He found the door to my dreams.]]''' |
17 | ---> Jeremy's Suicide Note: ''They are coming.'' (...) '''''[[NothingIsScarier I hear their footsteps]]'''''. |
18 | * The third game: |
19 | ** The recording of the ghost killing the actor is a lot more unsettling than most of the series' monsters, and its different art style helps it feel otherworldly. |
20 | * ''The New Nightmare'': |
21 | ** The GiantSpaceFleaFromNowhere MiniBoss in the library. |
22 | ** You are walking along hoping that you don't get attacked by another dog, when all of a sudden you hear a scream and when you walk toward the source, you hear a splash and then the game goes quiet for a second. |
23 | ** Before entering the mansion, there's a chance that you might encounter a group of ghosts that show up during lightning strikes. |
24 | *** Similarly, you can encounter more of them in a random office in the mansion, but the thing is [[spoiler: [[NothingIsScarier unlike the ones at the gate, you ''don't'' go back and fight them, they're just there for the scare.]]]] |
25 | * The 2008 reboot: |
26 | -->'''[[spoiler: Lucifer:]]''' [[spoiler: [[ApocalypseHow Did you think I'd come alone?]]]] |
27 | ** The park can be creepy; going around in a lonely silent place, and then you find an incredibly strong monster. |
28 | ** Even the {{Narm}}-tacular bad ending of the game gets pretty chilling at the very end. |
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