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1* ''VideoGame/GuiltyGearStrive'': The GrandFinale has Sol unveiling his completed Outrage, an InfinityPlusOneSword WaveMotionGun capable of [[DidYouJustPunchOutCthulhu killing gods]]. As Sol is practically a PhysicalGod himself, he is asked why he would ever bother creating such an absurdly powerful weapon when he plain ''doesn't need it'', and Sol's response amounts to "Well, I needed to do ''something'' [[WhoWantsToLiveForever to occupy my time]], didn't I?" Like a dad working on an old car.
2* ''VideoGame/EuroTruckSimulator''. That's right, a ''truck simulation game'' that's awesome to play. Oh, and it can be modded, making it even more awesome. You can end up driving around Europe with a ''Big huge fucking American Rig.''
3** You can also download some trailers that are mindblowingly difficult to deliver, which makes it even more cooler. [[https://www.youtube.com/watch?v=KkEXbQXtpBQ Like a Baobab Tree.]]
4* Kaz Hirai's [[https://www.youtube.com/watch?v=eaBUeINW_3s ecstatic reveal]] of ''VideoGame/RidgeRacer'' on the Platform/PlayStationPortable at E3 2006, which has become a MemeticMutation.
5* ''VideoGame/PapersPlease''. The game that manages to make ''border immigration control'' an engaging experience.
6* ''[[VideoGame/AdvancedVariableGeo Advanced V.G.]]'' makes waitressing [[https://www.youtube.com/watch?v=sWfJRKzJdMM look cool and exciting]], by having them duke it out in [[SupernaturalMartialArts a MMA]] competition, for the title of "Virgin Goddess". Then adds [[NotJustATournament nefarious schemes by the group sponsoring the tournament]] and [[GattacaBabies genetically enhanced hybrids]] to the mix. They may as well call it ''[[VideoGame/TheKingOfFighters The Queen of Fighters.]]''
7* The ''Franchise/AceAttorney'' series [[WorldOfHam lives off this trope]]. While trials are important and serious affairs in real life, in the game a trial is an epic battle of wits. With [[SugarWiki/AwesomeMusic theme music]], [[SpeedStripes action lines]], people reacting to arguments as if they have been ''[[FaceFault physically struck]]'', and [[GivingSomeoneThePointerFinger finger pointing]]... lots and ''lots'' of finger pointing. That it remains hilariously self-aware of its over-the-top nature only makes the games that much more appealing.
8** It's even lampshaded by Maya in the second game. "Spine tingling legal action! Mind numbing legalese! You will say 'wow!'"
9** The very courtroom is geared to a legal battle of wits, with the defense attorney and the prosecutor facing each other and the witness standing in the middle, [[TruthInTelevision which is actually the standard layout for]] RealLife [[TruthInTelevision Japanese]] [[http://www.courts.go.jp/english/l2/l3/vcms_images/Vcms3_00000215/vc8_h4-text-img-text/20160328170634/s_5_vc8_h4-text-img-text_vc8_h4-text-img-text-03_1_vc8_img-01.jpg courtrooms]]. Not as much spiky hair and whip-swinging but close enough.
10** ''VisualNovel/AceAttorneyInvestigations'' applies awesome mundanity to Edgeworth's ''logical thought processes''.
11** ''[[VisualNovel/PhoenixWrightAceAttorneyDualDestinies Dual Destinies]]'' adds revisualization - reviewing information in your head to reach a case-breaking conclusion, with epic music and visuals in the background.
12** ''Ultimate VideoGame/MarvelVsCapcom3'' brings Phoenix Wright into the cast, complete with a potent, spammable FingerPokeOfDoom when in Turnabout mode. His ultimate attack? "[[TalkingTheMonsterToDeath The one who actually committed the crime... IS YOU!]]" Yes, this means he can [[DidYouJustPunchOutCthulhu defeat a world-destroying horror]] by ''providing evidence of guilt and [[GivingSomeoneThePointerFinger giving it the pointer finger!]]''[[note]] It is, in fact, the second most damaging attack ''in the game''.[[/note]]
13** Note that this series successfully managed to make everyday lawyers into Badass videogame characters; [[BadassNormal everyday lawyers that can go toe-to-toe with superheroes, taking on Galactus and saving the world!]] [[ItWillNeverCatchOn Try pitching that to someone in the early days of video games!]]
14** The [[Anime/AceAttorney2016 anime]] attempts to make sense of what is happening when an epic objection knocks someone off their feet: when one of the attorneys makes a particularly damaging statement a [[BlowYouAway massive gust of wind]] follows their words and the other party is forced to endure the blast.
15** ''VisualNovel/TheGreatAceAttorney'' applies this to the Jury System. The British court has a giant [[ScalesOfJustice set of scales]] that [[IncendiaryExponent are on fire]] sitting behind the Judge. The jurors vote "guilty" or "not guilty" by banging the table in from of them with their fist, launching additional fire into the scale to tip it towards either side.
16* The girls of ''Franchise/TouhouProject'''s Scarlet Devil Mansion playing [[http://safebooru.donmai.us/pool/show/1529 The best game of Jenga EVER!]]
17** A particular {{Fanvid}} called "Sakkyun Hair Makeover." Sakuya finds Meiling sleeping on the job, and decides to take advantage of the situation by...styling her hair. Like almost every girl from the Windows generation up. And cosplaying as them. All done with dramatic poses and ham.
18** The fangame ''VideoGame/TouhouSoccer''. This is a series with little girls having uber destructive powers. And they're using them to play soccer. Trailer can be seen [[https://www.youtube.com/watch?v=QnkQ3kozyhw here]]. It's exemplified in [[KamehameHadouken this]] [[https://www.youtube.com/watch?v=kofnEdB8Blc clip]]. And [[BeamSpam this]] [[https://www.youtube.com/watch?v=vlBWNGq72DY one]]... and [[OurVampiresAreDifferent this]] [[https://www.youtube.com/watch?v=CvFIafpVMh4 one]], [[MegatonPunch this]] [[https://www.youtube.com/watch?v=nYq-nEdBFoA one]], [[BulletHell this]] [[https://www.youtube.com/watch?v=6u823w5GI24 one]]... To name a few. What do you mean, [[http://uk.youtube.com/watch?v=xr9PqLlMgG4 it's not soccer?]]
19* In ''VideoGame/PrinceOfPersiaTheSandsOfTime'', everything the Prince does is awesome. Even a relatively mundane act, such as taking a drink of water, is accompanied by a dramatic bullet-time camera rotozoom closeup, heroic music, and whooshing sound effects. It's the coolest water-drinking animation ever devised. Well he is running around in the hot desert sun, he's epicly thirsty!
20* ''VideoGame/MetalGearSolid'' features villain Revolver Ocelot who seems to feel...[[DoesThisRemindYouOfAnything enthusiastic]]...about reloading: an otherwise mundane (if necessary) component of successful gunfighting.
21** In his particular case, it's because Ocelot is good with his six shooter that he barely needs to reload it during combat. He is excited because Snake is a big enough challenge that he actually needs more than just six bullets.
22* ''VideoGame/MetalGearSolid3SnakeEater'' plays this trope straight by inserting a vocals-only version of the game's theme song to an otherwise unremarkable ladder climbing sequence. This addition, however, has led to the ladder sequence becoming one of the game's most memorable parts, as many of those as there are in the game to begin with.
23** The game's many secret theaters merrily jog between this and SugarWiki/AwesomeMusic -- for example, let's play [[https://www.youtube.com/watch?v=QkkP-UXTN0k&feature=related Rock, Paper, ROCKETLAUNCHER !]] or [[https://www.youtube.com/watch?v=jPgDIWxgOYA&feature=related Try to change the future to stay a main character]], ogling some breasts in between and getting HoYay'd.
24* During ''VideoGame/MetalGearSolid4GunsOfThePatriots's'' Microwave scene, there's a slow-mo shot of Sunny successfully finishing her eggs and jumping jubilantly. The rest of that scene IS actually epic, and Sunny's moment is emotional when taken in context, but out of context it seems really silly.
25** And [[https://www.youtube.com/watch?v=QkkP-UXTN0k This scene]] involves the local equivalent of Light's potato chips.
26* In ''VideoGame/MetalGearSolidVThePhantomPain'', sound effects play from nowhere whenever you:
27** Use the bionic arm's sonar or sprint punch (This sound effect is a ShoutOut to ''Series/TheSixMillionDollarMan''.)
28** Get on a weapon emplacement, such as a heavy machine gun or anti-aircraft gun.
29** Get on D-Horse.
30* ''VideoGame/DevilMayCry3DantesAwakening'' has an EstablishingCharacterMoment in its first cutscene:
31** Dante performs an utterly epic chair-sitting and phone-answering combo. Say this about Dante, he never does anything by halfs. Not even to answer a phone with nothing beyond "Sorry, not open for business yet." Link [[https://www.youtube.com/watch?v=1ckzmUwN43o here]] at about 2:20
32** Slow. Motion. Pizza. Eating. Specifically taking a break during battle while scythes are sticking out of his body to take a bite from said pizza.
33* ''VideoGame/DevilMayCry4'':
34** [[https://www.youtube.com/watch?v=FvOCfnJgGg0 This scene]]. In Mission 17, both Dante AND Agnus got into the act of being as over-the-top as possible while engaging in ''Theatre/{{Hamlet}}''-esque theatricals before their fight!
35** The game ends with Dante kicking down a door, making an AngelsPose with Lady and Trish, having an [[StuffBlowingUp explosion right behind them]], and firing his guns indiscriminately for no reason other than to look cool.
36* ''VideoGame/DMCDevilMayCry'': In the opening, Dante gets dressed in epic fashion while under attack by a 15-foot tall demon, using a series of acrobatics and slow-motion in the process.
37* The ''Franchise/{{Pokemon}}'' games all feature calm, ambient music while your character walks around. All very good and well... until Nintendo needed some music for the ''Pokémon'' levels of ''VideoGame/SuperSmashBros'', at which point the songs (except for the battle themes, which are already awesome) gained a symphony orchestra's worth of strings, horns and electric guitars, and mutated into [[https://www.youtube.com/watch?v=mnIQ9CG7ezU this]], [[https://www.youtube.com/watch?v=XoL6UWofgdM this]] and [[https://www.youtube.com/watch?v=Miad67m6bPw this]]. And that's before we get onto the OminousLatinChanting of the game theme itself...
38%%** Ditto (pun semi-intended) for the ''Pokémon'' theme remixes in the ''VideoGame/PokemonStadium'' series.
39%%** The battle scenes in ''VideoGame/PokemonBlackAndWhite'' could be seen as this due to the way the camera moves around almost constantly.
40%%** ''VideoGame/PokemonColosseum''/''Pokemon XD'' did it first.
41** Pokemon games have been doing this all over the place for years now. Music, battle settings and camera movement, attack animation... It's sometimes justified; when you're in a huge battle in the story or metagame, it does portray how awesome things get. But what should otherwise be a mundane 5 second battle with wild Pokemon you've run into a million times before, it starts to get a little ridiculous and some of it can make the battles last longer than they have to.
42* ''[[Franchise/SuperMarioBros Mario]] Strikers: Charged'' takes [[UsefulNotes/AssociationFootball soccer]] and applies a LOT of MundaneMadeAwesome to every aspect of the game. [[https://www.youtube.com/watch?v=RX86e2dHk9E But don't take our word for it.]] And yes, everything in that video actually can happen in-game.
43%%* ''Touhou Soccer'' is a clone of the ''VideoGame/CaptainTsubasa'' game, which is just as much MundaneMadeAwesome as its parody.
44* The boss battle musics from ''VideoGame/DonkeyKong64'' are the music of their levels, with ''full synth orchestras''. Common instruments include strings, vibraphones, pan flutes, oboes, and clarinets. This has spread to popular remix site [[http://www.vgmusic.com/ VG Music]], under the moniker "BossRemix". [[http://www.vgmusic.com/music/console/nintendo/gamecube/LM_Main_Theme_%28Boss_Remix%29.mid Example]] from ''VideoGame/LuigisMansion1''.
45** [[http://www.rareware.com/extras/tepidseat/music/index.html In this interview]] the game's compositer Grant Kirkhope admitted he likes to "write big melodramatic tunes that are a bit tongue-in-cheek" and that "Bosses are always a good opportunity to do this." It was only expected for this other projects like [[VideoGame/BanjoKazooie the Banjo games]] and ''VideoGame/GrabbedByTheGhoulies'' to follow this trend.
46* ''VideoGame/{{Scribblenauts}}'': "[[http://www.esrb.org/ratings/synopsis.jsp?Certificate=26980 ...steak can be attached to a baby to attract lions...]]" Shows you that the ESRB really does have fun with their games, even though they may be [[SeriousBusiness taking it a bit too seriously]].
47* In ''VideoGame/MegaManBattleNetwork 1-5'' Lan jumps into the air and shouts "Jack in!! Mega Man! ''EXECUTE!''" every time he does what is simply putting a plug in a slot (and he isn't even doing that in BN 4, 5, or 6 due to the [=PETs=] being wireless). This is taken a step further when he spins the PET it to make the "[=MegaMan=] Symbol".
48** Or the officials' Mad Operation Skillz in [=EXE2=] during the Shadowman chapter? Extreme keyboarding to the max!
49** Throughout the series you're running an anti-virus program! It IS awesome, when you think about it. What do you think operating actually is? That's right, constantly manually rewriting code to adapt to a virus trying to defend itself. Granted, it IS in the form of ExtremeGraphicalRepresentation, but still, think about that for a minute.
50* ''VideoGame/ViewtifulJoe''. Joe's over-dramatic bullet time action poses can actually kill enemies.
51** His "epic costume change" at the beginning of the second game (right after a MaleGaze of his girlfriend's new set) makes him perform a Ginyu Force style pose so a V can anticlimactically * poof* onto his hat.
52--->'''Joe:''' "Go go phat-hat!" \
53* poof* \
54'''Joe:''' "'''SHAZAM!'''"
55* Most of the ''VideoGame/KunioKun'' series practically lives off this trope. Starting from ''VideoGame/RiverCityRansom'', most of the series has lots and lots of comical violence, even the sports games, where it become so ''absurd'' it's just plain ''awesome''. And it doesn't stop there. One game features a cross-country event where you can run through people's houses. ''Super Dodge Ball'' involves players not just getting eliminated, they ''DIE'' -- and players and the ball go flying all over the place. And there's a lot more where that came from:
56** And that's not even counting the other versions of ''Super Dodge Ball''. The Platform/NeoGeo version could be mistaken for an SNK game, or another Pocket Fighter.
57** ''Nekketsu Volleyball Dayo Kunio-kun'' had rather weird teams. The smile team bounces the ball ''off their asses''.
58** ''Nekketsu! Street Basket -- Ganbare Dunk Heroes'' had not one, not two, but THREE hoops stacked on top of each other, reaching absurd heights. And that's not even mentioning the fact that you can break the hoops and used them ''as weapons''. Mario's got ''nothing'' on this.
59** The Kunio-Kun soccer games also had their insane share of violence, especially the second, which allowed you to jump, and you could pull off special shots and whatnot... And there's the weather changes, like lightning bolts.
60** ''Downtown Nekketsu Baseball Monogatari'' let you do things just as drop-kick and slide-kick people, and throw the ball at the umpires!
61** Being able to beat opponents silly in ''Ike Ike! Nekketsu Hockey'' is enough for the price of admission alone.
62** ''Kunio no Oden'' is a puzzle game... That happens to be the visualisation of a ''food-eating contest''.
63** In ''Shin Nekketsu Kouha Kunio-kun-Kunio Tachi No Banka'', you can play as Alex and Ryan's ''girlfriends and beat up enemies with them.'' So, What do you mean it's not Awesome?
64** Kunio-Kun/Alex himself. He's the freaking hero of the entire series, an incredible fighter (without pulling out any KiManipulation whatsoever, except the stat-affecting kinds of techniques, which kinda makes sense), a super-star sportsman, and he's got a girlfriend who can kick ass. King of Video Gaming Awesome.
65** As of ''River City Super Sports Challenge'', it is apparently fair sportsmanship to use grenades in a triathlon, throw opponents off cliffs, push them in front of oncoming trains, and drown them during swimming sessions.
66* Near the end of ''VideoGame/ZorkGrandInquisitor'', Grand Inquisitor Yannick gives a speech, in which he praises the vast technological advances of the past hundred years. They're actually bloated praise for wonder knives, the Clapper, and ice cubes.
67** Not to mention his long rant on proper dental floss technique.
68* The prologue of ''VideoGame/DarkCloud 2'' features a circus performance where an ''elephant'' bicycle-kicks a large ball (complete with ''Film/TheMatrix''-style slow-motion pan-around camera work) and bounces it off two clowns' noses before catching it with its trunk.
69* In ''VideoGame/TheWorldEndsWithYou'', players take part in a game for their survival, where they have to complete missions while facing insanely tough enemies, which can only be fought using reality bending, psychic ''pins''. In fairness, most of the ones Neku can use give him the power to manifest flames and shoot projectiles out of his hands and the like... but the ones his allies use [[ImprobableWeaponUser control stuffed cats, drop trash out of the sky with taps of a cell phone, propel a skateboard...]]
70** Minamimoto activating his final attack by ''reciting pi to 150 digits!'' You could say Sho is king of this trope. He demonstrates Math and Art can be pure awesome.
71*** [[StealthPun So zetta slow]]!
72** The bonus chapter "Another Day" is all about this. INPINCIBLE Shuto Dan would like you to know his pins are his ''SOUL'' and if you don't think the same... well, actually it doesn't occur to him that you might think any different.
73* The creators of ''VideoGame/DukeNukem'' really take the cake with [[http://kotaku.com/5026127/duke-nukem-trilogy-trailer-takes-the-cake this one]].
74* For ''VideoGame/LeagueOfLegends'', Music/ImagineDragons made a song and accompanying [[https://www.youtube.com/watch?v=fmI_Ndrxy14 music video]] that took the 2014 world championship for the game, itself a momentous occasion, and made it, in the game's own words, ''godlike''.
75** Which has continually been outdone year after year, with performances from Music/{{Zedd}}, Music/AgainstTheCurrent, Music/TheWordAlive, and Music/{{GIDLE}}.
76* Most, if not all of ''VideoGame/OsuTatakaeOuendan!'' involved people with real, though non-dramatic problems, which were fixed by ''dancing!'' Problems that included getting into college, cutting hair, recruiting for a school choir club, and '''not wetting the bed'''.
77** ''VideoGame/EliteBeatAgents'', its Americanized spiritual successor, is just as weird. Examples include two instances of babysitting, directing a movie (not the movie itself; the ''directing''), driving a pregnant woman to the hospital, romancing a woman with artistry, digging for oil, auditioning for a play, and ''recovering from a cold''.
78** For an example that doesn't have much to do with the dancing (yet,) the opening of one of ''Ouendan 2'''s bonus levels has your target emit an epic scream because some guy ''dropped his cellphone''. Then again, he dropped it in the sewers, and he needed to text his girlfriend for Christmas...
79* ''VideoGame/TraumaCenter'': During most of the game, you feel like you are playing space invaders on someone's stomach. But again that "is" indeed awesome. Also, the final GUILT parasite at ''Under The Knife 1'' [[spoiler:Is a giant spider parasite that creates a web that seems to "Absorb" heartbeats?]]. Also, a doctor who begins an operation with a.... AssKickingPose and/or hand gestures!
80** ''WebAnimation/AwesomeSeries'', naturally, takes this and runs with it:
81--->'''Nurse''': There are deep lacerations along the sternum--WHERE ALIENS HAVE TAKEN OVER HIS BODY!!
82--->'''Doctor''': HUWHAAAAAAAAAAAAT???
83--->'''Nurse''': THEY'RE SHOOTING X-RAY BEAMS OUT OF THEIR RADIOACTIVE SUPERCORES! USE YOUR ZAPPY GUN TO STOP THEM!
84*** That's pretty much exactly how an Ops Stigma operation actually goes, by the way.
85** Also, Surgical BulletTime.
86* ''VideoGame/HeroesOfMightAndMagic V'' has a lot of this during the in-game {{cutscene}}s. The characters have very few scripted gestures they can perform, so you often see them waving their arms around and [[PowerGlows glowing with arcane power]] while holding a perfectly normal conversation. {{Narm}} ensues.
87* The little-known DS adventure game ''VisualNovel/LifesignsSurgicalUnit'' has this in ridiculous quantities, especially in the first game, which had dramatic cutaways practically every time you took a step.
88** Also, when the main character, Tendo, finishes up an operation, he always comments on his sutures ("That's... Perfect!") accompanied with a light flash and sound effect for no apparent reason.
89* ''VideoGame/CommandAndConquerRedAlert3'' [[https://www.youtube.com/watch?v=xIRPcICB-iY Just... well, just this.]]
90%%** Oh snap!
91* How do you vent your frustration over ''VideoGame/MegaMan2's'' [[ThatOneBoss Air Man]]? [[https://www.youtube.com/watch?v=pjLouGft9kY Put it in the form of a music video]].
92* ''VideoGame/MetroidPrime'': No, Samus, you should not be using your badass ArmCannon [[https://www.youtube.com/watch?v=opf1NKFTVRs to weld a transistor]].
93* The game ''VideoGame/{{Audiosurf}}'' generates levels based on audio files. You're able to induce this effect yourself once you realize that not only can you give the same effect to less energetic song, but for ''any'' audio file, from speeches, to a recording of [[Series/MontyPythonsFlyingCircus the Argument Clinic sketch]], to [[https://www.youtube.com/watch?v=9_b9YOPzhiU John Cage's 4'33'']].
94* One of ''VideoGame/FinalFantasyVIII'''s early cutscenes is of a ''satellite dish being turned on''. It gets the full [[PreRenderedGraphics FMV]] treatment: dramatic camera motion, gratuitously complex machinery at work, the whole nine yards. It even finishes by beaming a [[EnergyWeapon frickin' laser]] into space.[[note]]There is a legitimate reason for the overblown segment: the Dollet sequence was used as the demo, from the landing to the escape, and as a result, it was designed to show off how far the developers had progressed since ''VideoGame/FinalFantasyVII'', including in FMV sequences. There were some changes between the demo sequence and the final version (music, Squall and Zell's clothes, Rinoa not being in the game at that point, etc), but from start to finish, the demo sequence and the final game are the same.[[/note]]
95* ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' features the same fetch quests that so dominate the RPG genre, save that this time they're all completely goddamn extreme. Complete with AngelsPose.
96** In the same game, you don't simply "get" items, the same boring way you did in all the previous games. Nope, in this game you SCORE an item! YEAH!
97* ''VideoGame/FinalFantasyXIII2'' takes the well known and loved Chocobo March and gives it a heavy metal makeover -- [[https://www.youtube.com/watch?v=hEUOOgNzOv4 "Crazy Chocobo"]].
98* In ''[[VideoGame/DissidiaFinalFantasy Dissidia 012 Final Fantasy]]'', [[Characters/FinalFantasyVIII Laguna]] calls his own [[LimitBreak Perfect EX Burst]] "[[ShamelessSelfPromoter The greatest attack ever!]]"
99* ''VideoGame/FinalFantasyXV'' let's Noctis go fishing. If you snag a fish on the line, super badass battle theme-type music starts playing. All for catching a single fish.
100* In the early ''Franchise/{{Persona}}'' games, the eponymous Personae were [[SummonMagic called forth]] by just sort of willing them into being. Perhaps with the occasional cry of "Persona!" or "Help Me!". In ''VideoGame/{{Persona 3}}'', Personae are summoned by ''shooting yourself in the head''. In ''VideoGame/{{Persona 4}}'', the gun-shaped Evokers are removed, and Personae are now summoned by shattering tarot cards by [[SpectacularSpinning spinning]], kicking it, smashing it with a [[ChairmanOfTheBrawl chair]], shooting it (with a ''real'' gun this time), or just crushing it with your bare hand.
101* In ''VideoGame/JediKnightDarkForcesII'', one of Kyle's {{Idle Animation}}s is shaving his beard with a lightsaber. In the same game, often times, you will be, say, walking through a perfectly mundane hallway with some of the most epic music in the game. Often with... amusing results. Probably unintentional, sadly.
102* ''VideoGame/NoMoreHeroes''. The Coconut Collector guy says that coconuts [[SeriousBusiness are more important than human life]] and doing jobs gives you favour with the God of Mowing/Garbage/Whatever.
103* The opening cutscene of ''VideoGame/FableII'' has a small bird flying through a city, accompanied by epic music. It then poops. The cutscene focuses on the poo, and goes into BulletTime as it falls...then lands straight on the Hero's head.
104** The opening cinematic of ''VideoGame/FableIII'' has the mock-epic escape of the Rebellious Chicken.
105* The opening video for ''Website/GaiaOnline'''s MMO ''zOMG!'' features a character ''putting on some rings'' to epic music. The rings then burst into flame.
106* ''VideoGame/MakaiKingdom'': Corn.
107--> '''Zetta:''' "[[BadassBoast I, Overlord Zetta, DO NOT FEAR CORN, KETTLE OR OTHERWISE!]]"
108* In the [=PS2=] and Wii rereleases of ''VideoGame/ResidentEvil4'', Leon can get a gangster outfit. If you hit the reload button while using the infinite ammo Chicago Typewriter, he'll instead reach up and adjust it. On the third push, the camera angle changes to low-angle, he flings the hat into the air, and catches and dons it with a pose more suited to someone from ''Film/HighSchoolMusical''.
109* ''VideoGame/DragonQuestSwords'' has the tombola sequence at the item shop, which is given all of the pomp and circumstance of unleashing a [[LimitBreak Mighty Strike]] to what amounts to spinning a wheel for a single ball to pop out, although the balls that give out higher tier prizes do tend to be shot out of the machine with the force of a cannon shot and skid and spark afterwards.
110* ''VideoGame/RhythmHeaven'' is all over this trope, making rhythm-based minigames with energetic music out of things like vegetable picking, bird migration, calligraphy, see-saw testing, firewood cutting, giving an interview, going for a walk, and much more.
111* Complete any level in ''VideoGame/{{Peggle}}'' (''ANY'' level) and the game goes into slow-mo, cranks up ''Music/OdeToJoy'', and draws a trail of rainbows behind your ball.
112* ''VideoGame/CastleCrashers''. From fighting giant literal Cat Fish, weird..Giant fuzzy black things...Cute Teddy bears that attack you with dead fish, using a lollipop or a carrot as your own weapon... FIGHTING TO THE DEATH TO SEE WHO KISSES THE PRINCESSES AFTER YOU BATTLE HEROICALLY TOGETHER TO SAVE THEM.
113* In ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', epic music plays as Regal does what can only be described as turning off the lights. Sure he's using special handcuffs, but Regal wearing handcuffs is not exactly something new.
114* Taking the Daredevil trait in ''VideoGame/TheSims3'' allows you to go EXTREME versions of mundane things. 'Read something EXTREME' or 'Take EXTREME shower', for example.
115** Taking the Evil trait gives you actions like 'Wash hands with evil soap' and 'Read something maniacal'.
116* ''VideoGame/MegaManZX Advent'' is loaded with this. Here's an [[https://www.youtube.com/watch?v=LsVdFQRTZcU example]], and a more [[XtremeKoolLetterz X-TREME]] [[https://www.youtube.com/watch?v=MctUWQsl33Q example!]] During gameplay, [[GameplayAndStorySegregation [=MegaMerging=] takes less than a second]].
117* ''VideoGame/StreetFighterIV'' has its final boss. An evil clone who can teleport, use everybody's attacks, and has an absolutely ''epic'' voice, and is borderline Nightmare Fuel announces his name... "I... am... SETH!"
118** And this is without even mentioning that Seth looks an awful lot like Dr. Manhattan from ''ComicBook/{{Watchmen}}''. With a spinning Yin-Yang symbol in his stomach and no genitals.
119** ''VideoGame/StreetFighterEX'' has its share of MundaneMadeAwesome, too. Cracker Jack hits you with a baseball bat so hard you bounce off the moon and back to Earth, Zangief goes out of the atmosphere in his Final Atomic Buster, and '''Skullomania'''...
120* ''VideoGame/DeadlyCreatures'' takes this trope and applies it to ARACHNIDS. Seriously, the player controls a realistic-looking spider and scorpion, and both of them are capable of EPIC ARACHNID MARTIAL ARTS SMACKDOWNS on other arthropods, lizards, and small mammals:
121** The Tarantula can use its spinnerets to make ''web zip lines'', can spin-kick enemies into the air, and has a ninja stealth pounce attack that can hit a FLYING WASP.
122** The Scorpion can block attacks and flip enemies with its pincers, and has the ability to perform insanely over-the-top finishing kills in very [[VideoGame/GodOfWar Kratos-esque]] ways. For example, it can spear a mantis with its stinger, use the tail to slam it into the ground, grab the mantis' claw with its own pincer, ''stab the mantis with its own goddamn claw'', and finally '''[[NoKillLikeOverkill drive the mantis' claw in even deeper with a slam of its pincer to finish the poor bastard off.]]'''
123* The aluminum bat power-up in ''VideoGame/BackyardBaseball''. The bat hits the ball, then the ball goes flying high (sometimes over a very, very tall wall) while a whooshing sound plays and immediately the character's {{Leitmotif}} (which is often SugarWiki/AwesomeMusic) plays.
124* Even if not on a over-the-top manner, ''VideoGame/SonicAndTheBlackKnight'' features ''quick-time events for '''trading presents with villagers'''''.
125** ''VideoGame/SonicColors'' takes the quick-time events of ''VideoGame/SonicUnleashed'' and simplifies them down to just pressing A repeatedly, until the announcer calls you "[[LargeHamAnnouncer AMAZING!!]]" for accomplishing a simple feat of ButtonMashing.
126* ''{{VideoGame/Gauntlet}} Dark Legacy'' does this with the names of its Legendary Items, all spoken with epic intonation in Sumner's booming epic voice. The item names themselves also feature this with gems as the SCIMITAR OF DECAPITATION, THE LEGENDARY ICE AXE, and THE LAMP OF DARK OBSTRUCTION!
127* As far as flash games go, ''VideoGame/{{Bejeweled}} 2'' and ''Bejeweled Blitz''. A color-matching puzzle game that has more and cooler explosions than most action games definitely qualifies.
128** ''Bejeweled 3'' turns it up to eleven, with even more epic soundtracks, even more awesome combos and special gems, game modes that are absurdly detailed for a gem matching game, complete with Nightmare Fuel-ish consequences (play Ice Storm for an idea of what I mean), and an ''instant replay'' available for big combos!
129* ''VideoGame/CrisisCore: VideoGame/FinalFantasyVII'' has scenes of Materia creation accompanied by battle music. This also applies to the squatting minigame.
130* ''VideoGame/{{Bayonetta}}'' uses this trope to an extreme, almost the entire game. From mixing drinks, to eating candy, to rescuing stuffed animals. Everything is over-the-top dramatic.
131** For reference, [[Creator/HidekiKamiya the man responsible for this game]] was also the creative mind behind the aforementioned ''Devil May Cry'' and ''Viewtiful Joe'' and [[Creator/PlatinumGames the studio developing the game]] previously worked on not only ''Viewtiful Joe'', but ''VideoGame/{{Okami}}'', ''VideoGame/GodHand'', and ''VideoGame/MadWorld''. [[RuleOfCool It shows.]]
132* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' features a sequence in which Link has to clear the Bokoblins out of an old ghost town, to a faux-SpaghettiWestern guitar piece evocative of high-noon shootouts. Later, if you speak to the resident chicken as a wolf, it'll ask you to befriend all the cats in town. And if you accept, you have to hunt down all twenty cats... to the same high-tension piece they had him shooting Bokoblins to.
133** [[VideoGame/TheLegendOfZeldaCDIGames "When I'm crouching, you can make me do the duck walk! Cool, huh?"]]
134** And in the ''VideoGame/TheLegendOfZeldaMajorasMask'' 3DS remake, it's possible to go fishing as ''the Fierce Deity''.
135** The potion-drinking in the 3D ''Franchise/TheLegendOfZelda'' games, where the camera closes on Link, who quickly "draws" the bottle, and after drinking, does a heroic lip-cleaning (sometimes breathing a fog colored as the potion). Only lacks different music and slow motion (though TimeStandsStill as you drink) to try being more awesome.
136** Taken even further in ''VideoGame/SuperSmashBrosMelee,'' where Young Link's single-player victory montage consists entirely of shots of him drinking milk, and the final triumphant chord coincides with a mouth-wipe in slow motion.
137** In the same vein, [[VideoGame/TheLegendOfZeldaTheWindWaker Toon Link's]] Baton-taunt is so incredibly overdone that it makes his game-self look humble and modest in comparison. He waves that thing like the fate of the world would depend on it (OK, it once did, but that's not the case ''here'').
138* ''VideoGame/LikeADragon'':
139** ''VideoGame/Yakuza3'': Whenever Kiryu is having a revelation, which teaches him a brand-new fighting technique, he taps away on his phone so quickly as he has his epiphany, all to update his blog.
140** In ''VideoGame/Yakuza4'', the other playable characters take this up to eleven. Saejima doesn't cotton to all that newfangled technology, so he makes his Revelations with a ''wood-carving set'', cutting an image from a piece of wood in the most epic fashion imaginable. Tanimura, while perfectly capable of using a cellphone, prefers to create his Revelations by sketchbook, demonstrating in the process that he apparently graduated from the [[Manga/DeathNote Light Yagami School of Notebook Writing]]. Akiyama and Kiryu are epic as ever with EXTREEEEEME texting and blog-updating.
141** The series' Karaoke-sequences qualify. At first, your player character (or your date) is just singing in front of a screen, but halfway through the song, an appropriate stage materializes out of nowhere, and the singer starts rocking out with a full stage-show, including lights, pyrotechnics, dancing and microphone-spinning. Karaoke to the MAX!
142** Proving that he's always been this way, Kiryu in particular gets ''very'' intense in ''VideoGame/Yakuza0'' when playing Sega arcade games or racing slot cars. Even the announcer trying to hype things up can't compete with Kiryu's epic poses.
143--->''Tanomu dase...ore no '''GOREMU TAIGA'''!''
144** ''VideoGame/YakuzaLikeADragon'' takes this trope to new heights. The new protagonist, Ichiban Kasuga, is a MrImagination who contextualizes gritty street brawls in his mind as RPG battles. His chosen occupations, as well as those of his compatriots, are [[JobSystem analogous to RPG classes like mages and paladins]]. The street punks and yakuza he crosses fists with are imagined as enemies one may find in an RPG. Calling for backup is likened to SummonMagic, with his chosen allies (from hardened yakuza to cute animals) having over-the-top flashy attacks.
145* In ''VideoGame/JediKnightJediAcademy'', you can choose to have every kill with a lightsaber move given a cinematic slow-motion effect.
146** And this is why this saga was so epic actually : you probably never heard of a LIGHTSABER kill considered as "mundane" before...
147* ''[[VideoGame/WWEVideoGames WWE [=SmackDown=] Vs. RAW]]''. The game will "sell" a created wrestler's FinishingMove like it's the most awesome thing ever. Watch as the game goes into slow motion with dramatic "whoosh" sound effect when your created wrestler does his finisher... an eye poke.
148* In ''VideoGame/ZettaiHeroProject'', this is {{enforced|Trope}} in the ''Literature/ShakuganNoShana''-themed BonusDungeon. All normal attacks are forbidden, and you have to fight using only over-the-top special attacks.
149* ''VideoGame/AssassinsCreedII'' has... almost hilariously mundane PressXToNotDie events. For example, you get one to shake someone's hand.
150** Hugging.
151** Drinking Coffee.
152* In ''VideoGame/MassEffect1'', there is a huge build-up, with a swelling of music and a dynamic cut scene, that leads to you stepping out of a stalled elevator onto the exterior surface of Citadel tower. The moment you're out of the elevator, the music stops and everything is back to normal. While this ''is'' the beginning of one of the most awesome run-and-gun sequences in all of video game history, the build-up for just getting out of an elevator is a little ridiculous.
153** A short time later, the act of climbing over a fallen statue is given a treatment usually reserved for BigDamnHeroes moments. Although it's slightly justified as Shepard's revealed to [[DisneyDeath have survived]] the wreckage of Sovereign crashing through the window, having merely [[BrokeYourArmPunchingOutCthulhu broken their arm]] taking down the Reaper.
154** In ''VideoGame/MassEffect2'', during Thane's loyalty mission, Commander Shepard is told about a Shepard VI, that spouts lines such as "I delete data like you on the way to real errors!" and when it crashes, the error message says that "The fate of the Galaxy is at stake, and you should try to fix the problem yourself". To which Tali or Garrus will comment "That's pretty extreme, Commander."
155** Aria's intonation during her famous establishing scene: "[[PunctuatedForEmphasis Don't]]. ''[[PrecisionFStrike Fuck]]''. [[PunctuatedForEmphasis With Aria]]." It was a clearly over-the-top method of setting up a ForcedMeme that actually worked, launching Aria to EnsembleDarkhorse status.
156** Mass relays are another possible subversion with "awesome made mundane": Gigantic ancient spaceship shooting you faster then light across the galaxy in a huge thunderous BOOM? Shepard and other in-universe characters literally do it all the time. It's like making a business flight...
157** Also there's the Charon relay; you know that dwarf-planet [[PlutoIsExpendable Pluto?]] The rather boring little celestial object that got downgraded from a planet? Its moon ended up being mankind's most important discovery and connection to the rest of the galaxy, basically launching the game's story.
158** In ''VideoGame/MassEffect3'', the ''Citadel DLC'' is filled with these moments. Two notable ones are Traynor's [[ChekhovsGag Toothbrush]] saving the ''Normandy'' and an EyedScreen when she meets [[SitcomArchnemesis Polgara T'Suzsa]] for a game of Asari Chess.
159** Traynor's toothbrush itself is said to use mass effect fields to clean teeth, leading Javik to claim that in his Cycle, the Protheans used their finally-honed biotic abilities for the same function, making it both this and "awesome made mundane".
160** The mass effect itself. By running a positive or negative charge through through Element Zero, one can lower or increase it's mass. This simple principle is the basis for pretty much ''all'' advanced technology in the galaxy.
161* ''VideoGame/MirrorsEdge'' is a game about mail delivery. Via LeParkour, while people try to shoot you.
162* ''VideoGame/AgarestSenki'': Peeking at {{hot springs|Episode}} is SeriousBusiness for Winfield. With the most dramatic speech ever.
163** Oh and fighting a boulder in generation 1, that definitely counts.
164* In the ''VisualNovel/HigurashiWhenTheyCry'' VisualNovel, the water gun fight in Tsumihoroboshi-hen brought this trope up to eleven with [[https://www.youtube.com/watch?v=JR0SvgLy_D8 Night when the Invisible Scares you]] playing in the background ''of the entire 10 minute fight''
165* Series/XPlay parodied the whole extreme game trend in the early to mid-2000s with '''Creator/BrianBlessed'''-level ham Johnny X-treme. The character decided no one was making a game '''X-TREME''' enough for him, so he created '''Johnny X-treme's X-treme Adventure''', a game that will '''PUNCH YOUR BALLS OFF''' with gameplay that feels like '''BAKING A LOAD OF COOKIES UP IN YOUR ASS'''. Despite having nukes, chainsaw rocket launchers, flying snakes with searchlights, a water level with alligators used as skis, '''UNLOCKABALLZ'''(tm), and a battle with a sharkasaurus in front of the White House, the game got a completely un-X-TREME 3...out of 5.
166* ''FIFA World Cup 2002'' opens with a full orchestra, which plays at the start of a match to epic shots of the stadium, the teams walking out, over the top goal celebrations, missed shot reactions, even fouls. The series became far more cut and dry in future installments.
167* ''NBA In The Zone'' had the option of having the national anthem before the game, like it were game seven of the finals or something.
168* ''VideoGame/SaintsRowTheThird'' had a [[https://www.youtube.com/watch?v=a7YI2NXTiyc trailer]] which promised the game to be huge and full of never before seen footage from the game... of someone being punched in the nuts to truly epic music. As one Youtube comment claims, ''VideoGame/GrandTheftAuto'' raises the bar, ''VideoGame/SaintsRow'' holds it to its crotch and pretends it's a cock.
169* ''VideoGame/{{Dustforce}}'' makes cleaning awesome by adding trickjumps, wall running and slow-motion.
170* ''Franchise/TheElderScrolls''
171** [[OurDragonsAreDifferent Dragons]], for whom their LanguageOfMagic is so intrinsic, don't [[BreathWeapon breathe fire]] so much as [[RealityWarper command fire into existence]] using the [[MakeSomeNoise Thu'um]]. One of the ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' loading screens took this fact to the conclusion that when two dragons fight, they're really having an intense ''verbal debate''. Essentially, they [[InvertedTrope Invert]] the trope, making it Awesome Made Mundane. Paarthurnax, a [[HeelFaceTurn friendly]] dragon, essentially confirms this in-game when, after he teaches you a word for [[PlayingWithFire Fire Breath]], asks you to use it on him, and once that is done he states "It has been so long since I talked to another in my own language" (Paraphrased).
172** The "Throw Voice" shout in ''Skyrim'' plays it straight.. The Dragonborn uses the Thu'um to distract foes, causing a goofy, high-pitched voice to begin hurling insults at them from an unknown source. Unless this Shout was created by the [[ReligionOfEvil Dragon Priests]], one has to wonder what situation would lead a Dragon to ''ever'' feel the need to hurl the insult, "Hey, [[RodentsOfUnusualSize Skeever]] Butt!" at someone?
173* ''VideoGame/AsurasWrath'', with Wyzen turning Giant sized, bigger than the planet, trying to poke asura to death with a single finger. a finger as big as a country, but still a finger nonetheless.
174* ''VideoGame/InazumaEleven'' series: Middleschoolers play football with ElementalPowers, complete with CallingYourAttacks and PowerOfFriendship.
175* ''VideoGame/SuperSmashBrosBrawl'' took [[https://www.youtube.com/watch?v=p2cVc1I1qCY "Gourmet Race"]] from ''VideoGame/KirbySuperStar'', probably one of the most remixed video game tunes ever, and decided that it should be '''[[https://www.youtube.com/watch?v=5FZBNPg_rhE FUCKIN METAL.]]'''
176* ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'':
177** During the ''Super Smash Bros. for Nintendo Platform/WiiU'' 50-Fact Extravaganza, the announcer made even the simplest aspects of the game sound epic: "On the Game Pad, there's a MICROPHONE!!"
178** Wii Fit Trainer's entire fighting style consists of high-speed, high-impact yoga. This includes a method of breathing that causes nearby opponents to explode, using hula hoops to achieve flight, and shooting [[KiManipulation energy blasts]] by collecting solar energy. Then there's her [[LimitBreak Final Smash]], where she shoots out silhouettes of herself as she turns normal fitness instructions into {{Badass Boast}}s like "Here, I'll show you" or "Now, let's try it together."
179* The [[LaResistance New Conglomerate]] in ''VideoGame/PlanetSide 1'' take this approach to weapon design. Rather than using boring old gunpowder guns, they shoot a gunpowder bullet and then accelerate it down the [[MagneticWeapons railgun's]] barrel. Instead of using a chaingun or something big as their assault weapon, they instead put together a triple-barreled rotary shotgun with a range of 6 inches. Their sidearm is of course, the Magscatter '''SHOTGUN PISTOL'''! Their unhealthy obsession with shotguns continues into the sequel where their gunship has an ''[[RuleOfCool automatic nose-mounted shotgun cannon]]''.
180* ''VideoGame/TheTownWithNoName'' makes catching a mug of beer sliding from a counter the greatest thing ever with an orchestral {{sting}}.
181* ''VideoGame/{{Segagaga}}'', where making videogames is a horrifically dangerous endeavor that physically transforms programmers into monsters due to stress.
182* In the James Bond game ''VideoGame/AgentUnderFire'', R finishes listing the (impressive) combat upgrades to Bond's [[CoolCar car]] with "and ''of course'', [[ArsonMurderAndJaywalking a refrigerated beverage holder."]]
183** Also, the game gives you points for various "Bond Moves". Many of these are required to beat the level, and/or are incredibly mundane tasks. But each time you do one, you get points, to the score of 007.
184* ''VideoGame/XenobladeChronicles1'' SadBattleMusic, "[[https://www.youtube.com/watch?v=SCHt8Eaesyo Tragic Decision]]", only plays for the most climatic and dramatic of battles towards the final stretches of the story... Unless you do a certain [[SidequestSidestory sidequest chain]] that ends with a OptionalBoss under that same theme, said boss being [[spoiler:Bana, a CardCarryingVillain RidiculouslyCuteCritter]].
185* ''VideoGame/XenobladeChronicles3FutureRedeemed'' plays the [[https://www.youtube.com/watch?v=DeBG1g1BRMA incredibly upbeat battle theme]] for ''multiple choice questions'' in two sidequests: one for quizzing new soldiers, and one for two kids helping sort produce at a store.
186* ''VideoGame/ResonanceOfFate'' features a ChristmasEpisode where the protagonists dress up to go around delivering presents to children. It does this by equipping each of them with a sack full of presents classed as grenades and replacing the local RandomEncounters with the children they're delivering too. All this is enough to qualify by itself... but the Hero Bar is still intact and very functional, meaning presents can be delivered using Hero Actions, and all the GunFu, dramatic camera angles, and badass one-liners they encompass.
187* Early in ''VisualNovel/LittleBusters'', there's a scene where Kyousuke needs to collect aphorisms for a class and so decides to listen to his friends and quote them. Any time one of them (usually [[ButtMonkey Masato]]) says something that sounds kind of stupid, or reflects badly on them out of context, he eagerly announces that he's found another...and the screen changes to show a clouds moving while the light slowly peaks through, dramatic music playing, while the quote slowly flashes up on the screen, all in a way as over-the-top as possible. Which of course only makes them look even ''more'' stupid.
188* In the ending of ''VideoGame/LittleInferno'' [[spoiler: raising the booms at the gate to the Tomorrow Corporation headquarter requires that you request it in an appropriately dramatic fashion. After shouting ''"GATE OPPERATOR, OPEN THE GATE!"'' apparently huge steam engines are powered up and with booming honks eject massive jets of steam into the air, accompanied by music appropriate for such a huge step into the unknown that lies beyond the gate.]]
189* ''VideoGame/StreetFighterXTekken'' has this. Not so much the ''Franchise/StreetFighter'' characters in any sense, but the creators had to place the ''Franchise/{{Tekken}}'' characters, with the majority having nothing more than simple and mundane martial arts proficiency, into the rather frantic and outrageous ''Street Fighter'' style, with super moves and all the rest. The end result really plays up their capabilities, with no shortage of special effects.
190** That being said, like in most of [[VideoGame/CapcomVs Capcom's crossover fighters]], PowerCreepPowerSeep comes into play.
191* Creator/ArcSystemWorks has the uncanny ability to make even trivial tasks like round-calling ''incredibly epic''. For example:
192-->[[VideoGame/GuiltyGear Heaven or Hell!]] Duel 1! '''LET'S ROCK!'''
193-->[[VideoGame/FistOfTheNorthStarTwinBlueStarsOfJudgment The Time of Retribution.]] Battle 1! '''DECIDE THE DESTINY!'''
194-->[[Franchise/BlazBlue The Wheel of Fate is Turning!]] Rebel 1! '''ACTION!'''
195-->[[VideoGame/BlazBlueCrossTagBattle Can't Escape From Crossing Fate!]] '''FIGHT!'''
196* ''VideoGame/SilentHill2'' does have the most [[NothingIsScarier intense]] stroll through the woods you ever experienced!
197* ''VideoGame/WorldOfWarcraft'' does this with the Achievements system. Sure, some of the things it marks are things like killing the final boss of the final dungeon of the expansion... and others are things like making 500 bandages, catching your twenty-fifth fish, or getting to level 10 (which usually takes about 20 minutes, if you take time to enjoy the scenery). And of course there are some people who still find it necessary to congratulate every single achievement you get, no matter how easy and mundane - [[SarcasmMode thanks Blizzard for refusing to allow players to disable achievement announcements in guild chats.]]
198* In ''VideoGame/QuestForGloryIV'', placating Literature/BabaYaga when you come to visit involves you bringing her a snack, as in the first game. However rather than bring her a mandrake root, in ''Shadows of Darkness'' you bake her a pie. By letting the skulls which guard her hut with ''[[EnergyWeapon Frickin' Laser Beams]]'' cook it.
199** Additionally, there's gags throughout the series about wizards using powerful spells for mundane purposes, such as using levitation or Fetch spells to get something off the top shelf because they're too lazy to reach for it. The player can even do this themselves, like by using Flame Dart--a spell that flings ''explosive fireballs''--for such mundane purposes as lighting their camp fire or the fireplace in their room.
200* [[http://es.ssb-fanlabor.wikia.com/wiki/Archivo:Bowser_Dream_Team_Bros..png One concept art piece]] for ''VideoGame/MarioAndLuigiDreamTeam'' depicts a ferocious Bowser triumphantly stomping ''a pillow''. And not one of the Pi'illo folk, either, but a regular white pillow.
201* ''VideoGame/GrandTheftAutoIV'' parodies this trope with the ''Venturas Poker Challenge'' show, which uses dramatic music cues, eye-popping graphics, instant replay, and overly enthusiastic commentators in attempt to make a group of people sitting silently around and trying to show as little emotion as possible while playing cards to appear exciting.
202* The fourth expansion for ''VideoGame/CrusaderKingsII'', ''The Old Gods'', opens up various pagan factions as playable, such as the Norse and the Baltics. [[https://www.youtube.com/watch?v=Y53_GV2aAg8 The trailer]] is a lot of maps and units and armies being directed around, with death metal and a load of words in bold type.
203-->'''[[HornyVikings PAGANS! VIKINGS!!]] BOATS!! MAPS! [[RapePillageAndBurn PILLAGE! LOOT! SACRIFICE!]] [[ArsonMurderAndJaywalking BEARD!]]'''
204* ''VideoGame/FiveNightsAtFreddys1'' and its sequels are pretty much the most ''utterly terrifying'' version of "Red Light, Green Light" ever made.
205* ''VideoGame/RecordOfAgarestWar'' has the first generation protagonist Leonhardt Raglen pulling off a RousingSpeech to defeat ''a rock'' that's blocking their way in the most serious manner. It also serves as the game's tutorial.
206* ''VideoGame/VisceraCleanupDetail'' is basically being a janitor [[JustForFun/RecycledInSpace IN SPACE]]. However, the game did not add weird twists to make wiping blood of the floor interesting, but rather copious amount of BlackComedy and BloodyHilarious.
207* ''VideoGame/{{Undertale}}'':
208** In a Pacifist Run, you go over (somewhat hesitantly) to Undyne's house. When Papyrus bails, she realizes his cooking lessons were supposed to be right then, so, as her [[SugarWiki/AwesomeMusic overly awesome]] BossBattle theme [[https://www.youtube.com/watch?v=YTy9v9a7Tmo starts up again]], she decides to teach you how to cook... THE HARDCORE WAY.
209--->'''Undyne:''' LET'S START WITH THE SAUCE! ''*room shakes as she stomps*'' IMAGINE THESE VEGETABLES AS YOUR GREATEST ENEMY!
210** Basically any of the dates available in the Pacifist Run are this to some degree, involving and including: Charts! Spears! Spagetti! Trash! [[http://undertale.wikia.com/wiki/Dating_Fight! Dramatic]] [[http://undertale.wikia.com/wiki/Dating_Tense! Music!]] Self-Esteem Training! Clothing! Fire! And various other parts that make a basically unfailable event seem as dramatic as combat.
211** There's also the "bird that carries you over a disproportionately small gap" in Waterfall, which is ExactlyWhatItSaysOnTheTin, accompanied with [[https://www.youtube.com/watch?v=Z51lfE2k7jU appropriately dramatic music]].
212** Early in the game, Toriel asks you to perform the "difficult" task of... walking to the end of a perfectly straight hallway (which doesn't even have any RandomEncounters to slow you down). The music for this event (which is even listed in the soundtrack as "Unnecessary Tension") is as mock-dramatic as the request.
213* ''VideoGame/{{QWOP}}'' congratulates you and calls you a national hero for running 100 meters, no matter how long it took. Subverted, in that this is a game where you have to manually coordinate moving your calves and thighs--due to your fictional country's Olympic training program having NoBudget (which is apparently so bad that athletes can't even ''walk'' naturally)--and [[NintendoHard even running just 10 meters means you're doing pretty good]], so it's not ''entirely'' mundane.
214* ''VideoGame/CitiesSkylines'' might not be an absolutely mundane game, but it's essentially just a city simulation game. A DLC was developed that introduces natural disasters to the game. Ok, cool. Could be interesting. The [[https://www.youtube.com/watch?v=w4nTvcp6rqI The trailer,]] however, makes it look like the most awesome thing in existence.
215* ''VisualNovel/DanganronpaTriggerHappyHavoc'' has a very heavily-stylised approach to showing people arguing. People's sentences fly across the screen and you refute them by ''literally shooting them down''. [[VisualNovel/Danganronpa2GoodbyeDespair The sequel]] even adds debating via verbal swordfighting!
216* ''VideoGame/NierAutomata'' has some dramatic twin stick shooter accompanied with chiptune remix of some of the epic tunes playing while hacking (often done while playing a certain character to weaken bosses during a boss fight). Not to mention [[spoiler:the true ending features what is possibly the most emotional ''VideoGame/{{Asteroids}}''-meets-BulletHell 2D shooter ever, with others sacrificing their save data for you and you sacrificing your save data for somebody else.]]
217** PlayedForLaughs in the ''Theatre/RomeoAndJuliet'' play in which the instrumental version of "Song of the Ancients" plays as the three Romeos and the three Juliets [[MakesJustAsMuchSenseInContext fight to the death]] while throwing some... [[SophisticatedAsHell colorful]] insults at each other.
218* In ''VideoGame/JudgementSilversword'', one of penultimate boss Mitsurugi [[RecurringBoss Rebirth]]'s attacks doesn't simply kill you instantly. Instead, it pins you to the center of the screen while Mitsurugi readies its sword, the background turns into Creator/{{Michelangelo|Buonarroti}}'s ''The Last Judgement'', and then the screen fades to white as Mitsurugi ''finally'' swings its sword and kills you.
219* In ''VideoGame/RockOfAges 2'', the final boss fight [[RageAgainstTheHeavens against God Himself]] ends up being, fitting the [[QuirkyWork absurd, Pythonesque tone of the game]], [[spoiler:a foosball match, with the players alternating between controlling the ball]]. But it's still a [[spoiler:foosball match]] '''against God''', with a [[AstralFinale swirling constellation background]] and [[OminousLatinChanting legitimately epic music]].
220* In ''VideoGame/StardewValley'', PerkyGoth Abigail will during her engagement period remark that she's "engaged to a farmer" with ''enormous glee''. Whether this is down to the fact she's aware the PlayerCharacter is really an awesome farmer or just had very low expectations of ever getting married at all is up for debate.
221* On a more meta level, the [[https://www.youtube.com/watch?v=SJwh3erQlyE&list=PLB8C47C3CC46BD805 music]] for the NES ''TabletopGame/{{Pictionary}}'' game seems like it should be featured in a game that's about saving the world instead of one where you have to guess what someone is trying to draw.
222* ''VideoGame/HypnospaceOutlaw'':
223** The game itself is about being a moderator in a [[TheNineties 90s]]-era faux-internet. Things ''escalate'' from there.
224** The game also has [[Music/HotDad Chowder Man]]'s ''Ready to Shave''. [[EpicRocking Nearly seven minutes]] of prog rock. About shaving. [[FauxSymbolism Possibly as a symbol for]] OrderVersusChaos, but mostly directly about shaving.
225* ''VideoGame/SuperSizedFamily'' is just a generic simulation game about raising kids and doing chores, but it has dramatic background music and you get given an army title upon the game's completion.
226* ''VideoGame/{{Flight}}'' game takes throwing a paper airplane and turns it into a launch game with stars, boosting, and fairly awe-inspiring music.
227* ''VideoGame/MaxAnAutisticJourney'': Max gets through ordinary life situations by pretending that he's fighting monsters.
228* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' has Rean summoning his SuperRobot by bringing his right hand forward forming an uppercut and says "Heed my call", then raises it up to the air in a swift motion with his hands open and the palm pointing to the sky while screaming "Valimar, the Ashen Knight!" Contrast the other Divine Knight Awakeners who just stretch their hands in the sky while calling them out.
229* ''VideoGame/Fallout4'': Every. single. kill. using VATS goes into an epic kill-shot. The camera follows the trajectory of your bullet in [[BulletTime super-slow-mo]] all the way until it slams into its target, which then (if you have the right Perk) promptly explodes into a shower of giblets. Quite satisfying when you finally take down a tough opponent; downright silly when you're shooting giant bugs.
230** The same is true of ''VideoGame/Fallout3'': make a melee attack on a radroach in VATS and you get a cimematic slo-mo of stomping on a giant bug.
231* ''VideoGame/Progressbar95'': Normally waiting for a progress bar to fill is boring. This game turns it into a mechanic, where you actually have to collect segments to fill it up and avoid other segments or pop-ups which are potentially threatening.
232* ''VideoGame/{{Minecraft}}'' provides a lot of creative ways to do this one:
233** To roughly paraphrase a Twitter quote, the proper canonical way to proceed once you enter literal fire and brimstone ''Hell'' is to strip-mine it for resources. There's gold in them thar hills!
234** Said Hell-like dimension is also the most efficient means of travel in the game, next to an Elytra of course, since you can build portals to and from anywhere and you move 8 blocks on the overworld for every 1 block in The Nether. Nothing quite says mundane made awesome like ''taking a shortcut through Hell'' to reduce your commute time.
235** Lava is the most efficient way to ''cook a lot of food'', and is also an effective means of illuminating your house.
236** Toward the end of the game you travel to The End, a limbo-like dimension of floating islands ruled by a fierce dragon and {{Humanoid Abomination}}s who attack if you look them in the eye. Once you've killed that dragon, it becomes the best place to... farm food and grind experience. There's no weather or day/night cycle so thunderstorms and Phantoms aren't an issue, bees never sleep so they produce twice the honey and do twice the pollination, the only enemies are the neutral Endermen who are easy to keep at bay via spawn-proofing so there's no random attacks or crops lost to Creepers, and a mob grinder that consists of nothing more than a 2 block high roof will can let you reach 50 levels in only a few minutes.
237* PlayedForDrama in ''VideoGame/MinecraftStoryMode'', where [[spoiler:Reuben dies and drops a piece of raw pork, just like a pig upon death as a mob drop.]]
238* ''VideoGame/GameAndWatch'': High-speed acrobatics just to keep your clothes dry in a rain storm? Taking care of garden pests with a giant mallet? Yes, please.
239* The single largest experience point gain in ''VideoGame/PlanescapeTorment'', one of the largest in any roleplaying game ever (''two million'' points), comes from...remembering your name. [[spoiler:In remembering his true, original name, the Nameless One ''finally'' breaks through the endless cycle of horror and torment that has defined his existence for years uncountable.]] It's also enough to win the game by itself. [[spoiler:The Transcendent One ''doesn't'' remember the Nameless One's true name, so knowing his name is enough to bring it to heel.]]
240* ''VideoGame/OctopathTravelerII'': the final battle of Agnea's route is nothing more than a particularly heated dance-off. However, the game treats it as a serious battle, complete with [[SequentialBoss two form-boss]], spell-slinging, weapon-swinging, EleventhHourSuperpower, ThemeMusicPowerUp, and PostVictoryCollapse.
241* ''VideoGame/{{Hiveswap}}'': Act 1 has an "ItemGet"-type scene for acquiring a stale cracker from the kitchen cabinet.

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