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8The ''vast majority'' of Visual Novels feature multiple endings, as it's a defining feature for the genre to the point that games not having them are set aside into a separate category ('kinetic' novels). Only some will be listed. As these are EndingTropes, '''major spoilers may be included'''.
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14* ''VisualNovel/DraKoi'' has four endings: There's a good ending where you picked all the right options, a bad ending where you either failed to go on the date or made the wrong final choice but still complete the story, and then there are two bad endings that [[NoFinalBossForYou skip the final fight]]. Either you get killed or the dragon does, based on which of the fights you refused to step in and help out.
15* ''VisualNovel/TheSongOfSaya'' has three endings, and they are all {{Bad Ending}}s:
16** In one ending, Fuminori has his brain restored so the world no longer resembles a gore-splattered hellscape, people appear normal, and food tastes normal. Saya, however, disappears immediately afterwards, unwilling to show her true form to him. Fuminori is arrested for murder and placed in a mental hospital. Saya visits him once, conversing exclusively through text messages on a phone: she is leaving to search for her father so she can return from whence she came. Fuminori [[IWillWaitForYou vows to wait for her,]] but the two never meet again.
17** In another ending, Fuminori embraces his new worldview and his newfound taste for [[ImAHumanitarian human flesh]]. He attempts to kill his friend Kouji. Kouji is rescued by Dr. Tanbo, though, and he learns of Saya's true nature as well as Fuminori's "condition". The two confront Fuminori and Saya. [[HeroicSacrifice Tanbo dies]], but manages to mortally wound Saya with [[KillItWithIce liquid nitrogen]]. Fuminori, unable to go on without Saya, is DrivenToSuicide. Kouji is left traumatized and mentally broken by these events, purchasing a gun with a single bullet in case his paranoia becomes more than he can bear. On the other hand, the world is safe now that Saya is gone.
18** The last ending is similar to the previous one, except that Fuminori succeeds in murdering Kouji. Saya enters the final stage of her life, where she releases spores into the atmosphere that will rewrite the human genome and convert all of humanity into a race of {{Eldritch Abomination}}s like Saya. An epilogue from Ougai speculates on whether the newly transformed world to be will be beautiful to Fuminori.
19* ''VisualNovel/SteinsGate'' has six endings. Three of them are bad endings that end the story early, while the last three are determined by [[spoiler:how many of Kurisu's messages you've properly responded to]]. Those last three are a bad ending, the True Ending, and another bad ending that cuts off right before the True Ending.
20** The "sequel" ''VisualNovel/SteinsGateZero'' is a bit more complicated. Like the first game, there are three bad endings that end the story early, but the catch is [[spoiler:the story diverges into two main routes depending on a choice early in the game. You have to get to the ending of one route, then either start a new game or reload a save from before the route split and then go down the other route in order to get the True Ending.]]
21* ''VisualNovel/DramaticalMurder'' has over ten different endings: a good ending and at least one bad ending for each [[YaoiGenre boyfriend]], with a SecretCharacter (two in the Platform/PlayStationVita UpdatedRerelease) becoming available after you finish all the other routes. Notable for the bad endings being [[NightmareFuel absolutely]] [[FateWorseThanDeath horrible]].
22** ''VisualNovel/SweetPool'', made by the same company, has six endings, depending on how much you gave into your "instinct" or "reason". Notable for ''none'' of the endings being happy; the ''least'' depressing one has Youji [[HeroicSacrifice sacrifice himself]] to save Tetsuo, and [[DidNotGetTheGuy even the "true end" is soul-crushingly sad.]]
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26* Prevalent in the [[VisualNovel main works]] of the Franchise/{{Nasuverse}}; ''all'' of them are {{Canon}}, considering the [[TheMultiverse nature of]] TheVerse. Various scenarios in the game are generally heroine-focused and [[AlternateContinuity mutually exclusive]], and there are Good (happy), True (medium-happy to TearJerker), and Normal (outright depressing) Ends, depending on whether characters act in-personality or not, and what decisions they choose. There are also Bad Ends in the dozens, premature endings to the plot which may or may not result in death. Each Bad End will be followed by a comical, NoFourthWall sequence where advice is given (and stupid choices are admonished) by various characters, including villains. Oddly enough, Bad Ends have a tendency to expand considerably on the {{Canon}}, to the point where the whole plot can only be figured out by seeing all of them.
27** ''VisualNovel/{{Tsukihime}}'' has five heroine-focused scenarios and 9 endings total: 5 True Ends, 3 Good Ends, and 1 Normal End. Bad Ends range from being completely disabled to the infamous "eaten by a shark on the ninth floor of a hotel", followed by a "Teach Me, Ciel-Sensei!" session. Completing all Endings unlocks the "Eclipse" Epilogue where the protagonist meets with an old friend/teacher...
28** ''VisualNovel/FateStayNight'' has three different scenarios which branch out depending on several choices in the beginning of the story. The first route has a single True Ending, while the latter two have multiple endings that depend on your relationship with a specific character -- one route (UBW) has a Good End and a True End (both rather optimistic), while the other (HF) has a True End (positive) and a Normal End ([[TearJerker ungodly]] [[DownerEnding depressing]]). There are 40 numbered Bad Ends followed by a "Taiga Dojo" sequence that either gives advice to the player or admonishes you for getting a stupidly-obvious choice wrong. One dojo even criticizes the player for looking up the very specific steps needed to reach that dojo and purposely seeking it out. Each sequence gives a "stamp" which are collected to unlock extra bonus videos. Once you get every death stamp and every game ending, you unlock the continuation of the Fate Route ending, revealing it to be both a Good and True end ([[spoiler:Shirou [[TogetherInDeath reunites with]] Saber in Avalon, letting them [[DiedHappilyEverAfter be together for eternity]] in what amounts to FSN's version of heaven.]]) Certainly a step up for the first Fate ending.
29** This is, however, subverted in ''Kagetsu Tohya''. Very often they lead you to a situation that looks ''very'' much like it should be a Bad End, such as being eaten by a Jaguar in Arcueid's room (ItMakesSenseInContext... [[ItMakesJustAsMuchSenseInContext wait, no it doesn't]]) or having your head pulled off. Yet these are actually all necessary parts of the continuing storyline. If you want to defeat your nightmare, Nanaya, you have to let him kill you a whole bunch. The next day simply starts like any other.
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33* Technically, every case in ''Franchise/AceAttorney'' has multiple endings [[NonStandardGameOver should you fail to defend your client]]. However, here are the standout examples:
34** ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'' has two endings. The ending you get hinges on whether or not you're able to prove to De Killer that [[spoiler:Matt Engarde is a backstabbing scumbag.]]
35*** In the good ending, [[spoiler:Shelly de Killer breaks up his contract with Matt Engarde and releases Maya. Engarde now no longer has [[IHaveYourWife leverage]] over Phoenix, but he ''does'' have a furious professional killer hunting him down, [[MortonsFork leaving him in quite the predicament.]]]]
36*** In the bad ending, [[spoiler:Matt Engarde is sent away scot-free, Adrian Andrews is declared guilty of murder, and Phoenix quits being a lawyer. "The miracle never happen..."]] Only the good ending is considered canon.
37** ''VisualNovel/ApolloJusticeAceAttorney'' also has two endings. [[spoiler:Since the player is in control of Jurist No. 6, s/he decides the verdict of the final case. If "guilty" is chosen, the ending has [[https://www.youtube.com/watch?v=3Bo6dqi_uGY Vera, the defendant, dying from poisoning while the verdict is never reached]]. Choosing "not guilty" will get [[https://www.youtube.com/watch?v=-YDzkGj5j2I the good ending, where Vera is freed while guilty-as-hell Kristoph Gavin laughs with insanity in response]].]]
38** ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' has several bad endings; all but one are a variation of a NonStandardGameOver that shows just how much the player screwed up.
39*** Bad Ending 1: [[spoiler:Phoenix fails to overturn Blackquill's conviction,]] resulting in [[spoiler:Blackquill dying (obviously) for a crime he didn't commit. Aura Blackquill [[KarmaHoudini escapes,]] Athena leaves the office, her one goal being shattered, Apollo becomes much more bitter, and [[ResignedInDisgrace Phoenix retires from law.]]]] [[DownerEnding Yikes.]]
40*** Bad Ending 2: [[spoiler:Phoenix fails to convince Aura that Athena is innocent. She leaves with her captives and stops the trial, again becoming a KarmaHoudini.]]
41*** Bad Ending 3: [[spoiler:The team fails to prove that Bobby Fulbright is The Phantom, results in him escaping. Blackquill and Athena are exonerated, and Aura is rightfully punished for her crimes [[WellIntentionedExtermist (well-intentioned though they may be)]], but the Dark Age of The Law continues to loom over the courtroom, and probably will forever.]]
42** ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice'' is similar to ''Dual Destinies'', in that the bad ending you get depends on where your life gauge ran out. However, there are ''four'' bad endings this time.
43*** Bed Ending 1: [[spoiler:Apollo loses the civil trial. Atishon gets legal ownership of the Founder's Orb, causing a strained relationship between him and Phoenix and rendering the revolution in Khura'in impossible.]]
44*** Bad Ending 2: [[spoiler:The attempt to overturn the conviction that ended Dhurke's career ends in failure, and the revolution is once again lost.]]
45*** Bad Ending 3: [[spoiler:Apollo fails to prove that Amara didn't kill Inga; she is arrested for the murder, Dhurke's conviction remains intact, again rendering the revolution impossible, and they still have no idea who the real killer is (though it should be obvious to the player at this point).]] [[DownerEnding Ouch.]]
46*** Bad Ending 4: [[spoiler:Apollo fails to prove that Ga'ran was the culprit of both cases. Dhurke is exonerated, but Ga'ran [[KarmaHoudini still gets away with it all]], and the truth of the attempt on Amara's life is never revealed. Apollo and [[HeelFaceTurn Nahyuta]] are forced into hiding, [[RayOfHopeEnding but they continue to work for the revolution they've been dreaming of]].]]
47** [[https://www.youtube.com/watch?v=EF5IIwyzUVo See the endings here]].
48* ''VisualNovel/AnalogueAHateStory'' features five main endings: two for *Hyun-ae (although they are merely variations of each other), one for *Mute, one for neither, and the [[GoldenEnding "Harem Ending"]], which requires you to [[spoiler:cheat the system by showing *Mute a log that can only be seen on *Hyun-ae's route]]. There are also two NonStandardGameOver endings, one of which requires you to [[YouLoseAtZeroTrust piss off an AI so much that they cut you off from the system]], and one for [[TooDumbToLive attempting to download the logs during the meltdown segment.]]
49** Its sequel, ''VisualNovel/HatePlus'', has four endings for *Hyun-ae, two for *Mute, and, once again, a [[GoldenEnding "Harem Ending"]][[note]]Which is only accessible via OldSaveBonus or NewGamePlus[[/note]]. Unlike the previous game, there are {{Bittersweet Ending}}s and {{Downer Ending}}s mixed in. Also parodied with the [[VideoGame/FinalFantasyVII "Level Four Revive Materia"]] achievement, which hints at an ending where [[spoiler:*Mute ends the game without committing "suicide" outside of the Harem Ending]]. No such ending exists, and there is no way to get the achievement[[note]]The achievement's name refers to an UrbanLegendOfZelda that allows one to revive Aerith in ''Final Fantasy VII'' with the namesake item, which does not actually exist[[/note]].
50* ''VisualNovel/AnOctaveHigher'' has five endings. Three of them are fairly lighthearted but end the story prematurely. The other two are much darker in tone and advance the story toward its proper resolution, though only one of them is considered the true ending. There's also a sixth neutral ending which doesn't resolve much of anything, though it doesn't grant an achievement in the Steam version.
51* ''VisualNovel/AoiShiro'' has several different types of ending. In addition to the numerous bad ends where the protagonist Syouko dies or becomes possessed by the <<Sword>>, each co-protagonist has two or three 'Normal Ends' where everyone survives, but wind up parting ways, and a 'Good Ending' where they stay together or are reunited, with the same pattern for the Grand Route involving all the main heroines together. There are also a handful of route independent 'Normal Ends' that cut the story short by leaving early.
52* ''VisualNovel/AProfile'' has five endings, two each for Miku and Rizu and one for Miou, the last heroine. None of these are bad endings, and as a whole, are all rather optimistic.
53* ''VisualNovel/AStarInHerEyes'': Clodious tells Lyra he wants to be more then friends.
54** [[spoiler:The DownerEnding has Lyra brainwash Clodiuis into leaving and forgetting everything that happened that night.]]
55** [[spoiler:The BittersweetEnding has Clodius leave for the night but remembers what she told him.]]
56** [[spoiler:The HappyEnding has Clodius stay the night with Lyra.]]
57* ''VisualNovel/{{Berrywitched}}'' has five possible endings depending on how the PlayerCharacter treats Strawberry, among other options:
58** [[GoldenEnding Good End]] ([[spoiler:Be nice to Strawberry, don't eat Strawbunny, and read Strawberry's diary after she ties you up]]): [[spoiler:Strawberry turns out to be NotEvilJustMisunderstood, and the protagonist stays with her in her bakery]].
59** The Loop ([[spoiler:Same as above, but escape with the garden shears instead of reading the diary]]): [[spoiler:The protagonist flees from the bakery with Strawbunny while Strawberry pursues with a knife, only for the protagonist to trip and lose consciousness, hearing Strawberry's words from when she first found them in the forest.]]
60** Wicked Witch ([[spoiler:Eat Strawbunny by either making the choice after being nice to Strawberry or by being mildly rude to her, which forces you to eat it]]): [[spoiler:Strawberry is horrified at your actions and runs into the kitchen, with the confused protagonist following after her. While trying to talk her down, their poor InnocentlyInsensitive choice of words causes her to panic and shove the protagonist into the oven, burning them alive. The last thing they see is a crazed smile on her face.]]
61** What a Glorious... Cake? / Breakdown ([[spoiler:Be hostile towards Strawberry, follow her into the kitchen]]): [[spoiler:The protagonist spots a suicide note in Strawberry's hands, but gets spotted by the witch. Strawberry, who has GoneMadFromTheIsolation, kills the protagonist and bakes them into a cake, with her dialogue and suicide note stating [[DrivenToSuicide she plans the same fate for herself]].]]
62** What a Glorious Cake / [[spoiler:Cannibal Cake]] ([[spoiler:Be hostile towards Strawberry, do not follow her into the kitchen]]): [[spoiler:The protagonist falls asleep while waiting for Strawberry, only to be woken up by the Strawbunnies giving them a large cake that turns out to be meat covered in strawberry frosting[[note]]Never outright stated, but heavily implied to be made from Strawberry's corpse[[/note]]. The protagonist flees the bakery, and decides to "do what [they] were meant to do".]]
63* ''VisualNovel/TheBottomOfTheWell'' has quite a few variations, although most of them are dying. Besides the numerous ways that Alice can die without getting to the evacuation site, there are three different things that can happen there — she can find that she's been exposed to too much radiation and die anyway, she can be safe and yet have the feeling that it isn't the "right" ending, or she can find out ([[GainaxEnding sort of]]) what's going on with the dream. The game encourages you to replay for different outcomes — in fact, you can only get a vital piece of information (a code for a keypad) for the "true" ending by having gone down certain death-causing routes in past playthroughs.
64* There are seven heroines in ''VisualNovel/{{Canvas 2}}'', and each one has her own ending.
65* The ''VisualNovel/{{Clannad}}'' VisualNovel twists the idea of MultipleEndings by making them [[spoiler:PLOT POINTS. The majority of the ends reward you with Light Orbs, which allows you to unlock the ''After Story''.]] Then, the game takes the cake and eats it [[spoiler:by only enabling the True End [[OneHundredPercentCompletion once you've obtained every single other Light Orb in the game]]]]. Talk about EarnYourHappyEnding.
66* As per tradition of Creator/{{Charon}}’s works, ''VisualNovel/TheCradleOfRuin'' has eight different endings available. The endings are dependent on which route you go down.
67** Route A has four bad endings.
68*** “Bad End: The Last Supper”. [[spoiler:Hotarou kills Mikuri. Mekuri will assure you to go the way you believe in, and that no one will blame him for his choice before dying. Megi will then tell Hotarou that she is going to die soon, and tells him to eat her once she dies. She eventually does die several days later, and Hotarou eats her as he promised.]]
69*** “Bad End: Dying North Land”. [[spoiler:Hotarou shoots Megi. Megi will apologize that she can't be with you until the very end, and will thank you for being her child. Mekuri will then take the key to the underground tunnel, and will allow you to visit the rooms in the facility one last time. Upon entering the underground passage, Hotarou and Mekuri will come across a passage where the bridge require someone standing on the button in the corner. Mekuri leaves herself behind to let Hotarou escape. As he escapes to the outside world, he will begin a monologue about his and the other's lives in the facility as he leaves Hokkaido and makes his way to Tokyo.]]
70** Route B has two bad endings.
71*** “Bad End: Demon in the Garden”. [[spoiler:Choosing to kill Tsuna will result in Tsuna being stabbed to death and Demonica moving onto Hotarou. Once the bloodshed is done, Demonica is laying in a pool of blood and asks an unknown person when they’re going to come and kill her.]]
72*** “Bad End: Wings of Hope”. [[spoiler:Choosing to kill Mikuri will lead to Demonica cutting off Mikuri’s feet. Before Demonica can do anything to Hotarou, Megi (who appears to be a robot) shoots and kills Demonica. With everyone safe, Mikuri gives Hotarou the key to the underground tunnels and urges him and Tsuna to leave the shelter.]]
73** Route C has one bad end and one true end.
74* In ''VisualNovel/DaughterForDessert'', there are three endings for each of the main girls (Amanda, Kathy, Heidi, and Lily): a “good” ending where the protagonist joins his chosen girl in an ideal life, a “neutral” ending where he has an okay relationship which may be permanent depending on the girl, and a “bad” ending in which the relationship, well, ends badly. Additionally, there is a hard-to-find harem ending, as well as an ending with no girls.
75* In ''VisualNovel/DeathRoom'', there are 6 endings, but with over 300 choices, you can bet there are variations for each depending on what you said or did before.
76* ''VisualNovel/DokiDokiLiteratureClub'' has a few different endings, although as usual, it uses the trope in a really weird way.
77** Normal ending, which you get by just playing normally to the end, regardless of the exact choices you make: [[spoiler:A DownerEnding with a hint of [[BitterwsweetEnding bittersweet]] in which everybody sort of dies as the result of a MercyKill and the game gets "deleted" so it can't be played again without a total reset.]]
78** Subverted bad ending: [[spoiler:Midway through the plot, no matter what you do (although the game pretends it's because you made the wrong choice), something so bad happens that it sends the PlayerCharater over the DespairEventHorizon, ending the game, only then you have to restart it to continue the plot and now it's different; thus, a case of FissionMailed.]]
79** Special good ending: [[spoiler:If you save and load the game so that you see every cutscene with every girl (even though they can't all be seen in a single play-through otherwise), then most of them don't have to die and you get a BittersweetEnding in which you merely have to say goodbye (and the game gets "deleted" anyway).]]
80** NonstandardGameOver via DevelopersForesight: If you delete a plot-critical character's file from the game's folder early on, it will be like she died or never existed, and the game immediately ends sadly. [[spoiler:And the game gets "deleted". Again.]]
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84* ''VisualNovel/FatalHearts'' has ''fourteen'' outcomes, most of which are bittersweet at best (the protagonist lives, but at least some of the other main characters perish senselessly).
85* ''VisualNovel/FrozenEssence'' has six paths to choose from, and each of them have both a Light End and a Dark End. The Light Ends generally have Mina being happily together with her love interest or at least being alive and reasonably happy, while the Dark Ends generally have her dying, being resealed, or being trapped in a [[StockholmSyndrome very twisted relationship]] with her love interest. In addition, the Life path has ''three'' more endings: two are more like {{Non Standard Game Over}}s than anything else, but the third one happens to be the game's True End.
86* In the Chinese PC fan-made game ''VisualNovel/FullmetalAlchemistBluebirdsIllusion'', there's a choice of 4 possible endings depending on what you've done during the game and where you've been, the most famous being Edward becoming the homunculus Pride.
87* The first ''VisualNovel/GalaxyAngel'' has several variations in the epilogue depending on the chosen route.
88** In Milfeulle's ending, she believes she used up all her luck to save the Elsior and Tact, so she retires from the military. Tact does the same to pursue her, leaving Lester to lead the Elsior and the remaining Angel Wing while Tact and Milfeulle live as civilians for six months.
89** Ranpha's ending, as well as Mint's and Vanilla's, has each of them joining Tact and Lester into continuing to survey the outskirts of the empire in search for LostTechnology.
90** Forte's ending has her replacing Lester as Tact's NumberTwo aboard the Elsior.
91** There's also a "Bad Ending" where Tact fails to solidify his relationship with his chosen Angel before the final battle with Eonia, and he returns to his patrolling duties with Lester without the Elsior and the Angel Wing. This scenario leads to Chitose's route in the sequel.
92* ''VisualNovel/HatofulBoyfriend'' has a couple of characters who have multiple endings. Three of these are bad vs good, while one is a bit different (and is only like that in the HD remake onwards). Sakuya, Okosan and Shuu all require you to max a particular stat (charisma, vitality and wisdom respectively) in order to see their full "good" end, while in Azami's ending you can either get the fake ending (which doesn't end the game) or her romance ending (which does). [[spoiler:Getting a certain amount of endings lets you unlock the GoldenEnding, Bad Boy's Love/Hurtful Boyfriend. Getting every character's ending, including both of the endings for the characters with two, lets you see the BBL epilogue.]]
93* ''VisualNovel/HeartOfTheWoods'' has three endings- two [[BittersweetEnding bad endings]] and one good ending.
94** "Sacrifice" has [[spoiler:Morgan sacrifice herself to defeat Evelyn. Tara is devastated by her girlfriend's death, and goes home with Abigail and Madison, feeling jealous of the other two (and guilty about it), but hiding it. Madison feels guilty about Morgan's death, but Abigail reassures her that Tara doesn't blame her, and Madison makes an effort to bridge the gap between herself and Tara.]]
95** "Freedom" has [[spoiler:Geladura defeat Evelyn with the last of her power. Since Geladura, the fairy queen, is now dead, Madison is forced to replace her as fairy queen, and Abigail stays behind her, resulting in the two disappearing before Tara or Morgan can stay behind. Tara and Morgan leave Eysenfeld, and Tara ultimately quits ''Taranormal.'' Tara and Madison get married years later, leaving seats for Madison and Abigail at their wedding.]]
96** The true ending has [[spoiler:the protagonists work together to restore Geladura's power, enabling her to defeat Evelyn. The forest spirit sacrifices itself to become a tree that will restore the forest. All four of the main characters then leave Eysenfeld, and are later shown going to the beach together.]]
97* ''VisualNovel/HerJentleHiness'': There are a variety of different endings in the game, depending on your choices, ranging from good to bad to romance based, with each ending generally having two parts, the fate of the kingdom and Eorinas life, or lack thereof, after the ending. However, in some of the endings, they are intertwined.
98* ''VisualNovel/HigurashiWhenTheyCry'': The multiple chapters are connected, but each one has its own ending that neatly wraps up the storyline. Every chapter happens during the weeks leading up to the same disaster, and as it turns out, [[spoiler:it's a pseudo-GroundhogDayLoop involving alternate universes created by the local deity, who keeps pressing the ResetButton hoping [[RippleEffectProofMemory that the one character who remembers what happened]] can find a way to prevent the cataclysm that keeps killing everyone in the village. Most of the endings range from {{bittersweet|Ending}} to negative, but each season finale culminates in ThePowerOfFriendship and [[EarnYourHappyEnding unshakable determination]].]]
99** Later releases of it also included bad ends for some arcs as well (such as Meakashi-hen and Tsumihoroboshi-hen). And read "bad end" as "end that probably results in a lower body count of main characters than the true end but reveals less information about the core mystery than the true end." Because most arcs' true ends are in fact bad ends in this series.
100* ''VisualNovel/IllusionaryTrauma'' has eight endings, with two for each character. Though finding the second ending is more difficult than the first.
101* ''VisualNovel/ILoveYouColonelSanders'': There are four outcomes, based on whether you win Sanders' respect as a fellow chef and/or as a love interest. There are also multiple (sometimes bizarre) ways to get a GameOver.
102* There are a total of six good endings to ''VisualNovel/{{Melody}}'': [[spoiler:three with the title character (the Perfect Ending, which shows the protagonist and Melody rich, famous, and married, the Good Ending, where they do alright for themselves but don’t make it big, and the Family Ending, which is just like the Good Ending, except that they have a baby), the High School Sweetheart Ending with Isabella, the Girl Next Door Ending with Becca, and the Cool Aunt Ending with Amy.]] Additionally, there are four bad endings throughout the story, in which the protagonist screws up big in some aspect of one or more of his relationships.
103* ''VisualNovel/KatawaShoujo'':
104** ''Katawa Shoujo'' has a Good End and Bad End for each of the five girls, plus an extra neutral end for two of them [[spoiler:(Rin and Hanako)]], and a Bad End you get at the end of Act 1 if you haven't managed to get one girl by the end. In this one, Hisao has a [[MemeticMutation manly picnic]] with Kenji, gets drunk, [[ItsAWonderfulFailure and falls off the roof and dies]]. The other bad ends [[spoiler:generally just involves the girl becoming angry/sad at Hisao and their relationship breaking apart... which, of course, makes them much more [[TearJerker heartbreaking]].]]
105** [[spoiler:Lilly]]'s bad ending is unique in that the game stops after a certain scene late in the route, [[spoiler:when she says goodbye to Hisao and Hanako before leaving to live abroad with her parents in Scotland]], instead of showing a scene you would not see otherwise. If, however, the player has made all the right decisions, the story continues until it reaches the good ending [[spoiler:where she decides otherwise after Hisao pulls a RaceForYourLove and almost dies as a result.]]
106** The [[WhatCouldHaveBeen leaked beta]] is infamous for having endings where the characters die. In Shizune's endings the Bad End has [[spoiler:Shizune [[DeathByDespair dying]] of dehydration not long after Misha's suicide.]] In the Good End [[spoiler:Hisao inspires Shizune to move forward and live on. It ends with them talking about future baby names, particularly naming their kids [[DeadGuyJunior after Misha]].]] Both of Hanako's Bad Ends involve [[spoiler:[[TheHeroDies Hisao]]]] dying while the Neutral End has [[spoiler:Hanako]] committing suicide. The Good End instead [[spoiler:revolves around Hanako dealing with her DarkAndTroubledPast. It ends on a happy note with implications of BabiesEverAfter]].
107* ''VisualNovel/KokoroNoDokiDokiSenpai'' has five endings that the player can achieve once they reach the Sakura Blossom Cherry Blossom Festival:
108** Happy End: [[spoiler:Player-kun realizes that he's gay and marries Emo-kun]].
109** Neutral End: [[spoiler:Player-kun, Moku-chan, Emo-kun, and Largo-senpai watch fireworks]].
110** Bad Ends: Either [[spoiler:Moku-chan falls in love with Largo-senpai]], [[spoiler:Player-kun gets stoned to death]], or [[spoiler:Player-kun burns to death]]. The last ending is canon according to the sequel.
111* ''VisualNovel/LittleBusters'' also plays with the multiple endings. Completing certain endings can change the main route for future playthroughs: e.g., completing Rin's first miniroute has her noticeably more confident the next time around. So far, not too unusual... [[spoiler:except for the fact that this is integral to the plot: the game takes place in a world created by Kyousuke, Masato, and Kengo after a bus crash caused the entire class bar Riki and Rin to be lethally injured, and for Kyousuke, the sole purpose of this world is to make them strong enough that they can handle the aftermath on their own. So he has them repeat the same semester of school over and over, starting again each time it becomes clear they still aren't strong enough, with the different timelines having ripple-like effects on future playthroughs. Only by meeting and befriending all of the girls is Riki able to gain the confidence he needs. Therefore, it's totally possible that every single route really did happen in that world and that Kyousuke just rewound time at the end because it wasn't quite enough.]] To ''continue'' to talk about EarnYourHappyEnding...
112* ''VisualNovel/LuxPain'':
113** The standard ending is finishing after two Original [[MindVirus SILENT]] have been encountered and the final boss is [[spoiler:Edward Steiner]]. However, this ending leaves several threads untied. Fulfilling certain conditions (including removing Honoka's SILENT, which prevents Hibiki Kiryu [[spoiler:from dying]]) unlocks another chapter after the 'normal' final boss with a TrueFinalBoss with the third and strongest Original. Beating ''this'' earns you the Good Ending, with a more cohesive and happy (well, bittersweet) finish.
114** There is also a Bad Ending: At one point, Yui Yamase (under the influence of SILENT) attempts to kill a major suspect in your investigation. If you don't stop her, on returning home your boss will call you to say that you let a very important lead die in front of you, and that if the investigation is exhausting you so much you should pull out and come back to headquarters. Unlike the game's {{Non Standard Game Over}}s, the credits actually roll and you are given the chance to start a clear save file, as if you had got NewGamePlus.[[labelnote:*]]This may be to prevent UnintentionallyUnwinnable - since you can save between the shooting and getting home, doing so and then simply returning to your last save point would render it impossible to get any further in the game.[[/labelnote]]
115* Both halves of the ''Franchise/MuvLuv'' VisualNovel (''[[VisualNovel/MuvLuvExtra Extra]]'' and ''[[VisualNovel/MuvLuvUnlimited Unlimited]]'') have endings for each heroine. [[spoiler:''Unlimited'' happens in a continuity ''very'' different from that of ''Extra''. ''Alternative'' (the sequel game) reveals that, like ''VisualNovel/{{Clannad}}'' above, ''each'' of the routes in both ''Extra'' '''and''' ''Unlimited'' really happened (in alternate universes), and that, similar to ''Higurashi'' below, the protagonist has (due to a complicated "quantum causality" phenomenon) lived through '''all''' of the route-universes in ''Unlimited'', and has memories of those of both ''Extra'' and ''Unlimited'', though he is not able to recall everything except in brief flashes. Gamewise, this is implemented by ''Unlimited'' [[OldSaveBonus reading the savefile of]] ''Extra'' [[OldSaveBonus and displaying new content accordingly]], '''and''' ''[[VisualNovel/MuvLuvAlternative Alternative]]'' [[OldSaveBonus reading both]] ''Extra''s and ''Unlimited'''s [[OldSaveBonus savefiles in turn to do the same thing.]]]]
116* In ''VideoGame/MatchesAndMatrimony'', there are seven unlockable endings in which the player character gets married to one of Creator/JaneAusten's heroes (or villains) -- and two in which she remains single.
117* ''VisualNovel/MysticMessenger'' has five character routes and multiple endings for each of them: about 3 Bad Ends for each character that typically occur if you made too many selfish/mean choices, a Bad Relationship End if you didn't participate in enough chats after getting on a character's route, a Normal End if you avoided the Bad Ends but didn't convince enough people to attend the party, and a Good End if you did everything right. There are also three early Bad Ends you can get if you refuse to follow Unknown's instructions or fail to get on any available character's route, as well as two Secret Ends you can unlock after completing every character's Good End.
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121* ''VisualNovel/NoThankYou'' has thirteen endings, plus many more untimely ends. [[spoiler:[[DownerEnding All of the routes]] end with either Haru dying, his love interest dying, or Haru just leaving them with little chance of ever returning. Though some of them can be considered [[BittersweetEnding bittersweet]] at best.]]
122** '''Ryu's Bad Ending 1:''' [[spoiler:Haru tells Ryu about his younger sister’s death, and Haru dies from bleeding.]]
123** '''Ryu's Bad Ending 2:''' [[spoiler:Ryu knows about his younger sister’s situation, breaks down, and tells Haru to kill him. Haru does.]]
124** '''Ryu's Good Ending:''' [[spoiler:Ryu asks Haru to liberate his younger sister, and to take care of Yufumi.]]
125** '''Hiroyuki's Bad Ending 1:''' [[spoiler:Haru is unable save Yamato, Haru kills Shindo, and Haru dies from blood loss.]]
126** '''Hiroyuki's Bad Ending 2:''' [[spoiler:Haru kills Hiroyuki.]]
127** '''Hiroyuki's Good Ending:''' [[spoiler:Haru leaves Hiroyuki, says that he will come again.]]
128** '''Maki's Bad Ending 1:''' [[spoiler:Haru has a fight with Maki, and Haru lets Maki kill him.]]
129** '''Maki's Bad Ending 2:''' [[spoiler:Haru has a fight with Maki, and Haru shoots Maki.]]
130** '''Maki's Good Ending:''' [[spoiler:Haru has a fight with Maki, and then takes the laptop.]]
131** '''Kouichi's Bad Ending:''' [[spoiler:Haru kills Kouichi with the drug.]]
132** '''Kouichi's Good Ending:''' [[spoiler:Haru drugs Kouichi--but just to let him sleep, saying that "WeWillMeetAgain".]]
133** '''Other Ending 1:''' [[spoiler:Hiroyuki dies, Haru’s true identity is exposed, and he runs away.]]
134** '''Other Ending 2:''' [[spoiler:The Manufacturing Place is found, and Haru runs away.]]
135* ''VisualNovel/OneNightHotSprings'':
136** There are seven endings in the first game of the trilogy, with none being a definitive GoldenEnding:
137*** Manami End 1) - Friends forever... [[spoiler:Haru doesn't give Manami her birthday present, and instead simply tells her happy birthday. Haru, Manami and Erika leave the hot springs together, to search for a souvenir shop.]]
138*** Manami End 2) - Honesty is like a gift: [[spoiler:Haru gives her birthday present to Manami, but asks her to not open it until she's back home. Haru leaves the hot springs by herself: The ending pictures shows that Haru's gift was a small, ribbon-shaped hairclip.]]
139*** Erika End 1) - New friends, new adventures: [[spoiler:Haru doesn't go to the women's baths with Erika. The next day, Erika apologizes for being insensitive to Haru during the trip. Erika, Manami and Haru all take the same train to go home.]]
140*** Erika End 2) - The world can be kind too: [[spoiler:Haru tells Erika she loves Manami. The next day, Manami gets a message from her boyfriend, asking her, Erika and Haru to come eat together. Erika, assuming Haru would be uneasy if she saw Manami's boyfriend, politely declines. Haru and Erika leave the hot springs to take a stroll around town.]]
141*** Good End - Hot springs are OK: [[spoiler:Haru, Erika and Manami all leave the hot springs, and take the bus together to go eat breakfast in town. Manami seems to imply that Haru liked the trip.]]
142*** Normal End - Let's try something else: [[spoiler:Haru declines Erika's invitation to the hot springs. Manami changes her plans, and invites Haru to a theme park instead.]]
143*** Bad End - Hot spring are not OK: [[spoiler:Haru, exhausted and stressed over by the trip, leaves the hot springs by herself when everyone is asleep.]]
144** ''last day of spring'' has 5 endings. Unlike ''one night, hot springs'', however, the first 4 are {{Bad Ending}}s of sorts which can be triggered from April 2nd to April 5th, with the last ending in April 6th being the GoldenEnding.
145*** April 2 - A Lot of Hassle: [[spoiler:Erika calls off the spa day that she and Manami prepared for Haru after the former learns that Haru doesn't want a big celebration.]]
146*** April 3 - No Answer: [[spoiler:Erika tells Haru that none of the spas accommodate trans women, and Haru calls the spa day off and hangs up, refusing to answer anymore.]]
147*** April 4 - Cancel Everything: [[spoiler:Erika tells Haru that she'll organize a spa day at the former's house. She reluctantly tidies her room for it, but Haru tells her not to go through all the hassle. Erika suggests doing something else for Haru's birthday, but Haru decides to cancel everything, not wanting to make a big deal out of it.]]
148*** April 5 - Postponed Until...?: [[spoiler:Haru fakes having a cold to get out of Erika's spa day. Erika believes it and tells Manami to postpone it until Haru feels better.]]
149*** April 6 - A Day With Friends: [[spoiler:Haru finally comes to the birthday party and celebrates with Erika, but reveals that she was reluctant because she was afraid of Manami seeing her body since she didn't undergo gender affirmation surgery yet. Erika then comforts Haru over her TransTribulations and skips the bath part of the spa for her, and after the activities, she develops a crush on her and kisses her without realizing it. Erika then gives Haru her birthday gift -- a card with her "actual" name and gender.]]
150** ''spring leaves no flowers'' has 8 endings, but they're not tied to specific days.
151*** Let's Talk Again Tomorrow: [[spoiler:While hanging out with Haru or Erika, Manami tells her that Tatsuya would like to see her and her friend again, unaware that they're dating. Manami then thinks of staying in for the rest of the day, unsure about her plans with Tatsuya later, telling him that she'll talk about it the next day.]]
152*** Let's Watch a Movie: [[spoiler:Instead of calling Haru after spending her day with Erika or vice versa, Manami decides to watch a movie. She then remembers Tatsuya's plans to watch a rabbit movie with her, and she calls him to arrange for a movie date.]]
153*** Let's Get Pancakes: [[spoiler:Manami tells Haru about the gift the former gave to Erika, unaware of why Haru's acting oddly towards Erika lately. Manami then invites Tatsuya to have pancakes with them the next day.]]
154*** Let's Make Banana Bread: [[spoiler:Manami asks Erika if Haru had fun at the theme park the other day, not realizing why Erika and Haru have been acting strangely recently. She then arranges with Tatsuya to bake banana bread with them the next day.]]
155*** Let's Think About This Later: [[spoiler:Manami is reluctant to ask Erika why she has been acting "weird" with Haru for the past few days, deciding to talk about "this nothing" the next day.]]
156*** Let's Be a Better Friend: [[spoiler:Manami finds out that Haru and Erika are dating and decides to support them in their new relationship, but feels unsure about herself.]]
157*** Let's Not Think About This: [[spoiler:Manami denies being aroace by answering the quiz questions like an allosexual/alloromantic would. She believes that she's just overthinking Erika's joke about doing something "more than just kissing" with Haru, and that she still likes Tatsuya, even if they don't do things couples would usually do. Manami then decides to sleep it off.]]
158*** Let's Be Honest: [[spoiler:Manami comes out to Tatsuya as aroace, and he accepts her and decides to try working out their relationship in light of this. The following night, Manami tells her friends about her experience, and they all have a movie marathon.]]
159* ''VisualNovel/PlumbersDontWearTies'' had this. Besides the Hollywood ending, there are other endings. WebVideo/TheAngryVideoGameNerd, aka Creator/JamesRolfe, got to the final choice screen in the game, but he ended up picking, "Gimme something different," and James Rolfe demands for another game and throws it. Taco Man, on the other hand, does not choose the chase scene, and instead picks an option that led to an ending that was never '''EVER''' selected in the Angry Video Game Nerd's review.
160* ''VisualNovel/ThePortopiaSerialMurderCase'' (1983) is an UrExample of multiple endings.
161* In ''VisualNovel/ReflectionsOnTheRiver'', there are seven different endings, of varying levels of positivity. Three are fairly definitely bad, while the others are more ambiguous, and may vary in perceived happiness depending on how much players actually know about the plot (which isn't fully revealed by any one single route, so you may have to play through several times to even know what's a happy ending or not).
162* In ''VisualNovel/RisingAngels Rising Angels: Reborn'', choices add up, with the results not necessarily being obvious until the end. Some of them are distinctly better than others, and there's a "true ending" (not precisely a GoldenEnding, but optimistic) which the sequel will follow on from.
163* ''Sacred Sand'' has ''twenty-one'' endings in total, and while [[ChildhoodFriendRomance Aydin]] and [[HandsomeLech Rhael]] have the majority of these endings, you can get an ending with ''anyone'' who has a character sprite in this game. This includes the man who has a wife of his own, Rhael's brother who's in a coma for most of the game, the [[AntiVillain sort-of-villainous]] general, the only girl in the entire BL game world, and even Rhael's ''[[CoolOldGuy father]]''.
164* ''VisualNovel/SchoolDays'' is known for its more unique multiple endings compared to other visual novels. But when that's said, no one cares about the happy endings, this game is [[MemeticMutation infamous & notorious]] for its [[DownerEnding bad endings]] in which someone will always get grotesquely killed some way or another, including (from the base HQ version of the game alone):
165** Kotonoha slashing Sekai's neck with a hacksaw.
166** Sekai stabbing Makoto in the gut, leaving him to slowly and painfully bleed out.
167** Kotonoha committing suicide in front of Makoto and Sekai, [[GriefInducedSplit destroying their relationship]].
168** Sekai shoving Kotonoha in front of a train.
169** The ending picked for the anime is worse than any of the bad endings, and comes directly as a result of Makoto acting like a {{Jerkass}} to pretty much everyone he was romantically involved with. How bad is it? [[spoiler:Makoto tries to commit himself to Kotonoha when he realises how badly he treated her and almost everyone has deserted him. The only problem is that to do so, he dumps Sekai (who by that point might or might not be pregnant with his child) in a really dickish way. Sekai loses it and bloodily stabs Makoto to death. Kotonoha finds his corpse, ''beheads it'', places the head inside a bag, and confronts Sekai. Then, Kotonoha stabs Sekai to death ''and cuts her body open'', then escapes into the Katsura family's yatch with Makoto's head.]]
170* The ''VisualNovel/ShallWeDate'' series loves using this trope. The number of endings and the types will vary with each novel. There will always be a default Bad/Normal Ending if the player refuses to meet the criteria for one of the better or best endings.
171** ''VisualNovel/ShallWeDateBloodInRoses'' features ''two'' good endings, which the player can choose. (Toccata or Serenade Ending). If there aren't enough points for either ending, the player will get the standard ending.
172** ''VisualNovel/ShallWeDateOz'' has three Endings, two bad ones and one good end.
173** ''[[VisualNovel/ShallWeDateNinjaShadow Shall We Date?: Ninja Shadow]]'' has no real bad endings but a "Normal" one (which tends to be fairly happy, ''at most'' [[BittersweetEnding it's a little bittersweet]]) and a "Sweet" Ending (seen as [[EarnYourHappyEnding sweeter and more romantic]]) for each route. Ironically, some of the Normal Endings are seen as more in-character and realistic than the Sweet ones.
174* ''VisualNovel/TheShell'' has no real good ending and a lot of downer endings. There are only two or three endings that can really qualify as bittersweet... [[spoiler:and the true ending is not really one of them.]]
175* ''VisualNovel/ShesABitSluggish'': Dori tells Andrew she has to leave to spend time with her roommate, who tells her to stay given that [[WithFriendsLikeThese the roommate is not a good friend]].
176** [[spoiler:The DownerEnding has Dori slap Andrew and storm off.]]
177** [[spoiler:The BittersweetEnding has Dori leave but promise to see Andrew tomorrow.]]
178** [[spoiler:The HappyEnding has Dori stay with Andrew.]]
179* ''VisualNovel/SheLikesYouAlotl'':
180** [[spoiler:The DownerEnding Farelie declare she does not want to do the Spartan Run.]]
181** [[spoiler:The BittersweetEnding has Farelie enter the Spartan Run but quit halfway through.]]
182** [[spoiler:The HappyEnding has Farelie complete the Spartan Run with flying colors, and she develops a newfound appreciation for exercise.]]
183* ''VisualNovel/ShiningSongStarnova'' has seven routes, each of which has one Good Ending and one or more bad endings. Sasami's Good Ending doubles as the True Ending, as her route cannot be played until the other six routes have been completed.
184* ''VisualNovel/SlayThePrincess''
185** The demo has multiple endings, depending on your choices. They tend to revolve around if you sided with the Narrator or the Princess, if your loyalty changed midway through meeting the Princess, and whether you tried to use the pristine blade or not. Most of the endings are cliffhangers, ending in the beginning of Chapter II after telling you what new voice in your head and form of the princess you get in the next loop due to an EmpathicEnvironment.
186** The full story involves the player going through loops, in which each version of Chapter II ends with its altered princess being taken by a mysterious entity and the knight protagonist returning to Chapter I with the new voice still in their head. Once enough loops have been made that the entity is fully empowered, the player is given various options for ending the story: [[spoiler:ascending (or rather, returning) to godhood alongside her, keeping her and yourself trapped in the loops, slaying her once and for all, or convincing her that you should both live together as mortals]]. There are also some endings that can be achieved much earlier but only under specific circumstances: [[spoiler:slaying the princess before ever meeting the entity and accepting the reward of eternity in a void by yourself, and refusing to encounter the altered princess in Chapter II every time to keep the entity powerless]].
187* ''VisualNovel/SongsAndFlowers'' has four different endings, two for each of the game's love interests. The differences are whether the protagonist either has a RelationshipUpgrade with them or the two remain PlatonicLifePartners. Neither is treated as a good or bad end, as the game is more about helping them overcome their personal issues rather than outright dating them.
188* ''Spirit Hunter'' series:
189** Each chapter of ''VisualNovel/SpiritHunterDeathMark'' has alternative endings depending on who you partner with and what item you use to either appease or defeat the spirit. Generally, appeasement results in a "good" ending. [[DiabolusExMachina Defeat, on the other hand...]]
190** ''VisualNovel/SpiritHunterNG'':
191*** Like its predecessor, the game has alternative endings for each chapter that are dependant on how the player deals with the chapter's spirit. If they 'appease' the spirit, then they get the standard good end to the chapter; destroy the spirit instead, and the companion they took along will get murdered by the last remnants of the spirit.
192*** The final ending of the game depends on various factors; how many companions are alive, if any of them are alive at all, and whether Akira saved Seiji or Kaoru in the Kubitarou case.
193* ''VisualNovel/StarstruckLove'' has three endings available for each guy. Oh, and it's worth mentioning that the guys are {{Yandere}}. The Bad End, called the Extreme Love End, will show how insane he's become for the player.
194* ''VisualNovel/SteamPrison'' has thirty possible endings: five each for Eltcreed, Ulrik, Adage, and Ines, six for Yune, and four under the general heading of "Other."
195* In ''VisualNovel/StrawberryVinegar'', your choices throughout the VN will influence events in it. There's one at the beginning that [[spoiler:will either properly begin the rest of the storyline or have Rie be cast to Hell, cutting your gameplay quite short]].
196* This is actually mostly averted in ''VisualNovel/{{Suika}}''. The first chapter has one ending, the second chapter has one ending, the third has two, but only one appears to be canon. The fourth has multiple endings and a true ending when you've unlocked both of the best endings from it. This unlocks an alternate route in the second chapter focusing on Mie and Souji's BrokenAce personality.
197* ''[[VisualNovel/{{Sunrider}} Sunrider Liberation Day]]'s'' [RE]turn mode has eighteen: seven bad endings, one "worst" ending, three normal endings, two "alternative" endings, four happy endings and one secret ending. The happy endings are effectively interchangeable, as they play out the same way and the only difference between them is which LoveInterest Kayto ends up with.
198* ''VisualNovel/SyrupAndTheUltimateSweet'' has ten endings, one for each character and five [[DownerEnding less than stellar ones.]]
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202* ''VisualNovel/ThousandDollarSoul'' has 35 endings, each of which only reveal a tiny bit of the StoryBreadcrumbs. In most of them, the game just stops abruptly, due to [[spoiler:Future Todd resetting the simulation the game is set in.]]
203* ''VisualNovel/TokyoDark'' has 11 possible endings.
204** Revenge: Unlocked by choosing to confront Reina instead of following Tanaka, and killing her.
205** Only a Child: Unlocked by choosing to confront Reina instead of following Tanaka, and forgiving her. [[spoiler:Reina reverts to her child, untainted self, and Ito uses the Mask to send her to her mother in the afterlife. Reina disappears with a smile, and though Tanaka has ventured too far into the Dark for Ito to find him, she feels strangely at peace.]]
206** The End Of The Mask: Unlocked by destroying the Mask instead of using it. [[spoiler:Ito, Mai, and her grandmother perform the ritual to destroy the Mask, and they succeed. Neither Tanaka nor Reina is ever found, and the crime rate in Tokyo goes up since there is no Mask Bearer to control the Dark anymore. Ito gets her job back, but she quits later, not having enough motivation to do police work anymore.]]
207** Reap What You Sow: Unlocked by killing Goto in the sewer, then going to Kamakura to purify the mask after going to Aokigahara. [[spoiler:Taira (a detective whom Ito doesn't like) and Mori (an officer) catch Ito and arrest her.]]
208** Goodbye, I Love You: Unlocked by choosing to follow Tanaka instead of confronting Reina, then returning to the real world alone. [[spoiler:Ito recognizes that Tanaka's mind has deteriorated too far to live in reality again, and leaves after a heartfelt farewell. She continues her life and discards the Mask in the ocean, though she can sense it is still connected with her mind.]]
209** I'll Remember How You Were: Unlocked by choosing to follow Tanaka instead of confronting Reina, then returning to the real world with him. [[spoiler:Ito convinces Tanaka to leave the afterlife, but he emerges a vague EmptyShell who needs to be cared for. They "live" out their days together.]]
210** Alone Together: Unlocked by choosing to follow Tanaka instead of confronting Reina, then staying in the afterlife with him. [[spoiler:Their memories fade together- or adapt to their new plane of existence, depending on how you interpret it- and in the real world, their bodies are never found.]]
211** Lost: Unlocked by overdosing on the antipsychotics in Ito's apartment. As expected, she dies.
212** Nothing Is Real: Unlocked by having too low sanity upon being nearly done exploring Aokigahara. [[spoiler:The scene changes, showing a visibly crazed Ito in a straitjacket. Apparently the plot was just a delusion of hers- the real (?) Ito is a crazed stalker being confined in a mental asylum. In this reality, Tanaka and Reina are a couple Ito victimized, and Ito's neighbour is her nurse.]]
213** Becoming: The true ending. [[spoiler:Ito helps Reina go through the Door with the Mask, and Reina disappears, her anguish gone at last. But the Mask returns, now without someone to bear it, and so Ito decides to become the Mask Bearer. She reunites with Tanaka in the Dark and bids him farewell before she kills him since she needs a sacrifice for the Mask. In the end, she stands as the new Mask Bearer, and mankind is kept safe at the cost of her happiness.]]
214** The Cat God's Blessing: Unlocked by clicking on all the camouflaged cats. [[spoiler:Ito wakes up in a sanctum far away from the human world, with Lady Fluffington watching over her. Fluffington convinces Ito to abandon the investigation and rest. Curling up to sleep, Ito muses that she feels like she's forgotten something important...]]
215* ''VisualNovel/TrappedWithJester'' has 4 main endings and 2 alternate ones, making 6 endings in total.
216** Ending 1: "Our Vow - Until Death Do Us Part". Jester considers the protagonist's kiss bold, officially introduces himself as a demon at their service, and grants back their memories to ravish on their soul's contempt. He tells them to close their eyes as he slays the carriage drivers, and makes a pact to raze the world together, considering it a marriage vow, breakable only by death.
217** Ending 1B: "My Master". Jester realises that asking to take the protagonist home with him is rude since he hasn't introduced himself yet. He does so, and says it's a pleasure to meet his dear master. He asks them to close their eyes and kills the carriage drivers, before inviting his master to come with him.
218** Ending 2: "A Blasphemous Partnership". Jester gives back the protagonist's memories of their betraying family, filling them with a thirst for revenge. He stretches out his hand and there is only the option to accept it, and the sacrilegious demon and his monarch engage in a violent path.
219** Ending 3: "An Obedient Pet". Jester decides to forego the contract and take the protagonist as a pet instead. [[MortonsFork Regardless of whether you take his hand or stay silent]], they follow him as there's no where else to go, and simply figure that anywhere is better than here.
220** Ending 3B: "An Unwilling Pet". Jester decides to take the protagonist as a pet against their will, whisking them away and saying that he'll take good care of them.
221** Ending 4: "You're Boring :(". Dissatisfy Jester and he says that "answering the summons of a prissy noble [was a] waste". He leaves, causing the protagonist to fall back to eternal sleep.
222* Following ''Higurashi'', ''VisualNovel/UminekoWhenTheyCry'' has multiple self-contained "episodes" in which things happen differently, but end in disaster for the characters involved. [[spoiler:This time, the different episodes are different "what-if" scenarios set up by a Game Master, who exists in a "Meta World" along with "other selves" of the characters on the "game board" [[AndZoidberg and witches]]. Events from across the episodes are used by the said "Meta-characters" in debating and arguing about the identity/ies of the culprit(s) behind the killings.]]
223** It's only towards the end of the last game that the player can actually choose between two endings: the "Magic" ending or the "Trick" ending. [[spoiler:The Trick ending is a rather cynical one, but the Magic ending is more [[BittersweetEnding bittersweet]]. Which one is canon is ultimately up to the reader's interpretation of the events of the series]].
224** The Magic ending can then be interpreted in two different ways depending on whether or not you believe the story is a fantasy or a mystery. The fantasy side is [[BittersweetEnding bittersweet]], where [[spoiler:the Metaworld is real and the ending shows how Battler finally reunites with Beatrice and his family in the golden land]]. The mystery approach, on the other hand, is more [[DownerEnding depressing]], as the ending is just a metaphor for how [[spoiler:Tohya is finally able to come to terms with his memories as Battler]]. The downer part is especially apparent when it's made clear that no matter what side of the fence you are standing on, [[spoiler:almost everyone who was on the island is dead and Ange has no family left even after finally meeting her brother again]].
225* The {{Romance Game}}s produced by Creator/VoltageInc typically have two endings: a reasonably happy "Good Ending" in which the couple have more or less gotten together but still have some obstacles to overcome, and a "[[GoldenEnding Happy Ending]]" in which everything works out and they presumably live happily ever after. Only rarely do they include endings that could be considered less than good, although this is notably the case in ''VisualNovel/OfficeSecrets'', which replaces the "Good Ending" with a "Normal Ending" in which the player character [[DidNotGetTheGirl does not get the guy]].
226* ''VisualNovel/War13thDay'' has over 13 endings, each of which reveal a piece of the mystery. You have to get certain ones to unlock the True End, [[TheEndingChangesEverything which will blow your mind.]]
227* ''VisualNovel/WinterShard'' has eight endings: a NonStandardGameOver early in the game, a "worst" ending where Frederone dethrones [[EvilOverlord Krotus]] and rules the entire world with an iron fist, two variations of the "worst" ending where Frederone dethrones Krotus but isn't quite as ruthless as he is in the worst ending, a neutral ending where Frederone remains in UndyingLoyalty to Krotus, a "better" variation of the neutral ending where Marliene joins Frederone in his UndyingLoyalty, a "better" ending where Frederone and Rosetta are married, and a "true" ending that's the most conclusive but [[BittersweetEnding bittersweet]] one.
228* The ''VisualNovel/{{Yarudora}}'' series, an [[InteractiveMovie interactive anime]] visual novel franchise by Sony initially released in 1998, had this trope as one of its big specialities. Each ''Yarudora'' game would sport ''lots'' of Endings, divided in 3 categories: Good (usually 3 to 5 ones), Normal (usually 3 to 5 ones too), and Bad (usually 17 to 20 ones; ''VisualNovel/YukiwariNoHana'' had '''32'''). This series, and its first game, ''VisualNovel/DoubleCast'', in particular (due not only to the interactive anime style and the numerous gruesome bad endings, but also because [[spoiler:''Double Cast'''s main heroine is ultimately revealed to have a {{Yandere}} SplitPersonality]], were so revolutionary at the time, they would become a primary inspiration for the creators of ''VisualNovel/SchoolDays'' cited above.
229* ''VisualNovel/YoJinBo'' has a total of eighteen possible endings, three for each bodyguard: the Good endings involve a final confrontation with the BigBad and a HappilyEverAfter, usually with Sayori [[IChooseToStay choosing to stay in the past]] to be with her chosen love interest, while the Bad endings involve Sayori being yanked back to the present, typically immediately after she and her love interest admit their feelings for one another. And then there's the "[[AllJustADream forgotten dream]]" ending, in which the guy simply leaves and Sayori wakes up in the present with only vague memories of the experience and a feeling that she has lost something.
230* ''VisualNovel/YourTurnToDie'' offers multiple Bad Endings resulting from things like failing the deadly mini games or letting Sara's [[SanityMeter Hallucinations]] overwhelm her.
231** The first named ending, [[spoiler:Massacre]], comes at the climax of Chapter 2-2, and hinges on Sara deciding to [[spoiler:join Nao in sacrificing the other survivors so that the two of them can escape together, carrying the guilt of their betrayal]].
232* ''VisualNovel/ZeroEscape'':
233** ''VisualNovel/NineHoursNinePersonsNineDoors'' features 5 endings (technically 6, but one of them is just a NonStandardGameOver if you try to get the GoldenEnding too early), with an extra bad ending in the mobile port. Most of them are of the "Bad End" variety, featuring the player's untimely death. The "Safe" ending isn't really "good," but it explains certain plot points and is necessary for completion to get the True Ending. [[spoiler:They're ''all'' canon, as the game is being controlled by a little girl with the ability to ''see through time,'' and it was exploring multiple possibilities in order to determine the best route to ensure her survival nine years in the past.]]
234** ''VisualNovel/VirtuesLastReward'' has a whopping ''24 endings''. In order to facilitate easily exploring them, it uses a branching game pathway that allows you to go back to points where you make storyline-altering decisions and re-do them. [[spoiler:As in the first game, they're all canon, and the 'scene select' feature is an ability of the protagonist rather than a convenience for the player.]]
235** ''VisualNovel/ZeroTimeDilemma'' has over ''30'' endings, with 7 "main" endings, 2 secret endings, and many more game overs. [[spoiler:Once again, all of the main endings are canon, and this time even some of the game overs are canon too!]]
236[[/folder]]

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