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1[[quoteright:220:[[Comicbook/{{Tintin}} https://static.tvtropes.org/pmwiki/pub/images/you_had_us_worried_there.png]]]]
2
3TheHero is [[RedWireBlueWire defusing a bomb]] or [[OutrunTheFireball outrunning an exploding freighter]], landing a damaged passenger plane or doing some other extraordinarily dangerous act of heroism. The other characters can't see him, can't detect him, and just have his radio to talk to.
4
5Suddenly, there's a huge explosion. And silence.
6
7The other characters ask, "Are you there? Do you read?", their faces getting grimmer and grimmer as they realize that they may be talking to nobody but a charred corpse.
8
9But suddenly, "This is [[StevenUlyssesPerhero Captain Jack Amazing]] reporting in." The inevitable reply is, "You had us worried there, Captain."
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11Sometimes there's no reason given for the delay -- there's no interference and the hero must have been safe for a minute or more, he just didn't reply for any reason but for tension. Sometimes, though, this is part of a ReentryScare or they were in shock.
12
13----
14!!Examples:
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16[[foldercontrol]]
17
18[[folder:Anime & Manga]]
19* At the end of the ''Anime/MobileSuitGundamWing'' TV series' last episode, we're not sure whether Heero made it, but then he comes in with his signature, "Mission Accomplished".
20[[/folder]]
21
22[[folder:Comic Books]]
23* In ''Recap/TintinExplorersOnTheMoon'', MissionControl is increasingly worried when there is no response from the rocket crew 30 minutes after their moon landing. Cue Tintin hailing that all is good up there.
24[[/folder]]
25
26[[folder:Films -- Animation]]
27* In ''WesternAnimation/FindingNemo'', although this exact phrase is never used, this example is certainly reminiscent of this trope. The following exchange occurs after Nemo, also known as Sharkbait, ''successfully'' jams the filter of the fish tank:
28-->''[the sound of a jammed filter is heard]''\
29''[the fish collectively gasp and swim to the filter]''\
30'''Deb:''' Sharkbait!\
31'''Bloat:''' Sharkbait, are you okay?\
32'''Gurgle:''' NO!\
33'''Gill:''' Can you hear me, Sharkbait?\
34'''Deb:''' ''[sobbing]'' No!\
35'''Gill:''' Nemo, can you hear me?!\
36'''Nemo:''' ''[appearing behind them]'' Yeah, I can hear you.\
37''[the fish collectively gasp and turn around]''\
38'''Gill:''' SHARKBAIT, YOU DID IT!\
39''[Deb sighs with relief and Bloat laughs]''\
40'''Gurgle:''' ''[hugging Nemo]'' Sharkbait, you're... COVERED WITH GERMS! ''[screams and swims away]''\
41''[the rest of the fish laugh]''\
42'''Gill:''' That took guts, kid.
43[[/folder]]
44
45[[folder:Films -- Live-Action]]
46* ''Film/CatWomenOfTheMoon'' opens with this trope, as White Sands desperately tries to contact the crew of Moon Rocket 4 who have passed out due to the crushing G-force of takeoff. After they rouse themselves, Captain Laird barks at the others to check their instruments rather than take a second to let MissionControl know they're still alive. This is actually the correct thing to do, but [[EstablishingCharacterMoment it presents him as a by-the-book hardass]].
47* Occurs in ''Film/TheRightStuff'', when Chuck Yeager is trying to break the sound barrier for the first time. After a lot of crashes that occurred when nearing Mach 1, the ground team mistake the Sonic Boom for an explosion. Then he calls them over the radio.
48* In a more comedic example, happens several times in ''Film/AHardDaysNight'' when Music/TheBeatles get where they're supposed to be at the last minute. Only one or two of those were life-threatening. Also subverted once, when everyone starts reacting that way to them arriving in time for the final run-through -- except there's only three of them...
49* There is also a moment like this near the end of ''Film/GiveMyRegardsToBroadStreet.'' This one wasn't life-threatening either, but it may have been sanity-threatening.
50* In ''Film/Apollo13'', the re-entry sequence was played like this. Everyone is listening in suspense, the words "Odyssey, this is Houston," are spoken over the radio, AndMissionControlRejoiced. The [[TruthInTelevision real-life original response]] managed to be even more ironically mundane: "Okay, Joe," and nobody cheered - mission control waited for Lovell's confirmation that the command module was floating right-side up and ready to be recovered [[note]]"Houston, we're at Stable-One, the ship is secure; this is Odyssey, signing off."[[/note]] before the celebrations started.
51* In ''Film/WarGames'', the folks at NORAD know that if the sensors are correct, various bases have just been nuked, and the delay before the answer to 'Are you still on?' comes back is pretty long...
52* A variant in ''Film/ANewHope'': When the heroes are about to be crushed in the trash compactor, C-3PO doesn't lose radio contact with them, but he does mistake their cheering when the compactor stops for screams of pain.
53[[/folder]]
54
55[[folder:Literature]]
56* Parodied and inverted in ''Literature/{{Discworld}}'' (as it is TheGrimReaper worrying about someone ''not'' dying):
57-->'''Old Person:''' One hundred years! Up yours, Baldy!\
58'''Death:''' [[AC:Yes, you really had me worried there for a moment.]]
59** Played relatively straight, though lampshaded, in ''Literature/GuardsGuards'', where Captain Vimes hears a variant of this ("You were nearly a goner there, Captain"), from Nobby Nobbs, and thinks to himself that there could be worse things to hear after awakening from serious injury, such as "Did anyone get his number?" or "You two hold his hands behind his back."
60[[/folder]]
61
62[[folder:Live-Action TV]]
63* ''Franchise/StargateVerse'' in general loves this trope.
64** In ''Series/StargateAtlantis'', during [[Recap/StargateAtlantisS02E02TheIntruder one episode]] (where the Stargate crew are battling a sentient computer virus) it happens twice: once when the virus tries to vent the heroes into space as they try to shut down the fighter craft the virus was using to hide in, and once when they had to fight a virus-controlled craft within the corona of a nearby star.
65** ''Series/StargateSG1'' has O'Neill jumping an about-to-explode Stargate through the Earth, with a scare about whether or not he was able to eject.
66** Subverted in ''Series/StargateUniverse'', when they attempt to land a shuttle on a planet with extreme upper atmosphere wind speeds. There's the standard "Oh no, we're in trouble!" -> "Are you there?" -> silence -> "Yeah, we're fine." dialogue... then the shuttle loses power and crashes hard on the planet's surface.
67[[/folder]]
68
69[[folder:Video Games]]
70* Happens in the Light Side ending of ''VideoGame/KnightsOfTheOldRepublic''.
71* Several times in ''VideoGame/MassEffect1'', with Shepard losing comm signal for extended periods, such as on Feros or during the final mission, with an agitated Joker calming considerably when Shepard finally gets through again.
72* ''VideoGame/MetroidPrime3Corruption'':
73** There's a brief section where Samus teleports to a distant location on Bryyo and is too far from her gunship to receive transmissions properly.
74** The game does this [[spoiler:at the end with the obligatory EarthShatteringKaboom, when everybody in GFS ''Olympus'' thinks Samus didn't escape from Phaaze in time. They later see that she did]].
75* ''VideoGame/FinalFantasyX2'' has this happen to Yuna after she [[spoiler:falls into the hole created by Vegnagun in Djose Temple and ends up in Bevelle after exiting the Farplane. "Yuna, reporting in."]]
76* The vector-graphics arcade video game ''Lunar Lander'' seems to have been based on the Appolo 11 event, right down to the computer error requiring the player to take manual control[[note]]In the actual Apollo 11 mission, the computer errors didn't actually affect anything critical, and the manual control at the end was always part of the procedure, though Neil's need to overfly the rock field meant his trajectory was flatter--and used more fuel--than expected.[[/note]].
77[[/folder]]
78
79[[folder:Web Comics]]
80* Subverted big-time in ''Webcomic/GirlGenius'', when AxCrazy Bangladesh Dupree doesn't ''escape'' from a bomb, she inexplicably and uncharacteristically refrains from ''[[http://www.girlgeniusonline.com/comic.php?date=20061108 dropping]]'' one on an Infernal Device (at least from Bang's point of view).
81-->'''Minion:''' Orders, ma'am?\
82'''Bang:''' ... We could assemble a device team. It may be rigged to defend against tampering. So we'll want a wire man with a quick pull return system. Once we shut it down, Klaus could study it or something.\
83''[long beat]''\
84'''Bang:''' pfffftbb! HAHAHAHA! Or we could just blow it up!\
85'''Minion:''' Whew! Had me worried there, Captain!\
86''[bomb drops, with the usual mayhem to follow]''
87[[/folder]]
88
89[[folder:Western Animation]]
90* In two ''WesternAnimation/CodeLyoko'' episodes, Jérémie tries to get into contact with the rest of his team on Lyoko and there is a considerable pause, making him worry (the first time has him crush a can in an AdBreakDoubleTake-type scenario). However, either Aelita comes in to calm him down or Odd screams into his eardrum.
91* ''WesternAnimation/DuckTales2017'': In "The Most Dangerous Game Night!", Louie and Huey are trying to hide the fact that Gyro and Launchpad have shrunk down and are interacting with a microscopic race, dubbed "Gyropuddlians," within [=McDuck=] Manor so that the family can have a normal night in for once. Then Launchpad calls Louie and tells him that the Gyropuddlians are trying to conquer the not-Jenga tower the family is currently playing with. The tower collapses and the call drops, causing Louie and Huey to believe Gyro and Launchpad have been crushed and desperately dig through the blocks. Launchpad calls back a few seconds later, explaining that the Gyropuddlians are ''fast''.
92[[/folder]]
93
94[[folder:Real Life]]
95* During the descent phase of Apollo 11, a number of things went wrong that you ''do not want to go wrong'', particularly when you're many thousands of miles from home. First, the communications between the lunar lander ''Eagle'' and Houston kept dropping out[[note]]Plume deflectors had been added to keep hot thruster gasses from blowing directly over Eagle's hull, but they also interfered with the signal reception pattern on the communications antennae, and due to incomplete documentation of the change, nobody realized this until the post-mission debriefings[[/note]]. Second, the astronauts were found to be landing long of their intended landing spot by 2-3 miles (though thankfully still within their "landing ellipse"). Third, the lander's computer failed five times during the landing program[[note]]Thankfully, only minor failures that meant a few low-priority tasks got delayed for a few seconds; this was caused by information overload[[/note]]. Fourth, with Neil Armstrong flying manual during the final phase, Houston called up to inform the astronauts that they were running low on fuel, and had only 30 seconds before it became an abort situation[[note]]12 and 14 also got low fuel warnings, though neither cut things as close as 11 did[[/note]]. Then, in rapid succession, comes "Contact light." "Shutdown." "Okay, Engine stop." and then Armstrong's famous "Tranquility base here, the Eagle has landed." Mission control was so wound up (and surprised by the phrasing -- "Tranquility Base" was a spur-of-the-moment innovation by Armstrong) that [=CapCom=] Charlie Duke couldn't get his words out; "Roger, Twan -- Tranquility, we copy you on the ground. You got a bunch of guys about to turn blue. We're breathing again. Thanks a lot." It was more tense than many today realize: Armstrong and Aldrin had to concentrate on piloting the lander over an unexpected boulder field and crater, and made it down just 17 seconds before it turned into an abort situation.
96* And on Apollo 8, first mission to orbit the moon, the engine burn to return to Earth took place behind the moon, out of radio contact, on Christmas Day. The conversation when contact was restored:
97-->'''Jim Lovell:''' Please be informed, there is a Santa Claus.\
98'''Mission Control:''' That's affirmative. You're the best ones to know.
99* In aviation the principal set of priorities is "aviate, navigate, communicate", which means you have to fly the plane first, then make sure you know where it's going and only then talk to other people. So, the more tense the situation is, the more likely pilots are to stop responding to the dispatcher, because they need to concentrate all of their attention on piloting the aircraft.
100[[/folder]]

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