Follow TV Tropes

Following

Context Main / XanatosGambit

Go To

1%%%
2%%
3%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
4%%
5%%%
6
7%% Image chosen by Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1296188882057615600
8%% If you would like to change the image, please bring it up in the Image Pickin' forums first.
9%%
10[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/XanatosGambitDiagram_7509.jpg]]
11[[caption-width-right:350:ThePlan is to stab you five times with MortonsFork. The faster the pathway, the better the outcome.]]
12
13->''"The key to strategy... is not to choose a path to victory, but to choose so that '''all''' paths lead to '''a''' victory."''
14-->-- '''Cavilo''', ''[[Literature/VorkosiganSaga The Vor Game]]''
15
16%% One quote is sufficient. Additional quotes can go on the quotes tab. %%
17
18A Xanatos Gambit is a [[ThePlan plan]] for which all foreseeable outcomes benefit the creator -- including ones that superficially appear to be failure. The creator predicts potential attempts to thwart the plan, and arranges the situation such that the creator will benefit in one way or another even if their adversary "succeeds" in "stopping" them. When faced with a Xanatos Gambit the options are either to accept that the creator will get the upper hand and choose the outcome that is least beneficial to them, or to defeat them by [[TakeAThirdOption finding a course that they didn't predict]].
19
20Don't forget. [[SpannerInTheWorks Morons are especially good at the latter]]...
21
22At its most basic, the Xanatos Gambit assumes two possible outcomes for [[UnwittingPawn the one manipulated]] -- success or failure. The plan is designed in such a way that [[MortonsFork either outcome will ultimately further the plotter's goals]]. A more complex view is having several tiers of likely results: outrageous success (the hero is defeated), hidden victory (the distraction allows planting of TheMole without suspicion), acceptable loss (knowledge is gained of limitations) and ultimate sacrifice (your own death will compromise the heros' reputation). The study of probability has such a gambit known as a Dutch Book, involving securing bets such that regardless of the outcome the bookie will always pay out less than was bet.
23
24Since the Xanatos Gambit can involve an obvious goal's apparent failure, this is a convenient device in an ongoing series to let the villain occasionally win (preventing VillainDecay) while still giving the heroes a climactic pseudo-victory. It can also be a demonstration of EvilVirtues and possibly a forerunner to a HeelFaceTurn (as in the {{Trope Namer|s}}); a Xanatos Gambit often involves foregoing a large win in favor of a smaller easier win, showing that the villain is capable of being patient, humble and think about long term benefits.
25
26This trope is named after David Xanatos, one of the main antagonists in the series ''WesternAnimation/{{Gargoyles}}'', who was a master of the technique and used it consistently to serve his own ends.
27
28If the character's plan is continually ''revised'' to bring about a winning solution [[SpannerInTheWorks no matter]] [[DidntSeeThatComing what happens]], he is playing XanatosSpeedChess. When a plan is so ludicrously complicated that it relied more on luck than actual planning and foresight, it's a GambitRoulette. If the plan relies on misdirection rather than MortonsFork, then it's a KansasCityShuffle. If several people are trying to out-scheme the other in this way, you might be headed for a GambitPileup where several of them are likely to be OutGambitted. This may involve [[IKnowYouKnowIKnow counters to plans the mastermind may or may not be expecting]].
29
30This is one of TheOldestTricksInTheBook, listed in ''UsefulNotes/TheThirtySixStratagems'' as the 35th strategy, [[ExactlyWhatItSaysOnTheTin Chain Stratagems]].
31
32Contrast with IndyPloy, a "plan" executed with no planning whatsoever, and BatmanGambit, a plan which relies on people doing as predicted in given circumstances. The MagnificentBastard is a villain type likely to use these, but a particularly skilled [[TheChessmaster Chessmaster]], ManipulativeBastard, or GuileHero may also pull one off.
33
34This trope is not to be confused with ThanatosGambit (where a plan includes the planner's death as a final piece) although they can overlap, or HoistByHisOwnPetard (when someone's own thingamajig is the source of their downfall).
35
36SadisticChoice is the [[InvertedTrope Polar Opposite]], in which every given choice will hinder [[UnwittingPawn the person deciding the choice]].
37
38'''Remember: It's only a Xanatos Gambit if ''all'' the ''plausible'', ''mutually exclusive'', outcomes benefit the mastermind in some way. It does not count if the plan has multiple desired results but all of them are still required to succeed.''' At the very least, the planner has to benefit [[HeadsIWinTailsYouLose whether the obvious plan succeeds or fails.]] This is not a shorthand for "any clever, complex, evil plan." You may want EvilPlan for that.[[note]]Though the plan can be made up of a ''string'' of Xanatos Gambits.[[/note]] Instances of this term that use "Xanatos Gambit" without the key quality of "all (or at least two) plausible outcomes always benefit the mastermind" are ''WRONG''. Please fix them wherever you see them at Website/TVTropes. If you can't decide what kind of plan it is, use ThePlan which is the supertrope for plans in general.
39
40'''Heroes and villains and everything in between can use this trope, but most cases will have spoilers. Read at your own risk.'''
41
42----
43!!Examples:
44[[index]]
45* XanatosGambit/AnimeAndManga
46* XanatosGambit/FanWorks
47* [[XanatosGambit/LiveActionFilms Films — Live-Action]]
48* XanatosGambit/{{Literature}}
49* XanatosGambit/LiveActionTV
50* XanatosGambit/VideoGames
51* XanatosGambit/VisualNovels
52* XanatosGambit/{{Webcomics}}
53* XanatosGambit/WesternAnimation
54** ''XanatosGambit/{{Gargoyles}}''
55** ''XanatosGambit/YoungJustice2010''
56* XanatosGambit/RealLife
57[[/index]]
58
59[[foldercontrol]]
60
61[[folder:Board Games]]
62* A game of TabletopGame/{{Chess}} played by two halfway decent people is truly a joy to behold due to the sheer number of Xanatos Gambits. Indeed, the very principle of the Gambit comes from the Chess practice of offering up the sacrifice of a piece in order to gain a positional advantage. It is exceedingly common to sacrifice one's own piece in order to capture an opponent's piece, or simply to break the opponent's defences. Capturing the offered piece is called "Gambit accepted", and refusing is called "Gambit declined". Since many players have multiple such gambits going on at any one time, a game can quickly become a GambitPileup.
63** Many a novice, and more than a few experienced players, have gotten just ''a little too eager'' in [[SchmuckBait grabbing that one extra pawn]] or [[UnwittingPawn attacking the obvious weakness in the enemy's position]] and [[OhCrap realized only too late]] that it was AllAccordingToPlan.
64** On a smaller scale, the concept of a fork. He can take one of several pieces; which one will you protect?
65** Another example of this comes in the form of Zugzwang: a situation in which any move the player makes will lead to a disadvantage (either material or positional), and the best possible action would be not to move at all - which is forbidden.
66* ''TabletopGame/ConnectFour'' is generally won through a Xanatos gambit: by setting up two sequences right next to each other, either the other player blocks your first one and allows the second, or ignores both and so allows the first.
67* TabletopGame/TicTacToe: Capture 3 of the 4 corners to assure that you will win regardless. While not always a board game (in fact, it's usually drawn with paper and pencil), a so-called "double-trap" in Tic-tac-toe is one of the most obvious Xanatos gambits.
68* ''TabletopGame/{{Diplomacy}}'' is a game which thrives on these, as the players must secretly negotiate, manipulate, and lie to each other as a matter of course. For example, a clever player may attempt to offer another player support for a movement quid-pro-quo. If successful, great. If that player denies support, the first player might support him anyway - and mutter quite audibly about how he was just stabbed in the back. At the cost of one turn's disadvantage, the first player has trashed the second's reputation with the entire table.
69* The Chinese game of ''TabletopGame/{{Go}}'' makes this OlderThanDirt, as the game is believed to be the oldest game still being played (at least 2,500 years old), as well as having many situations where both players are doing this simultaneously.
70** In a situation called 'Ko', you are not allowed to take a stone that has just captured one of yours if it would lead to exactly the same board layout at the end of your previous turn. You must instead play elsewhere, and are allowed to take back on your next turn if your opponent has not played to stop that. In this case you need to make a play somewhere else that makes a threat that will cost your opponent more than he gains by consolidating the original exchange. He responds to your threat, you retake, leaving him in Ko, and so he then must make a threat for you to respond to. Both sides continue this until one player calculates the threat is not worth as much as the Ko position. Even then this may help the other player, as a dead group of stones is saved (or a live group is killed), lessening the value to the other side of winning the Ko.
71** A pair of possible moves is called 'miai' if it doesn't matter which one is played, because the opponent will make the move the other choice would have prevented (often at the same place), and the outcome will be the same either way. This often turns into a bit of a GambitPileup, as there's usually no hurry to make a miai move, and it can be saved for a ko threat.
72** Common sequences of moves, known as 'joseki', have become established because they are believed to be best play. Some joseki have many branches, presenting each player with several choices. No matter what they choose (unless they screw up), the player who started the joseki gets some advantage, while their opponent gets a slightly lesser advantage. Those advantages can be various combinations of territory, influence, initiative and [[ChekhovsGun aji]], and although which combination of advantages you get depends on your opponent's choices as well as your own, a good player will steer things so that the advantages they get work well with the rest of the board. Players are advised not to learn joseki by rote, as it tends to lead to following such memorised sequences blindly, getting them OutGambitted by, for example, getting influence in the wrong direction.
73* This is a common idea in the ''Series/GameOfThrones'' Board Game in general
74** The Roose Bolton card does this. He boosts your armies so you might win, but if you lose, you can return him and all your other hero cards to your hand.
75** When one side has a very slight advantage and both players have a grip of a bunch of Hero cards, the leading side will often play a mid-range card in an attempt to bait out a high-power card out of the opponent. If the opponent does, then the leading side does not have to worry about the high power card for later and may not even suffer casualties depending on which House was involved (especially a problem with Stark during 1st Edition). If the opponent doesn't, you still haven't committed many resources and gotten victory in the battle.
76* In ''TabletopGame/{{New Angeles}}'', a boardgame in the TabletopGame/{{Android}} universe, every player plays as the CEO of a megacorporation, as they try to push agendas that may or may not help the titular city, in their effort to make more money than their secret rival and still keep the city afloat. The game is all about creating xanatos gambits. For example: Yes, you may vote for the main offer, which would create more sickness in the city, something that the Jinteki player actively profits from as they get money from curing the sickness, or you may vote for Jintekis counter-offer, which would give them the asset being offered but create some unrest in the city. And if you were to propose a different counter-offer, you may yet again play into Jintekis hand. You had to sacrifice a card to make that offer, and your offer puts organized crime in the city, which is something Jinteki has an investment in. But you don't know that.
77* ''TabletopGame/{{Blood Rage}}'' is a drafting game at heart. There are different "families" of cards, each attributed to some norse god. One god might be very good for offensive tactics, one for defense. But Loki is the god of xanatos gambits. Beware of letting one player get all the Loki cards. If you fight him and he wins, he gets points. If you fight him and he loses, he gets points. If you don't fight him at all, he gets points. There is no way out.
78[[/folder]]
79
80[[folder:Card Games]]
81* In TabletopGame/{{Bridge}}, with the number of different varieties of coups, endplays, and the like, it's quite possible to make sure that no matter what is played, you make your contract despite it appearing to be hopeless, or make your opponents lose their contract despite it appearing completely solid. The most common variety is the endplay (by intentionally losing a trick to opponents, you force an opponent to give you at least two more tricks due to lack of leads), but the squeeze play (where an opponent is forced to discard too many cards, allowing their good cards to be easily captured) and the coup (generally a play to force a foe into promoting one of your other cards) also frequently work like this. The defense can also pull these off, although generally not as easily.
82* Frequently the primary style behind the Scorpion Clan in ''TabletopGame/LegendOfTheFiveRings'', both in game mechanics and in storyline, consist of losing to win. Attacking them politically means they indulge in slander and blackmail; attacking them militarily means they lay horrific traps and pull you into impossible wars all the while. This has proven to be a catch-22 for the writers, as it's a Wall Banger if the clan doesn't salvage anything from a defeat, but also if they're never truly defeated. They're also notorious for claiming that everything is AllAccordingToPlan, even unambiguous defeats.
83* Depending on cards and archetype, this is often the goal in a game of ''TabletopGame/YuGiOh''. Decks in modern ''Yu-Gi-Oh!'' tend to focus on a singular strategy that can account for a number of potential attacks or moves by your opponent, and certain archetypes use your opponents moves. A Skull Servant deck wants its monsters to be destroyed and placed in the graveyard. Your opponent needs to destroy your monsters to win, but in doing so powers your other monsters (in particular the King of Skull Servant). If they leave them alone to stall your moves, they could risk you summoning something extremely dangerous that may not be reliant on your active strategy, but exists for this scenario. It's a lose-lose situation, and the only way out is to simultaneously destroy a monster ''and'' get it banished rather than just regular destroyed. This is not impossible to do, but had your deck not been set up to counter this exact potential moment, you are in a serious risk of failing to recover or gain traction against your opponent.
84** For a modern example of this trope in action, look no further than Tearlament, especially during the times when products like the core set ''Darkwing Blast'' and box set ''Magnificent Maidens'' were released. The archetype’s goal is to Fusion Summon a ton of monsters, and has multiple ways to get 3 of their monsters with said Fusion Summoning effects- Havnis, Merrli, & Scheiren -into the GY by card effects in order to use said effects, Fusion Summoning by shuffling material back into the Deck. Wanna run them over to not trigger their effects? Their big fusions, Rulkallos & Kaleido-Heart, are too big to handle and the former shields all of your other Aqua monsters from battle destruction. You take them out by card effects? Better hope they don’t hit the GY, otherwise cue triggers of those Fusion Summoning effects, as well as the effects of those Fusions, and just about every card effect in the archetype. You try to deck them out? Not only do you run into the same problems as before, 2 monsters that are retrained versions of Ishizu Ishtar’s popular picks can quickly shuffle back sent cards, giving the deck enough gas to keep going, and you trigger said effects anyway. Going first and setting up an unbreakable board? Havnis is an archetypal handtrap that sends cards from the hand and Deck to GY, and heaven forbid it sends 1 or even both of the other 2 retrained monsters, let alone any Tear cards.
85[[/folder]]
86
87[[folder:Comic Books]]
88* The terrorist organization The Many Arms of Death have such a plan in place for Batwoman in ''ComicBook/BatwomanRebirth''. Ideally, they want to string her along through various "trials" to make her suffer as much as possible, but would not be opposed to her being killed outright. They would have even found success if she hadn't taken their initial bait, as then one of their attacks would not have been foiled.
89* In ''[[Literature/TheDresdenFiles Down Town]]'', the mob boss Marcone orders Harry not to investigate a recent murder. Whether Harry obeys or not is unimportant, as Marcone later explains: the former possibility saves him time and manpower, but either way the killer is found [[PragmaticVillainy and punished]]. And if Harry ''doesn't'' get involved, Marcone's people get to investigate the crime without the stubborn, [[DestructiveSaviour dangerous]] mage getting in their way.
90* ''ComicBook/GreenLantern'':
91** Lord Malvolio, the son of a Terran woman and an extraterrestrial Green Lantern Corps member, who had his father's ring, tricked Green Lantern Hal Jordan into taking his ring. After Jordan had thought that he defeated him, Malvolio simply got back up again. While Jordan may have had Malvolio's ring through Emerald Twilight, Malvolio only returned in prose.
92** In ''ComicBook/SinestroCorpsWar'', Sinestro gloats that although his Corps is losing the battle [[spoiler:he's already won, because by forcing the Green Lanterns to use lethal force against his troops he's ensured that a more fearsome Corps will keep order in the universe: either fear of the Sinestro Corps will be keeping people in line, or fear of empowered-to-kill Green Lanterns will]].
93* ''[[Characters/BatmanTheJoker The Joker]]'''s entire existence is this at the expense of the [[Characters/BatmanTheCharacter Caped Crusader]]. If Batman doesn't come after him, Joker can do whatever he pleases with impunity: Joker wins. If Batman beats him and throws him into [[CardboardPrison Arkham]] or does something else to incapacitate him, [[JokerImmunity Joker just escapes]], and he had gotten to have a playdate with Batsy again (and kill a bunch of people in the meantime): Joker wins. If Batman kills him, Joker has [[IfYouKillHimYouWillBeJustLikeHim corrupted him]]: Joker wins.
94* In one ''ComicBook/JusticeLeagueOfAmerica'' story, the Key traps the League in hallucinatory fake realities, with their inevitable escape being an important component of his EvilPlan. Having them trapped happened to be beneficial for him, but he was also counting on their escape. Unfortunately for him, [[spoiler:[[SpannerInTheWorks he didn't count on]] [[ComicBook/GreenArrow Connor Hawke]]'s appearance]].
95* The [[BrainInAJar Supreme Intelligence]] of Marvel's Kree Empire is a master of this. His defeats frequently lead to sequels where he gloats that the defeat was only part of some bigger, more elaborate scheme.
96* ''ComicStrip/KnightsOfTheDinnerTable'': [[RulesLawyer Brian]] uses one when his character is granted a wish. Knowing the way these things [[JackassGenie usually go,]] he comes prepared. When it inevitably backfires, [[spoiler:a clause he snuck into his wish comes into play, and his character is resurrected and awarded several thousand gold pieces as a consolation prize]].
97* [[GodOfEvil Anathos]] in ComicBook/LesLegendaires pulled one about his reincarnation: he wanted to reincarnate through a living, but, for this, his future host had to bear his mark. So, when he had to mark his ApocalypseMaiden, he was careful to also mark a precious item she had in her possession as a failsafe. When the time comes, the protagonists attempted to hide her and kill her if necessary, only for Anathos to instead possess one of her friends, whom she had given her item too and as such who was technically bearing the mark as well.
98* Queen Chrysalis' EvilPlan as revealed in issue #3 of ''ComicBook/MyLittlePonyFriendshipIsMagicIDW'' makes use of this trope. [[spoiler:Stealing Twilight's magic would of course be her best scenario, but putting the bearers of the Elements against each other, or allowing her minions to have taken over Ponyville would have their benefits too. Further, in issues #4, she forces Twilight to either choose to go free and let the Changelings at her friends and the CMC trapped in their pods, or to have Twilight join her as her servant while letting her friends free. The catch on the latter is that Chrysalis still holds back the friends after Twilight takes this option, anticipating that once she's drained Twilight's love for them, Twilight herself would be the one to destroy them. Chrysalis' plan only fails when the magic from the comet gives a ''bigger'' boost to Twilight than it does to Chrysalis, allowing Twilight to defeat her.]]
99* In the ''ComicBook/NewGods'', Darkseid and Highfather exchanged their sons as part of a cease-fire treaty between Apokolips and New Genesis. Darkseid immediately handed Highfather's son over to Granny Goodness and ordered her to put him through twice the torture that the other orphans on Apokolips endure under her "care". Darkseid knew that the increased torment would push the newly christened Scott Free (the future Mr. Miracle) to escape Apokolips at any cost. This would violate the terms of the treaty and give Darkseid an excuse to retaliate. In the meantime, Darkseid is secure in the knowledge that his hated enemy's son is going through hell. (Unfortunately for Darkseid, he didn't count on the fact that both Mr. Miracle ''and'' Orion, his son who he had given to Highfather, would later become two of his worst enemies, and cause him more grief than he could have ever imagined.)
100** Darkseid hitting Batman with the Omega Sanction at the climax of ''ComicBook/FinalCrisis'' would also count. An amnesiac Batman was sent back in time, fighting to survive as he was shunted between historical periods closing in on the present. It turned out that Batman was absorbing Omega energy with each jump, and surviving to reach the present would cause the energy to release and destroy reality.
101** The crossover miniseries ''Superman/Franchise/{{Alien}} 2'' would also see Darkseid rely on this when he acquired facehugger eggs and unleashed infected parademons on New Genesis, with one facehugger even managing to plant an egg in Orion. When Superman and Orion travel to Apokolips to kill the Xenomorph Queen, after the Queen's death Darkseid uses his Omega Beams to destroy the xenomorph embryo inside Orion without hurting him, claiming that while Orion is his enemy he is also Darkseid's son and he would not allow him to die in such a manner. As Darkseid later explains to Desaad, the final goal of the plan was to give Orion the idea that Darkseid still cares about him as a son despite their being officially enemies, in the hope that Orion's loyalty to New Genesis would become strained at some future date.
102* ''ComicBook/TheSandman1989'': In the volume ''The Doll's House'', Dream's [[{{Hermaphrodite}} sibling]], Desire, as part of their eons-long feud with Dream, launches a plot to hurt him by tearing apart his realm: [[spoiler:during Dream's imprisonment, Desire discovered that the comatose Unity Kinkaid was a "vortex" (a mortal whose existence causes the Dreaming to break down, destroying the world unless he or she is killed,) but was currently harmless because she was unconscious. Desire secretly raped and impregnated the sleeping Unity, which, unbeknownst to Dream, caused the power of the Vortex to be passed on to Desire and Unity's granddaughter, Rose Walker. If Dream did not kill Rose, the vortex would tear apart the Dreaming, but if he had killed her then shedding the blood of a family member (even if he didn't know she was family,) would have unleashed the Furies to ravage the Dreaming anyway. Ultimately, the various players manage to TakeAThirdOption, but only by using a method which Dream himself didn't know was possible, and without which Desire's plan would have worked flawlessly]].
103* In ''ComicBook/SonicTheHedgehogArchieComics'', the TournamentArc plot by Breezie the Hedgehog was this: by using a Chaos Emerald she discovered as the prize in a tournament fight, she knew that she'd lose it to someone good or evil. Either way, she got out big draws by bringing in Sonic and his friends and foes, making her much richer and more popular than before.
104** Also is Eggman's first usage of the Genesis Wave. If he managed to defeat Sonic in the rewritten world, he'd take over the world. If he failed and Sonic managed to reverse the Genesis Wave, he still managed to remove the immunity to Roboticization that the Bem had bestowed upon the people of Mobius (and this proved important, as it allowed Eggman's World Roboticizer to pose a significant enough threat that Sally had to perform a HeroicSacrifice and become roboticized herself to stop it).
105* Malebolgia made sure to pull out one in his {{deal|WithTheDevil}} with ComicBook/{{Spawn}} to avert a FaustianRebellion: if Spawn uses the powers Malebolgia granted him when resurrecting him for evil, Hell naturally becomes stronger; if he uses them for good, the souls of his {{Asshole Victim}}s are sent to Hell, creating new recruits; and he uses them for nothing, he will gradually go mad from the frustration and, when it's time for him to go back to Hell, he will be more fitting as one of Malebolgia's generals. Whatever happens, Hell gains something.
106* A {{retcon}} of two different {{Evil Plan}}s of [[Characters/MarvelComicsThanos Thanos]] that were foiled by Kazar and Thor (respectively) established them as Xanatos Gambits. Thanos was in fact using the two situations to secretly study Kazar's HeroicResolve and Mangog's power source of a countless souls, information he would later use to devise the most effective stratagem for his upcoming showdown with the death god known as The Walker.
107* The first story arc of ComicBook/TitansRebirth had Abra Kadabra plan against [[Characters/TheFlashWallyWest Wally West]] by threatening to kill Linda Park and having his minions target the other Titans. Either Wally didn't save any of them, and suffered for it, or he saves them all at once by running so fast that he re-imprisons himself back into the Speed Force, so either way Abra benefits. The latter ends up the option, but Wally redirects his focus from Linda to the other Titans so they can pull him out, allowing Abra himself to be trapped in the Speed Force.
108[[/folder]]
109
110[[folder:Films -- Animation]]
111* ''WesternAnimation/Frozen2013'': Some XanatosSpeedChess is necessary at first due to changing circumstances, but as of Anna's departure from the palace, a regular gambit is in motion: [[spoiler:Hans leads Arendelle through the crisis while both queen and princess are absent, becoming a public hero. Option 1: Neither survive (despite Hans eventually mounting his own heroic efforts to find them), so there is no official heir and he will be supported in taking the throne. Option 2: Anna survives but Elsa dies, so he can marry Anna unimpeded and let the naïve princess be a PuppetQueen to his [[EvilChancellor Evil Consort]]. Option 3: Elsa survives but Anna dies, so Elsa's one supporter is gone and she can be blamed for everything and executed, turning it into Option 1. Option 4: Both return, but public support will now favor Hans over Elsa and she'll ''have'' to let him marry Anna; an [[MakeItLookLikeAnAccident accident]] for the feared queen can be arranged later to turn it into Option 2. Hans nearly gets Option 3, but [[SpannerInTheWorks with Olaf's help]], Anna stayed unfrozen long enough to derail things]].
112* Part A of Syndrome's scheme in ''WesternAnimation/TheIncredibles1''. He sends superhero after superhero against his Omni-Droid, and records everything. If the hero dies, well and good. If not, then he takes everything he learned, builds a better version of the Omni-Droid to take that into account, and the hero dies next time. When Mr Incredible accesses Syndrome's files, he sees how this has happened over and over; each version of the droid will kill a number of heroes, fail and die, then its successor kills the hero responsible and takes out the next few. By the time Syndrome sends Mr Incredible after the droid, it's gone through eight versions ([[spoiler:and then it learns from Mr Incredible himself and becomes strong enough to beat him as the ninth, with the ultimate tenth version as the sum of all its experiences]]). And due to the scenario presented, no one thinks there's a need to question the droid's source.
113* In ''Literature/TheIrregularAtMagicHighSchool: The Girl Who Calls The Stars'', Navy scientists make a meteorite strike Earth as part of their attempts to recreate an illegal experiment. If the meteor hits, they know they got the experiment right. If it is magically disintegrated, they know that the Japanese army secretly has someone '''very''' powerful at their command.
114* ''Anime/PatlaborTheMovie'':
115** [[ThanatosGambit By killing himself]], the BigBad has left the police with only three choices to prevent ComputerVirus-infected Labors from destroying Tokyo: [[spoiler: Do nothing and let Tokyo's infrastructure get wrecked, destroy all Labors, or destroy the Ark thereby dooming the Babylon Project.]] Since the BigBad is TheFundamentalist who feels that LuddWasRight, all three options suit him.
116** Captain Gotoh counters with a smaller-scale gambit of his own: he orders the team to [[spoiler:demolish the Ark with its SelfDestructMechanism]], and ships the HOS master disk to Shige's contacts at MIT to be analyzed. Assuming the team succeeds, one of two things will happen: either MIT is able to show that the HOS was responsible for the Labor rampages and prove that [[spoiler:demolishing the Ark was necessary to save Tokyo]], or they just blame it on the typhoon that was part of the BigBad's plan because [[spoiler:all the evidence they were responsible for the Ark's destruction will [[DestroyTheEvidence be on the bottom of Tokyo Bay]] anyway]]. Either way, [[spoiler:Tokyo is saved]].
117* ''WesternAnimation/ThePrincessAndTheFrog:'' If [[BigBad Facilier]] wins, his "[[DealWithTheDevil friends]]" get the souls of everyone in New Orleans. If he loses...well, they seem so ''gleeful'' when he loses that [[AlternativeCharacterInterpretation some fans suspect]] that [[spoiler:[[YouHaveFailedMe dragging him off]] to "the Other Side"]] may have been their goal the whole time.
118* In ''WesternAnimation/Shrek1'', when the titular ogre approaches Lord Farquaad after he exiled a load of fairy tale creatures in his swamp, Farquaad offers to return ownership of his swamp to him in exchange for bringing him Princess Fiona. If Shrek fails, then Farquaad will be rid of the ogre, and if Shrek succeeds, then Farquaad gets Fiona without having to risk his life, or those of his soldiers, going through the dragon's keep. Unfortunately, the plan doesn't work out that way because Shrek and Fiona end up falling in love.
119[[/folder]]
120
121[[folder:Folklore]]
122* In the old UsefulNotes/{{Armenia}}n tale ''[[Literature/TheLiarFolktale The Liar]]'', a king offers a golden apple to anyone who can tell him a lie he won't believe. Many try and fail until a peasant enters his throne room and tells the king that he owes him money. Thus, the king is forced to either give the peasant the golden apple if he disbelieves the lie, or the money the peasant claims the king owes him.
123[[/folder]]
124
125[[folder:Music]]
126* In rock opera ''Act II -- The Father of Death'' by ''Music/TheProtomen'', Dr. Wily sets out to ruin Dr. Light. He uses a machine they both built to murder Light's girlfriend, and as soon as the news of it goes public, Wily starts slandering Light to the presses. Light actually receives a not guilty verdict, but because of Wily's words the public believes Light did it and that the court system is broken. He is forced to flee town before they take justice into their own hands.
127[[/folder]]
128
129[[folder:Myths & Religion]]
130* Literature/TheBible:
131** The overarching plot of the Bible (at least according to mainstream Christian interpretations). Adam sinned by deciding humans could decide for themselves what was good or evil, "tainting" all future humans (which, since he and Eve were the First, is ALL humanity) with sin and death, and UsefulNotes/{{Jesus}} gives himself to counter-act this, the life of a perfect man (Adam) for the life of a perfect man (Jesus). Afterwards, everything is basically a Xanatos Gambit by God against Satan. Satan and the wicked have dominion over the earth and can (have, and will) persecute God's true followers and will attempt to destroy them. This could go several ways. 1) If the "wicked" have good hearts, no matter what, they will be called and welcomed to God's followers. Satan loses, Jehovah wins. 2) The wicked try to ignore God's people and continue ruling themselves. They are unable to successfully rule themselves, as God had predicted, and they will be removed from power. Satan loses, Jehovah wins. 3) The wicked and hard-hearted attempt to destroy God's followers. Prophesies are fulfilled, a battle at Armageddon begins, they are destroyed, the good-hearted are heralded into an eternity of happiness in a paradise earth, Satan and his demons are imprisoned and eventually destroyed, resolving the issue of sovereignty once and for all and ending in the destruction of all evil for all time. Satan loses, Jehovah wins. This comes across in ''Literature/TheLionTheWitchAndTheWardrobe''.
132** In the Literature/BookOfGenesis, Joseph plays one when he demands that the brothers give up Benjamin to be his slave and themselves return to Canaan safely. That way, he ensure that either he gets to keep Benjamin with him (if his brothers treat Benjamin like a dispensable family member, as they treated Joseph years ago), or his brothers show a sufficient CharacterArc by refusing to leave Benjamin in Egypt, in which case he reconciles with all of them and brings his entire clan over to Egypt. Luckily for the Israelites, the latter plan eventuates.
133[[/folder]]
134
135[[folder:Pro Wrestling]]
136* Wrestling/BretHart pulled this off in his WWF Championship match against Wrestling/TheUndertaker with Special Guest Referee Wrestling/ShawnMichaels at ''[[Wrestling/SummerSlam WWF Sumerslam: Hart and Soul]]''. Near the end of the match, Hart spit on Michaels, provoking him to grab a chair to hit him, only for Hart to duck, resulting in Michaels hitting Taker instead. Had his plan succeeded (which it did), Hart would be able to easily win the title with Michaels forced to count the fall under the threat that he would not be able to wrestle on American soil if he screwed over Hart. Had it backfired, while he may have lost the match, Hart could possibly gain a rematch on the grounds of being screwed over by Michaels, who would be barred from wrestling in the United States, effectively eliminating his ArchEnemy once and for all. As an added bonus, [[SmallRoleBigImpact this marked the start]] of the feud between Taker and Michaels, which eventually led to the first-ever Hell in a Cell match.
137* Wrestling/LayCool pulled one in their big match against Wrestling/{{Melina}} to unify the titles at ''Night of Champions''. They had Wrestling/MichelleMcCool face Wrestling/{{Melina}}. Michelle was called a co-champion but Wrestling/{{Layla}} was the legal champion with Michelle allowed to wear and defend the belt as well. So if Michelle won (which she did), [=LayCool=] would be legally allowed to wear the unified title, while if Michelle lost, Layla could turn around and say Melina had won doodly-squat since she hadn't technically pinned or even faced the actual Women's Champion.
138[[/folder]]
139
140[[folder:Tabletop Games]]
141* ''{{TabletopGame/Mage|TheAwakening}}'' actually presents an antagonist with a listed ability of "[[InvokedTrope Xanatos Gambit]]!"
142* The Battle of Tukayyid in ''TabletopGame/{{Battletech}}'' was this for its instigator, Khan Ulric of Clan Wolf. Having been forced into fighting a war he didn't want, Ulric was able to humiliate his allies by outperforming them until they eagerly accepted a [=ComStar=] challenge to settle the entire war with CombatByChampion: The stakes were either the surrender of Terra (if the Clans won) or the Clans being bound to a 15-year truce (if [=ComStar=] won). If the Clans won, a major goal of the Invasion would be achieved, and probably deciding the Invasion in favour of the clans, with almost no blood being spilt. If [=ComStar=] won, the Invasion would be stalled (and with the Inner Sphere's vastly superior size, almost certainly decided in their favour once the truce was up). Either outcome would support Ulric's agenda of hastening an end to the war.
143* ''TabletopGame/DungeonsAndDragons'':
144** At the end of 3rd edition, Mephistopheles provides incredible amounts of power to mortals (through control over Hellfire) for almost nothing, but Devils in the ''D&D'' universe draw their power almost exclusively from the torment of damned souls, so if/when heroes defeat these evil cults, Mephistopheles reaps their souls and receives a massive boost in power.
145** They're considered a defining feature for Mephistopheles. After a failed rebellion against Asmodeus, the master of all the Nine Hells, Mephistopheles sat in his throne in the frozen Eighth Hell of Cania and went completely still and silent for years -- so long that a powerful devil named Baron Molikroth slowly swayed many of Mephistopheles's court away over old Mephisto's neglect. The traitorous courtiers came to the court to depose Mephistopheles... only for Molikroth to reveal he had ''always'' been Mephistopheles and the immobile double on the throne was a fake. So his loyal subordinates were proven loyal and the disloyal element was tricked into exposing themselves for a purge.
146** The Fourth Edition splatbook ''Martial Power'' introduces resourceful warlords, an alternative to inspirational or tactical warlords, who are fond of small-scale versions of these. Most resourceful powers offer benefits for successful attacks and different albeit modest advantages upon missing or not using an offense maneuver that round.
147* The Scorpion Clan in ''TabletopGame/LegendOfTheFiveRings'' actively cultivates a reputation for these, so as to convince people that ''everything'' the Scorpion do is a Xanatos Gambit. Even their genuine failures are often played up as having occurred "according to plan."
148* This can occur in ''TabletopGame/{{Paranoia}}''. However, both SpannerInTheWorks and GambitPileup can also occur, resulting in failed gambits all around. The Computer manages a brilliant one by sending Troubleshooters on missions. If the mission succeeds, the plans of The Computer's enemies are set back. If it fails, it was clearly due to sabotage by Commie Mutant Traitors, as the loyal team members will happily point out to Friend Computer; these traitors can then be executed. If a team doesn't come back at all, then they were clearly incompetent and The Computer is better off with a new team. The Computer always wins.
149* This is why you [[RuleNumberOne never deal with a dragon]] in ''TabletopGame/{{Shadowrun}}''. Even if you think you've won, the dragon's won, too, especially if they just lost. In the "Here There Be Dragons" chapter of the third edition ''Threats'' supplement, a runner brags that he screwed over Lofwyr, the most powerful of the Great Dragons, despite losing his entire team in the process. He's found dead at his keyboard a week later. Another runner investigated and discovered that the ''entire run'' he bragged about was a setup: the rest of the hand-picked team had done jobs against Saeder-Krupp subsidiaries (and thus Lofwyr had incentive to kill them), the target facility was owned by S-K through shell companies and was insured against theft, the paydata was garbage (so Shiawase wasted time and money analyzing it), and probably got to field-test a device for controlling [[CanisMajor fenrir]] against them.
150* ''TabletopGame/Warhammer40000'':
151** Everything that has ever happened in the universe and beyond is the result of Tzeentch's plans. Including those plans of his that have been foiled. In fact, if you try to help him, he benefits, if you try to hinder him, he benefits, and if you do neither, he benefits.
152** The C'tan Deceiver and the Laughing God aren't exactly slouches in this department either. The occasional Chaos lord, Eldar or Dark Eldar will pull one off in the books.
153** Tzeentch is the gambit personified, since he would cease to exist if his gambits stopped. As long as one of his gambits exists, he has already succeeded. This leads into his ultimate Achilles Heel: he doesn't have one giant plan, but multiple, mutually-exclusive ones, so every victory for him is also a loss, and vice-versa[[note]][=W40K=] is the type of 'verse where SummonBiggerFish applies to ''everything'', up to and including plans; Tzeentch has a bad habit of Summoning Bigger Gambits against ''himself''[[/note]].
154** Note that this only applies to Tzeentch himself: his followers and daemons are quite often the victims of some of these turnabouts (and can get quite miffed at being backstabbed by the god of hope, sorcery, mutation and betrayal), resulting in the Just As Planned / Not As Planned memes.
155** Abbadon the Despoiler. His Black Crusades typically accomplish limited goals, and while the gathered forces eventually split off to pursue their own goals, he is able to return to the Eye of Terror with his own forces intact. The result of these Crusades, seen in later editions, is to have effectively split the Imperium in half.
156** In some writers' view, this is the ''real'' reason the Alpha Legion always seem to outsmart everyone; they're reputation that even their apparent losses were part of some grander plan, but more recent lore implies that in reality, they're just very, very good at finding a way to get something useful out of it even when they fail to achieve their original goal. Everyone then assumes that that ''was'' their original goal, and they're all too happy to play into that reputation.
157[[/folder]]
158
159[[folder:Theatre]]
160* In ''Theatre/{{Hamlet}}'', we have King Claudius and Laertes' plan to kill Hamlet. The plan was to get Hamlet and Laertes into a fencing match with Laertes using a poison-tipped foil. At the same time, Claudius would have a goblet of poisoned wine to offer Hamlet to drink. Either Laertes would stab Hamlet or Hamlet would drink the goblet; either way, Hamlet dies and they both have a thorn removed from their sides. While Laertes is able to stab Hamlet, neither he nor Claudius are able to celebrate as [[HoistByHisOwnPetard Hamlet stabs Laertes with the poisoned foil and forces Claudius to drink the goblet after being stabbed himself]]. For added DidntThinkThisThrough, Queen Gertrude also dies from the poisoned wine due to unwittingly drinking it in Hamlet's stead.
161* Shakespeare's Iago wouldn't be the infamous MagnificentBastard of ''Theatre/{{Othello}}'' if he couldn't pull this off, which he does when he convinces Roderigo to kill Cassio. If Roderigo succeeds, Iago gets his revenge on Cassio (for being promoted instead of him). If Roderigo fails and Cassio kills him, Iago doesn't have to worry about paying his UnwittingPawn back all the money and jewels he's lost on the enterprise so far. So, as Iago muses in soliloquy, whatever the outcome, he wins.
162* In ''Theatre/ThrillMe'', Richard acts like he's pulling one of these through the whole show by committing the "perfect crime"--he's not, but Nathan is. Nathan wants to stay with Richard forever, so goes along with Richard's plan for the murder, then leaves obvious evidence. If the evidence is found, he can "accidentally" turn them in, if not, he can go to the police intentionally. If they get life in prison, then Nathan would bribe the guards to get put in the same cell. If they were hanged, well...
163-->'''Richard:''' ''[agitated]'' What if we got the death penalty?\
164'''Nathan:''' As long as we were together.
165[[/folder]]
166
167[[folder:Toys]]
168* In ''Toys/{{Bionicle}}'', Makuta put the Great Spirit Mata Nui to sleep and on the verge of death while he took over in the power vacuum -- but if some heroes would arise to heal Mata Nui and wake him up again (something which Makuta was smart enough to expect would happen), then he could usurp the revival process and commit GrandTheftMe, essentially becoming the PhysicalGod of that world. Eight years of storyline passed before this was revealed.
169** A quote from Time Trap says it best.
170--> '''Makuta:''' "Little Toa, you have not yet begun to see even the barest outlines of my plans. I have schemes within schemes that would boggle your feeble mind. You may counter one, but there are a thousand more of which you know nothing. Even my... setbacks... are planned for, and so I shall win in the end."
171** His boasting is NotHyperbole, by the way. One of the Piraka once saw Makuta's plan written out in its entirety, which took up the walls of an entire room, and [[GoMadFromTheRevelation went partially insane after reading it]].
172[[/folder]]
173
174[[folder:Web Original]]
175* ''Literature/ThreeHundredThirtyHoursRevolution'': [[spoiler:Jack pulls a big one during the story, as he reveals in his speech to Dr. Gold. He planned everything out from the beginning allowing himself to be captured so he could declare war on Dr. Gold. Met up with every single soldier disguised and manipulated and tricked into telling him what he planned. He then faked their deaths by placing the battle in a location where there were no security cameras and developed a hallucinatory drug that he gave to the soldiers a week in advance while giving his team antidotes, so the soldiers would think they were killing the rebels. And to top it off stole all of the government’s special grenades]].
176* In ''The Daily Victim'', Fargo seems [[https://web.archive.org/web/20040702111832/http://archive.gamespy.com/dailyvictim/index.asp?id=490 very fond of the Gambit]].
177* Celes in ''WebVideo/DanganRonpaAbridgedThing''. Secretly she's sick of having to put up with everyone in the school and sort of secretly is actually a demon from hell. So she arranges for Yamada to murder Ishimaru and then murders Yamada with the following logic. If the group ''does'' figure out it was her, Monokuma will kill her and she'll be sent right back to hell, which [[{{Unishment}} is what she wants]]. If they ''don't'' figure it out, Monokuma will kill ''them'' and allow her to leave.
178* Played with in ''WebOriginal/TheDefrosters''. In episode 9, Pixel Girl implies that she is working on a plan to stop Pixel Boy from playing World of Warcraft. She and James even mention TV Tropes.
179* ''WebAnimation/FallenKingdom'': The Piglins unleashing a Wither into an Overworld city will destroy their enemies, unless someone defeats it… in which case they can swoop in and grab the Nether Star to power their HumongousMecha.
180* [[GlorySeeker Narcissa Richmond]] manages to pull off one of these in ''Literature/GrandmasterOfTheft''. [[spoiler:[[BigBad Deus]] manipulates her to challenge the Grandmaster to steal Undine's Tear from her. Just in case his plan didn't work and she lost, she brought a replica. By having the real one on her, she then claims to have fought off the Grandmaster and get the exact same fame she wanted in first place through challenging.]]
181* ''WebAnimation/IfTheEmperorHadATextToSpeechDevice'': The Emperor's weaponization of the CanonSue trope qualifies: He ''despises'' the Ultramarines, finding them intolerable, sanctimonious and oh-so-perfect (though part of that's the fact their constant chanting has been annoying, drilling into his eardrums for millenia), but he's very, very aware of their skill. And thus, he assigns them extremely ridiculous suicide missions that will actually help his plans and the Imperium immensely if they were to happen. If they lose, [[UriahGambit they get their asses humbled for once in their lives]] and the Emperor gets to enjoy the schadenfreude. If they win, his plans to unfuck the Imperium are much, much closer to fruition.
182** In Special 4: Kitten & Tzeentch play a Children's Card Game, Tzeentch, Chaos god of trickery and schoolyard bully, ''still'' wins at Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker [[spoiler: a.k.a. TableTopGame/YuGiOh]] due his actions. While he lost [[spoiler:Magnus's]] soul he still locked him and Little Kitten in their now-current forms being his [[spoiler:Daemon Primarch]] for the former and turning the Custodian into a dull silver ([[PaintingTheMedium even his text]]). What's worse is they're going to a certain destination and Tzeentch's tricks will make it a lot harder for them and while it doesn't slow them much on their first stop [[spoiler:Mangus]] is still worried about [[spoiler: his father]] making chicken jokes at his expense.
183* In WebVideo/{{Kickassia}}, [[spoiler:Kevin Baugh uses ObfuscatingStupidity to convince the usurpers of his government to let him stay around. He then walks around spreading seeds of dissent throughout the government, and then smiles whenever a major event happens, since no matter what the end result of his actions are, he'll be facing a significantly weakened opponent. He also got them to let him continue running the day to day operations of the country "for them", so at the end of the day nobody who actually lived there even ''noticed'' the invasion while usurpers spent all their time on infighting and random nonsense]].
184%%* Parodied by Adam in Episode 9 of ''WebVideo/MaddisonAtkins''.
185* Website/{{Neopets}}: In the Faerie's Ruin plot [[spoiler:Xandra]]'s second plan. The heroes try to get a special artifact to reverse the spell that transformed the faeries into stone. It doesn't matter if they succeed or not, either way Fairy land is screwed. [[spoiler:The artifact is useless by itself and is just a power amplifier. Even if the heroes get the artifact on time Xandra will simply use the artifact to transform the heroes into stone too.]]
186* PZ Myers of [[http://scienceblogs.com/pharyngula/2011/06/the_final_tally_on_the_camp_qu.php#comments Pharyngula]] was winning a charity fundraising race against a number of other blogs when his rivals tried to drum up support by agreeing to carry out a series of forfeits if they won. PZ's immediate response was to tell his readers to donate via the other blogs: if he won he would get the bragging rights of single-handedly beating a large team, if he lost we would get to watch the others carry out the penalties, and either way the last-minute game changer encouraged additional donations.
187* In ''Ayla and the Networks'', in the ''Literature/WhateleyUniverse'' the principle is lampshaded. In the middle of a Gambit Pile-up, the main star gets a smirk. "Xanatos Gambit?" "Xanatos Gambit."
188** Given a bit of insight in "Ayla and the Birthday Brawl" chapter 11, Ayla tells a minor character the truth on a detail. He then gives a little inner monologue on how this helps. Either it disarms the person, or he gains crucial details. Whatever happens, he gets out ahead.
189** Supervillain Dr. Diabolik uses this in all his Evil Plans. His MO is to use his 'mind web' to take over a mid-sized city. If the heroes fail to defeat him, he walks off with all the goods of the entire town. If the heroes break through the power of the mind web, he still gets everything his forces have stolen by then, plus he achieves his real goal: he 'awakens' thousands of ordinary people and makes them more 'aware', furthering his goal of increasing human intelligence. He will actually cheer on the heroes when they succeed, all while playing an automated 'villainous monologue' program over the PA system to make it look like he's being, well, villainous.
190* In ''Literature/{{Worm}}'' [[spoiler:the Entities]] use their precognitive abilities to map out every potential scenario during their [[spoiler:reproductive cycle on Earth]]. They then modify their tactics, as well as adjusting which [[spoiler:shards are available and which are withheld]], to ensure that every option available to their opponents is a losing one.
191[[/folder]]

Top