Follow TV Tropes


Context Main / VirtualTrainingSimulation

Go To

1[[quoteright:350:[[VideoGame/MetalGear]]]] ˛ [[caption-width-right:350:Reality doesn't look anything like this.]]˛˛->"War as a video game -- what better way to raise the ultimate soldier?"˛--> "[[PaperThinDisguise Iroquois Pliskin]]", ''[[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2: Sons of Liberty]]'' ˛˛˛Showing up mostly in ScienceFiction settings, the Virtual Training Simulation is ExactlyWhatItSaysOnTheTin -- a training session, or perhaps an exam, set in virtual reality.˛˛It can be done by having the participants put on VR helmets or similar equipment and having the perspective switch to inside of the simulation. Virtual training via {{Hologram}}s, often made of HardLight, is also possible. Often also involve ArtificialOutdoorsDisplay.˛˛May get dangerous if a HolodeckMalfunction occurs. If it is dangerous or becomes so on a regular basis, it is also a DeadlyTrainingArea. Can be used for a DangerRoomColdOpen or an UnwinnableTrainingSimulation. See also {{Cyberspace}} and TrainingStage.˛˛----˛!!Examples:˛˛[[foldercontrol]]˛˛[[folder:Anime and Manga]]˛* In ''Anime/MagicalGirlLyricalNanohaAs'' manga, the title character constructs a virtual training environment inside her head with the help of a {{Magitek}} computer and uses it for combat training without compromising her civilian muggle guise.˛** Also, a borderline example in ''[=StrikerS=]'': the Riot Force 6 constructs a virtual training environment for the Forwards, however, said environment is made of magical HardLight, so it is actually very real until dispelled.˛* Early on in ''Anime/NeonGenesisEvangelion'' there's a scene where Shinji is training to fire the Eva's assault rifle by shooting virtual Angels. The same scene appears in ''Anime/RebuildOfEvangelion'' but with some notable changes, mainly that instead of Shinji actually piloting his Eva and firing the gun in the training room, he pilots a simulation body (a limbless Eva unit hooked up to the VR program).˛* ''Anime/MobileSuitGundamSEED'' has the ''Dominion'' undergo a simulated battle under Natarle Badgiruel's command. While Natarle proves herself more than capable, her crew does not, the Dominion is sunk, and the simulation ends.˛* ''Anime/MacrossFrontier'' has Alto losing horribly in one as part of his TrainingFromHell from Mikael, who deliberately turned up the difficulty.˛[[/folder]]˛˛[[folder:Comic Books]]˛* The "Danger Room" of the ComicBook/XMen was originally basically just an obstacle course, but in the later issues it was rebuilt into one of these, using holographic technology.˛* In ''ComicBook/{{Pouvoirpoint}}'', because of the growing threat of Proximian attack, the crew of starship Entreprise-2061 has carry out self-defense training in the gym room, in the form of a [[CaptureTheFlag Capture the Flag]] game set in a [[ArtificialOutdoorsDisplay virtual jungle]]. Players wear big VR glasses and use Amiga joysticks.˛[[/folder]]˛˛[[folder:Film]]˛* ''Film/DieAnotherDay'' puts 007 in a VR training scenario where he gets to play ShootTheHostage with M.˛* ''Film/TheMatrix''.˛** [[ Neo and Morpheus are walking through a crowd and Agent Smith suddenly appears]].˛** [[ Morpheus testing Neo's martial arts abilities]].˛** "[[ Tank. Load the Jump program]]".˛* ''Film/{{Toys}}''. Pretty much the point of the film (namely that it's a bad idea, at least to do it to children).˛* ''Film/TheLastStarfighter''. An apparent ordinary arcade game turns out to be one of these, both a training device and a recruiting tool to find promising pilots.˛* ''Film/AmericanAssassin'' features the VR goggles version (with the trainees actually moving around in a large gymnasium-like space), complete with electric shocks for shooting non-combatants (and a bigger shock for letting yourself get shot by a simulated "terrorist").˛[[/folder]]˛˛[[folder:Literature]]˛* In ''Literature/ArtemisFowl'', the LEP are trained with these. Holly Short passed one of her exams by shooting the projector, technically defeating all the enemies.˛* ''Literature/EndersGame''. Mostly.˛* Several in the ''Franchise/StarWarsExpandedUniverse''.˛** The "''Redemption'' Scenario" in the ''Literature/XWingSeries'' is used as the final exam to enter Rogue Squadron. In a MythologyGag, Mike Stackpole based it on an [[ThatOneLevel infamous level]] in the ''VideoGame/XWing'' PC game.˛** In ''Wraith Squadron'', the Wraith inductees are put through a simulation based on the TIE ambush that, earlier in the book, killed Myn Donos' entire squadron. A different simulation (the attack on the first Death Star with a couple star destroyers added) is used to check whether a [[PerfectPacifistPeople Talz]] entrant can handle killing. The brain scans say no, and Wedge recommends him for a transfer to a freighter piloting job.˛* In the ''Literature/HonorHarrington'' series, these are shown being used both at [[MilitaryAcademy Saganami Island]] and by ships in space to train personnel, used at times as a DangerRoomColdOpen. The gravity manipulation that's de rigeur for the series allows them to simulate things like losing gravity generation and the ship shaking when taking significant damage.˛* In ''[[Literature/CarrerasLegions The Lotus Eaters]]'', Admiral Wallenstein uses a VR training station to get the Earl of Care up to speed on commanding a starship, as Wallenstein's promotion just before the Earl was put under her left the United Earth Peace Fleet ship she was previously commanding without a CO.˛* In the ''LightNovel/CatPlanetCuties'' light novels, the Catians have holodecks that look exactly like one out of ''Star Trek'' when not active. At least, that's the look chosen in the anime version.˛* Frequently used by Literature/TheCulture, who have sufficient computing power to create indistinguishable-from reality VR on a whim, and who like to be very prepared before they enter a situation. Gets bizarre in ''Literature/SurfaceDetail'', where we're told the combatants in the War in Heaven use simulations to prepare for "real" battles ''which are themselves taking place in VR''.˛[[/folder]]˛˛[[folder:Live Action TV]]˛* The ''Franchise/StarTrek'' universe has the holodecks which, as the name implies, use holograms.˛* Ditto for the simudeck on the Astro Megaship in ''Series/PowerRangersInSpace''. In addition to having most of the same purposes as the Star Trek holodecks, it was also a clever way of using ''[[Series/DenjiSentaiMegaranger Megaranger]]'' footage that would otherwise have been unsuitable.˛* The ''Series/StargateSG1'' episode "Avatar" revolves around the beta test of a simulator created using ImportedAlienPhlebotinum from "Gamekeeper". It goes into a full-blown HolodeckMalfunction when Teal'c sits in the chair.˛[[/folder]]˛˛[[folder:Pinball]]˛* Inverted in ''Pinball/StarTrekTheNextGeneration''; the "Battle Simulation" mission requires the player to shoot (physical) pinballs at targets on the playfield.˛[[/folder]]˛˛[[folder:Video Games]]˛* The premise of the vertical {{shmup}} ''VideoGame/ImageFight''.˛* ''VideoGame/{{Psychonauts}}'' features teachers who construct training landscapes inside their minds, then allow students to [[JourneyToTheCenterOfTheMind enter them]] to learn PsychicPowers.˛* In ''VideoGame/StarOceanTillTheEndOfTime'' virtual training rooms (video games) are implied to be quite popular. The [[HeKnowsAboutTimedHits tutorial]] takes place inside one.˛* A big part of the plot of ''VideoGame/MetalGearSolid2SonsOfLiberty''. Other games include VR training.˛* Used in the ''Franchise/JamesBond'' game ''VideoGame/EverythingOrNothing''.˛* Often used in ''Franchise/SpiderMan'' games.˛* In ''VideoGame/RatchetAndClankUpYourArsenal,'' a VR course teaches the player the basics of using two gadgets.˛* It's part of the {{backstory}} of ''VideoGame/CommandAndConquerTiberianDawn'' game that you're a "telegeneral" leading your troops from a computer screen, as if you're playing a RealTimeStrategy game, and thet you were first flagged as potential command talent because the GDI and Nod are monitoring online strategy games for that reason.˛* ''VideoGame/SpaceQuest''˛** ''VideoGame/SpaceQuestVTheNextMutation'', being a parody of ''Franchise/StarTrek'', starts with [[AlmightyJanitor Roger]] in a [[UnwinnableTrainingSimulation Kobayashi Maru]]-like simulation in the [[TheFederation StarCon]] Academy before beind discovered by [[JerkAss Captain Raems T. Quirk]] and kicked out. Unlike the Trek version, though, this is a one-man simulation.˛** In ''VideoGame/SpaceQuestVIRogerWilcoInTheSpinalFrontier'', Roger uses a [[HardLight holo-cabana]] onboard the [=SCS=] ''[=DeepShip=] 86'' to load a training program for the Vulgar nerve pinch.˛* The tutorial levels for ''VideoGame/SystemShock2'' take place in {{Cyberspace}}.˛* Red trains using these halfway through ''VideoGame/{{Solatorobo}}''. The scenarios within are based on his subconscious, so they recycle parts of his adventure thus far, as well as [[spoiler:unlocking the repressed memories of his origins]].˛* The home computer versions of ''VideoGame/{{Strider}}'' seems to follow the official story. However, completing the fifth stage (by destroying Mecha Pon) reveals that Strider was performing a simulation in preparation for the actual battle, and that his skills will become handy when the real invasion starts. The ending also recycles images, implying that the villains General Mikiel and Tong Pooh were praising Strider for completing the simulation.˛* Much like ''The Last Starfighter'', Ryusei Date's storyline in ''VideoGame/SuperRobotWarsOriginalGeneration'' starts with his being recruited to become a mecha pilot based on his performance with a video game created to train and scout prospective recruits. Military-grade simulators are also referred to in several cutscenes.˛* ''VideoGame/TheMatrixPathOfNeo'' let's you play through all of Neo's training simulations, including the fight with Morpheus and an altered version of the jump program.˛* In ''VideoGame/{{MUGEN}}'' one of the two default stages that comes with the game is the "Training Room", which is based off these.˛* ''VideoGame/JudgeDreddDreddVsDeath'': A variation in the tutorial level--the training area itself is real, but the perps and hostages are all holograms.˛* During Issue #8 of ''VideoGame/TheSecretWorld'', players discover that the [[FictionalUnitedNations Council of Venice]]'s headquarters at the [[ElaborateUndergroundBase Sunken Library]] is in possession of an unimaginably powerful virtual reality machine. As it so happens, this machine is primarily used for training purposes, and players are charged with completing several training sessions in order to earn proper certification to enter [[WhereItAllBegan Tokyo]] in the following issue.˛* ''VideoGame/MassEffect1'' DLC ''Pinnacle Station'' features the eponymous space station which uses holograms to simulate combat scenarios, both for training and competition. Normally these simulations are harmless, but if you can beat the records in all scenarios, Captain Ahern will offer you a scenario in which you ''can'' get killed.˛* In ''VideoGame/CosmicStarHeroine'', once you clear the area of enemies, you can choose "Battle" from pause menu to engage in a virtual recreation of one of the battles from the area, allowing for LevelGrinding in a game with no RespawningEnemies.˛[[/folder]]˛˛[[folder:Webcomics]]˛* In ''Webcomic/BobAndGeorge'' the heroes train in a holodeck style room - which malfunctions frequently. In fact pretty much every time they use it.˛* ''Webcomic/GunnerkriggCourt'' has the students play those, apparently for entertainment rather than training.˛* In ''Webcomic/AliceAndTheNightmare'', Phanty U manages Dream Domes, where students learn to manipulate and move around dreams without actually entering them. The Domes have part of Dream Spring's output siphoned to them to emulate dream environment.˛[[/folder]]˛˛[[folder:Web Original]]˛* The heroes of ''Webcomic/TheMotleyTwo'' participate in one of these as part of army training, and those who do badly face demotion. It's sort of patterned after typical CompetitiveMultiplayer {{First Person Shooter}}s, with two teams against each other; one of the "game modes" is an "escort the VIP" objective, while in another an outnumbered team defends themselves until they can use an airstrike.˛[[/folder]]˛˛[[folder:Western Animation]]˛* Virtual Training Simulators are present in ''WesternAnimation/{{Futurama}}''. They can even malfunction and turn the holograms real.˛* ''WesternAnimation/ThePowerpuffGirls'' has training simulators for situations of varying severity levels.˛* The ''WesternAnimation/DangerMouse'' relaunch episode "Megahurtz Attacks" has a DangerRoomColdOpen with Penfold taking a training simulation to become a Danger Agent (Grade 2). Because of RuleOfFunny, the simulation works like a video game, with inventory puzzles and enemies turning into giant coins when defeated. The eponymous Megahurtz is the FinalBoss, who escapes into the real world and causes havoc, continuing to run on video game logic. ˛[[/folder]]˛˛[[folder:Real Life]]˛* TruthInTelevision, as both civilian agencies and the armed forces use a variety of simulators to help prepare them for things they might encounter in RealLife, though generally not of the VR Goggles or Matrix variety.˛* A big argument against video games made by people like Senator Joe Lieberman was that {{First Person Shooter}}s are too much like the RealLife simulations used by the military. Someone with the actual knowledge and experience with the simulation countered the argument, saying that it is nothing like a video game. If you die in the game, you can just [[DeathIsCheap re-load from a save]] and try again. In the military simulation, getting "shot" means you failed the test, which has RealLife consequences. After all, you can't afford any mistakes when facing the enemy. Also, instead of a mouse or a controller, soldiers use guns that have an actual kick.˛** The best you can learn from an FPS is how to take advantage of the terrain and layout, and how to do coordinated attacks with other people. Any actual shooting skills or dealing with a living enemy who cares about dying requires some actual military training.˛[[/folder]]˛----


How well does it match the trope?

Example of:


Media sources: