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1[[quoteright:301:[[VideoGame/MegaManX https://static.tvtropes.org/pmwiki/pub/images/megamanxdash_2719.png]]]]
2
3->''"WULD NAH KEST!"''
4-->-- '''Many a Dragonborn''', ''VideoGame/TheElderScrollsVSkyrim''
5
6Many action games characters will have the ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.
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8The occasional upgrade or power-up may allow a character to do this in mid-air, a move usually known as '''AirDashing'''. It can also be done before a jump for a longer trajectory, which is called '''dash-jumping'''. Very rarely a character may be able to dash on walls or ceilings, a '''wall-dash'''.
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10As with the UnnecessaryCombatRoll, expect this maneuver to take the place of simple running if there are no limits on its use. Note that while printed media or shows with LimitedAnimation tend to portray a regular lunge in this fashion, it is usually due to characters being shown in mid-lunge with the startup omitted.
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12See also DashAttack. May be used in conjunction with a JumpJetPack. Sister trope to VideoGameSliding.
13----
14!!Examples:
15* This is a notable feature in the ''VideoGame/MegaManX'' series and its spin-offs, with all the above-mentioned variants present in at least one game. The regular ground dash is a modification of the sliding tackle from the first ''[[VideoGame/MegaManClassic Mega Man]]'' series, sharing the property of [[DenialOfDiagonalAttack passing under certain enemy attacks]] on top of adding the ability to continue firing weapons as you're dashing.
16** The series justifies this by putting booster rockets on the characters' boots, which flare up when you dash. X's new armor in ''[[VideoGame/MegaManXCommandMission Command Mission]]'' additionally features a compartment on X's back which serves the same purpose (and even generates a "{{scarf|OfAsskicking}}" [[RuleOfCool for no other reason than to look cool]]).
17*** By the time of ''X7'', the playable cast was able to air dash by default on top of this (Zero gained the ability in ''X4'' and ''X5'', finally internalizing it by ''X6'', whereas the air dash was restricted to an attribute of X's armors in most games). X's armors tend to enable him to utilize upgraded dashes (such as Blade Armor's Mach Dash in ''X6'' [[note]]a variant of the basic air dash allowing X to move in one of the four cardinal directions; it was invincible on startup and traveled twice the distance of a normal air dash[[/note]] and invincible shadow dashes allowing X to phase through enemies in ''X8''). These traits would be given (under certain circumstances) to Zero [[VideoGame/MegaManZero in his series]] and the various Biometal Models in ''VideoGame/MegaManZX''.
18** Dashing would later be backported into the Classic series with Bass, starting in ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' (he is Zero's predecessor, after all). Bass' design appears to sport the boot rockets that the ''X'' series characters possess.
19** The ''VideoGame/MegaManLegends'' series replaced this ability with a continuous forward boost (if the right Leg Parts are equipped) and a UnnecessaryCombatRoll.
20* [[GlassCannon Grolla]] [[FragileSpeedster Seyfarth]] from the ''VideoGame/{{Rosenkreuzstilette}}'' series can perform dashes like Zero does from the ''Mega Man Zero'' in her side-game as she is his {{expy}} (as well as one to [[VisualNovel/FateStayNight Rider]]). Pamela Arwig's dashing ability falls under this tropes as well.
21* ''VideoGame/MightyNo9'' mixes gameplay of the classic ''Mega Man'' games' run-and-gun platforming with the mobility of the later ''Mega Man X'' games with the [=AcXeleration=] mechanics for Beck and RAY where they can not only dash forward on the ground, but can also squeeze down to the ground with the Crouch Dash, air-dash in mid-air, dive towards the ground with the Quick Fall. Using the [=AcXelerate=] function is required for the former character to quickly take down enemies and deal damage to bosses (though they do need to dash ''directly'' into opponents, just within the vacuum's area of effect), however the latter can use her spinning tackle dashes offensively as well. Call can dash on ground and mid-air by using Patch's thrusters when plugged onto her back, however, unlike Beck or RAY, she dive downwards or can't defeat enemies as she isn't designed for absorbing Xels, but she can use Patch to slow her descent instead.
22* In the ''VideoGame/AzureStrikerGunvolt'' series, the titular Gunvolt can perform a quick sprint on the ground by using his Septimal powers, however he can obtain equippable pendents that can give him the ability to air-dash à la ''Mega Man Zero'' / ''ZX''. Since its sequel, its secondary protagonist Copen can dash on ground and mid-air by using his White Tiger Jacket, with the later allowing him to soar though greater distances, and his dash can be used to ram and "lock-on" to enemies with his Voder II gun and EX Weapons from Lola.
23* Beck in ''VideoGame/MightyGunvolt'' posses this ability in lieu of Mega Man's slide and as a charged DashAttack to mimic the [=AcXeleration=] mechanics of ''Mighty No. 9'' in an 8-bit styled game. In ''Mighty Gunvolt Burst'', characters like Beck, Call, RAY, and Copen can obtain an Aerial Action module that unlocks the ability to air-dash (or other aerial maneuvers) à la their respective games.
24* ''VideoGame/RocketKnightAdventures'' uses this extensively because Sparkster is actually wearing a jet-pack.
25* ''[[VideoGame/CastlevaniaSymphonyOfTheNight Castlevania: Symphony of the Night]]'' is (in)famous for the ''backwards'' variant, but later ''Franchise/{{Castlevania}}'' games have characters who can dash in multiple directions.
26* ''VideoGame/DevilMayCry'''s Dante can do this when using the [[StanceSystem Trickster fighting style]] (when fully leveled up, Dante can use Dash up to three times in succession). Trickster also gives Dante access to, [[FlashStep among other]] [[LeParkour acrobatic maneuvers]], Sky Star, an air dash.
27** Dante in ''VideoGame/DmCDevilMayCry'' doesn't have a ground dash of this variety but he can boost through the air by jumping when he has an Angel weapon equipped.
28* A lot of modern fighting games allow doing this, such as ''VideoGame/GuiltyGear'', ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' or even ''VideoGame/JumpSuperStars''.
29* Some of the adventurers in ''VideoGame/{{Recettear}}'' are able to dash by doubletapping the movement keys. They amount of movement they retain varies (e.g. [[FragileSpeedster Charme the Thief]] can still strafe, Nagi damages enemies she runs into). Some also have a [[FlashStep Dash Attack]] which cause them to jump straight forward and damage anyone in the way.
30* Ratchet of, well, ''VideoGame/RatchetAndClank'' obtains a power up in the game called the Charge Boots, which allow him to dash across short distances.
31* ''VideoGame/MapleStory'' has some skills which allow character to do this, though limited animation often forces them to stand upright from start to finish.
32* One of the basic movement abilities in ''VideoGame/{{Dragonica}}'', with dash-jumping also implemented.
33* This occurs in ''VideoGame/RobotUnicornAttack'' (original and Heavy Metal version) when the X button is pressed.
34* ''VideoGame/SonicUnleashed'' has an air dash that can be upgraded to cover more distance when used.
35* A few characters in ''VideoGame/SuperSmashBros.'' can do this as an attack. [[Franchise/StarFox Fox, Falco and Wolf]], most notably, but [[VideoGame/FireEmblemPathOfRadiance Ike]] also has a chargeable dash attack.
36** Don't forget about wave dashing in ''Melee'' (tapping the jump button and then air-dodging diagonally into the ground, allowing a character to slide a short distance without changing their stance). Despite being controversial and having various exploits, it looks like standard video game dashing. Except for [[Franchise/SuperMarioBros Luigi]], whose low traction results in him sliding ridiculously far.
37** [[VideoGame/FinalFantasyVII Cloud]] has this as his normal running animation, as a nod to ''VideoGame/DissidiaFinalFantasy''.
38* ''VideoGame/{{Prototype}}'' has a movement upgrade called the Air Dash, which allows you to shoot forward in the direction of your movement key. It's capable of receiving a boost in effect as an upgrade. Then there's the Double Air Dash and its subsequent boost upgrade.
39** A lot of fully charged melee attacks will send Alex lunging several paces forward. By the time you finish a melee combo with each attack fully charged, Alex may have moved the length of about a car to a couple of them.
40* VideoGame/JettRocket's main form of attack.
41* Non-video game example: the main characters of ''Anime/SamuraiPizzaCats'' can continuously ''run'' like this. However, it doesn't apply in their Famicom game, which uses anime-style WheelOFeet for running animations instead.
42* A powerup in the first ''VideoGame/WarioLand'' game gives Wario a hat with horizontal jet boosters, which send him rocketing forward when he uses it (land and air alike).
43* ''[[VideoGame/AliceMadnessReturns Alice: Madness Returns]]'' introduces the Dodge move, allowing Alice to "phase" into an ethereal flutter of butterflies while propelling her several yards in one direction before finally materializing again.
44* In ''VideoGame/NoMoreHeroes2DesperateStruggle'', Henry's quick dash is one of his basic moves. Several must be linked together for faster motion.
45* ''VideoGame/DistortedTravesty'' uses dashing quite a lot, both to extend the range of jumps and to dodge enemy attacks or environmental obstacles. There is also a short-range dash if precision jumping is necessary. A powerup partway through allows the use of an air dash as well. You ''will'' learn to use them all effectively or you [[NintendoHard will never get anywhere in the game]].
46* Every ''VideoGame/{{Unreal}}'' game to date has this in the form of the dodge ability, accessible via double-tap of a movement key. In some games, it can even be extended by jumping mid-dodge.
47* The Air Slide ability in the ''Franchise/KingdomHearts'' series is a basic air dash. ''[[VideoGame/KingdomHearts3DDreamDropDistance 3D]]'' ups the ante with the Sonic Impact and Double Impact abilities, which let you do up to three air dashes in a row, the second propelling you feet first so you can kick enemies. The Sliding Sidewinder/Cresent abilities allow the dashes to be chained into an attack.
48** Terra from ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' is the only member of his game's trio with access to the ground-based Slide (as opposed to Aqua's Cartwheel and Ven employing the series-staple Dodge Roll). A later Command (Sonic Impact) allows Terra to chain together multiple Slides as well as use them as a charging attack.
49** Kairi in ''[[VideoGame/KingdomHeartsIII Kingdom Hearts III Re Mind]]'' also does a ground-based dash similar to Terra.
50* All characters in the ''VideoGame/MagicalGirlLyricalNanohaAsPortable'' games could perform a quick air dash with the X button at the cost of either one bar of the SprintMeter (in the first game) or a certain amount of energy from their ManaMeter (in the second game).
51* Wryn from the indie game ''VideoGame/{{Bleed}}'' combines this with a special [[DoubleJump Quadruple Jump]] maneuver in one. You can propel yourself in any direction and change the arc of your jumps/dashes too.
52* Sam from ''VideoGame/{{Vanquish}}'' has a jet-powered slide dash ability.
53* ''VideoGame/DragonNest'''s Warrior class, and by extension all of its subclasses, have access to the Dash skill. Unlike most examples, it actually involves running fast instead of sliding along. It can be comboed into one of two {{Dash Attack}}s.
54* Hound Dog of ''VideoGame/MadStalkerFullMetalForce'' can perform a dash attack by using its thrusters and strike down foes with its sword; this attack can also be canceled by gurading, making it possible to boost your way through the stages much more quickly. In the remake of ''Mad Stalker'', the game incorporates a dash button to get of tight situations or air-dash while in mid-air.
55* ''VideoGame/RogueLegacy'' has a dash skill available if you buy the rune and equip it. It's one of the more useful runes, allowing the player further mobility, which comes in handy when traversing the castle.
56* In ''VideoGame/{{Pepsiman}}'', the player can dash to run faster, plow through light obstacles and jump over the larger BottomlessPits, with a "whoosh" sound effect.
57* Xoda Rap from ''[[VideoGame/NoituLove Noitu Love 2: Devolution]]'' can perform a dash kick on ground or in mid-air.
58* A handful of ''VideoGame/LeagueOfLegends'' champions have this ability, including Shen, Graves, and Lucian.
59* In ''VideoGame/EnvironmentalStationAlpha'', the Dash Booster items allow you to FlashStep through enemies, red blocks and most obstables.
60* While sprinting in ''Franchise/TheElderScrolls'' is typically just a faster run which costs stamina, ''VideoGame/TheElderScrollsVSkyrim'' adds the Whirlwind Sprint Shout (WULD NAH KEST), which applies a sudden burst of speed with gravity not taking over until the Shout is done.
61* [[MiniMecha Titans]] in ''VideoGame/{{Titanfall}}'' are too heavy to jump, so they do this instead, expending charges. The Ogre can do it once, the Atlas twice in a row, and the Stryder thrice.
62* Several units in ''VideoGame/DawnOfWar'' can be upgraded to get a sudden burst of speed when engaging enemy units in melee and knocking them down (the Kroot leap instead, but the effect is the same).
63* ''VideoGame/StarcraftII'' adds a Charge ability to the Protoss Zealots, which gives them a huge speed boost when close to the enemy in order to get close.
64* The ''VideoGame/TalesSeries'' calls dashes "quicksteps" though how much they fit this varies per game. It's most apparent in ''VideoGame/TalesOfGraces'' which let you dash forward, backward and around enemies. Due to the speed of dashes compared to normal running, the negligible cost compared to free running, and the different defensive properties for each dash direction (forward dashes reflect projectiles and can also become a DashAttack with certain skills, sidesteps are invincible to vertical strikes, and backdashes are invincible to horizontal strikes), this will eventually become the only way any player will move around.
65* ''VideoGame/{{Hades}}'': Zagreus can dash, granting him a single frame of invincibility when activated and moving him rapidly forwards before requiring a cooldown before it can be used again. All weapons also have a special DashAttack that can be used at the end of a dash. Use of the Mirror of Darkness can unlock the ability to dash twice in a row, while Hermes' Boons can allow him to dash up to four times in a row. All the other gods also have Boons that affect Zagreus' dash, from Ares and Dionysus' leaving of traps where the dash started to Artemis' plain doubling the damage of a DashAttack or Athena making Zagreus [[AttackReflector deflect attacks]] during the entire dash.
66* In ''VideoGame/{{Celeste}}'', this is Madeline's main method of movement. Her dash recovers whenever she touches ground or something groundlike (bounce pads, dream blocks, clouds, etc.)
67* ''VideoGame/HollowKnight'' provides dash (both air and ground) in the form of the Mothwing Cloak, which recharges after a brief duration. It can eventually be upgraded to the Shade Cloak, which lets you pass through enemies and obstacles.
68* ''Videogame/DoomEternal'' has a Dash maneuver that lets the Slayer perform two dashes before it goes on a quick cooldown.
69* ''VideoGame/JustShapesAndBeats'' has this, allowing you to go through obstacles by giving you a few moments of invincibility, and [[NintendoHard you're going to need it.]]
70* ''Videogame/{{WipEout}}'' ''Pure'' onwards lets you "sideshift" your craft to each side if you double-tap the airbrake. It has a 2-3 second cooldown, but otherwise it's infinite and you can use it everytime.
71** In the ''Eliminator'' game mode, an extra button allows you to flip 180 degrees your ship, too.
72* ''Videogame/{{MotorStorm}}'': ''Pacific Rift'' and ''Apocalypse'' feature a ramming function that [[CastFromHitPoints costs some boost]] to use, but it can also be used to tackle the courses faster (like ''[=wipEout's=]'' side-shifting).
73* ''VideoGame/AndroidHunterA'': [[PlayerCharacter A]] can dash forward both on the ground, and in the air.
74* In ''VideoGame/{{ULTRAKILL}}'', the KillerRobot protagonist V1 can dash up to three times before their stamina needs to recharge.
75* In ''VideoGame/GenshinImpact'', characters have a quick dashing move akin to ''Videogame/HonkaiImpact3rd'' which they can use to evade the enemies' attacks. The dash move also allows the characters to sprint afterward.
76* ''VideoGame/{{Frobot}}'': Pressing the dash button will cause Frobot to shoot forward a few feet.
77* ''VideoGame/YourBizarreAdventure'': All players are able to dash a short distance in any direction, even backwards.
78* ''VideoGame/SkeletalAvenger'': Pushing the dash button allows the PlayerCharacter to shoot forward several feet. It can be used to cross pits.
79* ''VideoGame/AxiomVerge'' has the Trenchcoat item, which turns the Modified Lab Coat's pass-through mechanic into a dash with the same properties. The Red Coat further upgrades it into an instant-transmission DashAttack.
80* The hero of ''VideoGame/{{Ghostrunner}}'' can dash forward once every few seconds, even when he's [[AirDashing mid-air]] or running along the wall. You can get upgrades that allow you to dash a second and third time before the cooldown sets in.
81* All three classes in ''VideoGame/Destiny2'' have access to some form of dashing:
82** While using the Dawnblade subclass, Warlocks can activate the Icarus Dash ability for quick movement on the ground or in the air.
83** As part of the subclass's updates in Year 5, Striker Titans can choose to replace the class's main barricade ability with a Thruster dash instead, allowing them to quickly close the gap on enemies or evade whilst on the ground.
84** Using the Mask of Bakris helmet on a Revenant Hunter will replace the class's standard [[UnnecessaryCombatRoll dodge ability]] with Light Shift, a longer-ranged evasive ability that also boosts your character's effectiveness against frozen enemies and the damage of any [[LightningGun Arc]] weapons one has equipped for a short time.
85* ''VideoGame/ShantaeRiskysRevenge'': Shantae starts the game with a backdash already mapped to a key.
86* ''VideoGame/SunsetOverdrive'' includes an air dash as one of the player character's standard movement abilities. It plays a key role in helping you keep your combos and momentum going while traversing the [[LeParkour parkour-friendly]] Sunset City map.
87* In ''VideoGame/TurboOverkill'', the player can perform two dashes before needing to recharge. The dashes recharge quickly as long as the player is on the ground.

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