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1->''"Video game community? What's next, 'the necromancy community'?"'' [[note]]Sorry buddy, [[ILoveTheDead the necromancy community]] already exists...[[/note]]
2-->-- '''Jack Thompson'''
3
4The game behind the games. Like any other medium, gamers have a culture all their own, replete with jargon and its own brand of social maneuvering. Be warned: The stuff in here will inescapably [[JustForFun/TVTropesWillRuinYourLife ruin your eyesight]], [[TheNewRockAndRoll twist your spine]], [[{{Demonization}} and keep America from winning the war]], as it documents scarily obsessive gamer jargon that barely resembles English.
5----
6[[index]]
7[floatboxright:
8'''Related Indexes:'''
9* VideoGameMovies
10* VideoGameStories
11]
12[[foldercontrol]]
13
14[[folder:Video Game Culture Tropes]]
15* {{Abandonware}}: A piece of commercial software that's not for sale anymore.
16* AchievementMockery: Achievements awarded for doing something stupid or for playing poorly.
17* AchievementSystem: How close are ''you'' to [[OneHundredPercentCompletion 100% completion]]? Gotta achieve 'em all!
18* AdReward: Don't want to [[{{Microtransaction}} spend real money]] to get in-game bonuses? Watch an ad instead.
19* AdvancedMovementTechnique: A trick commonly used by more advanced players (especially {{speedrun}}ners and competitive gamers) that lets them move around much faster than just pushing the D-pad.
20* AIBreaker: Using a particular aspect of the computer's AI to "cheat" at a game.
21* AfterActionReport: A type of FanFiction for strategy games that involves a blow-by-blow description of a campaign.
22* AllegedlyFreeGame: Although advertised as "free", the game actually has restrictions that you need to pay to override.
23* {{Altitis}}: A malady that causes a player to compulsively create alternate accounts for a game.
24* AmericanKirbyIsHardcore: When a Japanese game gets to America, the packaging and ads have to look DarkerAndEdgier or just '''angrier'''.
25* TheAnimeOfTheGame: When a popular game is adapted into an anime.
26* AntiPoopSocking: When breaks are built into the game, or the game reminds you to take one.
27* ArcadePerfectPort: The highest acclaim a port of an arcade game to a console or computer could get.
28* ArcadeSounds
29* AscendedGlitch: When a glitch or bug is enjoyed so much it gets turned into a legitimate gameplay element in an update or a sequel.
30* AttractMode: The display a game shows when nobody is playing.
31* [[AwesomeBosses/VideoGames Awesome: Video Game Bosses]]: {{Squee}}eeeeee!
32* [[Awesome/VideoGameLevels Awesome: Video Game Levels]]: You know that part, where you have to jump that bit, and then ride that thing, and oh man, it's awesome!
33* BalanceBuff: Something weak in the original game is made better in a sequel.
34* ButtonMashing: Don't know which button to press? Completely new to a FightingGame? Mash the keys and pray!
35* CapcomSequelStagnation: Publishers with an annoying tendency to release one game, and then release it again several times with minor changes before any wholesale {{sequel}} ever comes along.
36* CasualCompetitiveConflict: Is it just a game and [[MST3KMantra we should really just relax]], or should we squeeze all we can out of it? [[FlameBait Careful which one you choose]].
37* ChallengeGamer: A gamer who focuses entirely on improving his skills in a game to the point of insanity, and often showing off about it.
38* CharacterDrivenStrategy: A gamer's personality reflects on how they play.
39* CharacterTiers: Where fans argue about which characters are the best in a competitive game.
40* CheckpointStarvation: There are long periods of time between checkpoints or save points.
41* CheeseStrategy: A tactic or strategy seen as cheap or requiring little skill, but is still effective.%%page is currently awaiting a rewicking, but it has been launched as "YMMV Cheese Strategy." Remove comment once corrected.
42* CherryTapping: Purposely using weak attacks to bring down a powerful opponent, often for humiliation's sake.
43* ClassicCheatCode: Cheat codes from one game are referenced in another.
44** KonamiCode: A famous cheat code originating in ''VideoGame/{{Gradius}}''.
45* ComplacentGamingSyndrome: The phenomenon where players stick to the settings or characters they are used to no matter what.
46** AbridgedArenaArray: Competitions take place only on select maps, as if the others do not exist.
47* ContinueCountdown: A time limit to continue playing a game before GameOver, commonly used in arcade games.
48* CopyProtection: Ways of ensuring you own the game you're playing.
49** DigitalPiracyIsEvil: The typical mindset behind Copy Protection.
50* CountrySwitch: Where the same game is released in different locations, and programmed to act differently depending on where it's being played.
51* CreatorDrivenSuccessor: A creator makes a work that shares elements of one of their previous works without being a true sequel.
52* CrossPlayer: A person whose online avatar is of the opposite gender.
53* DaddySystem: A situation in which both a "next-gen" console and its predecessor are both still being made, sold, and developed for concurrently.
54* DamnYouMuscleMemory: Where you're used to playing with a particular control scheme, then start another game that uses one that's ''almost'' the same, and you keep getting killed because you're pressing the wrong button.
55** DamnYouMuscleMemory/VideoGames -- For video game examples. %%This was split off due to page size limitations.
56* DefaultSettingSyndrome: The game offers a wide variety of modes, options, and characters, but none of that matters because everyone's too lazy to use anything other than the defaults.
57* DeepImmersionGaming
58* DefunctOnlineVideoGames: The servers of an online video game have gone down, or the game itself has been removed.
59* {{Demoscene}}: A computer art subculture which specializes in producing demos, which are audiovisual presentations that are run in real-time on a computer or other platform.
60* DenialOfDigitalDistribution: When a game does not get a digital release, or the release is restricted in some way.
61* DevelopersForesight: Games which try and predict absolutely ''everything'' the user will try.
62* DisappointingLastLevel: Where a game suddenly has a huge dip in playability and rise in frustration as you near the end.
63* DownloadableContent: Game data that is downloaded into the game that wasn't there originally.
64* DoujinSoft: Independently-made games released at Japanese conventions.
65* DummiedOut: Data, levels, characters, etc. that are still in the game code but are normally inaccessible.
66* EffortlessAchievement: When a game give you an achievement for essentially doing nothing but starting the game, creating a character or just something you would have done anyway.
67* ExpansionPack: Extra material produced for an existing game, either by the game's original production company or by a third party.
68* FakeDifficulty: When developers use things like LuckBasedMission and TrialAndErrorGameplay to create the illusion of a challenge. Or, when it ''is'' challenging, but for the wrong reasons.
69* FakeLongevity: Things that pad out a game's length so they can brag about having "100 hours of gameplay!"
70* FanGame: A fan-made original video game based on a property.
71* FanRemake: A (generally freeware) game created by fans of the original game, which attempts to recreate the original game experience.
72* FanSequel: Where the fan community creates a sequel to a work when the original creators won't.
73* FanTranslation: The translation of games that only appeared in other languages (almost always Japanese) into the player's native language (almost always English).
74* {{Fanon}}: The set of theories based on that material which, while they generally seem to be the "obvious" or "only" interpretation of canonical fact, are not actually part of the {{canon}}.
75* {{Feelies}}: Replicas of video game items or other relevant props that come packaged with a game.
76* FictionalVideoGame: A made-up video game which only exists [[ShowWithinAShow within another work of fiction]].
77** TheMostDangerousVideoGame: A cursed video game which is capable of harming its players in real life.
78* {{Freemium}}: You can pay to upgrade your Free account to a Premium account with more perks.
79* FreemiumTimer: Gameplay is time-restricted, although players can spend real money to speed up timer, or buy a bonus to temporarily disable the timers.
80* FourPointScale: A derisive term for the (supposed) inability of professional game reviewers to give any game a score under 6.0, even if they're nominally using a ten-point scale.
81* GaidenGame: A game that's part of a series but not a main entry: a side story or PerspectiveFlip.
82* GameBreaker: Using some natural feature of a game in an unnatural way, resulting in a huge advantage or benefit.
83** DifficultButAwesome: On paper, it's broken as hell. In practice, not so much... Unless you're skilled enough to use it properly, in which case it will wreck your enemies with ease.
84** PurposelyOverpowered: A GameBreaker done on purpose, usually done only [[ATasteOfPower temporarily]], [[BraggingRightsReward long after it would be relevant]], or [[MyRulesAreNotYourRules exclusive to the AI]].
85* GameBreakingBug: A bug that seriously cripples or destroys the ability to continue with a game.
86* GameMod: Alterations to a game that were not made by the game's license holder.
87* GameMaker: A software "toolkit" that usually contains a pre-designed framework for a particular type of game, allowing that game to be made more easily by fans.
88* GameMusic: Video game soundtracks.
89* GameOver: [[VideoGame/IWannaBeTheGuy PRESS 'R' TO TRY AGAIN]]
90* GameplayDerailment: When a bug or feature is found after a game is released which seriously changes the way it is played by a large segment of players.
91* GameplayRoulette: A franchise where every game falls into a different gameplay genre.
92* VideoGame/GameShark: A console cheat device most prominent around the turn of the millenium.
93* GamerChick: The lone female in a male gaming clan, who's often portrayed as tomboyish, confrontational, and self-aware of her gender (in worst cases, to the point of flaunting it around unnecessarily), and often can whup the other gamers' asses.
94* GamingClan: A team of people that play multiplayer games together.
95* {{GIRL}}: [[ThereAreNoGirlsOnTheInternet Guy In Real Life]]
96* GodlikeGamer: A gamer who is a naturally talented [[TheAce ace]] when it comes to gaming.
97* GodModders: Relative newcomers to a game who nevertheless act as if they know everything about it, and often rely on cheats or exploits to win.
98* GodMode: Cheat-based invincibility.
99* GoodBadBugs: A bug in a video game which ends up being fun or useful.
100* GoodBadTranslation: A translation which is SoBadItsGood, and ends up being so popular that better-made remakes will refuse to correct it.
101* GreenBoyColor: The use of a specific shade of green, meant to evoke old Platform/GameBoy games (and nostalgia).
102* {{Griefer}}: A particular species of {{troll}} who exists to ruin other players' fun.
103* HitAndRunTactics: Defeating a strong but slow enemy by repeatedly moving away and throwing weak long-range attacks at him.
104* HollywoodGameDesign: Where TV and movies do not do the research when they depict video games being made.
105* ImplementingTheIncomplete: When a work is forced out before it is complete, made to work reliably, or polished enough to look good.
106* InCharacterLetsPlay: When LetsPlay meets roleplay.
107* IndieGame: A game developed without the backing of a major publisher.
108* ItsEasySoItSucks: I miss all that FakeDifficulty, dangit!
109* ItsHardSoItSucks: [[RageQuit RAWWWWWWRRRR!!]] Games are supposed to be fun, and frustration isn't fun!
110* ItsShortSoItSucks: Any game less than 100 hours can't be worth the money I paid for it!
111* JustOneMoreLevel: The game is quite addictive. Really, ''really'' addictive.
112* KillerApp: A game that's so good it's a reason to buy the system it's on.
113* KingOfGames: A character that is a master of multiple types of games.
114* LadyNotAppearingInThisGame: Shoehorning a sexy woman in a commercial to trick players into buying the game, i.e. assuming most gamers are perverts.
115* LeeroyJenkins: An inexperienced gamer who has no patience for complex plans and prefers to rush in and kill something, generally screwing up the plan entirely.
116* LootDrama: An item that's so rare, powerful, and unique that gamers will do horrible things to get it.
117* LordBritishPostulate: If it exists as a living creature in an MMORPG, someone, somewhere, will try to kill it.
118* {{Machinima}}: Movies made with images from game engines.
119* {{Machinomics}}: Like {{Machinima}}, above, but of static images instead of movies, in a WebComic format.
120* {{Macrogame}}: Some part of a game that carries over between multiple playthroughs or multiple players.
121* ManualMisprint: The game manual is wrong. Hilarity ensues.
122* MarthDebutedInSmashBros: Where a character's crossover appearance in a game will be exported before the character's ''actual'' original appearance, confusing people as to where he/she actually originated.
123* MasterConsole: A means to issue commands or change game settings, which can ostensibly allow cheating.
124* MediaWatchdog: A government-appointed body whose job it is to field complaints about media and censure or penalize the creators if deemed necessary.
125** BannedInChina: If a repressive government doesn't like it, it's gonna get banned.
126** MoralGuardians: Groups of people who want to protect children from being exposed to some level of sex, violence, etc.
127* {{Metagame}}: With competitive games, the collection of strategies in common use; how everyone else is playing.
128* {{Microtransactions}}: You can spend real-world money for individual pieces of in-game content.
129* MissionPackSequel: A sequel that's really just extra levels or content for the original game.
130* SugarWiki/MostWonderfulSound: [[Franchise/FinalFantasy DADADA-DAAA-DA-DA-DADADAAAAAH!]]
131* MostGamersAreMale: Bring on the {{fanservice}}.
132* MostWritersAreMale: Er... ditto?
133* MovedToTheNextConsole: A video game is announced for one console generation, but eventually released for the next generation.
134* MultiPlatform: A game is developed for release on multiple gaming platforms.
135* {{Munchkin}}: A player who plays the game to "win" at any cost, even if that isn't the point of the game.
136* MurderSimulators: The allegation that (for example) because games feature killing, they are the cause of increased homicide amongst video game players.
137* {{Nerf}}: A change to a game that weakens a particular item, ability, or tactic.
138* {{New Game Plus}}: Once you finish a game, this is the ability to unlock special abilities or endings when starting it over, using the same save file.
139* NonLinearSequel: Although called a sequel, the second game may not share much with the first other than shared setting and references.
140* {{Noob}}: A novice at a particular game, usually with negative connotations.
141* NoobBridge: A point in a game where a unique and unusual aspect of the controls is necessary, frequently leaving inobservant gamers stuck.
142* NoExportForYou: When a game is released in one country but not another.
143* NoPortForYou: When a game is released for one platform but not the other, even if nothing's technically keeping it from being ported.
144* NoScope: The act of shooting a SniperRifle or other scoped weapon without a scope. Requires considerable skill in some games.
145* NotTheIntendedUse: The ''player'' equivalent of FakeDifficulty.
146* ObviousBeta: A rushed piece of software that is full of bugs.
147** PerpetualBeta: A piece of software receiving regular support that ''remains'' full of bugs.
148* OddballInTheSeries: One game in the series which is the "odd man out" for whatever reason.
149* OverflowError: A bug caused by a variable reaching a quantity greater than it can programmatically possess a value of.
150* PacManFever: A real life video game is mentioned but portrayed inaccurately.
151* PauseScumming: Abusing the pause button by pausing at a specific time or pausing repeatedly.
152* PersonalArcade
153* PickUpGroup: Where an {{MMORPG}} player broadcasts a request for other gamers to join him and form a party to go adventuring.
154* PinballSpinoff: When a company creates a pinball game based on a successful franchise.
155* PlayerGeneratedEconomy: Where games have a trading system that the players develop.
156* PlayerKilling: The act of killing another player's avatar in a multiplayer game, generally used in cooperative games to denote "unnecessary" kills.
157* PlayerTic: You keep doing things in video games even when they aren't necessary.
158* PlayerVersusPlayer: ExactlyWhatItSaysOnTheTin.
159* PlayEveryDay: Some games would rather you play a few minutes today, tomorrow, and the next day than [[JustOneMoreLevel ten hours right now]].
160* PolishedPort: When a game is ported from one platform to another, things go ''wonderfully right''.
161* PortingDisaster: When a game is ported from one platform to another, things go ''horribly wrong''.
162* PortOverdosed: When a game is ported to lots of platforms.
163* TheProblemWithLicensedGames: Games based on existing licensed properties ''suck''.
164** SugarWiki/NoProblemWithLicensedGames: When games based on existing properties ''don't'' suck.
165* ProductFacelift: When an older system is revamped into something physically smoother and sleeker to boost sales.
166* QuicksandBox: An WideOpenSandbox game that fails to give you any indication about what to do next.
167* RageQuit: When you're about to lose, you just quit the game in anger rather than actually see the GameOver screen.
168* RainbowPimpGear: When players equip their characters with gear solely based on stat bonuses [[RummageSaleReject without consideration to how it will look on them.]]
169* RandomDrop: The item you need for that quest has a 0.005% chance of dropping when you defeat the boss of this area. Good luck, and see you in four years... maybe.
170* RatedMForMoney: Developers include blood, guts, and sexual content to [[PanderingToTheBase target the hardcore gaming market]].
171* ReformulatedGame: When a game changes radically between its various versions.
172* RemadeForTheExport: Where a game that was never released in a specific region is remade or ported to a new system specifically to be localized.
173* ReplayValue: A measure of how fun a game is after you've beaten it.
174* RetroGaming: An interest in playing older video games.
175* RevenueEnhancingDevices: Design features that seem solely designed to ensure increased profit for the manufacturer without adding any value for the consumer.
176** CompilationRerelease: Where publishers bundle several previously released games on one disc and sell it as a compilation.
177** LimitedSpecialCollectorsUltimateEdition: A better, souped-up edition of the original, with added bonuses.
178** OneGameForThePriceOfTwo: Take one game, split it into two, and put a few exclusive collectibles in each version, while the rest of the game is identical.
179** PreOrderBonus: Where those who preorder a game before it's released get special exclusive bonuses.
180** UpdatedRerelease: When a bigger, badder, better version of a game is released a year or two after the original, sometimes as an enhanced port on a different console. A much greater reason for that for example is when the last version is of bad quality, but the company decides to overhaul it so it can be good as opposed to being poorly done.
181*** GameOfTheYearEdition: A special edition of a game which advertises whatever awards it won from critics.
182** VideoGameRemake: Where an older game gets a graphical update, possibly some gameplay tweaks, and is re-released, generally on a newer platform.
183* ReviewsAreTheGospel: Video gamers tend to place more stock in professional reviews of works than fans of any other medium.
184* RuleOfFun: It doesn't have to make sense, as long as it's fun.
185* SaveScumming: Save the game often, and if you do something wrong, just reload the save.
186* ScrappyMechanic: A gameplay mechanic in an otherwise fun/enjoyable game that generates a sizable {{hatedom}}.
187* ScriptBreaking: Doing something which is technically allowed but messes up the assumed order of events, often resulting in an {{unwinnable}} game.
188* {{Scrub}}: A player of a competitive videogame who adamantly believes that his or her "house rules" should apply to everyone to promote his or her view of "fair play". Most of the said "house rules" are things he or she makes up on the spot and his or her view of "fair play" is "as long as I win 95% of the time".
189* SelfImposedChallenge: A playthrough of a game wherein the player plays under a restriction not required by the game itself in an attempt to increase the difficulty and replay value.
190** DoublePlay: One player controls both characters in a two-player mode.
191** HundredPercentCompletion: Completing the game after finding every single possible thing there is to find.
192** LowLevelRun: Completing the game with your CharacterLevel as low as possible.
193** MinimalistRun: Completing the game while getting as few items or abilities as possible.
194** NoCasualtiesRun: Completing the game without anyone dying.
195** NoDamageRun: Completing the game without taking damage.
196** PacifistRun: Completing the game while doing as little damage as possible to enemies or without killing anyone.
197** SoloCharacterRun: Completing the game with only one character (in games with [[PlayerParty Player Parties]]).
198** {{Speedrun}}: Completing the game as fast as possible.
199** StealthRun: Completing a StealthBasedGame without being discovered.
200* SequelDisplacement: Where one sequel ends up being considered where a series "begins" and earlier games tend to be ignored or forgotten.
201* SequenceBreaking: Where you can do things in a different order than intended, skipping past "required" events or items.
202* SidetrackedByTheGoldSaucer: A mini-game or secondary quest that's so addicting and fun, you forget about the main game.
203* SlowPacedBeginning: Games that start out very slow, with lots of {{exposition}}.
204* SongAssociation: The seemingly endless repeats of songs heard in a video game makes a song distracting in other environments because of the association with the said video game.
205* SpiritualSuccessor: A type of sequel that is not part of the same world or story as its predecessor, but is nonetheless considered to be a successor because of shared creators, themes, or gameplay elements.
206* StarterGearStayingPower: when people find the starting equipment is not only viable to stick with the whole game but even more practical than the better equipment.
207* StopHavingFunGuys: An expert player who always plays to win and can't understand why anyone would play the game to have, you know, ''fun''.
208* StrategyGuide: A printed guide stuffed full of information on a game and purty pictures.
209* StreamerFriendlyMode: Options meant to make streamers' lives easier.
210* StressRelievingGameplay: We kill stuff in video games to let off stress!
211* SuccessionGame: A form of multiplayer gameplay where, instead of competing against one another, the players take turns controlling a single faction.
212* SuperTitle64Advance: The title of a game that indicates what system it's released for.
213* TemporaryOnlineContent: Online content that the creators of a videogame add for a while and then withdraw. It cannot be recovered by SaveScumming or starting the game over.
214* ThatOneAchievement: Why must it be so hard to get this achievement???
215* ThatOneBoss: Dear ''God'', how the heck do I beat this guy?!?
216* ThatOneLevel: [[OhGodWithTheVerbing Oh God, the level with the lava]] and the {{spikes|OfDoom}} and the Medusa heads and AHHHH!
217* ThatOnePlayer: Someone who's so skilled at a game that whenever anyone plays with or against him it's no longer any fun.
218* ThatOneSidequest: Yeah, there's that great sword... but seriously, '''[[VideoGame/FinalFantasyX less than zero seconds on a Chocobo race?]]'''
219* TheTetrisEffect: The game draws you in so much, you begin to see its elements in RealLife.
220* TournamentPlay: Professional video game players in national or international competitions for real money.
221* TranslationStyleChoices: The various ways that companies can choose to approach the finicky business of localization.
222* TreasureHunter: A player who's more interested in the monetary value of items than their actual impact on gameplay.
223* TryEverything: EXTRA! Frustrated gamer throws up hands, just tries using every single inventory item and skill to continue!
224* {{Twinking}}: Using a high-level character to make life easier for a low-level one.
225* TwoGamersOnACouch: A work where two video gamers discuss life on a couch.
226* UltimateGamer386: A legendary gamer who is considered to be the single best player in a particular game.
227* UltraSuperDeathGoreFestChainsawer3000
228* UltraSuperHappyCuteBabyFestFarmer3000
229* UnexpectedCharacter: A strange or unknown character makes an appearance in a video game adaptation of a franchise.
230* UrbanLegendOfZelda: A video game rumor that seems ''almost'' plausible and just won't die.
231* {{Vaporware}}: Computer or video game software or hardware that's constantly hyped but never seems to actually be released.
232* VersionExclusiveContent: The practice of making certain content in a Video Game exclusive to particular versions or players, usually as a means to encourage connecting with other players (who have the other content).
233* VideoGame3DLeap: When a VideoGame series makes the leap from [[UsefulNotes/BitmapsSpritesAndTextures sprite graphics]] to UsefulNotes/PolygonalGraphics.
234* VideoGameCaringPotential: The game presents characters in such a way to make you care about them past their utility in the gameplay.
235* VideoGameCrueltyPotential: The potential a video game has for the player to do [[KickTheDog awful]], [[MoralEventHorizon horrible]] things to enemies or even friendly and neutral {{NPC}}s.
236** CruelPlayerCharacterGod: When a game that puts you in the position of god of that world, and you use it to make peoples' lives hell.
237** CrueltyIsTheOnlyOption: When a game's plot ''forces'' you to do horrible things.
238** TheJoysOfTorturingMooks: Because where's the fun in [[JustShootHim just shooting them]]?
239** VideoGameCrueltyPunishment: When you get '''punished''' by the game for doing horrible things.
240* VideoGameDemake: A game is voluntarily remade to look and play like it comes from an older generation.
241* VideoGamePerversityPotential: The tendency of some players to use a game's editing tools to create porn.
242* VideoGamePerversityPrevention: Games having systems to stop people using a game's editing tools to create porn.
243* VideoGameMoviesSuck: The vast majority of [[VideoGameMovies feature film adaptations of video games]] have a terrible reputation among professional film critics, fans of the original games, and casual moviegoing audiences alike.
244* {{Waggle}}: Trying to shoehorn motion controls into a game just because [[Platform/NintendoWii they're the hip new thing]] is a sure-fire way to make it suck.
245* {{Walkthrough}}: A document that shows how to play through a game and win.
246** LetsPlay: A screenshot or video walkthrough with commentary; the goal is generally to show off how the player [[AfterActionReport plays the game normally.]]
247[[/folder]]
248
249[[folder:Media Notes]]
250* MediaNotes/BackwardsCompatibility: Games for one system can be played on another system.
251* UsefulNotes/BetaTest: The video game testing process.
252* UsefulNotes/{{ChildsPlay|Charity}}: A charity started by ''Webcomic/PennyArcade'' that organizes worldwide toy drives to children's hospitals, distributing toys, games, books, etc.
253* MediaNotes/ConsoleWars: The competition between electronics companies to increase their video game market share.
254* MediaNotes/DigitalDistribution: Selling (or giving away) games entirely as DownloadableContent.
255* UsefulNotes/ElectronicEntertainmentExpo: A major gaming event held in California every year, from 1995 to 2019, and 2021.
256** UsefulNotes/E3InThe1990sAndThe2000s: Moments of E3 from 1995 to 2009.
257** UsefulNotes/E3InThe2010sAndThe2020s: Moments of E3 from 2010 to 2021.
258* MediaNotes/{{Emulation}}: Running an ''emulator'', which is a program that can play games on a platform or PC designed for other platforms.
259* MediaNotes/FightingGameCommunity: A congregation of gamers primarily focused on competitive {{Fighting Game}}s.
260** UsefulNotes/FGCAces
261* UsefulNotes/GameGenie: A cheating peripheral most prominent in the [=1980s and 1990s=].
262* MediaNotes/TheGreatVideoGameCrashOf1983: A sad day in history.
263* MediaNotes/ImportGaming: The trials and tribulations of getting a game meant to be played in one country to be played elsewhere.
264* MediaNotes/PCVsConsole: Similar to the MediaNotes/ConsoleWars, this is the never-ending fight between PC gamers and console gamers.
265* MediaNotes/RegionCoding: The assignment of a number representing a geographic region to a DVD or console.
266* MediaNotes/{{Shovelware}}: Software that's so low-quality, you'll wonder how (and why) it was released at all.
267[[/folder]]
268
269[[folder:Websites & Online Communities]]
270* Website/GameCola: A [[http://www.gamecola.net/ website]] devoted to observing video games in a clever and humorous light.
271* Website/GameFAQs: One of the largest video game FAQ, cheat, and walkthrough [[http://www.gamefaqs.com/ websites]] in existence.
272* Website/GiantBomb: A Review, industry news site with an open-source gaming wiki.
273* Website/IndieGameMagazine: A now-defunct online publication dedicated to promoting {{Indie Game}}s.
274* Website/OldManMurray: A vastly influential critical video game website.
275* Website/{{Miiverse}}: Creator/{{Nintendo}}'s now-defunct social network dedicated to Platform/WiiU and Platform/Nintendo3DS games.
276* Platform/{{Twitch}}: Dedicated website for gaming related livestreams.
277[[/folder]]
278[[/index]]

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