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4[[quoteright:350:[[WebAnimation/EpithetErased https://static.tvtropes.org/pmwiki/pub/images/epithet_stats.png]]]]
5
6As [[RolePlayingGame role-playing video games]] (and games with RPGElements) evolve further and further away from their TabletopRPG ancestors, their {{Game System}}s likewise depart from TheSixStats known from ''TabletopGame/DungeonsAndDragons'' and move towards a more straightforward and manageable number of core {{stats}} -- usually [[RuleOfThree three]].
7
8From the gameplay design standpoint, three core stats are a very efficient arrangement. On the one hand, it is a manageable number that is unlikely to overwhelm players new to the particular GameSystem and it is easy to find balance where no stat is [[OneStatToRuleThemAll particularly broken]] or [[DumpStat universally useless]]. On the other, it creates at least seven possible PlayerCharacter [[CharacterClassSystem archetypes]] ([[BalancePowerSkillGimmick one specializing in each of three stats, three hybrids, and a]] JackOfAllStats) in a way that is easy to grasp. Lastly, it does not detract the player from SkillScoresAndPerks, which are the main means of in-depth character customization in most modern [=RPGs=].
9
10Just ''which'' stats these three are, however, differs from system to system. Common variations include:
11
12* Strength, Dexterity/Agility/Speed, and Intelligence/Magic. This underlies the traditional FighterMageThief and SpeedSmartsAndStrength paradigms.
13* Body/Physical, Mind/Intellectual, and Soul/Spiritual. This setup is based on the AnatomyOfTheSoul and is popular in {{Eastern RPG}}s and related genres. May overlap with:
14** [[PhysicalMysticalTechnological Strength, Magic, and Tech]]. Essentially, MagicVersusScience plus CharlesAtlasSuperpower.
15* Strength/Melee, Magic/Ranged, and Health/Defense. This effectively creates a SwordAndSorcerer dichotomy, with both having to balance their offense with their defense.
16* [[LifeMeter Health]], {{Mana|Meter}}, and [[SprintMeter Stamina]]. This set represents resource pools rather than characters' abilities, though it may overlap with or be derived from Str/Int/Dex or Body/Mind/Soul type.
17
18The stats are often ColorCodedForYourConvenience, producing a ChromaticArrangement of character archetypes: Strength and Health are usually red (unless they're separate stats, then Health will be green), Intelligence and Mana are blue, and Dexterity and Stamina are green or yellow.
19
20Subtrope of GameSystem and RuleOfThree. See also TheSixStats. Compare BalancePowerSkillGimmick, which usually revolves around two opposed stats instead of three, and ThreeApproachSystem, where gameplay styles follow RuleOfThree.
21
22----
23
24[[foldercontrol]]
25
26!! Gaming Examples:
27
28[[folder:Driving Games]]
29* ''VideoGame/BurnoutParadise'''s vehicles follow this dynamic:
30** Aggression vehicles, focused on (surprise, surprise) aggression, good for taking down your enemies.
31** Stunt vehicles, focused on stunts but also serves as a nice intermediate between the other two classes.
32** Speed vehicles, {{Fragile Speedster}}s. They are among the fastest cars in ''Paradise'', but cannot take too much punishment.
33** The Hawker Mech, meanwhile, is a JackOfAllTrades which can switch between all three modes.
34[[/folder]]
35
36[[folder:First Person Shooters]]
37* ''VideoGame/PAYDAY3'' has this with [[StatusBuff Edge, Grit and Rush]], a trio of buffs which are gained by, and activate, certain skills:
38** Edge boosts damage dealt by 10%, and chiefly activates weapon skills (e.g. [[BottomlessMagazines Ammo Funnel]] and [[ArmorPiercingAttack Cutting Shot]])
39** Grit cuts damage taken by 10% and is primaily associated with defensive skills (e.g. [[LastChanceHitPoint Last Man Standing]] and [[ImmuneToFlinching Solid]])
40** Rush boosts a heister's movement speed and is mainly associated with stealth (Infiltrator, [[MasterOfUnlocking Quick Fingers]]) and general speed (Code Blue, Bagger).
41* ''VideoGame/TeamFortress2'' does this with its nine classes. Loosely speaking, the Heavy, Soldier, and Demoman are combat--possessing decent HP and lots of power, but lower speeds. The Scout, Sniper, and Spy are ranged/stealth, favoring situational burst damage to pick off key enemy targets. The Pyro, Engineer, and Medic are support, with a medley of abilities that aren't wholly focused on direct combat.
42*** Pure Combat - Heavy ([[MightyGlacier best frontal firepower and highest health in the game, but low speed]])
43*** Combat/Support - Soldier (good foundation of high durability and damage with rocket jumping to compensate for below-average mobility, and powerful team rallying LimitBreak items.)
44*** Combat/Stealth - Demoman (ambushing via stickybombs and non-direct combat with bouncing grenades)
45*** Pure Stealth - Spy (can [[InvisibilityCloak turn invisible]] and [[MasterOfDisguise disguise himself as the enemy]] to get into position for a quick backstab instakill. Fares poorly in a fair fight.)
46*** Stealth/Combat - Scout ([[GlassCannon devastating point-blank damage]] with [[FragileSpeedster the highest speed in game and a hard-to-target small frame]].)
47*** Stealth/Support - Sniper (long range [[BoomHeadshot headshots]] and the ability to make people take mini-crits with Jarate)
48*** Pure Support - Medic (healing and incredibly powerful ubercharges, but lacks in direct combat)
49*** Support/Combat - Pyro (fights by setting foes on fire, detects spies and versatile [[AttackDeflector Airblast]])
50*** Support/Stealth - Engineer (relies on building a base in corners to ambush people with turrets, places teleporters to get his teammates into the fight faster and builds dispensers which heal his teammates)
51[[/folder]]
52
53[[folder:Platform Game]]
54* ''VideoGame/SuperMarioBros2'' has Jump [=Height/Length=], Running Speed, and Lift Speed.
55* ''VideoGame/SuperSmashBros 4'' has Offense, Defense, and Speed as its core stats. Stat-boosting equipment in comes in three flavors, buffing one stat nerfs the next in the cycle to ensure balance.
56[[/folder]]
57
58[[folder:Puzzle Game]]
59* ''VideoGame/{{Fishdom}}'': The fish tank's merit is based on three stats: fish (depends on the fish that are swimming in it), beauty (the decorations placed in it), and comfort (amenities bought).
60[[/folder]]
61
62[[folder:Real-Time Strategy]]
63* In ''VideoGame/RepublicTheRevolution'', each political party, party functionary, and electoral district has an ideological profile that combines Wealth, Force, and Influence in certain proportions. Each combination makes them more or less suited to carry out or to support certain political operations.
64* The {{Hero Unit}}s of ''VideoGame/WarcraftIII'' use Strength, Agility, and Intellect as stats, their class choosing one of them as "main" stat (which determines their damage output).
65** The ''VideoGame/DefenseOfTheAncients'' mod and its standalone sequel ''VideoGame/Dota2'' inherits the Strength/Agility/Intelligence system, with each hero having a primary attribute that also increases their attack damage. A later ''Dota 2'' patch additionally introduces universal heroes, which gains attack damage (albeit at a reduced amount) from ''every'' attribute.
66[[/folder]]
67
68[[folder:Roguelike]]
69* ''VideoGame/CurseOfTheDeadGods'' has Constitution, Dexterity, and Perception. Constitution increases your maximum health; Dexterity increases damage dealt with weapons (though there are some weapons whose attack scales off of Constitution instead); and Perception increases the chances of finding treasure.
70* ''VideoGame/DeadCells'' uses Brutality, Tactics, and Survival. Brutality prefers fast melee weapons, damage over time, and offensive mutations, Tactics prefers ranged weapons and deployables but gives the least amount of HP, and Survival prefers slow melee weapons, shields, and two-handed crossbows, and mutations focused around defense and healing and give the most HP. Each stat gives diminishing returns for HP, but generally linear damage and mutation scaling.
71[[/folder]]
72
73[[folder:RPG -- Eastern]]
74* ''VideoGame/FinalFantasyXIII'' has the Strength/Magic/Health variation, although its JobSystem is skewed towards needing high Magic: Medic, Synergist, and Saboteur roles all use it alone, Ravager and Commando can use either Magic or Strength, leaving Sentinel as the only pure Strength role.
75* The first two ''VideoGame/PaperMario'' games feature a downplayed example, with its five-stat system. Three of them ([[HitPoints Heart Points]], [[{{Mana}} Flower Points]] and [[OneStatToRuleThemAll Badge Points]]) can be increased when Mario levels up, whilst Attack and Defense can only be raised by [[EquipmentBasedProgression getting new boots and hammers]] or equipping [[PowersAsPrograms Badges]].
76* ''VideoGame/TheReconstruction'' and ''VideoGame/TheDrop'' have Body, Mind, and Soul stats as [[CastFromHitPoints both health meters and special ability point pools]]. ''VideoGame/IMissTheSunrise'' similarly has Hull, Systems, and Pilot.
77* The ''VideoGame/StarOcean'' franchise works off of Health, Magic and Fury (a gauge that depletes as the other two are used or other actions are taken, and refills by standing still). Since it's possible to die by losing all MP, all three are useful at some point in battle.
78* ''VideoGame/VagrantStory'' uses Strength, Intelligence, and Agility as its main character stats. Strength and Intelligence also separately influence attacks with and defense against physical and magical attacks, respectively.
79[[/folder]]
80
81[[folder:RPG -- MMO]]
82* The ''Warcraft III'' setup carried over into ''VideoGame/WorldOfWarcraft'', where every class has one of the three stats (Strength, Agility, Intellect) as their main. Some classes can change between a physical attacker (Strength or Agility) and a magical attacker or healer (Intellect). Doing so requires you have equipment suitable for both specializations.
83* ''VideoGame/KingdomOfLoathing'' has Muscle, Mysticality, and Moxie, roughly equivalent to Strength, Intelligence, and Dexterity, respectively. The game's [[VideoGame/WestOfLoathing two]] [[VideoGame/ShadowsOverLoathing spinoffs]] follow the same system.
84[[/folder]]
85
86[[folder:RPG -- Western]]
87* ''VideoGame/DiabloIII'' is not the straightest example, since it uses the [[FighterMageThief Strength/Dexterity/Intelligence]] variation ''plus'' Vitality that governs max HitPoints and regeneration and is of equal importance to all. Still, Strength governs damage output for the [[BarbarianHero Barbarian]] and the [[ThePaladin Crusader]] and grants damage reduction; Dexterity governs the damage output of the [[DemonSlaying Demon Hunter]] and the [[BareFistedMonk Monk]] and gives a chance to dodge attacks; while Intelligence governs the damage output of the WitchDoctor, the [[TheArchmage Wizard]] and the {{Necromancer}} and gives a bonus to elemental resistance.
88* The original ''VideoGame/DungeonSiege'' had the classic Strength, Dexterity, Intelligence trio, with STR governing melee combat, DEX for ranged, and INT for both Combat and Nature magic.
89* ''Franchise/TheElderScrolls'' series traditionally had an eight "Attribute" system. As of ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', this is overhauled to just three: Health, Magicka, and Fatigue (Stamina). Each was a derived stat previously in the series. Additionally, ''Skyrim'' shifts the character leveling focus to SkillScoresAndPerks.
90* ''VideoGame/GrimDawn'' has:
91** Physique: Allows you to wear heavier gear, mostly for physical combat, gives you more health and increases your health regeneration. It also contributes a little to your defense rating.
92** Cunning: Allows you to use weapons, mostly for physical combat, do more damage with them and increases your offensive ability. It also improves your piercing, bleeding, internal trauma damage and gives a little bit of health.
93** Spirit: Allows you to use mage's gear, gives you more energy and increases your energy regeneration. It also improves your damage from non-physical damage such as spells and gives a little bit of health.
94* ''VideoGame/JadeEmpire'' has [[AnatomyOfTheSoul Body, Spirit, and Mind]], which respectively determine HP, Chi ({{Mana}}), and Focus (used for weapons and to activate BulletTime). They also determine the effectiveness of your [[MultiplePersuasionModes three diplomatic Skills]]: Body and Mind combine to determine you Charm rating, Mind and Spirit define Intuition, while Spirit and Body produce Intimidation. Throughout the game, you can find gems and techniques that boost any combination of these primary, derived, and hybrid stats.
95* ''VideoGame/KnightsOfPenAndPaper2'' has Body (governs health, energy, and physical damage), Senses (governs critical hits and ActionInitiative), and Mind (governs energy and magical damage), each corresponding to one of the FighterMageThief archetypes. Each character and class has a base amount of each stat which can be further modified by equipment.
96* The original ''VideoGame/{{Mass Effect|1}}'' had this, but mostly symbolically: each class and companion had a Weapons, Tech, and [[PsychicPowers Biotics]] rating, although it wasn't so much a stat as a general indicator of their abilities that was shown during party selection. There were three "pure" classes and three hybrids: Soldier/Ashley (pure Weapons), Engineer/Tali (pure Tech), Adept/Liara (pure Biotics), Infiltrator/Garrus (Weapons+Tech), Vanguard/Wrex (Weapons+Biotics), and Sentinel/Kaidan (Tech+Biotics). This aspect was downplayed in the sequels, where each class was given a unique special power to set it apart from the others, while the companions gradually became less defined by their classes and more by their character-specific skill sets.
97* The game system of ''VideoGame/PathOfExile'' is based around Strength, Dexterity, and Intelligence, and the six core classes are mapped either to one or to two of these. The secret Scion class has access to all three.
98* ''Videogame/TitanQuest'' uses strength, dexterity and intelligence, with strength affecting melee damage and being prerequisite to using the best melee weapons and heavy armor, dexterity affecting attack accuracy, defence and being prerequisite for light armor and piercing weapons (mainly bows and spears, plus some swords), and intelligence affecting elemental damage and mana regeneration, and being prerequisite for wielding magic staves and wearing mage armor (which offers less defense than heavier armor but also grants a boost to energy regeneration).
99* ''VideoGame/TormentTidesOfNumenera'', like the tabletop system it's based on, has Might, Speed, and Intellect as core stats.
100* The ''VideoGame/{{Ultima}}'' series put an unusual spin on this trope from [[VideoGame/UltimaIV part four]] onwards: not only are the core character stats the classic Strength, Dexterity, and Intelligence, but their initial values and the [[PlayerCharacter Avatar]]'s class are tied to the biggest {{Virtue|ViceCodification}} they express. All Eight Virtues are [[http://ultima.wikia.com/wiki/The_Eight_Virtues based on combinations]] of the Three Principles (Courage, Love, and Truth)--itself a Three-Stat System--and each is mapped to a class that predominantly expresses it. The series also put an interesting spin on the formula by adding the eighth class archetype to the mix: the Shepherds have [[MasterOfNone low scores in all three stats]] because they represent the [[HumbleHero Virtue of Humility]].
101[[/folder]]
102
103[[folder:Tabletop Games]]
104* The ''Roleplay/AnimeCampaign'' tabletop game has three stats for each character: Stamina (HitPoints and {{Mana}} combined into one), Proficiency (which both determines the strength of your power and gets you more abilities as it increases), and Movement ([[ExactlyWhatItSaysOnTheTin how many "spaces" you can move]]). In the AnimatedAdaptation, ''WebAnimation/EpithetErased'', Movement is gone, and Proficiency is split into two, Proficiency and Creativity.
105* Characters in [[Creator/FantasyFlightGames Fantasy Flight's]] ''Runebound'' board game have Mind, Body and Spirit scores, which are used for ranged, melee and magic combat respectively.
106* ''[[https://forgottenfutures.com Forgotten Futures]]'' uses Body, Mind and Soul stats.
107* Most of Creator/WhiteWolf's games, such as ''TabletopGame/WorldOfDarkness'' and ''TabletopGame/{{Exalted}}'' have three attribute blocks: Mental, Physical, and Social; which the player assigns as Primary, Secondary, and Tertiary at character creation, giving them so many points to distribute among the three attributes in each block.
108** ''TabletopGame/NewWorldOfDarkness'': Physical stats include Strength, Dexterity, and Stamina; Mental: Intelligence, Wits, and Resolve; Social: Presence, Manipulation, and Composure.
109** ''TabletopGame/{{Exalted}}'' (2nd Ed.): Physical attributes are the same. Mental stats are Perception, Intelligence, and Wits. And Social stats include Charisma, Manipulation, and Appearance.
110* ''TabletopGame/{{Numenera}}'' has Might, Speed, and Intellect, which are simultaneously resource pools for three types of ability checks and the game's MultipleLifeBars. They can also be directly mapped to the game's three classes, [[FighterMageThief glaive, nano, and jack]].
111* In ''TabletopGame/BigEyesSmallMouth'', the three primary stats for characters are Body, Mind, and Soul. Pretty much every other value on the character sheet is calculated from or modified by at least one of these -- in some cases, it's the average of all three.
112* ''TabletopGame/SilverAgeSentinels'' uses the same system as ''Big Eyes, Small Mouth'', dubbed "Tri-Stat System" by the creators.
113* ''TabletopGame/TheFantasyTrip''. The original game ''Melee'' had Strength (how much damage you did and how much damage you could take) and Dexterity (how likely you were to hit). The next game in the series, ''Wizard'', added IQ (which determined magical ability).
114* ''TabletopGame/KitsuneOfFoxesAndFools'' has Wits (add to die rolls directly), Wisdom (max Trick cards in hand), and Witchery ({{Mana}} pool), being based on scheming rather than combat.
115* ''TabletopGame/BladesInTheDark'' has Insight, Prowess, and Resolve, roughly corresponding to intellectual, physical, and social capacities of a PlayerCharacter. In an interesting twist, these basic stats are never used for active Actions (instead, their subordinate Action ratings are taken), but only for reaction rolls to resist negative effects.
116* ''TabletopGame/TheOneRing'' has Body, Wits, and Heart. There are three secondary attributes as well: Valour, Wisdom, and Shadow.
117* ''TabletopGame/ATouchOfEvil'': Of the Body/Mind/Soul variant, with Combat, Cunning, and Spirit respectively.
118[[/folder]]
119
120[[folder:Wide Open Sandbox]]
121* ''VideoGame/GrandTheftAutoV'' features three playable characters with special abilities specialised in the three main aspects of the game:
122** Michael's ability to slow down time on foot helps greatly in gunplay.
123** Franklin's ability to slow down time in vehicles helps greatly in driving (and drive-by shooting).
124** Trevor's ability to enter [[TheBerserker berserker rage]] helps in rampages and just general mayhem-causing.
125[[/folder]]
126
127----
128
129!! Non-Gaming Examples:
130
131[[folder:Fan Works]]
132* ''Fanfic/{{Paradoxus}}'': Though never given exact numbers, there are three skill branches the characters can master to varying extents and that can be used to predict how well they will fare in certain situations -- (1) armed combat with bladed, kinetic, etc. weapons; (2) control of their internal magical affinity, usually elemental (from the ''WesternAnimation/WinxClub'' canon); and (3) wielding of magic from external sources -- i.e., one of the six magical forces of the ''VideoGame/WorldOfWarcraft'' canon. Fairy[=/=]witch transformations are included in this third category because, in order to obtain them, the characters have to seek out an external source such as a magical creature, a special dimension, or a god-like being. To exemplify this, Altalune excels at swordsmanship but struggles to fuel her ice magic with positive emotions -- she was able to gain the Bloomix just fine (using it is another matter entirely). Gilliam, on her part, lacks any training with weapons and is only an Enchantix fairy, but has superb control over her nature magic and proves to be pretty creative with it (even creating toxins from pollen). Iladris is an accomplished archer and has started to learn how to harness [[PowerOfTheVoid void magic]], but has no innate elemental magic by herself.
133[[/folder]]
134
135[[folder:Web Animation]]
136* ''WebAnimation/EpithetErased'': Those who are inscribed (and some who aren't, in the case of people like Howie) have three stats associated with them: Stamina, Proficiency, and Creativity.
137** '''Stamina''' is how much physical strength and energy a character has and how long they can use their abilities before getting tired.
138** '''Proficiency''' is how much of a grasp on their own powers that a person has and how experienced they are at using their abilities.
139** '''Creativity''', which is actually the most important stat, determines how varied someone's powerset is and how good they are at coming up with new applications for it. Indus, for example, has low creativity, and never thinks to do anything else with his power besides making the same barrier over and over again. Giovanni, on the other hand, is very good at coming up with special applications for his powers.
140** The strength of each stat is signified by their ranking out of five normal stars, and each stat has three total levels.
141*** The first tier is '''Star''', and this is where most people will stay their whole lives, though having five stars is considered good.
142*** A particularly gifted person may increase a stat into second tier, '''Orbit''' - the kind of power that big name corporations find hard to replace; an average person can count Orbit-tiers they know about on their hands.
143*** The last tier, '''Nova''', is around one-in-lifetime rare - these people have made history or legends, and a Nova-tier fighter would pretty much be an endgame boss in a jRPG.
144[[/folder]]
145
146[[folder:Web Comics]]
147* ''Webcomic/ProblemSleuth'': The three stats are Pulchritude, Imagination, and Vim. Each of the three main characters specializes in one of them. Ace Dick, with his StoutStrength, is brimming with Vim. Pickle Inspector, TheSmartGuy with vivid creativity, excels in Imagination. Problem Sleuth, with his charisma and diplomatic skill, is an exemplar of Pulchritude... allegedly. His idea of diplomacy is mostly AggressiveNegotiations or using {{Cheat Code}}s.
148[[/folder]]
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