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1[[quoteright:240:[[VideoGame/FinalFantasyVIII https://static.tvtropes.org/pmwiki/pub/images/squall_strikes.jpg]]]]
2[[caption-width-right:240:[-Any hit that reaches the damage {{Cap}} is massive enough, and this attack hits around a dozen times.-] ]]
3
4The enemy is vulnerable! [[AttackItsWeakPoint Strike their weakpoint]] for massive damage!
5
6Named for Creator/{{Sony}}'s [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2006 presentation, where these tropes are best used against a GiantEnemyCrab with RealTimeWeaponChange.
7
8!!Tropes:
9[[index]]
10* AchillesHeel
11* AimForTheHorn: the horn is the foe's weakest point and targeting it repeatedly will lead to their defeat.
12* AlphaStrike: Everyone focuses their attacks on a single target.
13* ArmorPiercingAttack
14* AttackItsWeakPoint
15* AttackTheTail
16* BackStab
17* BatteringRam
18* BeginWithAFinisher: Why save a finishing move for the end of a battle?
19* BigBulkyBomb
20* {{BFG}}
21* {{BFS}}
22* BoomHeadshot
23* BossAlteringConsequence: An item or ability that isn't required to win the boss fight but does more damage than usual to a specific boss or even kills it instantly.
24* BreastAttack
25* ChunkySalsaRule: A sufficiently powerful attack will kill a target instantly.
26* ClipItsWings
27* CriticalHit
28* CriticalHitClass: A character or character class specializing in dealing frequent critical hits.
29* DamageIncreasingDebuff
30* DeathOrGloryAttack: A powerful attack that puts the attacker at a severe disadvantage if it misses.
31* ElementalRockPaperScissors: One element deals more damage against another.
32* EpicFlail
33* EXSpecialAttack
34* FantasticNuke
35* FeedItABomb
36* FinishingMove
37* FixedForwardFacingWeapon
38* GatheringSteam
39* GoForTheEye
40* GrappleMove
41* GreatBow
42* GrenadeLauncher
43* GroinAttack
44* HumongousHeadedHammer
45* InfinityMinusOneSword: A powerful weapon that isn't the strongest, but is much easier to obtain.
46* InfinityPlusOneSword: The most powerful weapon that's often also the most difficult to acquire.
47* InjuredVulnerability
48* InstakillMook: If this enemy attacks you, you're as good as dead.
49* LimitBreak
50* MonochromaticImpactShot: A blow so powerful it reduces the color palette.
51* MoreDakka: Bombarding your enemy with a barrage of bullets.
52* OneHitKill
53* OneHitPolykill: A single attack that pierces through one or more targets.
54* PenultimateWeapon
55* PracticeTargetOverkill
56* PressurePoint
57* QuadDamage
58* SiegeEngines
59* SnipingTheCockpit: Killing the pilot disables the vehicle they're driving.
60* StatusEffectPoweredAbility
61* StickyBomb
62* SuperSpecialMove
63* {{Superweapon}}
64* SurplusDamageBonus
65* TacticalRockPaperScissors: One weapon or class deals more damage against another.
66* ThereIsNoKillLikeOverkill
67* ThrowTheMookAtThem: Throwing enemies into other enemies.
68* UnblockableAttack
69* UntouchableUntilTagged
70* WaveMotionGun
71* WeaponOfXSlaying: A weapon is super-effective against a specific enemy race or class.
72[[/index]]
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